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import PropTypes from 'prop-types';
import React from 'react';
import classNames from 'classnames';
import {defineMessages, FormattedMessage, injectIntl, intlShape} from 'react-intl';
import Waveform from '../waveform/waveform.jsx';
import Label from '../forms/label.jsx';
import Input from '../forms/input.jsx';
import BufferedInputHOC from '../forms/buffered-input-hoc.jsx';
import AudioSelector from '../../containers/audio-selector.jsx';
import IconButton from '../icon-button/icon-button.jsx';
import {SOUND_BYTE_LIMIT} from '../../lib/audio/audio-util.js';
import styles from './sound-editor.css';
import playIcon from './icon--play.svg';
import stopIcon from './icon--stop.svg';
import redoIcon from './icon--redo.svg';
import undoIcon from './icon--undo.svg';
import modifyIcon from './icon--modify.svg';
import fasterIcon from './icon--faster.svg';
import slowerIcon from './icon--slower.svg';
import louderIcon from './icon--louder.svg';
import softerIcon from './icon--softer.svg';
import robotIcon from './icon--robot.svg';
import echoIcon from './icon--echo.svg';
import highpassIcon from './icon--highpass.svg';
import lowpassIcon from './icon--lowpass.svg';
import reverseIcon from './icon--reverse.svg';
import fadeOutIcon from './icon--fade-out.svg';
import fadeInIcon from './icon--fade-in.svg';
import muteIcon from './icon--mute.svg';
import deleteIcon from './icon--delete.svg';
import copyIcon from './icon--copy.svg';
import pasteIcon from './icon--paste.svg';
import copyToNewIcon from './icon--copy-to-new.svg';
const BufferedInput = BufferedInputHOC(Input);
const messages = defineMessages({
sound: {
id: 'gui.soundEditor.sound',
description: 'Label for the name of the sound',
defaultMessage: 'Sound'
},
play: {
id: 'gui.soundEditor.play',
description: 'Title of the button to start playing the sound',
defaultMessage: 'Play'
},
stop: {
id: 'gui.soundEditor.stop',
description: 'Title of the button to stop the sound',
defaultMessage: 'Stop'
},
copy: {
id: 'gui.soundEditor.copy',
description: 'Title of the button to copy the sound',
defaultMessage: 'Copy'
},
paste: {
id: 'gui.soundEditor.paste',
description: 'Title of the button to paste the sound',
defaultMessage: 'Paste'
},
copyToNew: {
id: 'gui.soundEditor.copyToNew',
description: 'Title of the button to copy the selection into a new sound',
defaultMessage: 'Copy to New'
},
delete: {
id: 'gui.soundEditor.delete',
description: 'Title of the button to delete the sound',
defaultMessage: 'Delete'
},
save: {
id: 'gui.soundEditor.save',
description: 'Title of the button to save trimmed sound',
defaultMessage: 'Save'
},
undo: {
id: 'gui.soundEditor.undo',
description: 'Title of the button to undo',
defaultMessage: 'Undo'
},
redo: {
id: 'gui.soundEditor.redo',
description: 'Title of the button to redo',
defaultMessage: 'Redo'
},
faster: {
id: 'gui.soundEditor.faster',
description: 'Title of the button to apply the faster effect',
defaultMessage: 'Faster'
},
slower: {
id: 'gui.soundEditor.slower',
description: 'Title of the button to apply the slower effect',
defaultMessage: 'Slower'
},
echo: {
id: 'gui.soundEditor.echo',
description: 'Title of the button to apply the echo effect',
defaultMessage: 'Echo'
},
robot: {
id: 'gui.soundEditor.robot',
description: 'Title of the button to apply the robot effect',
defaultMessage: 'Robot'
},
louder: {
id: 'gui.soundEditor.louder',
description: 'Title of the button to apply the louder effect',
defaultMessage: 'Louder'
},
softer: {
id: 'gui.soundEditor.softer',
description: 'Title of the button to apply thr.softer effect',
defaultMessage: 'Softer'
},
reverse: {
id: 'gui.soundEditor.reverse',
description: 'Title of the button to apply the reverse effect',
defaultMessage: 'Reverse'
},
fadeOut: {
id: 'gui.soundEditor.fadeOut',
description: 'Title of the button to apply the fade out effect',
defaultMessage: 'Fade out'
},
fadeIn: {
id: 'gui.soundEditor.fadeIn',
description: 'Title of the button to apply the fade in effect',
defaultMessage: 'Fade in'
},
mute: {
id: 'gui.soundEditor.mute',
description: 'Title of the button to apply the mute effect',
defaultMessage: 'Mute'
}
});
const formatTime = timeSeconds => {
const minutes = (Math.floor(timeSeconds / 60))
.toString()
.padStart(2, '0');
const seconds = (timeSeconds % 60)
.toFixed(2)
.padStart(5, '0');
return `${minutes}:${seconds}`;
};
const formatDuration = (playheadPercent, trimStartPercent, trimEndPercent, durationSeconds) => {
// If no selection, the trim is the entire sound.
trimStartPercent = trimStartPercent === null ? 0 : trimStartPercent;
trimEndPercent = trimEndPercent === null ? 1 : trimEndPercent;
// If the playhead doesn't exist, assume it's at the start of the selection.
playheadPercent = playheadPercent === null ? trimStartPercent : playheadPercent;
// If selection has zero length, treat it as the entire sound being selected.
