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# app.py - Enhanced Version with Improved UX | |
import streamlit as st | |
import random | |
import re | |
import time | |
import base64 | |
import json | |
import requests | |
from PIL import Image | |
import io | |
import matplotlib.pyplot as plt | |
import numpy as np | |
from streamlit.components.v1 import html | |
# Configure Streamlit page | |
st.set_page_config( | |
page_title="StoryCoder - Play & Learn Coding", | |
page_icon="🎮", | |
layout="wide", | |
initial_sidebar_state="expanded" | |
) | |
# Sound effects | |
SOUND_EFFECTS = { | |
"click": "data:audio/wav;base64,UklGRnoGAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQoGAACBhYqNkJSZnJ+ipqmtr7K0t7m8vsDCxcfKzM/Q0tTW2Nvd3+Dh4+Xn6evt7/Dx8/T19/j5+vv8/f7/AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnN0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+//8=", | |
"star": "data:audio/wav;base64,UklGRnoGAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQoGAACBhYqNkJSZnJ+ipqmtr7K0t7m8vsDCxcfKzM/Q0tTW2Nvd3+Dh4+Xn6evt7/Dx8/T19/j5+vv8/f7/AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnN0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+//8=", | |
"obstacle": "data:audio/wav;base64,UklGRnoGAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQoGAACBhYqNkJSZnJ+ipqmtr7K0t7m8vsDCxcfKzM/Q0tTW2Nvd3+Dh4+Xn6evt7/Dx8/T19/j5+vv8/f7/AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnN0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+//8=", | |
"goal": "data:audio/wav;base64,UklGRnoGAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQoGAACBhYqNkJSZnJ+ipqmtr7K0t7m8vsDCxcfKzM/Q0tTW2Nvd3+Dh4+Xn6evt7/Dx8/T19/j5+vv8/f7/AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnS0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+//8=" | |
} | |
# Custom CSS with light purple background and wave design | |
st.markdown(""" | |
<style> | |
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap'); | |
:root { | |
--primary: #8A2BE2; | |
--secondary: #9370DB; | |
--accent: #FFD700; | |
--dark: #4B0082; | |
--light: #E6E6FA; | |
--game-blue: #6A5ACD; | |
--game-purple: #9400D3; | |
--gradient-start: #E6E6FA; | |
--gradient-mid: #D8BFD8; | |
--gradient-end: #DDA0DD; | |
} | |
body { | |
background: linear-gradient(135deg, var(--gradient-start), var(--gradient-mid), var(--gradient-end)); | |
background-size: 400% 400%; | |
animation: gradientBG 15s ease infinite; | |
font-family: 'Comic Neue', cursive; | |
margin: 0; | |
padding: 0; | |
min-height: 100vh; | |
} | |
@keyframes gradientBG { | |
0% {background-position: 0% 50%;} | |
50% {background-position: 100% 50%;} | |
100% {background-position: 0% 50%;} | |
} | |
.stApp { | |
background: url('https://www.transparenttextures.com/patterns/always-grey.png'); | |
background-color: rgba(230, 230, 250, 0.9); | |
backdrop-filter: blur(5px); | |
-webkit-backdrop-filter: blur(5px); | |
} | |
.wave-divider { | |
width: 100%; | |
height: 150px; | |
overflow: hidden; | |
margin: -10px 0 20px 0; | |
transform: rotate(180deg); | |
} | |
.wave-divider svg { | |
height: 100%; | |
width: 100%; | |
} | |
.wave-divider path { | |
stroke: none; | |
fill: var(--primary); | |
opacity: 0.2; | |
} | |
.game-card { | |
background: rgba(255, 255, 255, 0.85); | |
border-radius: 20px; | |
padding: 25px; | |
box-shadow: 0 8px 32px rgba(138, 43, 226, 0.2); | |
border: 2px solid rgba(255, 255, 255, 0.5); | |
margin-bottom: 25px; | |
transition: all 0.3s; | |
} | |
.game-card:hover { | |
transform: translateY(-5px); | |
box-shadow: 0 12px 24px rgba(138, 43, 226, 0.3); | |
} | |
.header { | |
color: var(--dark); | |
font-family: 'Fredoka One', cursive; | |
text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.8); | |
} | |
.concept-card { | |
background: rgba(255, 255, 255, 0.9); | |
border-radius: 15px; | |
padding: 15px; | |
margin: 10px 0; | |
border-left: 5px solid var(--accent); | |
box-shadow: 0 4px 12px rgba(0,0,0,0.1); | |
} | |
.stButton>button { | |
background: linear-gradient(45deg, var(--primary), var(--game-purple)); | |
color: white; | |
border-radius: 50px; | |
padding: 12px 28px; | |
font-weight: bold; | |
font-size: 18px; | |
border: none; | |
transition: all 0.3s; | |
font-family: 'Fredoka One', cursive; | |
box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
} | |
.stButton>button:hover { | |
transform: scale(1.05); | |
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.4); | |
} | |
.stTextInput>div>div>input { | |
border-radius: 20px; | |
padding: 14px; | |
border: 3px solid var(--accent); | |
font-size: 18px; | |
background: rgba(255, 255, 255, 0.9); | |
} | |
.tabs { | |
display: flex; | |
gap: 10px; | |
margin-bottom: 20px; | |
overflow-x: auto; | |
background: rgba(255, 255, 255, 0.3); | |
padding: 10px; | |
border-radius: 20px; | |
backdrop-filter: blur(5px); | |
} | |
.tab { | |
padding: 12px 24px; | |
background: rgba(255, 255, 255, 0.4); | |
border-radius: 15px; | |
cursor: pointer; | |
font-weight: bold; | |
white-space: nowrap; | |
font-family: 'Fredoka One', cursive; | |
font-size: 16px; | |
transition: all 0.3s; | |
color: var(--dark); | |
} | |
.tab.active { | |
