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const jpegThumbnail = dataUrl => new Promise((resolve, reject) => { | |
const image = new Image(); | |
image.onload = () => { | |
const canvas = document.createElement('canvas'); | |
const ctx = canvas.getContext('2d'); | |
const maxDimension = 96; // 3x the maximum displayed size of 32px | |
// TW: After setting canvas width/height, the canvas is automatically cleared. | |
if (image.height < 1 || image.width < 1) { | |
canvas.width = canvas.height = maxDimension; | |
// drawImage can fail if image height/width is less than 1 | |
// Use blank image; the costume is too small to render anyway | |
} else { | |
if (image.height > image.width) { | |
canvas.height = maxDimension; | |
canvas.width = (maxDimension / image.height) * image.width; | |
} else { | |
canvas.width = maxDimension; | |
canvas.height = (maxDimension / image.width) * image.height; | |
} | |
ctx.drawImage(image, 0, 0, canvas.width, canvas.height); | |
} | |
// TW: PNG allows using transparency while JPEG does not. | |
// A white background looks quite ugly in dark mode. | |
const dataURL = canvas.toDataURL('image/png').replace('data:image/png;base64,', ''); | |
resolve(dataURL); | |
}; | |
image.onerror = err => { | |
reject(err); | |
}; | |
image.src = dataUrl; | |
}); | |
export default jpegThumbnail; | |