// This happens when the user first clicks to start making a selection.
const trimSize = (trimEndPercent - trimStartPercent) || 1;
const trimDuration = trimSize * durationSeconds;
const progressInTrim = (playheadPercent - trimStartPercent) / trimSize;
const currentTime = progressInTrim * trimDuration;
return `${formatTime(currentTime)} / ${formatTime(trimDuration)}`;
};
const formatSoundSize = bytes => {
if (bytes > 1000 * 1000) {
return `${(bytes / 1000 / 1000).toFixed(2)}MB`;
}
return `${(bytes / 1000).toFixed(2)}KB`;
};
const SoundEditor = props => (
<div
className={styles.editorContainer}
ref={props.setRef}
onMouseDown={props.onContainerClick}
>
<div className={styles.row}>
<div className={styles.inputGroup}>
<Label text={props.intl.formatMessage(messages.sound)}>
<BufferedInput
tabIndex="1"
type="text"
value={props.name}
onSubmit={props.onChangeName}
className={styles.nameInput}
/>
</Label>
<div className={styles.buttonGroup}>
<button
className={styles.button}
disabled={!props.canUndo}
title={props.intl.formatMessage(messages.undo)}
onClick={props.onUndo}
>
<img
className={styles.undoIcon}
draggable={false}
src={undoIcon}
/>
</button>
<button
className={styles.button}
disabled={!props.canRedo}
title={props.intl.formatMessage(messages.redo)}
onClick={props.onRedo}
>
<img
className={styles.redoIcon}
draggable={false}
src={redoIcon}
/>
</button>
</div>
</div>
<div className={styles.inputGroup}>
<IconButton
className={styles.toolButton}
img={copyIcon}
title={props.intl.formatMessage(messages.copy)}
onClick={props.onCopy}
/>
<IconButton
className={styles.toolButton}
disabled={props.canPaste === false}
img={pasteIcon}
title={props.intl.formatMessage(messages.paste)}
onClick={props.onPaste}
/>
<IconButton
className={classNames(styles.toolButton, styles.flipInRtl)}
img={copyToNewIcon}
title={props.intl.formatMessage(messages.copyToNew)}
onClick={props.onCopyToNew}
/>
</div>
<IconButton
className={styles.toolButton}
disabled={props.trimStart === null}
img={deleteIcon}
title={props.intl.formatMessage(messages.delete)}
onClick={props.onDelete}
/>
</div>
<div className={styles.row}>
<div className={styles.waveformContainer}>
<Waveform
data={props.chunkLevels}
height={160}
width={600}
/>
<AudioSelector
playhead={props.playhead}
trimEnd={props.trimEnd}
trimStart={props.trimStart}
onPlay={props.onPlay}
onSetTrim={props.onSetTrim}
onStop={props.onStop}
/>
</div>
</div>
<div className={classNames(styles.row, styles.rowReverse)}>
<div className={classNames(styles.roundButtonOuter, styles.inputGroup)}>
{props.playhead ? (
<button
className={classNames(styles.roundButton, styles.stopButtonn)}
title={props.intl.formatMessage(messages.stop)}
onClick={props.onStop}
>
<img
draggable={false}
src={stopIcon}
/>
</button>
) : (
<button
className={classNames(styles.roundButton, styles.playButton)}
title={props.intl.formatMessage(messages.play)}
onClick={props.onPlay}
>
<img
draggable={false}
src={playIcon}
/>
</button>
)}
</div>
<div className={styles.effects}>
<IconButton
className={styles.effectButton}
img={modifyIcon}
title={"Modify"}
onClick={props.onModifySound}
/>
<IconButton
className={styles.effectButton}
img={fasterIcon}
title={<FormattedMessage {...messages.faster} />}
onClick={props.onFaster}
/>
<IconButton
className={styles.effectButton}
img={slowerIcon}
title={<FormattedMessage {...messages.slower} />}
onClick={props.onSlower}
/>
<IconButton
disabled={props.tooLoud}
className={classNames(styles.effectButton, styles.flipInRtl)}
img={louderIcon}
title={<FormattedMessage {...messages.louder} />}
onClick={props.onLouder}
/>
<IconButton
className={classNames(styles.effectButton, styles.flipInRtl)}
img={softerIcon}
title={<FormattedMessage {...messages.softer} />}
onClick={props.onSofter}
/>
<IconButton
className={classNames(styles.effectButton, styles.flipInRtl)}
img={muteIcon}
title={<FormattedMessage {...messages.mute} />}
onClick={props.onMute}
/>
<IconButton
className={styles.effectButton}
img={fadeInIcon}
title={<FormattedMessage {...messages.fadeIn} />}
onClick={props.onFadeIn}
/>
<IconButton
className={styles.effectButton}
