ArnoChen
commited on
Commit
Β·
9d9b44d
1
Parent(s):
2e8b391
Reapply "Integrated the GraphML Visualizer as an optional component of LightRAG"
Browse files- README.md +6 -0
- {extra β external_bindings}/OpenWebuiTool/openwebui_tool.py +0 -0
- lightrag/__init__.py +1 -1
- lightrag/api/__init__.py +1 -1
- lightrag/api/lightrag_server.py +8 -1
- extra/VisualizationTool/assets/place_font_here β lightrag/tools/__init__.py +0 -0
- {extra/VisualizationTool β lightrag/tools/lightrag_visualizer}/README-zh.md +0 -0
- {extra/VisualizationTool β lightrag/tools/lightrag_visualizer}/README.md +90 -42
- extra/VisualizationTool/graph_visualizer.py β lightrag/tools/lightrag_visualizer/__init__.py +13 -1
- lightrag/tools/lightrag_visualizer/assets/place_font_here +0 -0
- lightrag/tools/lightrag_visualizer/graph_visualizer.py +0 -1214
- {extra/VisualizationTool β lightrag/tools/lightrag_visualizer}/requirements.txt +0 -0
- setup.py +12 -0
README.md
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@@ -1058,6 +1058,12 @@ LightRag can be installed with API support to serve a Fast api interface to perf
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The documentation can be found [here](lightrag/api/README.md)
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## Star History
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<a href="https://star-history.com/#HKUDS/LightRAG&Date">
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The documentation can be found [here](lightrag/api/README.md)
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## Graph viewer
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LightRag can be installed with Tools support to add extra tools like the graphml 3d visualizer.
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The documentation can be found [here](lightrag/tools/lightrag_visualizer/README.md)
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## Star History
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<a href="https://star-history.com/#HKUDS/LightRAG&Date">
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{extra β external_bindings}/OpenWebuiTool/openwebui_tool.py
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lightrag/__init__.py
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from .lightrag import LightRAG as LightRAG, QueryParam as QueryParam
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__version__ = "1.1.
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__author__ = "Zirui Guo"
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__url__ = "https://github.com/HKUDS/LightRAG"
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from .lightrag import LightRAG as LightRAG, QueryParam as QueryParam
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__version__ = "1.1.5"
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__author__ = "Zirui Guo"
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__url__ = "https://github.com/HKUDS/LightRAG"
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lightrag/api/__init__.py
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__api_version__ = "1.0.
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__api_version__ = "1.0.4"
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lightrag/api/lightrag_server.py
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@@ -557,7 +557,14 @@ class DocumentManager:
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def __init__(
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self,
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input_dir: str,
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supported_extensions: tuple = (
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):
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self.input_dir = Path(input_dir)
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self.supported_extensions = supported_extensions
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def __init__(
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self,
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input_dir: str,
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supported_extensions: tuple = (
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".txt",
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".md",
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".pdf",
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".docx",
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".pptx",
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".xlsx",
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),
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):
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self.input_dir = Path(input_dir)
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self.supported_extensions = supported_extensions
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extra/VisualizationTool/assets/place_font_here β lightrag/tools/__init__.py
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{extra/VisualizationTool β lightrag/tools/lightrag_visualizer}/README-zh.md
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{extra/VisualizationTool β lightrag/tools/lightrag_visualizer}/README.md
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# 3D
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An interactive 3D graph visualization tool
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## Features
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- **NumPy**: Numerical computations
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- **community**: Community detection
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##
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4. **Interactive Controls**:
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- **Camera Movement**:
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- W: Move forward
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- S: Move backward
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- A: Move left
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- D: Move right
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- Q: Move up
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- E: Move down
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- **View Control**:
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- Hold right mouse button and drag to rotate view
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- **Node Interaction**:
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- Hover mouse to highlight nodes
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- Click to select nodes
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5. **Visualization Settings**:
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- Adjustable via UI control panel:
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- Layout type
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- Node size
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- Edge width
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- Label visibility
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- Label size
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- Background color
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## Customization Options
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- **Label Color**: Set label color through `label_color`
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- **View Distance**: Control maximum label display distance with `label_culling_distance`
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## Performance Optimizations
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- Efficient graphics rendering using ModernGL
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- View distance culling for label display optimization
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- Community detection algorithms for optimized visualization of large-scale graphs
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##
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# LightRAG 3D Graph Viewer
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An interactive 3D graph visualization tool included in the LightRAG package for visualizing and analyzing RAG (Retrieval-Augmented Generation) graphs and other graph structures.