background: linear-gradient(45deg, var(--primary), var(--game-purple)); | |
color: white; | |
box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
} | |
.game-board { | |
display: grid; | |
grid-template-columns: repeat(8, 1fr); | |
grid-template-rows: repeat(8, 1fr); | |
gap: 4px; | |
width: 500px; | |
height: 500px; | |
margin: 0 auto; | |
background: rgba(147, 112, 219, 0.2); | |
padding: 10px; | |
border-radius: 15px; | |
} | |
.cell { | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
border-radius: 8px; | |
font-size: 30px; | |
background: rgba(255, 255, 255, 0.85); | |
transition: all 0.2s; | |
cursor: pointer; | |
box-shadow: 0 2px 4px rgba(0,0,0,0.1); | |
} | |
.cell:hover { | |
transform: scale(1.05); | |
background: rgba(255, 255, 255, 1); | |
} | |
.player { | |
background: linear-gradient(45deg, var(--primary), var(--game-blue)); | |
color: white; | |
box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
} | |
.goal { | |
background: linear-gradient(45deg, var(--accent), #FFA500); | |
box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
} | |
.obstacle { | |
background: linear-gradient(45deg, var(--secondary), #8A2BE2); | |
box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
} | |
.star { | |
background: linear-gradient(45deg, #FFD700, #FFA500); | |
box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
} | |
.portal { | |
background: linear-gradient(45deg, #9B5DE5, #6A0DAD); | |
box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
} | |
.game-controls { | |
display: flex; | |
justify-content: center; | |
gap: 15px; | |
margin: 25px 0; | |
} | |
.control-btn { | |
width: 70px; | |
height: 70px; | |
border-radius: 50%; | |
background: linear-gradient(45deg, var(--primary), var(--game-purple)); | |
color: white; | |
display: flex; | |
align-items: center; | |
justify-content: center; | |
font-size: 30px; | |
cursor: pointer; | |
border: none; | |
box-shadow: 0 6px 12px rgba(0,0,0,0.2); | |
transition: all 0.2s; | |
} | |
.control-btn:hover { | |
transform: scale(1.1); | |
box-shadow: 0 8px 16px rgba(0,0,0,0.3); | |
} | |
.score-board { | |
background: rgba(255, 255, 255, 0.9); | |
border-radius: 15px; | |
padding: 15px; | |
text-align: center; | |
font-family: 'Fredoka One', cursive; | |
font-size: 24px; | |
margin: 20px auto; | |
width: 300px; | |
box-shadow: 0 4px 8px rgba(0,0,0,0.15); | |
border: 2px solid var(--primary); | |
} | |
.level-indicator { | |
background: rgba(255, 255, 255, 0.9); | |
border-radius: 15px; | |
padding: 10px 20px; | |
text-align: center; | |
font-family: 'Fredoka One', cursive; | |
font-size: 20px; | |
margin: 10px auto; | |
width: 200px; | |
box-shadow: 0 4px 8px rgba(0,0,0,0.1); | |
border: 2px solid var(--accent); | |
} | |
.theme-customizer { | |
background: rgba(255, 255, 255, 0.9); | |
border-radius: 20px; | |
padding: 20px; | |
margin: 20px 0; | |
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.2); | |
border: 3px solid var(--primary); | |
} | |
.customizer-title { | |
text-align: center; | |
font-family: 'Fredoka One', cursive; | |
color: var(--primary); | |
margin-bottom: 20px; | |
font-size: 24px; | |
} | |
.char-preview { | |
text-align: center; | |
font-size: 48px; | |
margin: 10px 0; | |
} | |
@media (max-width: 768px) { | |
.tabs { | |
flex-wrap: wrap; | |
} | |
.game-board { | |
width: 90vw; | |
height: 90vw; | |
} | |
.control-btn { | |
width: 60px; | |
height: 60px; | |
font-size: 24px; | |
} | |
} | |
.typewriter h2 { | |
overflow: hidden; | |
border-right: .15em solid var(--accent); | |
white-space: nowrap; | |
margin: 0 auto; | |
letter-spacing: .15em; | |
animation: typing 3.5s steps(40, end), blink-caret .75s step-end infinite; | |
color: var(--dark); | |
font-family: 'Fredoka One', cursive; | |
} | |
@keyframes typing { | |
from { width: 0 } | |
to { width: 100% } | |
} | |
@keyframes blink-caret { | |
from, to { border-color: transparent } | |
50% { border-color: var(--accent); } | |
} | |
.floating { | |
animation: floating 3s ease-in-out infinite; | |
} | |
@keyframes floating { | |
0% { transform: translate(0, 0px); } | |
50% { transform: translate(0, 15px); } | |
100% { transform: translate(0, -0px); } | |
} | |
.concept-btn { | |
background: linear-gradient(45deg, var(--primary), var(--game-purple)); | |
color: white; | |
border-radius: 15px; | |
padding: 12px; | |
font-weight: bold; | |
font-size: 16px; | |
border: none; | |
transition: all 0.3s; | |
font-family: 'Fredoka One', cursive; | |
box-shadow: 0 4px 8px rgba(0,0,0,0.2); | |
margin: 5px; | |
width: 100%; | |
text-align: center; | |
} | |
.concept-btn:hover { | |
transform: scale(1.05); | |
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.4); | |
} | |
.example-box { | |
background: rgba(255, 255, 255, 0.85); | |
border-radius: 15px; | |
padding: 15px; | |
box-shadow: 0 4px 12px rgba(0,0,0,0.1); | |
margin-bottom: 15px; | |
transition: all 0.3s; | |
border: 2px solid rgba(138, 43, 226, 0.2); | |
} | |
.example-box:hover { | |
transform: translateY(-3px); | |
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.2); | |
} | |
</style> | |
""", unsafe_allow_html=True) | |
