ZoeDepth / geometry.py
Shariq F. Bhat
initial release
99b3515
import numpy as np
def get_intrinsics(H,W):
"""
Intrinsics for a pinhole camera model.
Assume fov of 55 degrees and central principal point.
"""
f = 0.5 * W / np.tan(0.5 * 55 * np.pi / 180.0)
cx = 0.5 * W
cy = 0.5 * H
return np.array([[f, 0, cx],
[0, f, cy],
[0, 0, 1]])
def depth_to_points(depth, R=None, t=None):
K = get_intrinsics(depth.shape[1], depth.shape[2])
Kinv = np.linalg.inv(K)
if R is None:
R = np.eye(3)
if t is None:
t = np.zeros(3)
# M converts from your coordinate to PyTorch3D's coordinate system
M = np.eye(3)
M[0, 0] = -1.0
M[1, 1] = -1.0
height, width = depth.shape[1:3]
x = np.arange(width)
y = np.arange(height)
coord = np.stack(np.meshgrid(x, y), -1)
coord = np.concatenate((coord, np.ones_like(coord)[:, :, [0]]), -1) # z=1
coord = coord.astype(np.float32)
# coord = torch.as_tensor(coord, dtype=torch.float32, device=device)
coord = coord[None] # bs, h, w, 3
D = depth[:, :, :, None, None]
# print(D.shape, Kinv[None, None, None, ...].shape, coord[:, :, :, :, None].shape )
pts3D_1 = D * Kinv[None, None, None, ...] @ coord[:, :, :, :, None]
# pts3D_1 live in your coordinate system. Convert them to Py3D's
pts3D_1 = M[None, None, None, ...] @ pts3D_1
# from reference to targe tviewpoint
pts3D_2 = R[None, None, None, ...] @ pts3D_1 + t[None, None, None, :, None]
# pts3D_2 = pts3D_1
# depth_2 = pts3D_2[:, :, :, 2, :] # b,1,h,w
return pts3D_2[:, :, :, :3, 0][0]
def create_triangles(h, w, mask=None):
"""Creates mesh triangle indices from a given pixel grid size.
This function is not and need not be differentiable as triangle indices are
fixed.
Args:
h: (int) denoting the height of the image.
w: (int) denoting the width of the image.
Returns:
triangles: 2D numpy array of indices (int) with shape (2(W-1)(H-1) x 3)
"""
x, y = np.meshgrid(range(w - 1), range(h - 1))
tl = y * w + x
tr = y * w + x + 1
bl = (y + 1) * w + x
br = (y + 1) * w + x + 1
triangles = np.array([tl, bl, tr, br, tr, bl])
triangles = np.transpose(triangles, (1, 2, 0)).reshape(
((w - 1) * (h - 1) * 2, 3))
if mask is not None:
mask = mask.reshape(-1)
triangles = triangles[mask[triangles].all(1)]
return triangles