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## Installation
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### Quick Install
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```bash
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pip install lightrag-hku[tools] # Install with visualization tool only
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# or
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pip install lightrag-hku[api,tools] # Install with both API and visualization tools
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```
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## Launch the Viewer
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```bash
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lightrag-viewer
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```
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## Features
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- **NumPy**: Numerical computations
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- **community**: Community detection
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## Interactive Controls
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### Camera Movement
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- W: Move forward
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- S: Move backward
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- A: Move left
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- D: Move right
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- Q: Move up
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- E: Move down
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+
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### View Control
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| 57 |
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- Hold right mouse button and drag to rotate view
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+
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### Node Interaction
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- Hover mouse to highlight nodes
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- Click to select nodes
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+
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## Visualization Settings
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Adjustable via UI control panel:
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- Layout type
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- Node size
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- Edge width
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- Label visibility
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- Label size
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- Background color
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## Customization Options
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| 74 |
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- **Label Color**: Set label color through `label_color`
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- **View Distance**: Control maximum label display distance with `label_culling_distance`
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## System Requirements
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- Python 3.9+
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- Graphics card with OpenGL 3.3+ support
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- Supported Operating Systems: Windows/Linux/MacOS
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## Troubleshooting
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### Common Issues
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1. **Command Not Found**
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```bash
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# Make sure you installed with the 'tools' option
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pip install lightrag-hku[tools]
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# Verify installation
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pip list | grep lightrag-hku
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```
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2. **ModernGL Initialization Failed**
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```bash
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# Check OpenGL version
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glxinfo | grep "OpenGL version"
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# Update graphics drivers if needed
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```
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3. **Font Loading Issues**