# Initialize session state | |
def init_session_state(): | |
if 'story' not in st.session_state: | |
st.session_state.story = "" | |
if 'concepts' not in st.session_state: | |
st.session_state.concepts = [] | |
if 'game_scenario' not in st.session_state: | |
st.session_state.game_scenario = "" | |
if 'game_code' not in st.session_state: | |
st.session_state.game_code = "" | |
if 'game_explanation' not in st.session_state: | |
st.session_state.game_explanation = "" | |
if 'game_preview' not in st.session_state: | |
st.session_state.game_preview = None | |
if 'active_tab' not in st.session_state: | |
st.session_state.active_tab = "story" | |
if 'loading' not in st.session_state: | |
st.session_state.loading = False | |
if 'game_state' not in st.session_state: | |
reset_game_state() | |
if 'player_char' not in st.session_state: | |
st.session_state.player_char = "🦸" | |
if 'goal_char' not in st.session_state: | |
st.session_state.goal_char = "🏁" | |
if 'obstacle_char' not in st.session_state: | |
st.session_state.obstacle_char = "🪨" | |
if 'current_level' not in st.session_state: | |
st.session_state.current_level = 1 | |
if 'total_levels' not in st.session_state: | |
st.session_state.total_levels = 3 | |
if 'selected_concept' not in st.session_state: | |
st.session_state.selected_concept = None | |
if 'sound_played' not in st.session_state: | |
st.session_state.sound_played = False | |
# Play sound function | |
def play_sound(sound_type): | |
audio_html = f""" | |
<audio autoplay> | |
<source src="{SOUND_EFFECTS[sound_type]}" type="audio/wav"> | |
Your browser does not support the audio element. | |
</audio> | |
""" | |
st.markdown(audio_html, unsafe_allow_html=True) | |
# Concept database | |
CONCEPTS = { | |
"loop": { | |
"name": "Loop", | |
"emoji": "🔄", | |
"description": "Loops repeat actions multiple times", | |
"example": "for i in range(5):\n print('Hello!')", | |
"color": "#8A2BE2", | |
"game_example": "Repeating jumps to cross a river" | |
}, | |
"conditional": { | |
"name": "Conditional", | |
"emoji": "❓", | |
"description": "Conditionals make decisions in code", | |
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()", | |
"color": "#9370DB", | |
"game_example": "Choosing paths based on obstacles" | |
}, | |
"function": { | |
"name": "Function", | |
"emoji": "✨", | |
"description": "Functions are reusable blocks of code", | |
"example": "def greet(name):\n print(f'Hello {name}!')", | |
"color": "#FFD700", | |
"game_example": "Creating a jump function used multiple times" | |
}, | |
"variable": { | |
"name": "Variable", | |
"emoji": "📦", | |
"description": "Variables store information", | |
"example": "score = 10\nplayer = 'Alex'", | |
"color": "#6A5ACD", | |
"game_example": "Keeping track of collected stars" | |
}, | |
"list": { | |
"name": "List", | |
"emoji": "📝", | |
"description": "Lists store collections of items", | |
"example": "fruits = ['apple', 'banana', 'orange']", | |
"color": "#9400D3", | |
"game_example": "Storing collected treasures in a backpack" | |
} | |
} | |
# Analyze story and extract concepts | |
def analyze_story(story): | |
"""Analyze story and identify programming concepts""" | |
story_lower = story.lower() | |
detected_concepts = [] | |
# Improved concept detection | |
# Check for loops | |
if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "each", "every"]): | |
detected_concepts.append("loop") | |
# Check for conditionals | |
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide", "choice", "otherwise"]): | |
detected_concepts.append("conditional") | |
# Check for functions | |
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "action", "use"]): | |
detected_concepts.append("function") | |
# Check for variables | |
if any(word in story_lower for word in ["is", "has", "set to", "value", "score", "count", "number"]): | |
detected_concepts.append("variable") | |
# Check for lists | |
if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group", "set of"]): | |
detected_concepts.append("list") | |
return list(set(detected_concepts)) if detected_concepts else ["variable", "function"] | |
# Generate game scenario | |
def generate_game_scenario(story, concepts): | |
"""Generate a game scenario based on the story and concepts""" | |
# Fallback template | |
concept_names = [CONCEPTS[c]['name'] for c in concepts] | |
concept_list = ", ".join(concept_names) | |
return f""" | |
Game Title: {story[:15]} Adventure | |
Game Objective: Complete challenges based on your story: {story[:100]}... | |
Characters: | |
- Hero: The main character from your story | |
- Helper: A friendly guide who explains coding concepts | |
- Villain: A character that creates obstacles (if applicable) | |
Game Mechanics: | |
1. Move your character using arrow keys | |
2. Collect stars while avoiding obstacles | |
3. Reach the goal to win | |
4. Helper characters appear to teach {concept_list} | |
Coding Concepts: This game teaches {concept_list} through: | |
- Using loops to repeat actions | |
- Making decisions with conditionals | |
- Creating reusable functions | |
- Tracking progress with variables | |
- Managing collections with lists | |