img={fadeOutIcon}
title={<FormattedMessage {...messages.fadeOut} />}
onClick={props.onFadeOut}
/>
<IconButton
className={styles.effectButton}
img={reverseIcon}
title={<FormattedMessage {...messages.reverse} />}
onClick={props.onReverse}
/>
<IconButton
className={styles.effectButton}
img={robotIcon}
title={<FormattedMessage {...messages.robot} />}
onClick={props.onRobot}
/>
<IconButton
className={styles.effectButton}
img={echoIcon}
title={<FormattedMessage {...messages.echo} />}
onClick={props.onEcho}
/>
<IconButton
className={styles.effectButton}
img={lowpassIcon}
title={"Low Pass"}
onClick={props.onLowPass}
/>
<IconButton
className={styles.effectButton}
img={highpassIcon}
title={"High Pass"}
onClick={props.onHighPass}
/>
</div>
</div>
<div className={styles.infoRow}>
<div className={styles.duration}>
{formatDuration(props.playhead, props.trimStart, props.trimEnd, props.duration)}
</div>
<div className={styles.advancedInfo}>
{props.sampleRate}
{'Hz '}
{`${String(props.dataFormat).toUpperCase()} `}
{props.isStereo ? (
<FormattedMessage
defaultMessage="Stereo"
description="Refers to a 'Stereo Sound' (2 channels)"
id="tw.stereo"
/>
) : (
<FormattedMessage
defaultMessage="Mono"
description="Refers to a 'Mono Sound' (1 channel)"
id="tw.mono"
/>
)}
{` (${formatSoundSize(props.size)})`}
</div>
</div>
{props.size >= SOUND_BYTE_LIMIT && (
<div className={classNames(styles.alert, styles.tooLarge)}>
<FormattedMessage
defaultMessage="This sound could be too large to upload to PenguinMod."
description="Message that appears when a sound exceeds the PenguinMod sound size limit."
id="pm.tooLarge"
/>
</div>
)}
{(props.dataFormat === "mp3" || props.dataFormat === "ogg" || props.dataFormat === "flac") && (
<div className={classNames(styles.alert, styles.stereo)}>
<FormattedMessage
defaultMessage="Editing this sound will irreversibly convert it to a much larger, WAV format sound."
description="Message that appears when editing an mp3, ogg or flac sound."
id="pm.formatAlert"
/>
</div>
)}
{(props.dataFormat === "ogg") && (
<div className={classNames(styles.alert, styles.tooLarge)}>
<FormattedMessage
defaultMessage="Users on iOS and MacOS will need to update their browser or device to hear any OGG sounds."
description="Message that appears when editing an ogg sound."
id="pm.oggSafariAlert"
/>
</div>
)}
{props.isStereo && (
<div className={classNames(styles.alert, styles.stereo)}>
<FormattedMessage
defaultMessage="Editing this stereo sound will irreversibly convert it to mono."
description="Message that appears when editing a stereo sound."
id="tw.stereoAlert"
/>
</div>
)}
</div>
);
SoundEditor.propTypes = {
isStereo: PropTypes.bool.isRequired,
duration: PropTypes.number.isRequired,
dataFormat: PropTypes.number.isRequired,
size: PropTypes.bool.isRequired,
sampleRate: PropTypes.number.isRequired,
canPaste: PropTypes.bool.isRequired,
canRedo: PropTypes.bool.isRequired,
canUndo: PropTypes.bool.isRequired,
chunkLevels: PropTypes.arrayOf(PropTypes.number).isRequired,
intl: intlShape,
name: PropTypes.string.isRequired,
onChangeName: PropTypes.func.isRequired,
onContainerClick: PropTypes.func.isRequired,
onCopy: PropTypes.func.isRequired,
onCopyToNew: PropTypes.func.isRequired,
onDelete: PropTypes.func,
onEcho: PropTypes.func.isRequired,
onLowPass: PropTypes.func.isRequired,
onHighPass: PropTypes.func.isRequired,
onFadeIn: PropTypes.func.isRequired,
onFadeOut: PropTypes.func.isRequired,
onFaster: PropTypes.func.isRequired,
onModifySound: PropTypes.func.isRequired,
onLouder: PropTypes.func.isRequired,
onMute: PropTypes.func.isRequired,
onPaste: PropTypes.func.isRequired,
onPlay: PropTypes.func.isRequired,
onRedo: PropTypes.func.isRequired,
onReverse: PropTypes.func.isRequired,
onRobot: PropTypes.func.isRequired,
onSetTrim: PropTypes.func,
onSlower: PropTypes.func.isRequired,
onSofter: PropTypes.func.isRequired,
onStop: PropTypes.func.isRequired,
onUndo: PropTypes.func.isRequired,
playhead: PropTypes.number,
setRef: PropTypes.func,
tooLoud: PropTypes.bool.isRequired,
trimEnd: PropTypes.number,
trimStart: PropTypes.number
};
export default injectIntl(SoundEditor);