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- The required fonts are included in the package
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- If issues persist, check your graphics drivers
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## Usage with LightRAG
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The viewer is particularly useful for:
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- Visualizing RAG knowledge graphs
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- Analyzing document relationships
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- Exploring semantic connections
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- Debugging retrieval patterns
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## Performance Optimizations
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| 122 |
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- Efficient graphics rendering using ModernGL
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| 124 |
- View distance culling for label display optimization
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| 125 |
- Community detection algorithms for optimized visualization of large-scale graphs
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## Support
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| 128 |
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- GitHub Issues: [LightRAG Repository](https://github.com/URL-to-lightrag)
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- Documentation: [LightRAG Docs](https://URL-to-docs)
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## License
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This tool is part of LightRAG and is distributed under the MIT License. See `LICENSE` for more information.
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Note: This visualization tool is an optional component of the LightRAG package. Install with the [tools] option to access the viewer functionality.
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extra/VisualizationTool/graph_visualizer.py β lightrag/tools/lightrag_visualizer/__init__.py
RENAMED
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@@ -1,6 +1,6 @@
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"""
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3D GraphML Viewer using Dear ImGui and ModernGL
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Author:
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Description: An interactive 3D GraphML viewer using imgui_bundle and ModernGL
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Version: 2.0
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"""
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from typing import Optional, Tuple, Dict, List
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import numpy as np
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import networkx as nx
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import moderngl
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from imgui_bundle import imgui, immapp, hello_imgui
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import community
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"""
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3D GraphML Viewer using Dear ImGui and ModernGL
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Author: ParisNeo, ArnoChen
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Description: An interactive 3D GraphML viewer using imgui_bundle and ModernGL
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Version: 2.0
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"""
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from typing import Optional, Tuple, Dict, List
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import numpy as np
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import networkx as nx
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import pipmaster as pm
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# Added automatic libraries install using pipmaster
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if not pm.is_installed("moderngl"):
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pm.install("moderngl")
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if not pm.is_installed("imgui_bundle"):
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pm.install("imgui_bundle")
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if not pm.is_installed("pyglm"):
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pm.install("pyglm")
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if not pm.is_installed("python-louvain"):
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pm.install("python-louvain")
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import moderngl