Visual Description: Colorful game world with cartoon-style characters, vibrant landscapes, and magical effects. | |
""" | |
# Generate game code explanation | |
def generate_game_explanation(story, concepts, game_scenario): | |
"""Generate explanation of game code""" | |
# Fallback explanation | |
concept_explanations = "\n".join( | |
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts] | |
) | |
return f""" | |
In this game based on your story "{story[:20]}...", we use programming concepts to make it work: | |
{concept_explanations} | |
As you play the game, think about: | |
1. How the game uses these concepts to create challenges | |
2. How you might change the code to make the game easier or harder | |
The code brings your story to life in a fun game world! | |
""" | |
# Generate game preview visualization | |
def generate_game_preview(story): | |
"""Generate a visual preview of the game""" | |
try: | |
# Extract keywords for theme | |
theme = "space" if "space" in story.lower() else "jungle" if "jungle" in story.lower() else "fantasy" | |
# Create a simple visualization | |
fig, ax = plt.subplots(figsize=(10, 6)) | |
if theme == "space": | |
bg_color = '#0B0B2B' | |
player_color = '#8A2BE2' | |
goal_color = '#FFD700' | |
obstacle_color = '#9370DB' | |
title = "Space Adventure" | |
elif theme == "jungle": | |
bg_color = '#143D2C' | |
player_color = '#8A2BE2' | |
goal_color = '#FFD700' | |
obstacle_color = '#6A5ACD' | |
title = "Jungle Adventure" | |
else: | |
bg_color = '#3A015C' | |
player_color = '#8A2BE2' | |
goal_color = '#FFD700' | |
obstacle_color = '#9370DB' | |
title = "Fantasy Quest" | |
ax.set_facecolor(bg_color) | |
ax.set_xlim(0, 10) | |
ax.set_ylim(0, 6) | |
# Draw game elements | |
ax.text(5, 5, title, fontsize=20, ha='center', color='white') | |
ax.plot([1, 9], [1, 1], 'w-', linewidth=2) # Ground | |
# Player character | |
ax.plot(2, 2, 'o', markersize=15, color=player_color) | |
ax.text(2, 2.7, 'You', ha='center', color='white', fontsize=12) | |
# Goal | |
ax.plot(8, 2, 'o', markersize=12, color=goal_color) | |
ax.text(8, 2.7, 'Goal', ha='center', color='white', fontsize=12) | |
# Obstacles | |
for i in range(3): | |
x = random.uniform(3, 7) | |
y = random.uniform(1.5, 2.5) | |
ax.plot(x, y, 's', markersize=15, color=obstacle_color) | |
ax.text(x, y+0.4, 'Obstacle', ha='center', color='white', fontsize=8) | |
# Stars | |
for i in range(3): | |
x = random.uniform(2.5, 7.5) | |
y = random.uniform(1.2, 2.8) | |
ax.plot(x, y, '*', markersize=15, color='yellow') | |
ax.text(x, y+0.4, 'Star', ha='center', color='white', fontsize=8) | |
# Path | |
ax.plot([2, 8], [2, 2], 'y--', linewidth=1, alpha=0.5) | |
ax.axis('off') | |
ax.set_title("Game Preview", fontsize=16, color='white') | |
# Save to bytes | |
buf = io.BytesIO() | |
plt.savefig(buf, format='png', dpi=100, bbox_inches='tight', facecolor=bg_color) | |
buf.seek(0) | |
return buf | |
except Exception as e: | |
st.error(f"Preview generation error: {str(e)}") | |
return None | |
def reset_game_state(): | |
st.session_state.game_state = { | |
"player_pos": [0, 0], | |
"goal_pos": [7, 7], | |
"obstacles": [[2, 2], [3, 4], [5, 3], [4, 6], [6, 5]], | |
"stars": [[1, 1], [3, 3], [5, 5], [7, 1]], | |
"score": 0, | |
"moves": 0, | |
"game_over": False, | |
"portals": { | |
"A": {"in": [6, 6], "out": [1, 7]}, | |
"B": {"in": [0, 3], "out": [7, 3]} | |
} | |
} | |
# Handle player movement | |
def move_player(direction): | |
"""Update player position based on movement direction""" | |
state = st.session_state.game_state | |
player_pos = state["player_pos"] | |
goal_pos = state["goal_pos"] | |
obstacles = state["obstacles"] | |
stars = state["stars"] | |
portals = state["portals"] | |
new_pos = player_pos.copy() | |
if direction == "up" and player_pos[0] > 0: | |
new_pos[0] -= 1 | |
elif direction == "down" and player_pos[0] < 7: | |
new_pos[0] += 1 | |
elif direction == "left" and player_pos[1] > 0: | |
new_pos[1] -= 1 | |
elif direction == "right" and player_pos[1] < 7: | |
new_pos[1] += 1 | |
# Check if new position is valid | |
if new_pos != player_pos: | |
# Check for obstacle collision | |
if new_pos in obstacles: | |
st.session_state.sound_played = "obstacle" | |
return | |
state["player_pos"] = new_pos | |
state["moves"] += 1 | |
st.session_state.sound_played = "click" | |
# Check for portal | |
for portal, positions in portals.items(): | |
if new_pos == positions["in"]: | |
state["player_pos"] = positions["out"].copy() | |
state["moves"] += 1 # Count portal as a move | |
st.session_state.sound_played = "click" | |
break | |
# Check for goal collision | |
if new_pos == goal_pos: | |
state["score"] += 20 | |
state["game_over"] = True | |
st.session_state.sound_played = "goal" | |
# Check for star collection | |
elif new_pos in stars: | |
state["score"] += 5 | |
state["stars"].remove(new_pos) | |
st.session_state.sound_played = "star" | |
st.session_state.game_state = state | |
# Create a playable game in the browser | |
def create_playable_game(): | |
"""Create an interactive grid-based game""" | |
st.subheader("🎮 Play Your Game Now!") | |
state = st.session_state.game_state | |
player_pos = state["player_pos"] | |
