Software_Company_dup / gradio_backend.py
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import os
import argparse
import sys
sys.path.append("../../../src/agents")
sys.path.append("../../Gradio_Config")
from agents.utils import extract
from agents.SOP import SOP
from agents.Agent import Agent
from agents.Environment import Environment
from agents.Memory import Memory
from gradio_base import Client, convert2list4agentname
def process(action):
response = action.response
send_name = action.name
send_role = action.role
if not action.is_user:
print(f"{send_name}({send_role}):{response}")
memory = Memory(send_role, send_name, response)
return memory
def gradio_process(action,current_state):
response = action.response
all = ""
for i,res in enumerate(response):
all+=res
state = 10
if action.is_user:
state = 30
elif action.state_begin:
state = 12
action.state_begin = False
elif i>0:
state = 11
send_name = f"{action.name}({action.role})"
Client.send_server(str([state, send_name, res, current_state.name]))
if state == 30:
# print("client: waiting for user input")
data: list = next(Client.receive_server)
content = ""
for item in data:
if item.startswith("<USER>"):
content = item.split("<USER>")[1]
break
# print(f"client: received `{content}` from server.")
action.response = content
break
else:
action.response = all
def init(config):
if not os.path.exists("logs"):
os.mkdir("logs")
sop = SOP.from_config(config)
agents,roles_to_names,names_to_roles = Agent.from_config(config)
environment = Environment.from_config(config)
environment.agents = agents
environment.roles_to_names,environment.names_to_roles = roles_to_names,names_to_roles
sop.roles_to_names,sop.names_to_roles = roles_to_names,names_to_roles
for name,agent in agents.items():
agent.environment = environment
return agents,sop,environment
def block_when_next(current_agent, current_state):
if Client.LAST_USER:
assert not current_agent.is_user
Client.LAST_USER = False
return
if current_agent.is_user:
# if next turn is user, we don't handle it here
Client.LAST_USER = True
return
if Client.FIRST_RUN:
Client.FIRST_RUN = False
else:
# block current process
if Client.mode == Client.SINGLE_MODE:
Client.send_server(str([98, f"{current_agent.name}({current_agent.state_roles[current_state.name]})", " ", current_state.name]))
data: list = next(Client.receive_server)
def run(agents,sop,environment):
while True:
current_state,current_agent= sop.next(environment,agents)
block_when_next(current_agent, current_state)
if sop.finished:
print("finished!")
Client.send_server(str([99, ' ', ' ', current_state.name]))
os.environ.clear()
break
action = current_agent.step(current_state) #component_dict = current_state[self.role[current_node.name]] current_agent.compile(component_dict)
gradio_process(action,current_state)
memory = process(action)
environment.update_memory(memory,current_state)
def prepare(agents, sop, environment):
client = Client()
Client.send_server = client.send_message
requirement_game_name = extract(sop.states['design_state'].environment_prompt,"target")
client.send_message(
{
"requirement": requirement_game_name,
"agents_name": convert2list4agentname(sop)[0],
# "only_name": DebateUI.convert2list4agentname(sop)[1],
"only_name": convert2list4agentname(sop)[0],
"default_cos_play_id": -1
}
)
# print(f"client: send {requirement_game_name}")
client.listening_for_start_()
client.mode = Client.mode = client.cache["mode"]
new_requirement = Client.cache['requirement']
for state in sop.states.values():
state.environment_prompt = state.environment_prompt.replace("<target>a snake game with python</target>", f"<target>{new_requirement}</target>")
# print(f"client: received {Client.cache['requirement']} from server.")
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='A demo of chatbot')
parser.add_argument('--agent', type=str, help='path to SOP json', default="config.json")
args = parser.parse_args()
agents,sop,environment = init(args.agent)
# add================================
prepare(agents, sop, environment)
# ===================================
run(agents,sop,environment)