myspace / Data /FXPreset /ActionFXParticles.lua
sirnii's picture
Upload 1816 files
b6a38d7 verified
-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ==========
PlaceObj('ActionFXParticles', {
Action = "Anim:civ_Ambient_Pee",
AnimRevision = 27899,
AnimRevisionEntity = "Male_Body_01",
Attach = true,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Anim:civ_Ambient_Pee",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "hit",
Offset = point(-280, 0, 0),
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "anim_Pee",
Spot = "Groin",
Time = 25000,
group = "AmbientLife VFX",
id = "6524846452933215004",
})
PlaceObj('ActionFXParticles', {
Action = "Anim:civ_Ambient_WashingClothes",
AnimRevision = 58888,
AnimRevisionEntity = "Faction_Adonis_Top_03",
Attach = true,
GameTime = true,
Moment = "hit",
Offset = point(0, -100, 100),
Orientation = "OrientByTerrainToActionDir",
Particles = "WashingSplash",
Spot = "Weaponr",
Time = 1000,
group = "AmbientLife VFX",
id = "6653962769853215403",
})
PlaceObj('ActionFXParticles', {
Action = "Anim:civ_Ambient_WashingClothes2",
AnimRevision = 58888,
AnimRevisionEntity = "Faction_Adonis_Top_03",
Attach = true,
GameTime = true,
Moment = "hit",
Offset = point(0, -100, 100),
Orientation = "OrientByTerrainToActionDir",
Particles = "WashingSplash",
Spot = "Weaponr",
Time = 1000,
group = "AmbientLife VFX",
id = "7123792428196286453",
})
PlaceObj('ActionFXParticles', {
Action = "Anim:civ_Ambient_WashingClothes3",
AnimRevision = 58888,
AnimRevisionEntity = "Faction_Adonis_Top_03",
Attach = true,
GameTime = true,
Moment = "hit",
Offset = point(0, -100, 100),
Orientation = "OrientByTerrainToActionDir",
Particles = "WashingSplash",
Spot = "Weaponr",
Time = 1000,
group = "AmbientLife VFX",
id = "8717599765612042669",
})
PlaceObj('ActionFXParticles', {
Action = "Anim:civ_Ambient_WashingClothes4",
AnimRevision = 58888,
AnimRevisionEntity = "Faction_Adonis_Top_03",
Attach = true,
GameTime = true,
Moment = "hit",
Offset = point(0, -100, 100),
Orientation = "OrientByTerrainToActionDir",
Particles = "WashingSplash",
Spot = "Weaponr",
Time = 1000,
group = "AmbientLife VFX",
id = "1793146426273649242",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpactBig",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
Particles = "Impact_Blood_Big",
Source = "ActionPos",
Target = "Surface:Flesh",
group = "Blood VFX",
id = "4658680467251951859",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpactSmall",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
Particles = "Impact_Blood_Small",
Source = "ActionPos",
Target = "Surface:Flesh",
group = "Blood VFX",
id = "8812111339286433551",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Animal_Hen",
GameTime = true,
Moment = "start",
Orientation = "Random2D",
Particles = "Explosion_Feathers",
Scale = 80,
group = "Blood VFX",
id = "7223514911738870183",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Animal_Hen",
GameTime = true,
Moment = "start",
Orientation = "Random2D",
Particles = "Impact_Blood_Headshot",
group = "Blood VFX",
id = "7771719248512188234",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Impact_Blood_Headshot",
Spot = "Head",
Target = "Headshot",
group = "Blood VFX",
id = "2386181871148272918",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Attach = true,
GameTime = true,
Moment = "start",
Offset = point(-50, 0, -200),
Orientation = "ActionDir",
Particles = "Impact_Blood_Headshot_Spray",
Spot = "Head",
Target = "Headshot",
group = "Blood VFX",
id = "3269961935052275302",
})
PlaceObj('ActionFXParticles', {
Action = "DeathExplosion",
Comment = "Additional Blood Explosion",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Impact_Blood_Big",
Scale = 74,
group = "Blood VFX",
id = "8122853218777292221",
})
PlaceObj('ActionFXParticles', {
Action = "DeathExplosion",
Comment = "Additional Blood Explosion",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Impact_Blood_Big",
Scale = 75,
group = "Blood VFX",
id = "4408992945299936057",
})
PlaceObj('ActionFXParticles', {
Action = "DeathExplosion",
Comment = "Additional Blood Explosion",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Impact_Blood_Big",
Scale = 76,
group = "Blood VFX",
id = "3700304876135553548",
})
PlaceObj('ActionFXParticles', {
Action = "DeathExplosion",
Comment = "Core Blood Explosion",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Particles = "Explosion_Blood",
group = "Blood VFX",
id = "4063630516039287011",
})
PlaceObj('ActionFXParticles', {
Action = "MeleeAttack",
Actor = "fist",
DetailLevel = 100,
GameTime = true,
Moment = "hit",
Orientation = "OrientByTerrainToActionPos",
Particles = "Impact_Blood_Unarmed",
Source = "Target",
Spot = "Torso",
Target = "Unit",
group = "Blood VFX",
id = "FkPB3NlF",
})
PlaceObj('ActionFXParticles', {
Action = "MeleeAttack",
Actor = "jaws",
DetailLevel = 100,
GameTime = true,
Moment = "hit",
Orientation = "OrientByTerrainToActionPos",
Particles = "Impact_Blood_Melee",
Source = "Target",
Spot = "Torso",
Target = "Unit",
group = "Blood VFX",
id = "8HDMtS2N",
})
PlaceObj('ActionFXParticles', {
Action = "MeleeAttack",
Actor = "knife",
DetailLevel = 100,
GameTime = true,
Moment = "hit",
Orientation = "OrientByTerrainToActionPos",
Particles = "Impact_Blood_Melee",
Source = "Target",
Spot = "Torso",
Target = "Unit",
group = "Blood VFX",
id = "1811328086059795330",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
Disabled = true,
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
Particles = "Impact_ExplosiveBarrel",
Source = "ActionPos",
Target = "Surface:Explosive_Barrel",
group = "Bullet Impacts VFX",
id = "1187602646992028610",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Asphalt",
group = "Bullet Impacts VFX",
id = "922214276634170393",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Brick",
group = "Bullet Impacts VFX",
id = "9017994600208838107",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Brick_Inv",
group = "Bullet Impacts VFX",
id = "3888871173041430984",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Concrete",
group = "Bullet Impacts VFX",
id = "7476784400663132629",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:ConcreteThin",
group = "Bullet Impacts VFX",
id = "6433738913069205829",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Metal_Inv_Imp",
group = "Bullet Impacts VFX",
id = "8887645423726372369",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Metal_Props",
group = "Bullet Impacts VFX",
id = "7189165921818840014",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Rock",
group = "Bullet Impacts VFX",
id = "8111315519649724061",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Stone",
group = "Bullet Impacts VFX",
id = "4813251559288840403",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Ricochet",
Disabled = true,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Small",
Source = "ActionPos",
Target = "Surface:Tin_VFX",
group = "Bullet Impacts VFX",
id = "1515208202740140775",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Asphalt",
group = "Bullet Impacts VFX",
id = "1210621613952181074",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Bone",
Source = "ActionPos",
Target = "Surface:Bone_Prop",
group = "Bullet Impacts VFX",
id = "4248290033088285346",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Bone",
Source = "ActionPos",
Target = "Surface:Bone_Solid",
group = "Bullet Impacts VFX",
id = "3778020905504212258",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Brick",
group = "Bullet Impacts VFX",
id = "4951105765242624800",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Brick_Inv",
group = "Bullet Impacts VFX",
id = "8425276085640812297",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Brick_Prop",
group = "Bullet Impacts VFX",
id = "662265389237995953",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Brick_Solid",
group = "Bullet Impacts VFX",
id = "8193806108718570381",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Ceramic_Prop",
group = "Bullet Impacts VFX",
id = "6232953472534632272",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Paper",
Source = "ActionPos",
Target = "Surface:Cloth",
group = "Bullet Impacts VFX",
id = "227831547917293654",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Concrete",
group = "Bullet Impacts VFX",
id = "5243566220220574618",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:ConcreteThin",
group = "Bullet Impacts VFX",
id = "1803885043349105908",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Debris",
group = "Bullet Impacts VFX",
id = "3534753543311532706",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Dirt",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "Bullet Impacts VFX",
id = "2311696276988873120",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Dust",
group = "Bullet Impacts VFX",
id = "3815609223031091003",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Electronics",
Scale = 50,
Source = "ActionPos",
Target = "Surface:Electronics",
group = "Bullet Impacts VFX",
id = "6613377504660635979",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Electronics",
Scale = 50,
Source = "ActionPos",
Target = "Surface:Electronics_Prop",
group = "Bullet Impacts VFX",
id = "7898388435436903480",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Mud",
Source = "ActionPos",
Target = "Surface:Grass",
group = "Bullet Impacts VFX",
id = "665739728637644979",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Metal",
Source = "ActionPos",
Target = "Surface:Metal_VFX",
group = "Bullet Impacts VFX",
id = "7817659023913274481",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Dirt",
Source = "ActionPos",
Target = "Surface:Mud",
group = "Bullet Impacts VFX",
id = "6409967418358701632",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Paper",
Source = "ActionPos",
Target = "Surface:Papers_VFX",
group = "Bullet Impacts VFX",
id = "3657173085726912414",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Plastic",
Source = "ActionPos",
Target = "Surface:Plastic",
group = "Bullet Impacts VFX",
id = "5566670594439327754",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Rock",
group = "Bullet Impacts VFX",
id = "7175212929219627605",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Sandbag",
Source = "ActionPos",
Target = "Surface:Sandbag",
group = "Bullet Impacts VFX",
id = "5282558703454680077",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Water",
Source = "ActionPos",
Target = "Surface:ShallowWater",
group = "Bullet Impacts VFX",
id = "396095621047509384",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Stone",
group = "Bullet Impacts VFX",
id = "8883376951189004035",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Concrete",
Source = "ActionPos",
Target = "Surface:Tiles",
group = "Bullet Impacts VFX",
id = "6248105428174208368",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Paper",
Source = "ActionPos",
Target = "Surface:Wallpaper",
group = "Bullet Impacts VFX",
id = "7102762168893825179",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Water",
Scale = 20,
Source = "ActionPos",
Target = "Surface:Water",
group = "Bullet Impacts VFX",
id = "7319357610792211308",
})
PlaceObj('ActionFXParticles', {
Action = "BulletImpact",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Impact_Wood",
Source = "ActionPos",
Target = "Surface:Wood_VFX",
group = "Bullet Impacts VFX",
id = "4539232597443261102",
})
PlaceObj('ActionFXParticles', {
Action = "Ricochet",
DetailLevel = 40,
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Bullet_Ricochet",
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "Sq_OQvuh",
})
PlaceObj('ActionFXParticles', {
Action = "VegetationImpact",
Comment = "dry grass",
GameStatesFilter = set( "Coastal" ),
GameTime = true,
Moment = "start",
OrientationAxis = -1,
Particles = "Impact_Grass_Dry",
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "rKOnlGW0",
})
PlaceObj('ActionFXParticles', {
Action = "VegetationImpact",
Comment = "dry grass",
GameStatesFilter = set( "Savanna" ),
GameTime = true,
Moment = "start",
OrientationAxis = -1,
Particles = "Impact_Grass_Dry",
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "dBWuIAcD",
})
PlaceObj('ActionFXParticles', {
Action = "VegetationImpact",
Comment = "dry grass",
GameStatesFilter = set( "Wastelands" ),
GameTime = true,
Moment = "start",
OrientationAxis = -1,
Particles = "Impact_Grass_Dry",
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "JUUTc_e_",
})
PlaceObj('ActionFXParticles', {
Action = "VegetationImpact",
Comment = "green grass",
GameStatesFilter = set( "Farmlands" ),
GameTime = true,
Moment = "start",
OrientationAxis = -1,
Particles = "Impact_Grass",
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "7391698823917230272",
})
PlaceObj('ActionFXParticles', {
Action = "VegetationImpact",
Comment = "green grass",
GameStatesFilter = set( "Jungle" ),
GameTime = true,
Moment = "start",
OrientationAxis = -1,
Particles = "Impact_Grass",
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "aB6GB11F",
})
PlaceObj('ActionFXParticles', {
Action = "VegetationImpact",
Comment = "green grass",
GameStatesFilter = set( "Marshlands" ),
GameTime = true,
Moment = "start",
OrientationAxis = -1,
Particles = "Impact_Grass",
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "T6sDboDh",
})
PlaceObj('ActionFXParticles', {
Action = "VegetationImpact",
Comment = "green grass",
GameStatesFilter = set( "CursedForest" ),
GameTime = true,
Moment = "start",
OrientationAxis = -1,
Particles = "Impact_Grass",
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "WMFCvQ6y",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
Disabled = true,
GameStatesFilter = set({
Night = false,
Savanna = true,
}),
GameTime = true,
Moment = "start",
Offset = point(0, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Haze_Ground",
SingleAttach = true,
Source = "Camera",
group = "Camera Particles",
id = "8067091114113062033",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
Disabled = true,
GameStatesFilter = set({
Night = false,
Wastelands = true,
}),
GameTime = true,
Moment = "start",
Offset = point(0, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Haze_Ground",
SingleAttach = true,
Source = "Camera",
group = "Camera Particles",
id = "3986110975137816661",
})
PlaceObj('ActionFXParticles', {
Action = "ModifyWeaponUI",
Attach = true,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "ModifyWeaponUI",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Particles = "WeaponMod_Dust",
Source = "Camera",
group = "Camera Particles",
id = "zxbjSEAc",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
GameStatesFilter = set({
Fog = false,
Marshlands = false,
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "start",