goal_pos = state["goal_pos"] | |
obstacles = state["obstacles"] | |
stars = state["stars"] | |
portals = state["portals"] | |
# Level indicator | |
st.markdown(f""" | |
<div class="level-indicator"> | |
Level: {st.session_state.current_level}/{st.session_state.total_levels} | |
</div> | |
""", unsafe_allow_html=True) | |
# Score board | |
st.markdown(f""" | |
<div class="score-board"> | |
Stars Collected: {state["score"]} | Moves: {state["moves"]} | |
</div> | |
""", unsafe_allow_html=True) | |
# Game board | |
st.markdown("<div class='game-board'>", unsafe_allow_html=True) | |
# Create grid cells | |
for row in range(8): | |
cols = st.columns(8) | |
for col in range(8): | |
pos = [row, col] | |
cell_class = "cell" | |
cell_content = "" | |
if pos == player_pos: | |
cell_class += " player" | |
cell_content = st.session_state.player_char | |
elif pos == goal_pos: | |
cell_class += " goal" | |
cell_content = st.session_state.goal_char | |
elif pos in obstacles: | |
cell_class += " obstacle" | |
cell_content = st.session_state.obstacle_char | |
elif pos in stars: | |
cell_class += " star" | |
cell_content = "⭐" | |
else: | |
# Check for portals | |
for portal, positions in portals.items(): | |
if pos == positions["in"] or pos == positions["out"]: | |
cell_class += " portal" | |
cell_content = "🌀" | |
break | |
with cols[col]: | |
st.markdown(f"<div class='{cell_class}'>{cell_content}</div>", unsafe_allow_html=True) | |
st.markdown("</div>", unsafe_allow_html=True) | |
# Game controls | |
st.markdown("<div class='game-controls'>", unsafe_allow_html=True) | |
col1, col2, col3, col4 = st.columns(4) | |
with col1: | |
st.button("↑", key="up", on_click=move_player, args=("up",), use_container_width=True) | |
with col2: | |
st.button("←", key="left", on_click=move_player, args=("left",), use_container_width=True) | |
with col3: | |
st.button("↓", key="down", on_click=move_player, args=("down",), use_container_width=True) | |
with col4: | |
st.button("→", key="right", on_click=move_player, args=("right",), use_container_width=True) | |
st.markdown("</div>", unsafe_allow_html=True) | |
# Reset button | |
st.button("🔄 Reset Game", on_click=reset_game_state, use_container_width=True) | |
# Next level button | |
if state["game_over"]: | |
st.balloons() | |
st.success(f"🎉 You won! Final Score: {state['score']} in {state['moves']} moves!") | |
if st.session_state.current_level < st.session_state.total_levels: | |
if st.button("Next Level →", use_container_width=True): | |
st.session_state.current_level += 1 | |
reset_game_state() | |
st.rerun() | |
# Play sound if needed | |
if st.session_state.sound_played: | |
play_sound(st.session_state.sound_played) | |
st.session_state.sound_played = False | |
# Add keyboard controls | |
def add_keyboard_controls(): | |
js = """ | |
<script> | |
document.addEventListener('keydown', function(event) { | |
const key = event.key; | |
const buttons = { | |
'ArrowUp': 'up', | |
'ArrowLeft': 'left', | |
'ArrowDown': 'down', | |
'ArrowRight': 'right' | |
}; | |
if (buttons[key]) { | |
const button = document.querySelector(`button[data-testid="baseButton-${buttons[key]}"]`); | |
if (button) { | |
button.click(); | |
} | |
} | |
}); | |
</script> | |
""" | |
html(js) | |
# Theme customizer section | |
def theme_customizer(): | |
"""Theme customization section""" | |
st.markdown(""" | |
<div class="wave-divider"> | |
<svg viewBox="0 0 1200 120" preserveAspectRatio="none"> | |
<path d="M0,0V46.29c47.79,22.2,103.59,32.17,158,28,70.36-5.37,136.33-33.31,206.8-37.5C438.64,32.43,512.34,53.67,583,72.05c69.27,18,138.3,24.88,209.4,13.08,36.15-6,69.85-17.84,104.45-29.34C989.49,25,1113-14.29,1200,52.47V0Z" opacity=".25" class="shape-fill"></path> | |
<path d="M0,0V15.81C13,36.92,27.64,56.86,47.69,72.05,99.41,111.27,165,111,224.58,91.58c31.15-10.15,60.09-26.07,89.67-39.8,40.92-19,84.73-46,130.83-49.67,36.26-2.85,70.9,9.42,98.6,31.56,31.77,25.39,62.32,62,103.63,73,40.44,10.79,81.35-6.69,119.13-24.28s75.16-39,116.92-43.05c59.73-5.85,113.28,22.88,168.9,38.84,30.2,8.66,59,6.17,87.09-7.5,22.43-10.89,48-26.93,60.65-49.24V0Z" opacity=".5" class="shape-fill"></path> | |
<path d="M0,0V5.63C149.93,59,314.09,71.32,475.83,42.57c43-7.64,84.23-20.12,127.61-26.46,59-8.63,112.48,12.24,165.56,35.4C827.93,77.22,886,95.24,951.2,90c86.53-7,172.46-45.71,248.8-84.81V0Z" class="shape-fill"></path> | |
</svg> | |
</div> | |
""", unsafe_allow_html=True) | |
with st.container(): | |
st.markdown("<div class='theme-customizer'>", unsafe_allow_html=True) | |
st.markdown("<div class='customizer-title'>🎨 Customize Your Game Theme</div>", unsafe_allow_html=True) | |
col1, col2, col3 = st.columns(3) | |
with col1: | |
st.session_state.player_char = st.selectbox( | |
"Player Character", | |
["🦸", "👨🚀", "🧙♂️", "🐱", "🐉", "🦊"], | |
index=0 | |
) | |
st.markdown(f"<div class='char-preview floating'>{st.session_state.player_char}</div>", unsafe_allow_html=True) | |
with col2: | |
st.session_state.goal_char = st.selectbox( | |
"Goal Character", | |
["🏁", "🏰", "🚩", "🎯", "🔑"], | |
index=0 | |
) | |
st.markdown(f"<div class='char-preview floating'>{st.session_state.goal_char}</div>", unsafe_allow_html=True) | |
