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# Modifying the code to ensure the mouth is open when the character starts talking | |
import random | |
import time | |
import cv2 | |
import av | |
import numpy as np | |
def resize_and_crop(image, dim=(640, 480)): | |
h, w = image.shape[:2] | |
aspect_ratio = w / h | |
target_width, target_height = dim | |
target_aspect = target_width / target_height | |
if aspect_ratio > target_aspect: | |
# Original aspect is wider than target, fit by height | |
new_height = target_height | |
new_width = int(target_height * aspect_ratio) | |
else: | |
# Original aspect is taller than target, fit by width | |
new_width = target_width | |
new_height = int(target_width / aspect_ratio) | |
# Resize the image with new dimensions | |
resized_image = cv2.resize(image, (new_width, new_height), interpolation=cv2.INTER_AREA) | |
# Crop to target dimensions | |
x_offset = (new_width - target_width) // 2 | |
y_offset = (new_height - target_height) // 2 | |
cropped_image = resized_image[y_offset:y_offset + target_height, x_offset:x_offset + target_width] | |
return cropped_image | |
def overlay_images(background, overlay, x, y): | |
""" | |
Overlay an image with transparency over another image. | |
""" | |
# Check if overlay dimensions fit within the background at the given (x, y) position | |
if y + overlay.shape[0] > background.shape[0] or x + overlay.shape[1] > background.shape[1]: | |
raise ValueError("Overlay dimensions exceed background dimensions at the specified position.") | |
# Extract the alpha channel from the overlay and create an inverse alpha channel | |
alpha = overlay[:, :, 3] / 255.0 | |
inverse_alpha = 1.0 - alpha | |
# Convert overlay to BGR if it's in RGB | |
if overlay.shape[2] == 4: # If it has an alpha channel | |
overlay = cv2.cvtColor(overlay[:, :, :3], cv2.COLOR_RGB2BGR) | |
overlay = np.concatenate([overlay, overlay[:, :, 3:]], axis=2) # Add alpha channel back | |
else: | |
overlay = cv2.cvtColor(overlay, cv2.COLOR_RGB2BGR) | |
# Overlay the images | |
for c in range(0, 3): | |
background[y:overlay.shape[0]+y, x:overlay.shape[1]+x, c] = ( | |
alpha * overlay[:, :, c] + inverse_alpha * background[y:overlay.shape[0]+y, x:overlay.shape[1]+x, c] | |
) | |
return background | |
def create_charles_frames(background, charles_frames): | |
output_frames = [] | |
# Load background image | |
background = cv2.imread(background, cv2.COLOR_BGR2RGB) | |
background = cv2.cvtColor(background, cv2.COLOR_BGR2RGB) | |
# resize background to match user image | |
background = resize_and_crop(background, (640, 480)) | |
for bot_image_path in charles_frames: | |
bot_image = cv2.imread(bot_image_path, cv2.IMREAD_UNCHANGED) | |
# assert bot image is square | |
assert bot_image.shape[0] == bot_image.shape[1] | |
# resize bot image if it is larger than backgroun impage in any direction | |
if bot_image.shape[0] > background.shape[0]: | |
bot_image = cv2.resize(bot_image, (background.shape[0], background.shape[0]), interpolation=cv2.INTER_AREA) | |
# Overlay bot image on the right-hand side | |
x_bot = background.shape[1] - bot_image.shape[1] | |
y_bot = background.shape[0] - bot_image.shape[0] | |
background_with_bot = overlay_images(background.copy(), bot_image, x_bot, y_bot) | |
output_frames.append(background_with_bot) | |
return output_frames | |
class CharlesAnimator: | |
def __init__(self): | |
self.mouth_open = False | |
self.last_change_time = 0 | |
self.next_change_in = 0 | |
self.was_talking = False | |
# use static frames for pefromance | |
self.static_frames = create_charles_frames("./images/zoom-background.png", [ | |
"./images/charles.png", | |
"./images/charles-open.png" | |
]) | |
def update(self, is_talking): | |
start_talking = True if is_talking and not self.was_talking else False | |
self.was_talking = is_talking | |
current_time = time.time() | |
# Open the mouth when the character starts talking | |
if start_talking: | |
self.mouth_open = True | |
self.next_change_in = current_time + random.uniform(0.05, 0.25) | |
return self.mouth_open | |
# Initialize the next change time if it's zero. | |
if self.next_change_in == 0: | |
self.next_change_in = current_time + random.uniform(0.05, 0.25) | |
# Update the mouth state only if the character is talking. | |
if is_talking: | |
# Check if it's time to change the mouth state. | |
if current_time >= self.next_change_in: | |
self.mouth_open = not self.mouth_open | |
self.next_change_in = current_time + random.uniform(0.05, 0.25) | |
else: | |
# Close the mouth if the character is not talking. | |
self.mouth_open = False | |
frame = self.static_frames[1] if self.mouth_open else self.static_frames[0] | |
return frame |