Offset = point(-5000, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Atmosphere",
Source = "Camera",
group = "Camera Particles",
id = "7936058913158348983",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
GameStatesFilter = set( "DustStorm" ),
GameTime = true,
Moment = "start",
Offset = point(0, 0, 10000),
Particles = "Env_Camera_Duststorm",
group = "Camera Particles",
id = "3774658005499900032",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
GameStatesFilter = set( "FireStorm" ),
GameTime = true,
Moment = "start",
Offset = point(-5000, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_FireEmbers",
Source = "Camera",
group = "Camera Particles",
id = "6774588933573902711",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
GameStatesFilter = set( "FireStorm" ),
GameTime = true,
Moment = "start",
Offset = point(0, 0, 10000),
Particles = "Env_Camera_Firestorm_Smoke",
group = "Camera Particles",
id = "mHgBU-hI",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
GameStatesFilter = set( "Fog" ),
GameTime = true,
Moment = "start",
Offset = point(-5000, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Mist",
Source = "Camera",
group = "Camera Particles",
id = "3890076586464978948",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
GameStatesFilter = set( "CursedForest" ),
GameTime = true,
Moment = "start",
Offset = point(-5000, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Mist",
Source = "Camera",
group = "Camera Particles",
id = "1722588850199872852",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
GameStatesFilter = set( "CursedForest" ),
GameTime = true,
Moment = "start",
Offset = point(-5000, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Mist_Ground",
Source = "Camera",
group = "Camera Particles",
id = "2887030266470267352",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 40,
GameStatesFilter = set({
Jungle = true,
RainHeavy = false,
Sunset = true,
}),
GameTime = true,
Moment = "start",
Offset = point(-5000, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Mist_Weak",
Source = "Camera",
group = "Camera Particles",
id = "273594551779310774",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 40,
GameStatesFilter = set({
Marshlands = true,
RainHeavy = false,
Sunset = true,
}),
GameTime = true,
Moment = "start",
Offset = point(-5000, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Mist_Weak",
Source = "Camera",
group = "Camera Particles",
id = "8053894955278458395",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 40,
GameStatesFilter = set({
Farmlands = true,
RainHeavy = false,
Sunset = true,
}),
GameTime = true,
Moment = "start",
Offset = point(-5000, 0, 20000),
OffsetDir = "",
Particles = "Env_Camera_Mist_Weak",
Source = "Camera",
group = "Camera Particles",
id = "6198502820261040900",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "CameraObj",
Attach = true,
DetailLevel = 100,
GameStatesFilter = set( "RainHeavy" ),
GameTime = true,
Moment = "start",
Offset = point(0, 0, 10000),
OffsetDir = "SourceAxisZ",
Particles = "Env_Camera_RainStorm",
group = "Camera Particles",
id = "wU3LKEUC",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_BoneSplinters",
Target = "Surface:Bone",
group = "Destruction VFX",
id = "6908175254915063285",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:Bone",
group = "Destruction VFX",
id = "1613575767337474695",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_Brick",
Target = "Surface:Brick",
group = "Destruction VFX",
id = "4010163472191203930",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Chance = 70,
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:Brick",
group = "Destruction VFX",
id = "6898354982876193034",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Chance = 40,
GameTime = true,
Moment = "start",
OrientationAxis = 2,
Particles = "Destr_DebrisDust_Falling",
Target = "Surface:Brick",
group = "Destruction VFX",
id = "8427923518130693875",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_Concrete",
Target = "Surface:Ceramic_Prop",
group = "Destruction VFX",
id = "5688562262733485842",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:Cloth_Prop",
group = "Destruction VFX",
id = "1633655692666952207",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:Cloth_Solid",
group = "Destruction VFX",
id = "3608127054173041935",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_Concrete",
Target = "Surface:Concrete",
group = "Destruction VFX",
id = "568882358495850573",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:Concrete",
group = "Destruction VFX",
id = "5253084465200428231",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_Concrete",
Target = "Surface:ConcreteThin",
group = "Destruction VFX",
id = "1918432985013349371",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:ConcreteThin",
group = "Destruction VFX",
id = "1721817281618079237",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_ElectronicsSplinters",
Target = "Surface:Electronics",
group = "Destruction VFX",
id = "6487564219585351907",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_ElectronicsSplinters",
Target = "Surface:Electronics_Prop",
group = "Destruction VFX",
id = "70288920526227630",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_GlassWindows",
Target = "Surface:Glass_VFX",
group = "Destruction VFX",
id = "5019777852768740678",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_Cardbox",
Target = "Surface:Papers_VFX",
group = "Destruction VFX",
id = "3721335404298438662",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:Papers_VFX",
group = "Destruction VFX",
id = "6280770298801618532",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Chance = 70,
GameTime = true,
Moment = "start",
Particles = "Explosion_Leaves",
Target = "Surface:Plant_Props",
group = "Destruction VFX",
id = "3678213300334192350",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_PlasticSplinters",
Scale = 80,
Target = "Surface:Plastic",
group = "Destruction VFX",
id = "6600985751322730160",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:Plastic",
group = "Destruction VFX",
id = "4739524528031732594",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_Brick",
Target = "Surface:RedBrick",
group = "Destruction VFX",
id = "3761652917765977626",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Chance = 70,
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:RedBrick",
group = "Destruction VFX",
id = "4303864112549723980",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Chance = 40,
GameTime = true,
Moment = "start",
OrientationAxis = 2,
Particles = "Destr_DebrisDust_Falling",
Target = "Surface:RedBrick",
group = "Destruction VFX",
id = "6181001991713315104",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_Rubber",
Target = "Surface:Rubber",
group = "Destruction VFX",
id = "3217592847026803646",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_WoodSplinters",
Target = "Surface:Wood_VFX",
group = "Destruction VFX",
id = "8711089388002802692",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisDust",
Target = "Surface:Wood_VFX",
group = "Destruction VFX",
id = "1828755975461719418",
})
PlaceObj('ActionFXParticles', {
Action = "WindowBreak",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_GlassWindows",
Scale = 120,
group = "Destruction VFX",
id = "4318566764855133731",
})
PlaceObj('ActionFXParticles', {
Action = "WindowBreak",
GameTime = true,
Moment = "start",
Particles = "Destr_DebrisChunks_WoodSplinters",
Scale = 80,
group = "Destruction VFX",
id = "4109097454360410780",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Shrub",
Comment = "dry shrub",
GameStatesFilter = set( "Wastelands" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Shrub_Dry",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "daKyKcwT",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Shrub",
Comment = "dry shrub",
GameStatesFilter = set( "Coastal" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Shrub_Dry",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "FXosrm7l",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Shrub",
Comment = "dry shrub",
GameStatesFilter = set( "Savanna" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Shrub_Dry",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "UBTVj-8f",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Shrub",
Comment = "green shrub",
GameStatesFilter = set( "Marshlands" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Shrub",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "Am22gAcC",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Shrub",
Comment = "green shrub",
GameStatesFilter = set( "Jungle" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Shrub",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "LSsQ6N4P",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Shrub",
Comment = "green shrub",
GameStatesFilter = set( "Farmlands" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Shrub",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "LHQSrBiF",
})
PlaceObj('ActionFXParticles', {
Action = "Death",
Actor = "Shrub",
Comment = "green shrub",
GameStatesFilter = set( "CursedForest" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Shrub",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "E-W15Uud",
})
PlaceObj('ActionFXParticles', {
Action = "ImpactExplosion",
Actor = "Grass",
Chance = 50,
Comment = "dry grass",
GameStatesFilter = set( "Wastelands" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Grass_Dry",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "F0RlE-S3",
})
PlaceObj('ActionFXParticles', {
Action = "ImpactExplosion",
Actor = "Grass",
Chance = 50,
Comment = "dry grass",
GameStatesFilter = set( "Savanna" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Grass_Dry",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "VTco2U8U",
})
PlaceObj('ActionFXParticles', {
Action = "ImpactExplosion",
Actor = "Grass",
Chance = 50,
Comment = "dry grass",
GameStatesFilter = set( "Coastal" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Grass_Dry",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "jUucSuy4",
})
PlaceObj('ActionFXParticles', {
Action = "ImpactExplosion",
Actor = "Grass",
Chance = 50,
Comment = "green grass",
GameStatesFilter = set( "Marshlands" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Grass",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "eyrlcEoW",
})
PlaceObj('ActionFXParticles', {
Action = "ImpactExplosion",
Actor = "Grass",
Chance = 50,
Comment = "green grass",
GameStatesFilter = set( "Jungle" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Grass",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "_nQqqs1M",
})
PlaceObj('ActionFXParticles', {
Action = "ImpactExplosion",
Actor = "Grass",
Chance = 50,
Comment = "green grass",
GameStatesFilter = set( "Farmlands" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Grass",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "1975056937255658134",
})
PlaceObj('ActionFXParticles', {
Action = "ImpactExplosion",
Actor = "Grass",
Chance = 50,
Comment = "green grass",
GameStatesFilter = set( "CursedForest" ),
GameTime = true,
Moment = "start",
Orientation = "ActionDir",
Particles = "Explosion_Impact_Grass",
Source = "ActionPos",
group = "Destruction VFX vegetation",
id = "us25P_Km",
})
PlaceObj('ActionFXParticles', {
Action = "Anim:explode",
Actor = "Explosive_Barrel",
Comment = "environmental fx",
GameTime = true,
Moment = "hit",
Particles = "Explosion_Barrel_GroundHit",
Scale = 120,
group = "Explosion - Barrel VFX",
id = "2068406969912442875",
})
PlaceObj('ActionFXParticles', {
Action = "Anim:explode",
Actor = "Explosive_Barrel",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Particles = "Explosion_Barrel",
group = "Explosion - Barrel VFX",
id = "5710852701990360778",
})
PlaceObj('ActionFXParticles', {
Action = "Anim:explode",
Actor = "Explosive_Barrel",
Attach = true,
Comment = "additional explosion fx",
GameTime = true,
Moment = "start",
Particles = "Explosion_Barrel_Trail",
Spot = "Hit",
Time = 60000,
group = "Explosion - Barrel VFX",
id = "5740731511121251114",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Explosive_Barrel",
Comment = "CORE FX",
Delay = 20,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_Barrel",
Scale = 150,
Source = "ActionPos",
group = "Explosion - Barrel VFX",
id = "646308734915414810",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Explosive_Barrel",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Destr_DebrisChunks_ExplosiveBarrel",
Source = "ActionPos",
group = "Explosion - Barrel VFX",
id = "7270537545441620252",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Explosive_Barrel",
Comment = "environmental fx",
Delay = 20,
GameTime = true,
Moment = "start",
Particles = "Explosion_Barrel_GroundHit",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Barrel VFX",
id = "901100759089984648",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Terrain Explosion FX",
FxId = "terrain_explosion",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Orientation = "Random2D",
Particles = "Explosion_DustBlast",
Scale = 120,
Source = "ActionPos",
Target = "Surface:Dirt",
group = "Explosion - Common environment FX",
id = "9108830619323744761",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Terrain Explosion FX",
FxId = "terrain_explosion",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Orientation = "Random2D",
Particles = "Explosion_DustBlast",
Source = "ActionPos",
Target = "Surface:Dust",
group = "Explosion - Common environment FX",
id = "4159476471062316552",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Terrain Explosion FX",
Delay = 100,
FxId = "terrain_explosion",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Orientation = "Random2D",
Particles = "Explosion_Grass",
Scale = 120,
Source = "ActionPos",
Target = "Surface:Grass",
group = "Explosion - Common environment FX",
id = "7063805294014427783",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Terrain Explosion FX",
Delay = 100,
FxId = "terrain_explosion",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Orientation = "Random2D",
Particles = "Explosion_MudBlast",
Source = "ActionPos",
Target = "Surface:Mud",
group = "Explosion - Common environment FX",
id = "6737107221328915576",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Terrain Explosion FX",
FxId = "terrain_explosion",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Orientation = "Random2D",
Particles = "Explosion_DustBlast",
Source = "ActionPos",
Target = "Surface:Sand",
group = "Explosion - Common environment FX",
id = "2978877869748228609",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Terrain Explosion FX",
Delay = 100,
FxId = "terrain_explosion",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Orientation = "Random2D",