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from imgui_bundle import imgui, immapp, hello_imgui
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import community
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lightrag/tools/lightrag_visualizer/assets/place_font_here
ADDED
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File without changes
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lightrag/tools/lightrag_visualizer/graph_visualizer.py
DELETED
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@@ -1,1214 +0,0 @@
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"""
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3D GraphML Viewer using Dear ImGui and ModernGL
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Author: LoLLMs, ArnoChen
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Description: An interactive 3D GraphML viewer using imgui_bundle and ModernGL
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Version: 2.0
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"""
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from typing import Optional, Tuple, Dict, List
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import numpy as np
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import networkx as nx
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import moderngl
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from imgui_bundle import imgui, immapp, hello_imgui
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import community
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import glm
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import tkinter as tk
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from tkinter import filedialog
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import traceback
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import colorsys
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import os
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-
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CUSTOM_FONT = "font.ttf"
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-
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DEFAULT_FONT_ENG = "Geist-Regular.ttf"
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DEFAULT_FONT_CHI = "SmileySans-Oblique.ttf"
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-
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class Node3D:
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"""Class representing a 3D node in the graph"""
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-
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def __init__(
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self, position: glm.vec3, color: glm.vec3, label: str, size: float, idx: int
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):
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self.position = position
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self.color = color
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self.label = label
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self.size = size
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self.idx = idx
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class GraphViewer:
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"""Main class for 3D graph visualization"""
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def __init__(self):
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self.glctx = None # ModernGL context
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self.graph: Optional[nx.Graph] = None
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self.nodes: List[Node3D] = []
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self.id_node_map: Dict[str, Node3D] = {}
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self.communities = None
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self.community_colors = None
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-
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| 51 |
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# Window dimensions
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self.window_width = 1280
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| 53 |
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self.window_height = 720
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-
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# Camera parameters
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| 56 |
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self.position = glm.vec3(0.0, -10.0, 0.0) # Initial camera position
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| 57 |
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self.front = glm.vec3(0.0, 1.0, 0.0) # Direction camera is facing