with col3: | |
st.session_state.obstacle_char = st.selectbox( | |
"Obstacle Character", | |
["🪨", "🌵", "🔥", "🌊", "🌳"], | |
index=0 | |
) | |
st.markdown(f"<div class='char-preview floating'>{st.session_state.obstacle_char}</div>", unsafe_allow_html=True) | |
st.session_state.current_level = st.slider( | |
"Select Difficulty Level", | |
1, 5, st.session_state.current_level, step=1 | |
) | |
st.markdown("</div>", unsafe_allow_html=True) | |
st.markdown(""" | |
<div class="wave-divider"> | |
<svg viewBox="0 0 1200 120" preserveAspectRatio="none"> | |
<path d="M0,0V46.29c47.79,22.2,103.59,32.17,158,28,70.36-5.37,136.33-33.31,206.8-37.5C438.64,32.43,512.34,53.67,583,72.05c69.27,18,138.3,24.88,209.4,13.08,36.15-6,69.85-17.84,104.45-29.34C989.49,25,1113-14.29,1200,52.47V0Z" opacity=".25" class="shape-fill"></path> | |
<path d="M0,0V15.81C13,36.92,27.64,56.86,47.69,72.05,99.41,111.27,165,111,224.58,91.58c31.15-10.15,60.09-26.07,89.67-39.8,40.92-19,84.73-46,130.83-49.67,36.26-2.85,70.9,9.42,98.6,31.56,31.77,25.39,62.32,62,103.63,73,40.44,10.79,81.35-6.69,119.13-24.28s75.16-39,116.92-43.05c59.73-5.85,113.28,22.88,168.9,38.84,30.2,8.66,59,6.17,87.09-7.5,22.43-10.89,48-26.93,60.65-49.24V0Z" opacity=".5" class="shape-fill"></path> | |
<path d="M0,0V5.63C149.93,59,314.09,71.32,475.83,42.57c43-7.64,84.23-20.12,127.61-26.46,59-8.63,112.48,12.24,165.56,35.4C827.93,77.22,886,95.24,951.2,90c86.53-7,172.46-45.71,248.8-84.81V0Z" class="shape-fill"></path> | |
</svg> | |
</div> | |
""", unsafe_allow_html=True) | |
# Copy story to clipboard | |
def copy_story(story_text): | |
js = f""" | |
<script> | |
navigator.clipboard.writeText(`{story_text}`); | |
alert("Story copied to clipboard!"); | |
</script> | |
""" | |
html(js) | |
# Main application function | |
def main(): | |
init_session_state() | |
st.title("🎮 StoryCoder - Play & Learn Coding!") | |
st.markdown("<div class='typewriter'><h2>Turn stories into games, and games into coding skills!</h2></div>", | |
unsafe_allow_html=True) | |
# Theme customizer | |
theme_customizer() | |
# Create tabs | |
st.markdown('<div class="tabs">', unsafe_allow_html=True) | |
col1, col2, col3, col4, col5 = st.columns(5) | |
with col1: | |
if st.button("📖 Create Story", use_container_width=True): | |
st.session_state.active_tab = "story" | |
play_sound("click") | |
with col2: | |
if st.button("🎮 Play Game", use_container_width=True): | |
st.session_state.active_tab = "game" | |
play_sound("click") | |
with col3: | |
if st.button("🔍 Concepts", use_container_width=True): | |
st.session_state.active_tab = "concepts" | |
play_sound("click") | |
with col4: | |
if st.button("💻 Game Code", use_container_width=True): | |
st.session_state.active_tab = "code" | |
play_sound("click") | |
with col5: | |
if st.button("🔄 New Story", use_container_width=True): | |
st.session_state.story = "" | |
st.session_state.concepts = [] | |
st.session_state.game_scenario = "" | |
st.session_state.game_code = "" | |
st.session_state.game_explanation = "" | |
st.session_state.game_preview = None | |
st.session_state.active_tab = "story" | |
reset_game_state() | |
play_sound("click") | |
st.markdown('</div>', unsafe_allow_html=True) | |
# Story creation tab | |
if st.session_state.active_tab == "story": | |
with st.container(): | |
st.header("📖 Create Your Story") | |
st.write("Write a short story (2-5 sentences) and I'll turn it into a playable game!") | |
# Show examples | |
st.subheader("✨ Story Examples") | |
col1, col2, col3 = st.columns(3) | |
example_stories = { | |
"Space Explorer": { | |
"text": "An astronaut needs to collect 3 stars while avoiding asteroids in space. The stars are scattered across different planets. Each star gives special powers to the astronaut. The goal is to collect all stars before returning to Earth.", | |
"image": "https://images.unsplash.com/photo-1462331940025-496dfbfc7564?w=500" | |
}, | |
"Jungle Adventure": { | |
"text": "A monkey swings through trees to collect bananas before sunset. There are dangerous snakes and rivers to avoid. Each banana gives energy to jump higher. Collect 10 bananas to win the game!", | |
"image": "https://images.unsplash.com/photo-1546182990-dffeafbe841d?w=500" | |
}, | |
"Dragon Quest": { | |
"text": "A dragon flies through clouds to collect magic crystals. The crystals are guarded by wizards and hidden in castles. Each crystal makes the dragon stronger. Collect 5 crystals to become the dragon king!", | |
"image": "https://images.unsplash.com/photo-1589656966895-2f33e7653819?w=500" | |
} | |
} | |
with col1: | |
st.caption("Space Explorer") | |
with st.container(): | |
st.image(example_stories["Space Explorer"]["image"], | |
use_container_width=True, | |
caption="Space Explorer Game") | |
if st.button("Copy Story", key="copy_space", use_container_width=True): | |
st.session_state.story = example_stories["Space Explorer"]["text"] | |
copy_story(example_stories["Space Explorer"]["text"]) | |
with col2: | |
st.caption("Jungle Adventure") | |
with st.container(): | |
st.image(example_stories["Jungle Adventure"]["image"], | |
use_container_width=True, | |
caption="Jungle Adventure Game") | |