Particles = "Explosion_MudBlast",
Source = "ActionPos",
Target = "Surface:Water",
group = "Explosion - Common environment FX",
id = "1084425663776089325",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Terrain Explosion FX",
Delay = 100,
FxId = "terrain_explosion",
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Explosion_Water",
Source = "ActionPos",
Target = "Surface:Water",
group = "Explosion - Common environment FX",
id = "4621334326677486522",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Еnvironment",
Delay = 100,
DetailLevel = 60,
FxId = "explosion_common",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 100),
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
Source = "ActionPos",
group = "Explosion - Common environment FX",
id = "5138862218248620559",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Comment = "Еnvironment",
DetailLevel = 60,
FxId = "explosion_common",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 100),
Orientation = "Random2D",
Particles = "Molotov_Fire_1x1_Embers",
Source = "ActionPos",
Time = 60000,
group = "Explosion - Common environment FX",
id = "9019728774820271090",
})
PlaceObj('ActionFXParticles', {
Action = "ElectricalTrapTrigger",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(200, 0, 0),
OffsetDir = "FaceTarget2D",
Orientation = "FaceTarget2D",
Particles = "Explosion_Electrical",
group = "Explosion - Electrical VFX",
id = "7686030843034950478",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ProximityC4_OnGround",
Comment = "CORE FX",
Delay = 100,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 600),
Particles = "Explosion_C4",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Explosive - C4 VFX",
id = "4471853152809613069",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ProximityC4_OnGround",
Comment = "Explosion Initial FX",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_Initial_C4",
Scale = 130,
Source = "ActionPos",
group = "Explosion - Explosive - C4 VFX",
id = "554388308228346818",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ProximityPETN_OnGround",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 600),
Particles = "Explosion_PETN",
Scale = 150,
Source = "ActionPos",
group = "Explosion - Explosive - PETN VFX",
id = "8061252750769244162",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ProximityPETN_OnGround",
Comment = "Explosion Initial FX",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_Initial_PETN",
Scale = 170,
Source = "ActionPos",
group = "Explosion - Explosive - PETN VFX",
id = "mugVWIIV",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ProximityTNT_OnGround",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 600),
Particles = "Explosion_TNT",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Explosive - TNT VFX",
id = "4826692459269731925",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ProximityTNT_OnGround",
Comment = "Explosion Initial FX",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_Initial_TNT",
Scale = 170,
Source = "ActionPos",
group = "Explosion - Explosive - TNT VFX",
id = "vShkzhlN",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ConcussiveGrenade",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Particles = "Explosion_Concussive",
Source = "ActionPos",
Time = 250,
group = "Explosion - Grenade - Concussive VFX",
id = "8457091515636259856",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "FragGrenade",
Comment = "CORE FX",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_Frag",
Source = "ActionPos",
Time = 120,
group = "Explosion - Grenade - Frag VFX",
id = "2591582035717783695",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "FragGrenade",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Particles = "Explosion_InitialBang_Strong",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Grenade - Frag VFX",
id = "pUBsEHQC",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "FragGrenade",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - Frag VFX",
id = "2490381244296341349",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "FragGrenade",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - Frag VFX",
id = "2350208152741196705",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "FragGrenade",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - Frag VFX",
id = "139260683055303248",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "FragGrenade",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - Frag VFX",
id = "8649014860152346360",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Super_HE_Grenade",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Particles = "Explosion_Frag",
Scale = 180,
Source = "ActionPos",
Time = 250,
group = "Explosion - Grenade - Frag VFX",
id = "7272168374706290791",
})
PlaceObj('ActionFXParticles', {
Action = "SteroidPunchExplosion",
Delay = 50,
GameTime = true,
Moment = "start",
Particles = "Explosion_Frag",
Scale = 120,
Source = "ActionPos",
Time = 250,
group = "Explosion - Grenade - Frag VFX",
id = "2855562102614108519",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Particles = "Explosion_HE_Grenade",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Grenade - HE_Grenade VFX",
id = "6523549185783937501",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Particles = "Explosion_InitialBang_Strong",
Scale = 150,
Source = "ActionPos",
group = "Explosion - Grenade - HE_Grenade VFX",
id = "7103071729447705331",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "additional explosion fx",
Delay = 50,
DetailLevel = 40,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 51,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "1868517799759800352",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "additional explosion fx",
Delay = 50,
DetailLevel = 40,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 61,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "3815331936918468559",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "additional explosion fx",
Delay = 50,
DetailLevel = 40,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 62,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "8779848199932345952",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "additional explosion fx",
Delay = 50,
DetailLevel = 40,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 52,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "4537009262445626112",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "additional explosion fx",
Delay = 50,
DetailLevel = 40,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "2163871728011540567",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "additional explosion fx",
Delay = 50,
DetailLevel = 40,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "2437282998086356003",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "additional explosion fx",
Delay = 50,
DetailLevel = 40,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "7496647274379672702",
})
PlaceObj('ActionFXParticles', {
Action = "MolotovExplosion",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Molotov_Fire_2x2_Explosion",
Source = "ActionPos",
group = "Explosion - Grenade - Molotov VFX",
id = "8478052015199753623",
})
PlaceObj('ActionFXParticles', {
Action = "MolotovFire",
Actor = "MolotovFireObj",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "subside",
Chance = 70,
Delay = 60,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Molotov_Fire1x1",
group = "Explosion - Grenade - Molotov VFX",
id = "6676575150529041150",
})
PlaceObj('ActionFXParticles', {
Action = "MolotovFire",
Actor = "MolotovFireObj",
Attach = true,
Chance = 50,
DetailLevel = 100,
GameTime = true,
Moment = "subside",
Particles = "Molotov_Fire_1x1_Smoldering",
Time = 60000,
group = "Explosion - Grenade - Molotov VFX",
id = "1855761337635195954",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "MolotovFireObj",
Chance = 25,
DetailLevel = 40,
GameTime = true,
Moment = "end",
Particles = "Molotov_Fire_1x1_Embers",
Time = 60000,
group = "Explosion - Grenade - Molotov VFX",
id = "8937450237090621929",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_MolotovCocktail",
Attach = true,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Molotov_Fire_Trail",
Spot = "Particle",
group = "Explosion - Grenade - Molotov VFX",
id = "117957602041781757",
})
PlaceObj('ActionFXParticles', {
Action = "UnitBurning",
Actor = "Unit",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Molotov_Fire_Burn",
Spot = "Leftfoot",
group = "Explosion - Grenade - Molotov VFX",
id = "6190500748469906029",
})
PlaceObj('ActionFXParticles', {
Action = "UnitBurning",
Actor = "Unit",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Chance = 30,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Molotov_Fire_Burn",
Spot = "Rightfoot",
group = "Explosion - Grenade - Molotov VFX",
id = "zuYWGTXN",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PipeBomb_OnGround",
Comment = "CORE FX",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 800),
Particles = "Weapon_PipeBomb_Explosion",
Scale = 150,
Source = "ActionPos",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "5036555085572191643",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PipeBomb_OnGround",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Particles = "Explosion_InitialBang",
Scale = 150,
Source = "ActionPos",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "8439018818856685892",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PipeBomb_OnGround",
Comment = "additional explosion fx",
Delay = 200,
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Weapon_PipeBomb_Impact",
Scale = 150,
Source = "ActionPos",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "3495970614450039308",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_PipeBomb",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Weapon_PipeBomb_Fuse",
Spot = "Particle",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "4353674081509450517",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_PipeBomb_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "5814674791909376584",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_PipeBomb_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "8193890591423321430",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_PipeBomb_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TrapDisarmed",
'EndMoment', "start",
}),
},
FxId = "FX_PipeBomb_Fuse",
GameTime = true,
Moment = "start",
Particles = "Weapon_PipeBomb_Fuse",
Spot = "Particle",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "6015578126124601057",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "Terrain Explosion FX",
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 455),
OffsetDir = "ActionDir2D",
Orientation = "ActionDir2D",
Particles = "Explosion_DustBlast_ShapedCharge",
PresetOrientationAngle = 220,
Scale = 120,
Source = "ActionPos",
Target = "Surface:Dirt",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "uuz3hmrQ",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "Terrain Explosion FX",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Orientation = "Random2D",
Particles = "Explosion_Grass",
Scale = 120,
Source = "ActionPos",
Target = "Surface:Grass",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "-pgyfioj",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "Terrain Explosion FX",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 455),
Orientation = "Random2D",
Particles = "Explosion_MudBlast",
Source = "ActionPos",
Target = "Surface:Mud",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "l9W1YEqv",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "Terrain Explosion FX",
Delay = 100,
GameTime = true,
Moment = "start",
OffsetDir = "ActionDir",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Explosion_Water",
Source = "ActionPos",
Target = "Surface:Water",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "SvTxQMqR",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "CORE FX",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 0),
OffsetDir = "ActionDir2D",
Orientation = "ActionDir2D",
Particles = "Explosion_ShapedCharge",
PresetOrientationAngle = 230,
Scale = 150,
Source = "ActionPos",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "8839422243553234672",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 0),
OffsetDir = "ActionDir2D",
Orientation = "ActionDir2D",
Particles = "Explosion_InitialBang_ShapedCharge",
PresetOrientationAngle = 220,
Source = "ActionPos",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "A-vTFXlQ",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "explosion post fx",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 100),
OffsetDir = "ActionDir2D",
Orientation = "ActionDir2D",
Particles = "Explosion_LingeringFlames_ShapedCharge",
PresetOrientationAngle = 220,
Source = "ActionPos",
Time = 60000,
group = "Explosion - Grenade - ShapedCharge VFX",
id = "RewHQ-xw",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "explosion post fx",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 100),
OffsetDir = "ActionDir2D",
Orientation = "Random2D",
Particles = "Molotov_Fire_1x1_Embers",
Source = "ActionPos",
Time = 60000,
group = "Explosion - Grenade - ShapedCharge VFX",
id = "JijoAi-f",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Landmine",
Comment = "CORE FX",
GameTime = true,
Moment = "failed",
Particles = "Explosion_Mine_Failed",
Source = "ActionPos",
Time = 300,
group = "Explosion - Landmine VFX",
id = "6751442050525005250",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Landmine",
Comment = "CORE FX",
Delay = 50,
GameTime = true,
Moment = "start",
Particles = "Explosion_Mine",
Scale = 140,
Source = "ActionPos",
Time = 360,
group = "Explosion - Landmine VFX",
id = "4467230696689808425",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Landmine",
Comment = "additional explosion fx",
Delay = 20,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 600),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 10,
Source = "ActionPos",
Time = 299,
group = "Explosion - Landmine VFX",
id = "2703356052336408761",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Landmine",
Comment = "additional explosion fx",
Delay = 20,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 600),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Landmine VFX",
id = "9061128990793965113",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Landmine",
Comment = "additional explosion fx",
Delay = 20,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 600),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 20,
Source = "ActionPos",
Time = 299,
group = "Explosion - Landmine VFX",
