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Running
Running
class VolumeEffect { | |
constructor (audioContext, volume, startSeconds, endSeconds) { | |
this.audioContext = audioContext; | |
this.input = this.audioContext.createGain(); | |
this.output = this.audioContext.createGain(); | |
this.gain = this.audioContext.createGain(); | |
// Smoothly ramp the gain up before the start time, and down after the end time. | |
this.rampLength = 0.01; | |
this.gain.gain.setValueAtTime(1.0, Math.max(0, startSeconds - this.rampLength)); | |
this.gain.gain.exponentialRampToValueAtTime(volume, startSeconds); | |
this.gain.gain.setValueAtTime(volume, endSeconds); | |
this.gain.gain.exponentialRampToValueAtTime(1.0, endSeconds + this.rampLength); | |
this.input.connect(this.gain); | |
this.gain.connect(this.output); | |
} | |
} | |
export default VolumeEffect; | |