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| 58 |
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self.up = glm.vec3(0.0, 0.0, 1.0) # Up vector
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| 59 |
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self.yaw = 90.0 # Horizontal rotation (around Z axis)
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| 60 |
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self.pitch = 0.0 # Vertical rotation
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| 61 |
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self.move_speed = 0.05
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| 62 |
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self.mouse_sensitivity = 0.15
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| 63 |
-
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| 64 |
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# Graph visualization settings
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| 65 |
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self.layout_type = "Spring"
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| 66 |
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self.node_scale = 0.2
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| 67 |
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self.edge_width = 0.5
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| 68 |
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self.show_labels = True
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| 69 |
-
self.label_size = 2
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| 70 |
-
self.label_color = (1.0, 1.0, 1.0, 1.0)
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| 71 |
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self.label_culling_distance = 10.0
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| 72 |
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self.available_layouts = ("Spring", "Circular", "Shell", "Random")
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self.background_color = (0.05, 0.05, 0.05, 1.0)
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| 74 |
-
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| 75 |
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# Mouse interaction
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| 76 |
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self.last_mouse_pos = None
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| 77 |
-
self.mouse_pressed = False
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| 78 |
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self.mouse_button = -1
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| 79 |
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self.first_mouse = True
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| 80 |
-
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| 81 |
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# File dialog state
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| 82 |
-
self.show_load_error = False
|
| 83 |
-
self.error_message = ""
|
| 84 |
-
|
| 85 |
-
# Selection state
|
| 86 |
-
self.selected_node: Optional[Node3D] = None
|
| 87 |
-
self.highlighted_node: Optional[Node3D] = None
|
| 88 |
-
|
| 89 |
-
# Node id map
|
| 90 |
-
self.node_id_fbo = None
|
| 91 |
-
self.node_id_texture = None
|
| 92 |
-
self.node_id_depth = None
|
| 93 |
-
self.node_id_texture_np: np.ndarray = None
|
| 94 |
-
|
| 95 |
-
# Static data
|
| 96 |
-
self.sphere_data = create_sphere()
|
| 97 |
-
|
| 98 |
-
# Initialization flag
|
| 99 |
-
self.initialized = False
|
| 100 |
-
|
| 101 |
-
def setup(self):
|
| 102 |
-
self.setup_render_context()
|
| 103 |
-
self.setup_shaders()
|
| 104 |
-
self.setup_buffers()
|
| 105 |
-
self.initialized = True
|
| 106 |
-
|
| 107 |
-
def handle_keyboard_input(self):
|
| 108 |
-
"""Handle WASD keyboard input for camera movement"""
|
| 109 |
-
io = imgui.get_io()
|
| 110 |
-
|
| 111 |
-
if io.want_capture_keyboard:
|
| 112 |
-
return
|
| 113 |
-
|
| 114 |
-
# Calculate camera vectors
|
| 115 |
-
right = glm.normalize(glm.cross(self.front, self.up))
|
| 116 |
-
|
| 117 |
-
# Get movement direction from WASD keys
|
| 118 |
-
if imgui.is_key_down(imgui.Key.w): # Forward
|
| 119 |
-
self.position += self.front * self.move_speed * 0.1
|
| 120 |
-
if imgui.is_key_down(imgui.Key.s): # Backward
|
| 121 |
-
self.position -= self.front * self.move_speed * 0.1
|
| 122 |
-
if imgui.is_key_down(imgui.Key.a): # Left
|
| 123 |
-
self.position -= right * self.move_speed * 0.1
|
| 124 |
-
if imgui.is_key_down(imgui.Key.d): # Right
|
| 125 |
-
self.position += right * self.move_speed * 0.1
|
| 126 |
-
if imgui.is_key_down(imgui.Key.q): # Up
|
| 127 |
-
self.position += self.up * self.move_speed * 0.1
|