id = "7356033921457032758",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Landmine",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 600),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Landmine VFX",
id = "3239919463379013697",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "_40mmFlashbangGrenade",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Particles = "Explosion_Concussive",
Source = "ActionPos",
Time = 250,
group = "Explosion - Ordnance - 40mm Flashbang VFX",
id = "1826988493122225795",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
Comment = "CORE FX",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_40mmFrag",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "6449473450916606685",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Particles = "Explosion_InitialBang_Strong",
Scale = 150,
Source = "ActionPos",
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "GP-wKnPH",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 70,
Source = "ActionPos",
Time = 299,
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "4384804400617920201",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "801565293855056834",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "4002479830442457106",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "2513333587893079608",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MortarShell_HE",
Comment = "environmental fx",
Delay = 100,
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_DustBlast_Big",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "Explosion - Ordnance - Mortar VFX",
id = "3199696807266456196",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MortarShell_HE",
Comment = "environmental fx",
Delay = 100,
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_DustBlast_Big",
Source = "ActionPos",
Target = "Surface:Dust",
group = "Explosion - Ordnance - Mortar VFX",
id = "1106294964664965762",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MortarShell_HE",
Comment = "environmental fx",
Delay = 100,
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_DustBlast_Big",
Source = "ActionPos",
Target = "Surface:Sand",
group = "Explosion - Ordnance - Mortar VFX",
id = "2485574155949344738",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MortarShell_HE",
Comment = "CORE FX",
Delay = 50,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Explosion_Mortar",
Scale = 160,
Source = "ActionPos",
Time = 250,
group = "Explosion - Ordnance - Mortar VFX",
id = "1509585816621203884",
})
PlaceObj('ActionFXParticles', {
Action = "ExplosionGas",
Actor = "MortarShell_Gas",
GameTime = true,
Moment = "start",
Particles = "Explosion_Mortar_Gas",
Source = "ActionPos",
group = "Explosion - Ordnance - Mortar VFX",
id = "6925631523855416638",
})
PlaceObj('ActionFXParticles', {
Action = "ExplosionGas",
Actor = "MortarShell_Gas",
Comment = "CORE FX",
Delay = 50,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Explosion_Mortar_Gas",
Source = "ActionPos",
Time = 250,
group = "Explosion - Ordnance - Mortar VFX",
id = "2847984138659658779",
})
PlaceObj('ActionFXParticles', {
Action = "ExplosionGas",
Actor = "MortarShell_Smoke",
Comment = "CORE FX",
Delay = 50,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Explosion_Mortar_Smoke",
Source = "ActionPos",
Time = 250,
group = "Explosion - Ordnance - Mortar VFX",
id = "8479718095676740308",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "MortarShell_Gas",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Comment = "additional explosion fx",
GameTime = true,
Moment = "start",
Particles = "Explosion_Mortar_Trail_Gas",
Scale = 160,
group = "Explosion - Ordnance - Mortar VFX",
id = "8928285262141777054",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "MortarShell_HE",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Comment = "additional explosion fx",
GameTime = true,
Moment = "start",
Particles = "Explosion_Mortar_Trail",
Scale = 160,
group = "Explosion - Ordnance - Mortar VFX",
id = "2305146091524630976",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "MortarShell_Smoke",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Comment = "additional explosion fx",
GameTime = true,
Moment = "start",
Particles = "Explosion_Mortar_Trail_Smoke",
Scale = 160,
group = "Explosion - Ordnance - Mortar VFX",
id = "3980771943866544182",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Warhead_Frag",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_Frag",
Scale = 150,
Source = "ActionPos",
group = "Explosion - Ordnance - RPG7 VFX",
id = "4136174816025125103",
})
PlaceObj('ActionFXParticles', {
Action = "RocketFire",
Actor = "Warhead_Frag",
Attach = true,
Delay = 360,
DetailLevel = 60,
GameTime = true,
Moment = "start",
OrientationAxis = -1,
Particles = "Weapon_RPG7_Smoke_MidFlight",
group = "Explosion - Ordnance - RPG7 VFX",
id = "4203904800081191742",
})
PlaceObj('ActionFXParticles', {
Action = "RocketFire",
Actor = "Warhead_Frag",
Attach = true,
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(-300, 0, 0),
Particles = "Weapon_RPG7_Smoke_Trail",
group = "Explosion - Ordnance - RPG7 VFX",
id = "1226650103443652246",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "RPG7",
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "ActionDir",
OrientationAxis = -1,
Particles = "Weapon_RPG7_Smoke_Back",
Spot = "Exhaust",
group = "Explosion - Ordnance - RPG7 VFX",
id = "6512961546405139175",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "RPG7",
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "ActionDir",
Particles = "Weapon_RPG7_Smoke_Front",
Spot = "Muzzle",
group = "Explosion - Ordnance - RPG7 VFX",
id = "9064248031121936341",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
Offset = point(500, -1500, 2400),
Particles = "Cistern_fire",
group = "Explosion - Vehicle - Cistern VFX",
id = "4789185141581234766",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
Offset = point(300, -1500, 2300),
Particles = "FuelTank_Smoke",
group = "Explosion - Vehicle - Cistern VFX",
id = "8364243761882320160",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(500, -1700, 2400),
Particles = "FuelTank_Smoke",
Time = 60000,
group = "Explosion - Vehicle - Cistern VFX",
id = "ch3rTv2e",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(-200, -1200, 1600),
Particles = "FuelTank_Smoke",
Time = 60000,
group = "Explosion - Vehicle - Cistern VFX",
id = "bHYzRrA4",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(900, -2600, 1000),
Particles = "FuelTank_Smoke",
Time = 60000,
group = "Explosion - Vehicle - Cistern VFX",
id = "c0ol3kF2",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(1200, 600, 1000),
Particles = "FuelTank_Smoke",
Time = 60000,
group = "Explosion - Vehicle - Cistern VFX",
id = "hA0qA4yb",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(500, -1700, 2400),
Particles = "Explosion_InitialBang",
Scale = 150,
group = "Explosion - Vehicle - Cistern VFX",
id = "U65-z2QG",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(-200, -1200, 1600),
Particles = "Explosion_InitialBang",
Scale = 150,
group = "Explosion - Vehicle - Cistern VFX",
id = "mmg8Dlgv",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(900, -2600, 1000),
Particles = "Explosion_InitialBang",
Scale = 150,
group = "Explosion - Vehicle - Cistern VFX",
id = "15eEeaBl",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(1200, 600, 2000),
Particles = "Explosion_InitialBang",
Scale = 150,
group = "Explosion - Vehicle - Cistern VFX",
id = "tlCWDtpF",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "Side Explosions",
GameTime = true,
Moment = "start",
Offset = point(500, -1700, 2400),
Particles = "Explosion_FuelTank",
Scale = 150,
group = "Explosion - Vehicle - Cistern VFX",
id = "JjPW72X2",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "Side Explosions",
GameTime = true,
Moment = "start",
Offset = point(-200, -1200, 1600),
Particles = "Explosion_FuelTank",
Scale = 140,
group = "Explosion - Vehicle - Cistern VFX",
id = "XOp9NKcN",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "Side Explosions",
GameTime = true,
Moment = "start",
Offset = point(900, -2600, 1000),
Particles = "Explosion_FuelTank",
Scale = 120,
group = "Explosion - Vehicle - Cistern VFX",
id = "Evz9O8LU",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "Side Explosions",
GameTime = true,
Moment = "start",
Offset = point(1200, 600, 2000),
Particles = "Explosion_FuelTank",
group = "Explosion - Vehicle - Cistern VFX",
id = "IARzx9qN",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Cistern VFX",
id = "5650918964036237476",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Cistern VFX",
id = "6106197856961199876",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Cistern VFX",
id = "2554619527024272794",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Cistern VFX",
id = "9029355407736315593",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(500, -1500, 1500),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Cistern VFX",
id = "8115699069366002826",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(500, 500, 1500),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Cistern VFX",
id = "3774750151913646951",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
Offset = point(-700, -800, 1700),
Particles = "FuelTank_Smoke",
group = "Explosion - Vehicle - FuelTank VFX",
id = "8262261055679505271",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
Offset = point(-700, -800, 1700),
Particles = "FuelTank_fire",
group = "Explosion - Vehicle - FuelTank VFX",
id = "1384947507646227145",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(-700, -800, 1700),
Particles = "FuelTank_Smoke",
group = "Explosion - Vehicle - FuelTank VFX",
id = "VNF3vhjV",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(300, -1200, 1200),
Particles = "FuelTank_Smoke",
group = "Explosion - Vehicle - FuelTank VFX",
id = "oF9Em-Wa",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(3000, -500, 1400),
Particles = "FuelTank_Smoke",
group = "Explosion - Vehicle - FuelTank VFX",
id = "OMf11Z0S",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(-1100, -400, 1300),
Particles = "FuelTank_Smoke",
group = "Explosion - Vehicle - FuelTank VFX",
id = "zPWMHrol",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(-700, -800, 1200),
Particles = "Explosion_InitialBang",
Scale = 150,
group = "Explosion - Vehicle - FuelTank VFX",
id = "QCgApNet",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(300, -1200, 700),
Particles = "Explosion_InitialBang",
Scale = 150,
group = "Explosion - Vehicle - FuelTank VFX",
id = "eNY3svBy",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(3000, -500, 900),
Particles = "Explosion_InitialBang",
Scale = 150,
group = "Explosion - Vehicle - FuelTank VFX",
id = "nLQYxHSV",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(-1100, -400, 800),
Particles = "Explosion_InitialBang",
Scale = 150,
group = "Explosion - Vehicle - FuelTank VFX",
id = "l7gGIM7G",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "Side Explosions",
GameTime = true,
Moment = "start",
Offset = point(-700, -800, 1700),
Particles = "Explosion_FuelTank",
group = "Explosion - Vehicle - FuelTank VFX",
id = "YGjGVEdQ",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "Side Explosions",
GameTime = true,
Moment = "start",
Offset = point(300, -1200, 1200),
Particles = "Explosion_FuelTank",
Scale = 120,
group = "Explosion - Vehicle - FuelTank VFX",
id = "zQOAOS9Q",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "Side Explosions",
GameTime = true,
Moment = "start",
Offset = point(3000, -500, 1400),
Particles = "Explosion_FuelTank",
Scale = 140,
group = "Explosion - Vehicle - FuelTank VFX",
id = "eZ_uB7Yd",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "Side Explosions",
GameTime = true,
Moment = "start",
Offset = point(-1100, -400, 1300),
Particles = "Explosion_FuelTank",
Scale = 150,
group = "Explosion - Vehicle - FuelTank VFX",
id = "OgqaCJOL",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - FuelTank VFX",
id = "6667508919725934842",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - FuelTank VFX",
id = "5400283194201954620",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - FuelTank VFX",
id = "6277077582974790327",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - FuelTank VFX",
id = "6623286931425718884",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(-1000, 500, 1500),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - FuelTank VFX",
id = "4056629906185074474",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(2000, 500, 1500),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - FuelTank VFX",
id = "6320814138082660616",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Offset = point(0, 1500, 0),
Particles = "Car_Smoke",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "8729964037298559312",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Offset = point(0, 1500, 0),
Particles = "Car_fire",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "8386978911028180074",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(0, 1700, 0),
Orientation = "SourceAxisX",
Particles = "Car_Fire_1x1",
Time = 60000,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "2208520262541909861",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "AUXILARY FX",
GameTime = true,
Moment = "start",
Orientation = "SourceAxisX",
OrientationAxis = 2,
Particles = "Explosion_Car_auxilary",
Scale = 200,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "3756349158588670532",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "AUXILARY FX",
GameTime = true,
Moment = "start",
Orientation = "SourceAxisX",
OrientationAxis = -2,
Particles = "Explosion_Car_auxilary",
Scale = 200,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "7029992834458797915",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, -200, -500),
Orientation = "SourceAxisX",
Particles = "Explosion_Car_Fireball",
Scale = 150,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "999723326437681751",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, 1500, 0),
Orientation = "SourceAxisX",
Particles = "Explosion_Car_Fireball",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "2431221467073248564",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 500),
Particles = "Explosion_Car_InitialBang",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "7758309124728911406",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "8398741860596747945",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "3351951005183466002",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "8917922262105811824",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "1539684994726939236",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "vehicle debris",
