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#ifndef RASTERIZER_H_
#define RASTERIZER_H_
#include <torch/extension.h>
#include <vector>
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h> // For CUDA context
#define INT64 unsigned long long
#define MAXINT 2147483647
__host__ __device__ inline float calculateSignedArea2(float* a, float* b, float* c) {
return ((c[0] - a[0]) * (b[1] - a[1]) - (b[0] - a[0]) * (c[1] - a[1]));
}
__host__ __device__ inline void calculateBarycentricCoordinate(float* a, float* b, float* c, float* p,
float* barycentric)
{
float beta_tri = calculateSignedArea2(a, p, c);
float gamma_tri = calculateSignedArea2(a, b, p);
float area = calculateSignedArea2(a, b, c);
if (area == 0) {
barycentric[0] = -1.0;
barycentric[1] = -1.0;
barycentric[2] = -1.0;
return;
}
float tri_inv = 1.0 / area;
float beta = beta_tri * tri_inv;
float gamma = gamma_tri * tri_inv;
float alpha = 1.0 - beta - gamma;
barycentric[0] = alpha;
barycentric[1] = beta;
barycentric[2] = gamma;
}
__host__ __device__ inline bool isBarycentricCoordInBounds(float* barycentricCoord) {
return barycentricCoord[0] >= 0.0 && barycentricCoord[0] <= 1.0 &&
barycentricCoord[1] >= 0.0 && barycentricCoord[1] <= 1.0 &&
barycentricCoord[2] >= 0.0 && barycentricCoord[2] <= 1.0;
}
std::vector<torch::Tensor> rasterize_image_gpu(torch::Tensor V, torch::Tensor F, torch::Tensor D,
int width, int height, float occlusion_truncation, int use_depth_prior);
std::vector<std::vector<torch::Tensor>> build_hierarchy(std::vector<torch::Tensor> view_layer_positions, std::vector<torch::Tensor> view_layer_normals, int num_level, int resolution);
std::vector<std::vector<torch::Tensor>> build_hierarchy_with_feat(
std::vector<torch::Tensor> view_layer_positions,
std::vector<torch::Tensor> view_layer_normals,
std::vector<torch::Tensor> view_layer_feats,
int num_level, int resolution);
#endif