| 128 |
-
if imgui.is_key_down(imgui.Key.e): # Down
|
| 129 |
-
self.position -= self.up * self.move_speed * 0.1
|
| 130 |
-
|
| 131 |
-
def handle_mouse_interaction(self):
|
| 132 |
-
"""Handle mouse interaction for camera control and node selection"""
|
| 133 |
-
if (
|
| 134 |
-
imgui.is_any_item_active()
|
| 135 |
-
or imgui.is_any_item_hovered()
|
| 136 |
-
or imgui.is_any_item_focused()
|
| 137 |
-
):
|
| 138 |
-
return
|
| 139 |
-
|
| 140 |
-
io = imgui.get_io()
|
| 141 |
-
mouse_pos = (io.mouse_pos.x, io.mouse_pos.y)
|
| 142 |
-
if (
|
| 143 |
-
mouse_pos[0] < 0
|
| 144 |
-
or mouse_pos[1] < 0
|
| 145 |
-
or mouse_pos[0] >= self.window_width
|
| 146 |
-
or mouse_pos[1] >= self.window_height
|
| 147 |
-
):
|
| 148 |
-
return
|
| 149 |
-
|
| 150 |
-
# Handle first mouse input
|
| 151 |
-
if self.first_mouse:
|
| 152 |
-
self.last_mouse_pos = mouse_pos
|
| 153 |
-
self.first_mouse = False
|
| 154 |
-
return
|
| 155 |
-
|
| 156 |
-
# Handle mouse movement for camera rotation
|
| 157 |
-
if self.mouse_pressed and self.mouse_button == 1: # Right mouse button
|
| 158 |
-
dx = self.last_mouse_pos[0] - mouse_pos[0]
|
| 159 |
-
dy = self.last_mouse_pos[1] - mouse_pos[1] # Reversed for intuitive control
|
| 160 |
-
|
| 161 |
-
dx *= self.mouse_sensitivity
|
| 162 |
-
dy *= self.mouse_sensitivity
|
| 163 |
-
|
| 164 |
-
self.yaw += dx
|
| 165 |
-
self.pitch += dy
|
| 166 |
-
|
| 167 |
-
# Limit pitch to avoid flipping
|
| 168 |
-
self.pitch = np.clip(self.pitch, -89.0, 89.0)
|
| 169 |
-
|
| 170 |
-
# Update front vector
|
| 171 |
-
self.front = glm.normalize(
|
| 172 |
-
glm.vec3(
|
| 173 |
-
np.cos(np.radians(self.yaw)) * np.cos(np.radians(self.pitch)),
|
| 174 |
-
np.sin(np.radians(self.yaw)) * np.cos(np.radians(self.pitch)),
|
| 175 |
-
np.sin(np.radians(self.pitch)),
|
| 176 |
-
)
|
| 177 |
-
)
|
| 178 |
-
|
| 179 |
-
if not imgui.is_window_hovered():
|
| 180 |
-
return
|
| 181 |
-
|
| 182 |
-
if io.mouse_wheel != 0:
|
| 183 |
-
self.move_speed += io.mouse_wheel * 0.05
|
| 184 |
-
self.move_speed = np.max([self.move_speed, 0.01])
|
| 185 |
-
|
| 186 |
-
# Handle mouse press/release
|
| 187 |
-
for button in range(3):
|
| 188 |
-
if imgui.is_mouse_clicked(button):
|
| 189 |
-
self.mouse_pressed = True
|
| 190 |
-
self.mouse_button = button
|
| 191 |
-
if button == 0 and self.highlighted_node: # Left click for selection
|
| 192 |
-
self.selected_node = self.highlighted_node
|
| 193 |
-
|
| 194 |
-
if imgui.is_mouse_released(button) and self.mouse_button == button:
|
| 195 |
-
self.mouse_pressed = False
|
| 196 |
-
self.mouse_button = -1
|
| 197 |
-
|
| 198 |
-
# Handle node hovering
|
| 199 |
-
if not self.mouse_pressed:
|
| 200 |
-
hovered = self.find_node_at((int(mouse_pos[0]), int(mouse_pos[1])))
|
| 201 |
-
self.highlighted_node = hovered
|
| 202 |
-
|
| 203 |
-
# Update last mouse position
|
| 204 |
-
self.last_mouse_pos = mouse_pos
|
| 205 |
-
|
| 206 |
-
def update_layout(self):
|
| 207 |
-
"""Update the graph layout"""
|
| 208 |
-
pos = nx.spring_layout(
|
| 209 |
-
self.graph,
|
| 210 |
-
dim=3,
|
| 211 |
-
pos={
|
| 212 |
-
node_id: list(node.position)
|
| 213 |
-
for node_id, node in self.id_node_map.items()
|
| 214 |
-
},
|
| 215 |
-
k=2.0,
|
| 216 |
-
iterations=100,
|
| 217 |
-
weight=None,
|
| 218 |
-
)
|
| 219 |
-
|
| 220 |
-
# Update node positions
|
| 221 |
-
for node_id, position in pos.items():
|
| 222 |
-
self.id_node_map[node_id].position = glm.vec3(position)
|
| 223 |
-
self.update_buffers()
|
| 224 |
-
|
| 225 |
-
def render_node_details(self):
|
| 226 |
-
"""Render node details window"""
|
| 227 |
-
if self.selected_node and imgui.begin("Node Details"):
|
| 228 |
-
imgui.text(f"ID: {self.selected_node.label}")
|
| 229 |
-
|
| 230 |
-
if self.graph:
|
| 231 |
-
node_data = self.graph.nodes[self.selected_node.label]
|
| 232 |
-
imgui.text(f"Type: {node_data.get('type', 'default')}")
|
| 233 |
-
|
| 234 |
-
degree = self.graph.degree[self.selected_node.label]
|
| 235 |
-
imgui.text(f"Degree: {degree}")
|
| 236 |
-
|
| 237 |
-
for key, value in node_data.items():
|
| 238 |
-
if key != "type":
|
| 239 |
-
imgui.text(f"{key}: {value}")
|
| 240 |
-
if value and imgui.is_item_hovered():
|
| 241 |
-
imgui.set_tooltip(str(value))
|
| 242 |
-
|
| 243 |
-
imgui.separator()
|
| 244 |
-
|
| 245 |
-
connections = self.graph[self.selected_node.label]
|
| 246 |
-
if connections:
|
| 247 |
-
imgui.text("Connections:")
|
| 248 |
-
keys = next(iter(connections.values())).keys()
|
| 249 |
-
if imgui.begin_table(
|
| 250 |
-
"Connections",
|
| 251 |
-
len(keys) + 1,
|
| 252 |
-
imgui.TableFlags_.borders
|
| 253 |
-
| imgui.TableFlags_.row_bg
|
| 254 |
-
| imgui.TableFlags_.resizable
|
| 255 |
-
| imgui.TableFlags_.hideable,
|
| 256 |
-
):
|
| 257 |
-
imgui.table_setup_column("Node")
|
| 258 |
-
for key in keys:
|
| 259 |
-
imgui.table_setup_column(key)
|