Delay = 200,
GameTime = true,
Moment = "start",
Offset = point(0, -1500, 500),
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "280193586177594872",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "vehicle debris",
Delay = 200,
GameTime = true,
Moment = "start",
Offset = point(0, 1500, 500),
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "7628257533190291689",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "Еnvironment",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(-1000, 0, 100),
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "7135381883655488409",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "Еnvironment",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 100),
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "8184604900855599101",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "start",
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
OffsetDir = "SourceAxisY",
Particles = "Car_Smoke",
group = "Explosion - Vehicle - Military LightTower VFX",
id = "8570102948229034723",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MilitaryTower_fire",
group = "Explosion - Vehicle - Military LightTower VFX",
id = "6369405726389844550",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(500, 0, 500),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Car_Fire_1x1",
Time = 60000,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "Lq_uxtMj",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "CORE FX",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(500, 0, 0),
OffsetDir = "SourceAxisY",
Particles = "Explosion_Frag",
Scale = 140,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "1741704950959735105",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(500, 0, 200),
Particles = "Explosion_Car_InitialBang",
Scale = 120,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "9cnt_2or",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "143708965811437309",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "7214851758750597579",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "7763430436664544155",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "2029509491172179512",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 1000, 1000),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Military LightTower VFX",
id = "2773320420089389578",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(0, -1000, 1000),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Military LightTower VFX",
id = "2068559538814871446",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "start",
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
Offset = point(0, -1200, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Car_Smoke",
Scale = 120,
group = "Explosion - Vehicle - Minivan VFX",
id = "2832448391683456260",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Offset = point(2000, 0, 250),
OffsetDir = "SourceAxisY",
Orientation = "SpotX",
OrientationAxis = 2,
Particles = "Minivan_fire",
group = "Explosion - Vehicle - Minivan VFX",
id = "3743475283830780637",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(0, -1200, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Car_Fire_1x1",
Time = 60000,
group = "Explosion - Vehicle - Minivan VFX",
id = "4194909103446900909",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "AUXILARY FX",
GameTime = true,
Moment = "start",
Offset = point(0, 200, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
OrientationAxis = -2,
Particles = "Explosion_Car_auxilary",
Scale = 200,
group = "Explosion - Vehicle - Minivan VFX",
id = "5356454413607640853",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "AUXILARY FX",
GameTime = true,
Moment = "start",
Offset = point(0, 200, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
OrientationAxis = 2,
Particles = "Explosion_Car_auxilary",
Scale = 200,
group = "Explosion - Vehicle - Minivan VFX",
id = "182536551976315446",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, 400, -500),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Explosion_Car_Fireball",
Scale = 150,
group = "Explosion - Vehicle - Minivan VFX",
id = "5520478037364411110",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, -1000, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Explosion_Car_Fireball",
group = "Explosion - Vehicle - Minivan VFX",
id = "1019243775824602336",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 500),
OffsetDir = "SourceAxisY",
Particles = "Explosion_Car_InitialBang",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Vehicle - Minivan VFX",
id = "2777334756244827628",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Minivan VFX",
id = "6013246000792799510",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Minivan VFX",
id = "6168302907629194796",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Minivan VFX",
id = "2100494073075726053",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Minivan VFX",
id = "3128556168241258209",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(0, -1500, 1000),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Minivan VFX",
id = "846531510150991362",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 1500, 1000),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Minivan VFX",
id = "685915120513663648",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "Еnvironment",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 100),
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
group = "Explosion - Vehicle - Minivan VFX",
id = "7477114236732458429",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "Еnvironment",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(-1000, 0, 100),
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
group = "Explosion - Vehicle - Minivan VFX",
id = "8080197353079759774",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Particles = "Car_Smoke",
Scale = 60,
group = "Explosion - Vehicle - Moped VFX",
id = "6884074403816521782",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Particles = "Moped_fire",
group = "Explosion - Vehicle - Moped VFX",
id = "2233854953817101192",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "CORE FX",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, -200),
Particles = "Explosion_Moped",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Vehicle - Moped VFX",
id = "6801973824734513136",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_Car_InitialBang",
Scale = 80,
Source = "ActionPos",
group = "Explosion - Vehicle - Moped VFX",
id = "pE0hvZB4",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Destr_DebrisChunks_ExplosiveBarrel",
Source = "ActionPos",
group = "Explosion - Vehicle - Moped VFX",
id = "6763395262515687049",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Moped VFX",
id = "3682254038009367842",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Moped VFX",
id = "4984107219099523525",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Moped VFX",
id = "2212369024220332872",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Moped VFX",
id = "3523413835818346858",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 500),
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
Source = "ActionPos",
group = "Explosion - Vehicle - Moped VFX",
id = "3116167338943674351",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "start",
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
Offset = point(0, -2000, 0),
OffsetDir = "SourceAxisY",
Particles = "Car_Smoke",
Scale = 150,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "4913113246596223617",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Offset = point(2000, 0, 500),
OffsetDir = "SourceAxisY",
Orientation = "SpotX",
OrientationAxis = 2,
Particles = "PickupTruck_fire",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "73516454149180310",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(0, -2000, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Car_Fire_1x1",
Time = 60000,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "8047111363841298218",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "AUXILARY FX",
GameTime = true,
Moment = "start",
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
OrientationAxis = 2,
Particles = "Explosion_Car_auxilary",
Scale = 200,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "1750262910590036100",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "AUXILARY FX",
GameTime = true,
Moment = "start",
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
OrientationAxis = -2,
Particles = "Explosion_Car_auxilary",
Scale = 200,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "5206639680342224641",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, -2000, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Explosion_Car_Fireball",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "3546506691889053485",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, 200, -500),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Explosion_Car_Fireball",
Scale = 150,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "9199295257937824372",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 500),
OffsetDir = "SourceAxisY",
Particles = "Explosion_Car_InitialBang",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "885356752163401042",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "833634119585256522",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "7923329470103699803",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "8647059112767347037",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "643948107961585332",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(1500, 0, 1500),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "4250354791404369974",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(-1500, 0, 1500),
OffsetDir = "SpotX",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "5983445280248458339",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "Еnvironment",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(-1000, 0, 100),
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "2546108740381522061",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "Еnvironment",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 100),
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "8758982468833053220",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "start",
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
Particles = "Car_Smoke",
Scale = 80,
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "6653353423424928597",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Orientation = "SpotX",
OrientationAxis = -2,
Particles = "Generator_fire",
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "2061388832479679532",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Car_Fire_1x1",
Time = 60000,
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "WWhLi2YQ",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "CORE FX",
Delay = 50,
GameTime = true,
Moment = "start",
Particles = "Explosion_Frag",
Source = "ActionPos",
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "4796309115000750297",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "Explosion_Car_InitialBang",
Source = "ActionPos",
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "CeBIAIKy",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "7265583248889440678",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "4537763683205959849",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "4306585245169104480",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "3042557194811758228",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
Source = "ActionPos",
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "7190460205665428738",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "start",
Comment = "Pre-Explosion Burn Indication",
GameTime = true,
Moment = "burning-start",
Offset = point(1500, 0, 0),
Particles = "Car_Smoke",
Scale = 120,
group = "Explosion - Vehicle - Uaz VFX",
id = "7353992832661660181",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Attach = true,
Comment = "Pre-Explosion Burn Indication",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "burning-start",
Offset = point(1200, 0, 200),
Orientation = "SpotX",
OrientationAxis = 2,
Particles = "Car_fire",
group = "Explosion - Vehicle - Uaz VFX",
id = "6642525797576794726",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "explosion after burn",
GameTime = true,
Moment = "end",
Offset = point(0, -1500, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Car_Fire_1x1",
Time = 60000,
group = "Explosion - Vehicle - Uaz VFX",
id = "371438302825714935",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "AUXILARY FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, -500),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
OrientationAxis = 2,
Particles = "Explosion_Car_auxilary",
Scale = 150,
group = "Explosion - Vehicle - Uaz VFX",
id = "1569162132015263250",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "AUXILARY FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, -500),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
OrientationAxis = -2,
Particles = "Explosion_Car_auxilary",
Scale = 150,
group = "Explosion - Vehicle - Uaz VFX",
id = "1753721586240358949",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, -1500, 0),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Explosion_Car_Fireball",
Scale = 120,
group = "Explosion - Vehicle - Uaz VFX",
id = "3868800912755076210",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "CORE FX",
GameTime = true,
Moment = "start",
Offset = point(0, 200, -500),
OffsetDir = "SourceAxisY",
Orientation = "SourceAxisY",
Particles = "Explosion_Car_Fireball",
Scale = 150,
group = "Explosion - Vehicle - Uaz VFX",
id = "692517139570781749",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "Explosion Initial FX",
GameTime = true,
Moment = "start",
Offset = point(0, 0, 500),
OffsetDir = "SourceAxisY",
Particles = "Explosion_Car_InitialBang",
Scale = 120,
Source = "ActionPos",
group = "Explosion - Vehicle - Uaz VFX",
id = "1970104930743679987",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
OffsetDir = "SourceAxisY",
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 40,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Uaz VFX",
id = "2775229222058935884",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
OffsetDir = "SourceAxisY",
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 50,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Uaz VFX",
id = "7787942201439429147",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
OffsetDir = "SourceAxisY",