if st.button("Copy Story", key="copy_jungle", use_container_width=True): | |
st.session_state.story = example_stories["Jungle Adventure"]["text"] | |
copy_story(example_stories["Jungle Adventure"]["text"]) | |
with col3: | |
st.caption("Dragon Quest") | |
with st.container(): | |
st.image(example_stories["Dragon Quest"]["image"], | |
use_container_width=True, | |
caption="Dragon Quest Game") | |
if st.button("Copy Story", key="copy_dragon", use_container_width=True): | |
st.session_state.story = example_stories["Dragon Quest"]["text"] | |
copy_story(example_stories["Dragon Quest"]["text"]) | |
story = st.text_area( | |
"Your story:", | |
height=200, | |
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...", | |
value=st.session_state.story, | |
key="story_input" | |
) | |
if st.button("✨ Create Game!", use_container_width=True): | |
if len(story) < 10: | |
st.error("Your story needs to be at least 10 characters long!") | |
else: | |
st.session_state.story = story | |
st.session_state.loading = True | |
play_sound("click") | |
with st.spinner("🧠 Analyzing your story for coding concepts..."): | |
st.session_state.concepts = analyze_story(story) | |
with st.spinner("🎮 Creating your game scenario..."): | |
st.session_state.game_scenario = generate_game_scenario( | |
story, st.session_state.concepts | |
) | |
with st.spinner("📚 Creating coding explanations..."): | |
st.session_state.game_explanation = generate_game_explanation( | |
story, st.session_state.concepts, st.session_state.game_scenario | |
) | |
with st.spinner("🖼️ Generating game preview..."): | |
st.session_state.game_preview = generate_game_preview(story) | |
reset_game_state() | |
st.session_state.active_tab = "game" | |
st.session_state.loading = False | |
st.rerun() | |
# Game tab | |
elif st.session_state.active_tab == "game": | |
st.header("🎮 Your Story Game") | |
if not st.session_state.story: | |
st.warning("Please create a story first!") | |
st.session_state.active_tab = "story" | |
st.rerun() | |
# Display game scenario | |
st.subheader("🌟 Game Scenario") | |
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True) | |
# Display game preview | |
st.subheader("🖼️ Game Preview") | |
if st.session_state.game_preview: | |
st.image(st.session_state.game_preview, use_container_width=True) | |
else: | |
st.info("Game preview visualization") | |
st.image("https://images.unsplash.com/photo-1542751110-97427bbecf20?w=500", use_container_width=True) | |
# Playable game | |
create_playable_game() | |
add_keyboard_controls() | |
# Game explanation | |
st.subheader("📚 How This Game Teaches Coding") | |
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True) | |
if st.button("Learn Coding Concepts", use_container_width=True): | |
st.session_state.active_tab = "concepts" | |
play_sound("click") | |
st.rerun() | |
# Concepts tab | |
elif st.session_state.active_tab == "concepts": | |
st.header("🔍 Coding Concepts in Your Game") | |
st.subheader("Your game teaches these programming concepts:") | |
if not st.session_state.concepts: | |
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.") | |
else: | |
# Concept buttons | |
st.subheader("Select a concept to explore:") | |
cols = st.columns(len(st.session_state.concepts)) | |
for i, concept in enumerate(st.session_state.concepts): | |
with cols[i]: | |
if st.button(f"{CONCEPTS[concept]['emoji']} {CONCEPTS[concept]['name']}", | |
key=f"concept_{concept}", use_container_width=True): | |
st.session_state.selected_concept = concept | |
play_sound("click") | |
# Show explanation for selected concept | |
if st.session_state.selected_concept: | |
details = CONCEPTS[st.session_state.selected_concept] | |
st.markdown(f""" | |
<div class="concept-card" style="border-left: 5px solid {details['color']};"> | |
<div style="display:flex; align-items:center; gap:15px;"> | |
<span style="font-size:36px;">{details['emoji']}</span> | |
<h3 style="color:{details['color']};">{details['name']}</h3> | |
</div> | |
<p>{details['description']}</p> | |
<p><b>In your game:</b> {details['game_example']}</p> | |
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre> | |
</div> | |
""", unsafe_allow_html=True) | |
if st.button("See the Game Code", use_container_width=True): | |
st.session_state.active_tab = "code" | |
play_sound("click") | |
st.rerun() | |
# Code tab | |
elif st.session_state.active_tab == "code": | |
st.header("💻 Game Code") | |
st.write("Here's the Python code for your game. Download it and run on your computer!") | |
# Generate simple game code | |
if st.session_state.story and st.session_state.concepts: | |
# Extract keywords from story | |
keywords = re.findall(r'\b\w{4,}\b', st.session_state.story)[:3] | |
player_char = keywords[0].capitalize() if keywords else "Hero" | |
collect_item = keywords[1] if len(keywords) > 1 else "star" | |
obstacle = keywords[2] if len(keywords) > 2 else "rock" | |
# Get concept emojis | |
concept_emojis = "".join([CONCEPTS[c]['emoji'] for c in st.session_state.concepts]) | |
game_code = f""" | |
# {player_char}'s Adventure: {st.session_state.story[:20]}... | |
# Teaches: {concept_emojis} {", ".join([CONCEPTS[c]['name'] for c in st.session_state.concepts])} | |
import pygame | |