| 260 |
-
imgui.table_headers_row()
|
| 261 |
-
|
| 262 |
-
for neighbor, edge_data in connections.items():
|
| 263 |
-
imgui.table_next_row()
|
| 264 |
-
imgui.table_set_column_index(0)
|
| 265 |
-
if imgui.selectable(str(neighbor), True)[0]:
|
| 266 |
-
# Select neighbor node
|
| 267 |
-
self.selected_node = self.id_node_map[neighbor]
|
| 268 |
-
self.position = self.selected_node.position - self.front
|
| 269 |
-
for idx, key in enumerate(keys):
|
| 270 |
-
imgui.table_set_column_index(idx + 1)
|
| 271 |
-
value = str(edge_data.get(key, ""))
|
| 272 |
-
imgui.text(value)
|
| 273 |
-
if value and imgui.is_item_hovered():
|
| 274 |
-
imgui.set_tooltip(value)
|
| 275 |
-
imgui.end_table()
|
| 276 |
-
|
| 277 |
-
imgui.end()
|
| 278 |
-
|
| 279 |
-
def setup_render_context(self):
|
| 280 |
-
"""Initialize ModernGL context"""
|
| 281 |
-
self.glctx = moderngl.create_context()
|
| 282 |
-
self.glctx.enable(moderngl.DEPTH_TEST | moderngl.CULL_FACE)
|
| 283 |
-
self.glctx.clear_color = self.background_color
|
| 284 |
-
|
| 285 |
-
def setup_shaders(self):
|
| 286 |
-
"""Setup vertex and fragment shaders for node and edge rendering"""
|
| 287 |
-
# Node shader program
|
| 288 |
-
self.node_prog = self.glctx.program(
|
| 289 |
-
vertex_shader="""
|
| 290 |
-
#version 330
|
| 291 |
-
|
| 292 |
-
uniform mat4 mvp;
|
| 293 |
-
uniform vec3 camera;
|
| 294 |
-
uniform int selected_node;
|
| 295 |
-
uniform int highlighted_node;
|
| 296 |
-
uniform float scale;
|
| 297 |
-
|
| 298 |
-
in vec3 in_position;
|
| 299 |
-
in vec3 in_instance_position;
|
| 300 |
-
in vec3 in_instance_color;
|
| 301 |
-
in float in_instance_size;
|
| 302 |
-
|
| 303 |
-
out vec3 frag_color;
|
| 304 |
-
out vec3 frag_normal;
|
| 305 |
-
out vec3 frag_view_dir;
|
| 306 |
-
|
| 307 |
-
void main() {
|
| 308 |
-
vec3 pos = in_position * in_instance_size * scale + in_instance_position;
|
| 309 |
-
gl_Position = mvp * vec4(pos, 1.0);
|
| 310 |
-
|
| 311 |
-
frag_normal = normalize(in_position);
|
| 312 |
-
frag_view_dir = normalize(camera - pos);
|
| 313 |
-
|
| 314 |
-
if (selected_node == gl_InstanceID) {
|
| 315 |
-
frag_color = vec3(1.0, 0.5, 0.0);
|
| 316 |
-
}
|
| 317 |
-
else if (highlighted_node == gl_InstanceID) {
|
| 318 |
-
frag_color = vec3(1.0, 0.8, 0.2);
|
| 319 |
-
}
|
| 320 |
-
else {
|
| 321 |
-
frag_color = in_instance_color;
|
| 322 |
-
}
|
| 323 |
-
}
|
| 324 |
-
""",
|
| 325 |
-
fragment_shader="""
|
| 326 |
-
#version 330
|
| 327 |
-
|
| 328 |
-
in vec3 frag_color;
|
| 329 |
-
in vec3 frag_normal;
|
| 330 |
-
in vec3 frag_view_dir;
|
| 331 |
-
|
| 332 |
-
out vec4 outColor;
|
| 333 |
-
|
| 334 |
-
void main() {
|
| 335 |
-
// Edge detection based on normal-view angle
|
| 336 |
-
float edge = 1.0 - abs(dot(frag_normal, frag_view_dir));
|
| 337 |
-
|
| 338 |
-
// Create sharp outline
|
| 339 |
-
float outline = smoothstep(0.8, 0.9, edge);
|
| 340 |
-
|
| 341 |
-
// Mix the sphere color with outline
|
| 342 |
-
vec3 final_color = mix(frag_color, vec3(0.0), outline);
|
| 343 |
-
|
| 344 |
-
outColor = vec4(final_color, 1.0);
|
| 345 |
-
}
|
| 346 |
-
""",
|
| 347 |
-
)
|
| 348 |
-
|
| 349 |
-
# Edge shader program with wide lines using geometry shader
|
| 350 |
-
self.edge_prog = self.glctx.program(
|
| 351 |
-
vertex_shader="""
|
| 352 |
-
#version 330
|
| 353 |
-
|
| 354 |
-
uniform mat4 mvp;
|
| 355 |
-
|
| 356 |
-
in vec3 in_position;
|
| 357 |
-
in vec3 in_color;
|
| 358 |
-
|
| 359 |
-
out vec3 v_color;
|
| 360 |
-
out vec4 v_position;
|
| 361 |
-
|
| 362 |
-
void main() {
|
| 363 |
-
v_position = mvp * vec4(in_position, 1.0);
|
| 364 |
-
gl_Position = v_position;
|
| 365 |
-
v_color = in_color;
|
| 366 |
-
}
|
| 367 |
-
""",
|
| 368 |
-
geometry_shader="""
|
| 369 |
-
#version 330
|
| 370 |
-
|
| 371 |
-
layout(lines) in;
|
| 372 |
-
layout(triangle_strip, max_vertices = 4) out;
|
| 373 |
-
|
| 374 |
-
uniform float edge_width;
|
| 375 |
-
uniform vec2 viewport_size;
|
| 376 |
-
|
| 377 |
-
in vec3 v_color[];
|
| 378 |
-
in vec4 v_position[];
|
| 379 |
-
out vec3 g_color;
|
| 380 |
-
out float edge_coord;
|
| 381 |
-
|
| 382 |
-
void main() {
|
| 383 |
-
// Get the two vertices of the line
|
| 384 |
-
vec4 p1 = v_position[0];
|
| 385 |
-
vec4 p2 = v_position[1];
|
| 386 |
-
|
| 387 |
-
// Perspective division
|
| 388 |
-
vec4 p1_ndc = p1 / p1.w;
|
| 389 |
-
vec4 p2_ndc = p2 / p2.w;
|
| 390 |
-
|
| 391 |
-
// Calculate line direction in screen space
|
| 392 |
-
vec2 dir = normalize((p2_ndc.xy - p1_ndc.xy) * viewport_size);
|
| 393 |
-
vec2 normal = vec2(-dir.y, dir.x);
|
| 394 |
-
|
| 395 |
-
// Calculate half width based on screen space
|
| 396 |
-
float half_width = edge_width * 0.5;
|
| 397 |
-
vec2 offset = normal * (half_width / viewport_size);
|
| 398 |
-
|
| 399 |
-
// Emit vertices with proper depth
|
| 400 |
-
gl_Position = vec4(p1_ndc.xy + offset, p1_ndc.z, 1.0);