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 60,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Uaz VFX",
id = "129809716001890112",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "additional explosion fx",
Delay = 50,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 1000),
OffsetDir = "SourceAxisY",
Orientation = "Random2D",
Particles = "Explosion_Fire_splinter",
Scale = 30,
Source = "ActionPos",
Time = 299,
group = "Explosion - Vehicle - Uaz VFX",
id = "2465755274815564571",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(1500, 0, 1000),
OffsetDir = "SourceAxisY",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Uaz VFX",
id = "456943854085333052",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "vehicle debris",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(-1500, 0, 1000),
OffsetDir = "SourceAxisY",
Orientation = "Random2D",
Particles = "Destr_DebrisChunks_Vehicle",
group = "Explosion - Vehicle - Uaz VFX",
id = "7026592680941201936",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "Еnvironment",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(-1000, 0, 100),
OffsetDir = "SourceAxisY",
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
group = "Explosion - Vehicle - Uaz VFX",
id = "6870425664919822235",
})
PlaceObj('ActionFXParticles', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "Еnvironment",
Delay = 100,
GameTime = true,
Moment = "start",
Offset = point(1000, 0, 100),
OffsetDir = "SourceAxisY",
Orientation = "Random2D",
Particles = "Explosion_Lingering_Flames",
group = "Explosion - Vehicle - Uaz VFX",
id = "7826659034648000186",
})
PlaceObj('ActionFXParticles', {
Action = "RunStop",
Actor = "Unit",
Attach = true,
DetailLevel = 60,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "RunStop",
'EndMoment', "end",
}),
},
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "hit",
Particles = "SlideDirt",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "627412569624657692",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepDirt_Run",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "4682775495343710061",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepDirt_Run",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "3007973790638168324",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepDirt_Run",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "4537971229729842198",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepDirt_Run",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "4235867284043980102",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Offset = point(600, 0, 0),
OffsetDir = "FaceActor2D",
Orientation = "FaceActor2D",
Particles = "StepDirt_Prone",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "5539141352536619146",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Offset = point(600, 0, 0),
OffsetDir = "FaceActor2D",
Orientation = "FaceActor2D",
Particles = "StepDirt_Prone",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "6182863154897039569",
})
PlaceObj('ActionFXParticles', {
Action = "StepWalk",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepDirt_Walk",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "947992937772010164",
})
PlaceObj('ActionFXParticles', {
Action = "StepWalk",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepDirt_Walk",
Source = "ActionPos",
Target = "Surface:Dirt",
group = "FXParticles Steps: Dirt",
id = "8855161521301740448",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir",
Particles = "StepGrass_Green",
Source = "ActionPos",
Target = "Surface:Grass",
group = "FXParticles Steps: Grass",
id = "5895262476768056535",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir",
Particles = "StepGrass_Green",
Source = "ActionPos",
Target = "Surface:Grass",
group = "FXParticles Steps: Grass",
id = "5629450365878473424",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir",
Particles = "StepGrass_Green",
Source = "ActionPos",
Target = "Surface:Grass",
group = "FXParticles Steps: Grass",
id = "2018585670090701459",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir",
Particles = "StepGrass_Green",
Source = "ActionPos",
Target = "Surface:Grass",
group = "FXParticles Steps: Grass",
id = "1131942191511682022",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir",
Particles = "StepGrass_Green",
Source = "ActionPos",
Target = "Surface:Grass",
group = "FXParticles Steps: Grass",
id = "2113947620566672876",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir",
Particles = "StepGrass_Green",
Source = "ActionPos",
Target = "Surface:Grass",
group = "FXParticles Steps: Grass",
id = "846986532788785948",
})
PlaceObj('ActionFXParticles', {
Action = "StepWalk",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir",
Particles = "StepGrass_Green",
Source = "ActionPos",
Target = "Surface:Grass",
group = "FXParticles Steps: Grass",
id = "5016884235581155119",
})
PlaceObj('ActionFXParticles', {
Action = "StepWalk",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir",
Particles = "StepGrass_Green",
Source = "ActionPos",
Target = "Surface:Grass",
group = "FXParticles Steps: Grass",
id = "5475528327759570928",
})
PlaceObj('ActionFXParticles', {
Action = "RunStop",
Actor = "Unit",
Attach = true,
DetailLevel = 60,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "RunStop",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "hit",
Particles = "SlideMud",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "2975596078212731258",
})
PlaceObj('ActionFXParticles', {
Action = "Step",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "5697881718643233373",
})
PlaceObj('ActionFXParticles', {
Action = "Step",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "6024825116479005558",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "4916834792978661993",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "5263430463271077892",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "7658909478610645786",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "2347747084938810671",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "8280569474623918667",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "6622308856786067868",
})
PlaceObj('ActionFXParticles', {
Action = "StepWalk",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "6335052900684821988",
})
PlaceObj('ActionFXParticles', {
Action = "StepWalk",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepMud",
Source = "ActionPos",
Target = "Surface:Mud",
group = "FXParticles Steps: Mud",
id = "7241910967686519184",
})
PlaceObj('ActionFXParticles', {
Action = "RunStop",
Actor = "Unit",
Attach = true,
DetailLevel = 60,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "RunStop",
'EndMoment', "end",
}),
},
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "hit",
Particles = "SlideDust",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "7512090537379823513",
})
PlaceObj('ActionFXParticles', {
Action = "Step",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepDust_Walk",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "7655049008323044270",
})
PlaceObj('ActionFXParticles', {
Action = "Step",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepDust_Walk",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "4566976952873937134",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepDust_Run",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "8184596273707933806",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepDust_Run",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "1352045376920737069",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepDust_Run",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "7604622055781449341",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepDust_Run",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "7805075825498224627",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Offset = point(600, 0, 0),
OffsetDir = "FaceActor2D",
Orientation = "FaceActor2D",
Particles = "StepDust_Prone",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "7906995452338181380",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Offset = point(600, 0, 0),
OffsetDir = "FaceActor2D",
Orientation = "FaceActor2D",
Particles = "StepDust_Prone",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "4455720143498149255",
})
PlaceObj('ActionFXParticles', {
Action = "StepWalk",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepDust_Walk",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "2916650976840711647",
})
PlaceObj('ActionFXParticles', {
Action = "StepWalk",
Actor = "Unit",
DetailLevel = 60,
GameStatesFilter = set({
RainHeavy = false,
RainLight = false,
}),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepDust_Walk",
Source = "ActionPos",
Target = "Surface:Sand",
group = "FXParticles Steps: Sand",
id = "6759354830291971337",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
Target = "Surface:ShallowWater",
group = "FXParticles Steps: Water",
id = "1953554095801893222",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
FxId = "Rain",
GameStatesFilter = set( "RainHeavy", "RainLight" ),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
group = "FXParticles Steps: Water",
id = "6512616396937497795",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
Target = "Surface:ShallowWater",
group = "FXParticles Steps: Water",
id = "4139831756909731133",
})
PlaceObj('ActionFXParticles', {
Action = "StepRun",
Actor = "Unit",
DetailLevel = 60,
FxId = "Rain",
GameStatesFilter = set( "RainHeavy", "RainLight" ),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
group = "FXParticles Steps: Water",
id = "1639235571970514990",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
Target = "Surface:ShallowWater",
group = "FXParticles Steps: Water",
id = "5935518378120299857",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
FxId = "Rain",
GameStatesFilter = set( "RainHeavy", "RainLight" ),
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
group = "FXParticles Steps: Water",
id = "3356310932425790039",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
Target = "Surface:ShallowWater",
group = "FXParticles Steps: Water",
id = "2260788399732457641",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunCrouch",
Actor = "Unit",
DetailLevel = 60,
FxId = "Rain",
GameStatesFilter = set( "RainHeavy", "RainLight" ),
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
group = "FXParticles Steps: Water",
id = "3313776815370645478",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootLeft",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
Target = "Surface:ShallowWater",
group = "FXParticles Steps: Water",
id = "2863945617010194504",
})
PlaceObj('ActionFXParticles', {
Action = "StepRunProne",
Actor = "Unit",
DetailLevel = 60,
GameTime = true,
Moment = "FootRight",
Orientation = "ActionDir2D",
Particles = "StepWater",
Source = "ActionPos",
Target = "Surface:ShallowWater",
group = "FXParticles Steps: Water",
id = "9189694153153729824",
})
PlaceObj('ActionFXParticles', {
Action = "UnitInWater",
Actor = "Unit",
DetailLevel = 100,
FxId = "DeepWater",
GameTime = true,
Particles = "Deepwater_EnterExit",
Time = 2000,
group = "FXParticles Steps: Water",
id = "4772856108786837316",
})
PlaceObj('ActionFXParticles', {
Action = "UnitInWater",
Actor = "Unit",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
FxId = "DeepWater",
GameTime = true,
Moment = "start",
Particles = "Deepwater_Idle",
SingleAttach = true,
Spot = "Kneel",
group = "FXParticles Steps: Water",
id = "3911572797160751475",
})
PlaceObj('ActionFXParticles', {
Action = "UnitInWater",
Actor = "Unit",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
FxId = "DeepWater",
GameTime = true,
Moment = "start",
Particles = "Deepwater_Idle",
SingleAttach = true,
Spot = "Kneer",
group = "FXParticles Steps: Water",
id = "1115450118957608152",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityC4",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "5628804638841222411",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityC4_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - C4 VFX",
id = "970989493167118361",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityC4_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - C4 VFX",
id = "4841827678058221337",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityC4_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Activated",
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "4561680322682537463",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemoteC4",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "3198492236373145820",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemoteC4_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - C4 VFX",
id = "1355197036249287501",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemoteC4_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - C4 VFX",
id = "2018124771170996731",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemoteC4_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Activated",
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "3887690223451217676",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedC4",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "469936904627338081",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedC4_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - C4 VFX",
id = "5436282224788541213",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedC4_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - C4 VFX",
id = "7912125754104519178",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedC4_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Activated",
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "7625322761615872058",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityPETN",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "4113364993333455551",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityPETN_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - PETN VFX",
id = "6467094997077670001",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityPETN_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - PETN VFX",
id = "3352003762357393367",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityPETN_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Activated",
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "2917275171883414462",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemotePETN",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "555440471748289926",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemotePETN_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - PETN VFX",
id = "8521264852662012402",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemotePETN_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - PETN VFX",