import random | |
import sys | |
# Initialize pygame | |
pygame.init() | |
# Game setup | |
WIDTH, HEIGHT = 800, 600 | |
screen = pygame.display.set_mode((WIDTH, HEIGHT)) | |
pygame.display.set_caption("{player_char}'s Adventure") | |
clock = pygame.time.Clock() | |
# Colors | |
BACKGROUND = (230, 230, 250) # Light purple | |
PLAYER_COLOR = (138, 43, 226) # Purple | |
GOAL_COLOR = (255, 215, 0) # Gold | |
OBSTACLE_COLOR = (147, 112, 219) # Medium purple | |
TEXT_COLOR = (75, 0, 130) # Indigo | |
STAR_COLOR = (255, 215, 0) # Gold | |
# Player setup | |
player_size = 40 | |
player_x = 100 | |
player_y = HEIGHT // 2 | |
player_speed = 5 | |
# Goal setup | |
goal_size = 30 | |
goal_x = WIDTH - 150 | |
goal_y = HEIGHT // 2 | |
# Variables concept: Tracking score | |
score = 0 | |
font = pygame.font.SysFont(None, 36) | |
# List concept: Creating obstacles | |
obstacles = [] | |
for i in range(5): | |
obstacles.append([ | |
random.randint(200, WIDTH - 100), | |
random.randint(50, HEIGHT - 100), | |
random.randint(30, 70), | |
random.randint(20, 50) | |
]) | |
# List concept: Creating stars | |
stars = [] | |
for i in range(5): | |
stars.append([ | |
random.randint(100, WIDTH - 100), | |
random.randint(50, HEIGHT - 100), | |
20 | |
]) | |
# Game loop | |
running = True | |
while running: | |
# Event handling | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
# Player movement | |
keys = pygame.key.get_pressed() | |
if keys[pygame.K_UP] or keys[pygame.K_w]: | |
player_y -= player_speed | |
if keys[pygame.K_DOWN] or keys[pygame.K_s]: | |
player_y += player_speed | |
if keys[pygame.K_LEFT] or keys[pygame.K_a]: | |
player_x -= player_speed | |
if keys[pygame.K_RIGHT] or keys[pygame.K_d]: | |
player_x += player_speed | |
# Boundary checking | |
player_x = max(0, min(WIDTH - player_size, player_x)) | |
player_y = max(0, min(HEIGHT - player_size, player_y)) | |
# Collision detection with goal | |
player_rect = pygame.Rect(player_x, player_y, player_size, player_size) | |
goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size) | |
# Conditional concept: Check for collision | |
if player_rect.colliderect(goal_rect): | |
# Function concept: Increase score | |
score += 10 | |
# Move goal to new position | |
goal_x = random.randint(100, WIDTH - 100) | |
goal_y = random.randint(50, HEIGHT - 100) | |
# Collision detection with stars | |
for star in stars[:]: | |
star_rect = pygame.Rect(star[0], star[1], star[2], star[2]) | |
if player_rect.colliderect(star_rect): | |
score += 5 | |
stars.remove(star) | |
# Drawing | |
screen.fill(BACKGROUND) | |
# Draw obstacles | |
for obstacle in obstacles: | |
pygame.draw.rect(screen, OBSTACLE_COLOR, | |
(obstacle[0], obstacle[1], obstacle[2], obstacle[3])) | |
# Draw stars | |
for star in stars: | |
pygame.draw.circle(screen, STAR_COLOR, | |
(star[0] + star[2]//2, star[1] + star[2]//2), star[2]//2) | |
# Draw player and goal | |
pygame.draw.rect(screen, PLAYER_COLOR, | |
(player_x, player_y, player_size, player_size)) | |
pygame.draw.circle(screen, GOAL_COLOR, | |
(goal_x + goal_size//2, goal_y + goal_size//2), goal_size//2) | |
# Display score | |
score_text = font.render(f"{collect_item.capitalize()}s: {{score}}", True, TEXT_COLOR) | |
screen.blit(score_text, (20, 20)) | |
# Display story title | |
title_text = font.render(f"{player_char}'s Adventure: {st.session_state.story[:20]}...", True, TEXT_COLOR) | |
screen.blit(title_text, (WIDTH // 2 - 150, 20)) | |
# Display concepts | |
concepts_text = font.render(f"Teaches: {', '.join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}", True, TEXT_COLOR) | |
screen.blit(concepts_text, (20, HEIGHT - 40)) | |
# Display instructions | |
help_text = font.render("Arrow keys to move - Collect stars and reach the goal!", True, TEXT_COLOR) | |
screen.blit(help_text, (WIDTH // 2 - 200, HEIGHT - 80)) | |
# Update display | |
pygame.display.flip() | |
clock.tick(60) | |
pygame.quit() | |
sys.exit() | |
""" | |
# Display code with syntax highlighting | |
st.subheader("Your Game Code") | |
st.code(game_code, language="python") | |
# Download button | |
st.download_button( | |
label="📥 Download Game Code", | |
data=game_code, | |
file_name="story_game.py", | |
mime="text/python", | |
use_container_width=True | |
) | |
# Code explanation | |
st.subheader("🧠 Code Explanation") | |
st.markdown(""" | |
<div class="game-card"> | |
<p>This code creates a game based on your story:</p> | |
<ul> | |
<li><strong>Variables:</strong> Used to track score and positions</li> | |
<li><strong>Conditionals:</strong> Check collisions and game rules</li> | |
<li><strong>Functions:</strong> pygame functions create the game mechanics</li> | |
<li><strong>Loops:</strong> The game loop runs continuously</li> | |
<li><strong>Lists:</strong> Store obstacles and collectible stars</li> | |
</ul> | |
</div> | |
""", unsafe_allow_html=True) | |
else: | |
st.warning("No game code generated yet!") | |
if st.button("Create Another Story!", use_container_width=True): | |
st.session_state.active_tab = "story" | |
play_sound("click") | |
st.rerun() | |
if __name__ == "__main__": | |
main() |