id = "5201873358678273785",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemotePETN_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Activated",
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "2719125673602566493",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedPETN",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "8213171067773925487",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedPETN_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - PETN VFX",
id = "8547963900947745792",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedPETN_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - PETN VFX",
id = "1037324068164680945",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedPETN_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Activated",
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "421532066673277480",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityTNT",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - TNT VFX",
id = "1882329260281149235",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityTNT_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - TNT VFX",
id = "313144751724290150",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityTNT_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - TNT VFX",
id = "8574445955948079566",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ProximityTNT_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Activated",
Spot = "Particle",
group = "PreExplosion - Explosive - TNT VFX",
id = "6132832197002477911",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemoteTNT",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - TNT VFX",
id = "4160212708045216830",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemoteTNT_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - TNT VFX",
id = "4448673260166039999",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemoteTNT_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - TNT VFX",
id = "1185364553297322554",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_RemoteTNT_OnGround",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Activated",
Spot = "Particle",
group = "PreExplosion - Explosive - TNT VFX",
id = "622358247688800256",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedTNT",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "Detonator_Ready",
Spot = "Particle",
group = "PreExplosion - Explosive - TNT VFX",
id = "4340125473454800128",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedTNT_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepDirt_Walk",
Scale = 150,
Target = "Surface:Dirt",
group = "PreExplosion - Explosive - TNT VFX",
id = "4237611270804911712",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TimedTNT_OnGround",
DetailLevel = 60,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "StepMud",
Scale = 150,
Target = "Surface:Mud",
group = "PreExplosion - Explosive - TNT VFX",
id = "8620867049090220630",
})
PlaceObj('ActionFXParticles', {
Action = "MoveCommand",
Actor = "Unit",
GameTime = true,
Moment = "start",
Particles = "UI_Move_Confirm",
Source = "ActionPos",
group = "UI",
id = "2551982733930649677",
})
PlaceObj('ActionFXParticles', {
Action = "MoveCommandHidden",
Actor = "Unit",
GameTime = true,
Moment = "start",
Particles = "UI_Move_Confirm_Sneak",
Source = "ActionPos",
group = "UI",
id = "W6bGpXaG",
})
PlaceObj('ActionFXParticles', {
Action = "Player2Ping",
Actor = "Unit",
GameTime = true,
Moment = "start",
Particles = "UI_Player2Ping",
Source = "ActionPos",
group = "UI",
id = "15fZpqJG",
})
PlaceObj('ActionFXParticles', {
Action = "PlayerPing",
Actor = "Unit",
GameTime = true,
Moment = "start",
Particles = "UI_PlayerPing",
Source = "ActionPos",
group = "UI",
id = "ql8vNF3k",
})
PlaceObj('ActionFXParticles', {
Action = "GamepadCursorMoveHold",
Actor = "GamepadWorldCursor",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "start",
Disabled = true,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "GamepadCursorMoveHold",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "UI_Controller_Hold",
group = "UI Controller",
id = "Dipw3vLn",
})
PlaceObj('ActionFXParticles', {
Action = "GamepadCursorMoveCommand",
Moment = "start",
Particles = "UI_Controller_Confirm",
Source = "ActionPos",
group = "UI Controller",
id = "2CFx4gEA",
})
PlaceObj('ActionFXParticles', {
Action = "GamepadCursorOverInteractable",
Actor = "GamepadWorldCursor",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "start",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "GamepadCursorOverInteractable",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "UI_Controller_Interactable",
SingleAttach = true,
group = "UI Controller",
id = "lOVh_Zg1",
})
PlaceObj('ActionFXParticles', {
Action = "GamepadCursorOverUnit",
Actor = "GamepadWorldCursor",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "GamepadCursorOverUnit",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "UI_Controller_Hover",
SingleAttach = true,
group = "UI Controller",
id = "iiDFJEXA",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "GamepadWorldCursor",
Attach = true,
Moment = "start",
Particles = "UI_Controller_Base",
group = "UI Controller",
id = "7XUZFaaR",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_FlareStick",
Attach = true,
Delay = 800,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Offset = point(0, 0, -100),
Particles = "FlareStick_Activated",
Spot = "Particle",
group = "Utility - Grenade - FlareStick VFX",
id = "3533153902169774990",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_FlareStick_OnGround",
Attach = true,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Offset = point(0, 0, -100),
Particles = "FlareStick_Activated",
Spot = "Particle",
group = "Utility - Grenade - FlareStick VFX",
id = "6Ojcxo4D",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_GlowStick",
Attach = true,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Particles = "GlowStick_Glow",
Spot = "Particle",
group = "Utility - Grenade - GlowStick VFX",
id = "8839697733476906845",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_GlowStick_OnGround",
Attach = true,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Offset = point(0, -20, 0),
Particles = "GlowStick_Glow",
Spot = "Particle",
group = "Utility - Grenade - GlowStick VFX",
id = "azlDr9hE",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "SmokeGrenade",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Delay = 600,
DetailLevel = 100,
Disabled = true,
GameTime = true,
Moment = "start",
Particles = "SmokeGrenade_Spray_Weak",
Spot = "Particle",
group = "Utility - Grenade - Smoke VFX",
id = "2568091532094871009",
})
PlaceObj('ActionFXParticles', {
Action = "SmokeGrenadeSpin",
Delay = 600,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, 200),
Particles = "SmokeGrenade_Explode",
group = "Utility - Grenade - Smoke VFX",
id = "4223745786331939974",
})
PlaceObj('ActionFXParticles', {
Action = "SmokeGrenadeSpin",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Particles = "StepMud",
Source = "ActionPos",
group = "Utility - Grenade - Smoke VFX",
id = "4134996105013508643",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_SmokeGrenade_Spinning",
Attach = true,
Delay = 500,
GameTime = true,
Moment = "start",
Particles = "SmokeGrenade_Spray",
Spot = "Particle",
group = "Utility - Grenade - Smoke VFX",
id = "584899689299187575",
})
PlaceObj('ActionFXParticles', {
Action = "VoxelGas",
Actor = "SmokeObj",
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Chance = 50,
Delay = 1800,
GameTime = true,
Moment = "start",
Particles = "SmokeGrenade_1x1_Grey",
Target = "smoke",
group = "Utility - Grenade - Smoke VFX",
id = "7797555013737719063",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "TearGasGrenade",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Delay = 600,
DetailLevel = 100,
Disabled = true,
GameTime = true,
Moment = "start",
Particles = "TearGas_Grenade_Spray_Weak",
Spot = "Particle",
group = "Utility - Grenade - Teargas VFX",
id = "7011625548775417866",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_TearGasGrenade_Spinning",
Attach = true,
Delay = 1000,
GameTime = true,
Moment = "start",
Particles = "TearGas_Grenade_Spray",
Spot = "Particle",
group = "Utility - Grenade - Teargas VFX",
id = "6423621829961921340",
})
PlaceObj('ActionFXParticles', {
Action = "VoxelGas",
Actor = "SmokeObj",
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Chance = 50,
Delay = 200,
GameTime = true,
Moment = "start",
Particles = "TearGas_Grenade_1x1_Smoke",
Target = "teargas",
group = "Utility - Grenade - Teargas VFX",
id = "1239103220991165651",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "ToxicGasGrenade",
Attach = true,
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Delay = 600,
DetailLevel = 100,
Disabled = true,
GameTime = true,
Moment = "start",
Particles = "ToxicGas_Grenade_Spray_Weak",
Spot = "Particle",
group = "Utility - Grenade - ToxicGas VFX",
id = "1040075079796387972",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "Weapon_ToxicGasGrenade_Spinning",
Attach = true,
Delay = 1000,
GameTime = true,
Moment = "start",
Particles = "ToxicGas_Grenade_Spray",
Spot = "Particle",
group = "Utility - Grenade - ToxicGas VFX",
id = "6285782950301994454",
})
PlaceObj('ActionFXParticles', {
Action = "VoxelGas",
Actor = "SmokeObj",
Behavior = "BehaviorDetachAndDestroy",
BehaviorMoment = "end",
Chance = 50,
Delay = 1000,
GameTime = true,
Moment = "start",
Particles = "ToxicGas_Grenade_1x1_Smoke",
Target = "toxicgas",
group = "Utility - Grenade - ToxicGas VFX",
id = "6036373606954068405",
})
PlaceObj('ActionFXParticles', {
Action = "FlareHandgun_Fire",
Actor = "FlareHandgun",
DetailLevel = 100,
GameTime = true,
Moment = "start",
Orientation = "SpotZ",
Particles = "FlareGun_Shoot",
group = "Utility - Weapon - FlareGun VFX",
id = "1618513256124619258",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "FlareBullet",
Attach = true,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, -100),
Particles = "FlareGun_Bullet_Activated",
Spot = "Particle",
group = "Utility - Weapon - FlareGun VFX",
id = "9096145326032647988",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "FlareBullet",
Attach = true,
Delay = 1000,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Offset = point(0, 0, -100),
Particles = "FlareGun_Bullet_Trail",
Spot = "Particle",
group = "Utility - Weapon - FlareGun VFX",
id = "1206477570928508999",
})
PlaceObj('ActionFXParticles', {
Action = "TurnOn",
Actor = "Flashlight",
Attach = true,
Comment = "Flashlight mod",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "Wpn_Flashlight_LightCone",
group = "Weapon_Mods VFX",
id = "wwoFo43E",
})
PlaceObj('ActionFXParticles', {
Action = "TurnOn",
Actor = "FlashlightDot",
Attach = true,
Comment = "Flashlight Dot mod",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "Wpn_Flashlight_LightCone",
group = "Weapon_Mods VFX",
id = "QDdWlUMu",
})
PlaceObj('ActionFXParticles', {
Action = "TurnOn",
Actor = "FlashlightDot",
Attach = true,
Comment = "Flashlight Dot mod",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "Wpn_LaserSight",
group = "Weapon_Mods VFX",
id = "JhD1IGXE",
})
PlaceObj('ActionFXParticles', {
Action = "TurnOn",
Actor = "LaserDot",
Attach = true,
Comment = "Laser Dot mod",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "Wpn_LaserSight",
group = "Weapon_Mods VFX",
id = "iWLYf2CW",
})
PlaceObj('ActionFXParticles', {
Action = "TurnOn",
Actor = "UVDot",
Attach = true,
Comment = "UV Dot mod",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "Wpn_UVSight",
group = "Weapon_Mods VFX",
id = "3fMyPoc5",
})
PlaceObj('ActionFXParticles', {
Action = "TurnOn",
Actor = "UVDot_PSG_M1",
Attach = true,
Comment = "UV Dot mod PSG1",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "Wpn_UVSight",
group = "Weapon_Mods VFX",
id = "vUpXFIeB",
})
PlaceObj('ActionFXParticles', {
Action = "TurnOn",
Actor = "UVDot_aa12",
Attach = true,
Comment = "UV Dot mod AA12",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
Moment = "start",
Particles = "Wpn_UVSight",
group = "Weapon_Mods VFX",
id = "BPS7PwkF",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 1),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_12gauge_Breacher",
group = "Weapons Ammo Shells VFX",
id = "199179640191651978",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(2, 1),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_12gauge_Buckshot",
group = "Weapons Ammo Shells VFX",
id = "1089280724096967770",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(3, 1),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_12gauge_Flechette",
group = "Weapons Ammo Shells VFX",
id = "459720872062637012",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(4, 1),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_12gauge_Saltshot",
group = "Weapons Ammo Shells VFX",
id = "7139955533112226367",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(3, 2),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_44CAL_AP",
group = "Weapons Ammo Shells VFX",
id = "4301338053992626971",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(3, 2),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_44CAL_Basic",
group = "Weapons Ammo Shells VFX",
id = "7356909249157451998",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(3, 2),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_44CAL_HP",
group = "Weapons Ammo Shells VFX",
id = "6422447543449547617",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(4, 2),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_44CAL_Match",
group = "Weapons Ammo Shells VFX",
id = "7762604231324538855",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 2),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_556_AP",
group = "Weapons Ammo Shells VFX",
id = "7598818900069153380",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 2),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_556_Basic",
group = "Weapons Ammo Shells VFX",
id = "1367213965273928252",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 2),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_556_HP",
group = "Weapons Ammo Shells VFX",
id = "4618429439139939548",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(2, 2),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_556_Match",
group = "Weapons Ammo Shells VFX",
id = "4451948210835213021",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_762NATO_AP",
group = "Weapons Ammo Shells VFX",
id = "7656319590698326028",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_762NATO_Basic",
group = "Weapons Ammo Shells VFX",
id = "4202595041893268108",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_762NATO_HP",
group = "Weapons Ammo Shells VFX",
id = "5891642820444639698",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(2, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_762NATO_Match",
group = "Weapons Ammo Shells VFX",
id = "2365135726964358026",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_762WP_AP",
group = "Weapons Ammo Shells VFX",
id = "1838718355518324283",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_762WP_Basic",
group = "Weapons Ammo Shells VFX",
id = "7759501709433662679",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(1, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_762WP_HP",
group = "Weapons Ammo Shells VFX",
id = "6404300199198096685",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(2, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_762WP_Match",
group = "Weapons Ammo Shells VFX",
id = "2572515686895664620",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(3, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_9mm_AP",
group = "Weapons Ammo Shells VFX",
id = "6502758912859422655",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(3, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_9mm_Basic",
group = "Weapons Ammo Shells VFX",
id = "946009938828779003",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(3, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_9mm_HP",
group = "Weapons Ammo Shells VFX",
id = "3387120952950872173",
})
PlaceObj('ActionFXParticles', {
Action = "ShellEject",
DynamicName1 = "AmmoType",
DynamicPoint1 = point(4, 3),
FxId = "ammo_shell",
GameTime = true,
Moment = "start",
Particles = "Ammo_Shells",
Spot = "Barrel",
Target = "_9mm_Match",
group = "Weapons Ammo Shells VFX",
id = "136903745031306359",
})
PlaceObj('ActionFXParticles', {
Action = "GrenadeActivate",
Attach = true,
Disabled = true,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "GrenadeDrop",
'EndMoment', "start",
}),
},
GameTime = true,
Moment = "start",
Orientation = "FaceActionPos",
Particles = "Grenade_Trail",
group = "Weapons VFX",
id = "27741376152018764",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Revolver",
Attach = true,
Disabled = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_Silencer",
Source = "Target",
Spot = "Muzzle",
Target = "Silencer",
group = "Weapons VFX",
id = "_x0gg5qq",
})
PlaceObj('ActionFXParticles', {
Action = "AwarenessAnim",
GameTime = true,
Moment = "hit",
OffsetDir = "SpotX",
Orientation = "SourceAxisX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Rifle",
Source = "Target",
Spot = "Muzzle",
Target = "AssaultRifle",
group = "Weapons VFX",
id = "7033887000513497834",
})
PlaceObj('ActionFXParticles', {
Action = "AwarenessAnim",
GameTime = true,
Moment = "hit",
OffsetDir = "SpotX",
Orientation = "SourceAxisX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol",
Source = "Target",
Spot = "Muzzle",
Target = "Pistol",
group = "Weapons VFX",
id = "869515491445466079",
})
PlaceObj('ActionFXParticles', {
Action = "AwarenessAnim",
GameTime = true,
Moment = "hit",
OffsetDir = "SpotX",
Orientation = "SourceAxisX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol",
Source = "Target",
Spot = "Muzzle",
Target = "Revolver",
group = "Weapons VFX",
id = "8347278663889741602",
})
PlaceObj('ActionFXParticles', {
Action = "MortarFire",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Mortar",
Spot = "Muzzle",
group = "Weapons VFX",
id = "1714697871255542963",
})
PlaceObj('ActionFXParticles', {
Action = "MortarFire",
GameTime = true,
Moment = "start",
Offset = point(-250, 0, 0),
Orientation = "Random2D",
Particles = "MuzzleFlash_Mortar_GroundDust",
Scale = 42,
group = "Weapons VFX",
id = "824143702462520984",
})
PlaceObj('ActionFXParticles', {
Action = "Spawn",
Actor = "FXBullet",
Attach = true,
GameTime = true,
Moment = "start",
OrientationAxis = 3,
Particles = "Bullet_Small",
group = "Weapons VFX",
id = "6021595289892519306",
})
PlaceObj('ActionFXParticles', {
Action = "ThrowKnife",
Attach = true,
GameTime = true,
Moment = "start",
Particles = "Knife_Trail",
Time = 2500,
group = "Weapons VFX",
id = "8679276367310756167",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponBuckshot",
Actor = "AA12",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "HA1Lgu98",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponBuckshot",
Actor = "Auto5",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "e_8BaZbB",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponBuckshot",
Actor = "M41Shotgun",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "TX8aVM6d",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponBuckshot",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Shotgun",
Spot = "Muzzle",
Target = "Basic",
group = "Weapons VFX",
id = "735592200478636981",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponBuckshot",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Shotgun_Silencer",
Spot = "Muzzle",
Target = "Silencer",
group = "Weapons VFX",
id = "zWnXnhoK",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponBuckshot",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
Particles = "Projectile_Buckshot",
Source = "Target",
Spot = "Muzzle",
group = "Weapons VFX",
id = "680637443994648812",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AK47",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "HTT3Ih-y",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AK74",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "M6eU_FNU",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AR15",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "47A4Re9c",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AUG",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "AUGCompensator_01",
group = "Weapons VFX",
id = "89yVaXwL",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AUG",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "AUGCompensator_01",
group = "Weapons VFX",
id = "b1I8lyv6",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AUG",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "AUGCompensator_03",
group = "Weapons VFX",
id = "vpnWoUfE",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AUG",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "AUGCompensator_03",
group = "Weapons VFX",
id = "Pafqnk7l",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AssaultRifle",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Rifle",
Source = "Target",
Spot = "Muzzle",
Target = "Basic",
group = "Weapons VFX",
id = "8624122894240881768",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "AssaultRifle",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Rifle_Silencer",
Source = "Target",
Spot = "Muzzle",
Target = "Silencer",
group = "Weapons VFX",
id = "_9qg4hb6",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "BarretM82",
Attach = true,
Comment = "M82 Compensator",
GameTime = true,
Moment = "start",
Offset = point(-100, 0, 50),
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Sniper_BackwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "ZAByoPWn",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "DesertEagle",
Attach = true,
Comment = "DesertEagle long barrel",
GameTime = true,
Moment = "start",
Offset = point(-150, 0, 50),
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Scale = 300,
Source = "Target",
Spot = "Muzzle",
Target = "BarrelLong",
group = "Weapons VFX",
id = "wanhoFyu",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "DragunovSVD",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "XIxGkPAu",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "DragunovSVD",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "4ZW5EwqR",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "FAMAS",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "kF14Res0",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "FAMAS",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "qRH1WpLw",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "FNFAL",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "t37QJgvt",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "FNMinimi",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
group = "Weapons VFX",
id = "LsuQjsO_",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "G36",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "xeun5-tA",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "G36",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "7d4tevrM",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Galil",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "hZJDYP5g",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Galil",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "sZomrlsp",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Galil",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Galil_Brake_Default",
group = "Weapons VFX",
id = "RgJxiwLS",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Galil",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Galil_Brake_Default",
group = "Weapons VFX",
id = "sfFQch7G",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Glock18",
Attach = true,
FxId = "glock18",
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator_Glock",
group = "Weapons VFX",
id = "nSy6S84I",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Glock18",
Attach = true,
FxId = "glock18",
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Glock18",
group = "Weapons VFX",
id = "W0afO5vY",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "HK21",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "J_2gHZI9",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "HK21",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "DefaultMuzzle_HK21",
group = "Weapons VFX",
id = "Kp_Um0pS",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "HK21",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "DefaultMuzzle_HK21",
group = "Weapons VFX",
id = "fhD4DM0v",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "HiPower",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "CGhD1Xo6",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "LionRoar",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
group = "Weapons VFX",
id = "eb8P4SXa",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "LionRoar",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Rifle",
Scale = 66,
Source = "Target",
Spot = "Muzzle",
group = "Weapons VFX",
id = "v9thSk0N",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "M14SAW",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "xSd5sKfK",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "M14SAW",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "WJbomHbO",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "M14SAW",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "M14_Default_Muzzle",
group = "Weapons VFX",
id = "AT6os_Za",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "M14SAW",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
Target = "M14_Default_Muzzle",
group = "Weapons VFX",
id = "5wrqm_xz",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "M16A2",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "NHSrRcxG",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "M4Commando",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "vcZNeivR",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "MG42",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_DownwardVFlash",
Source = "Target",
Spot = "Muzzle",
group = "Weapons VFX",
id = "pvjazVD2",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "MG42",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardVFlash",
Source = "Target",
Spot = "Muzzle",
group = "Weapons VFX",
id = "GU8nrfLj",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "MGL",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_MGL",
Spot = "Muzzle",
group = "Weapons VFX",
id = "173188796491529529",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "MP5",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "pdFy8Er0",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "MP5K",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "zC0fNYhb",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "MachineGun",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Rifle",
Source = "Target",
Spot = "Muzzle",
Target = "Basic",
group = "Weapons VFX",
id = "2311698596224262204",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "MachineGun",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Rifle_Silencer",
Source = "Target",
Spot = "Muzzle",
Target = "Silencer",
group = "Weapons VFX",
id = "uFBfe-03",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Pistol",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol",
Source = "Target",
Spot = "Muzzle",
Target = "Basic",
group = "Weapons VFX",
id = "4624380813694021748",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Pistol",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_Silencer",
Source = "Target",
Spot = "Muzzle",
Target = "Silencer",
group = "Weapons VFX",
id = "CyPzXz9j",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "RPK74",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "6y_qpswn",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "Revolver",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol",
Scale = 150,
Source = "Target",
Spot = "Muzzle",
Target = "Basic",
group = "Weapons VFX",
id = "8250082500735827337",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "SniperRifle",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Sniper",
Source = "Target",
Spot = "Muzzle",
Target = "Basic",
group = "Weapons VFX",
id = "7083197796031639071",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "SniperRifle",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Sniper_Silencer",
Source = "Target",
Spot = "Muzzle",
Target = "Silencer",
group = "Weapons VFX",
id = "IAxodKMS",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "SubmachineGun",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Rifle",
Scale = 66,
Source = "Target",
Spot = "Muzzle",
Target = "Basic",
group = "Weapons VFX",
id = "3230191066810663720",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "SubmachineGun",
Attach = true,
GameTime = true,
Moment = "start",
OffsetDir = "SpotX",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Rifle_Silencer",
Scale = 66,
Source = "Target",
Spot = "Muzzle",
Target = "Silencer",
group = "Weapons VFX",
id = "2Tb1z268",
})
PlaceObj('ActionFXParticles', {
Action = "WeaponFire",
Actor = "UZI",
Attach = true,
GameTime = true,
Moment = "start",
Orientation = "SpotX",
OrientationAxis = -1,
Particles = "MuzzleFlash_Pistol_UpwardFlash",
Source = "Target",
Spot = "Muzzle",
Target = "Compensator",
group = "Weapons VFX",
id = "BgQRHbgk",
})