|
| 401 |
-
gl_Position *= p1.w; // Restore perspective
|
| 402 |
-
g_color = v_color[0];
|
| 403 |
-
edge_coord = 1.0;
|
| 404 |
-
EmitVertex();
|
| 405 |
-
|
| 406 |
-
gl_Position = vec4(p1_ndc.xy - offset, p1_ndc.z, 1.0);
|
| 407 |
-
gl_Position *= p1.w;
|
| 408 |
-
g_color = v_color[0];
|
| 409 |
-
edge_coord = -1.0;
|
| 410 |
-
EmitVertex();
|
| 411 |
-
|
| 412 |
-
gl_Position = vec4(p2_ndc.xy + offset, p2_ndc.z, 1.0);
|
| 413 |
-
gl_Position *= p2.w;
|
| 414 |
-
g_color = v_color[1];
|
| 415 |
-
edge_coord = 1.0;
|
| 416 |
-
EmitVertex();
|
| 417 |
-
|
| 418 |
-
gl_Position = vec4(p2_ndc.xy - offset, p2_ndc.z, 1.0);
|
| 419 |
-
gl_Position *= p2.w;
|
| 420 |
-
g_color = v_color[1];
|
| 421 |
-
edge_coord = -1.0;
|
| 422 |
-
EmitVertex();
|
| 423 |
-
|
| 424 |
-
EndPrimitive();
|
| 425 |
-
}
|
| 426 |
-
""",
|
| 427 |
-
fragment_shader="""
|
| 428 |
-
#version 330
|
| 429 |
-
|
| 430 |
-
in vec3 g_color;
|
| 431 |
-
in float edge_coord;
|
| 432 |
-
|
| 433 |
-
out vec4 fragColor;
|
| 434 |
-
|
| 435 |
-
void main() {
|
| 436 |
-
// Edge outline parameters
|
| 437 |
-
float outline_width = 0.2; // Width of the outline relative to edge
|
| 438 |
-
float edge_softness = 0.1; // Softness of the edge
|
| 439 |
-
float edge_dist = abs(edge_coord);
|
| 440 |
-
|
| 441 |
-
// Calculate outline
|
| 442 |
-
float outline_factor = smoothstep(1.0 - outline_width - edge_softness,
|
| 443 |
-
1.0 - outline_width,
|
| 444 |
-
edge_dist);
|
| 445 |
-
|
| 446 |
-
// Mix edge color with outline (black)
|
| 447 |
-
vec3 final_color = mix(g_color, vec3(0.0), outline_factor);
|
| 448 |
-
|
| 449 |
-
// Calculate alpha for anti-aliasing
|
| 450 |
-
float alpha = 1.0 - smoothstep(1.0 - edge_softness, 1.0, edge_dist);
|
| 451 |
-
|
| 452 |
-
fragColor = vec4(final_color, alpha);
|
| 453 |
-
}
|
| 454 |
-
""",
|
| 455 |
-
)
|
| 456 |
-
|
| 457 |
-
# Id framebuffer shader program
|
| 458 |
-
self.node_id_prog = self.glctx.program(
|
| 459 |
-
vertex_shader="""
|
| 460 |
-
#version 330
|
| 461 |
-
|
| 462 |
-
uniform mat4 mvp;
|
| 463 |
-
uniform float scale;
|
| 464 |
-
|
| 465 |
-
in vec3 in_position;
|
| 466 |
-
in vec3 in_instance_position;
|
| 467 |
-
in float in_instance_size;
|
| 468 |
-
|
| 469 |
-
out vec3 frag_color;
|
| 470 |
-
|
| 471 |
-
vec3 int_to_rgb(int value) {
|
| 472 |
-
float R = float((value >> 16) & 0xFF);
|
| 473 |
-
float G = float((value >> 8) & 0xFF);
|
| 474 |
-
float B = float(value & 0xFF);
|
| 475 |
-
// normalize to [0, 1]
|
| 476 |
-
return vec3(R / 255.0, G / 255.0, B / 255.0);
|
| 477 |
-
}
|
| 478 |
-
|
| 479 |
-
void main() {
|
| 480 |
-
vec3 pos = in_position * in_instance_size * scale + in_instance_position;
|
| 481 |
-
gl_Position = mvp * vec4(pos, 1.0);
|
| 482 |
-
frag_color = int_to_rgb(gl_InstanceID);
|
| 483 |
-
}
|
| 484 |
-
""",
|
| 485 |
-
fragment_shader="""
|
| 486 |
-
#version 330
|
| 487 |
-
in vec3 frag_color;
|
| 488 |
-
out vec4 outColor;
|
| 489 |
-
void main() {
|
| 490 |
-
outColor = vec4(frag_color, 1.0);
|
| 491 |
-
}
|
| 492 |
-
""",
|
| 493 |
-
)
|
| 494 |
-
|
| 495 |
-
def setup_buffers(self):
|
| 496 |
-
"""Setup vertex buffers for nodes and edges"""
|
| 497 |
-
# We'll create these when loading the graph
|
| 498 |
-
self.node_vbo = None
|
| 499 |
-
self.node_color_vbo = None
|
| 500 |
-
self.node_size_vbo = None
|
| 501 |
-
self.edge_vbo = None
|
| 502 |
-
self.edge_color_vbo = None
|
| 503 |
-
self.node_vao = None
|
| 504 |
-
self.edge_vao = None
|
| 505 |
-
self.node_id_vao = None
|
| 506 |
-
self.sphere_pos_vbo = None
|
| 507 |
-
self.sphere_index_buffer = None
|
| 508 |
-
|
| 509 |
-
def load_file(self, filepath: str):
|
| 510 |
-
"""Load a GraphML file with error handling"""
|
| 511 |
-
try:
|
| 512 |
-
# Clear existing data
|
| 513 |
-
self.id_node_map.clear()
|
| 514 |
-
self.nodes.clear()
|
| 515 |
-
self.selected_node = None
|
| 516 |
-
self.highlighted_node = None
|
| 517 |
-
self.setup_buffers()
|
| 518 |
-
|
| 519 |
-
# Load new graph
|
| 520 |
-
self.graph = nx.read_graphml(filepath)
|
| 521 |
-
self.calculate_layout()
|
| 522 |
-
self.update_buffers()
|
| 523 |
-
self.show_load_error = False
|
| 524 |
-
self.error_message = ""
|
| 525 |
-
except Exception as _:
|
| 526 |
-
self.show_load_error = True
|
| 527 |
-
self.error_message = traceback.format_exc()
|
| 528 |
-
print(self.error_message)
|
| 529 |
-
|
| 530 |
-
def calculate_layout(self):
|
| 531 |
-
"""Calculate 3D layout for the graph"""
|
| 532 |
-
if not self.graph:
|
| 533 |
-
return
|
| 534 |
-
|
| 535 |
-
# Detect communities for coloring
|
| 536 |
-
self.communities = community.best_partition(self.graph)
|
| 537 |
-
num_communities = len(set(self.communities.values()))
|
| 538 |
-
self.community_colors = generate_colors(num_communities)
|
| 539 |
-
|
| 540 |
-
# Calculate layout based on selected type
|
| 541 |
-
if self.layout_type == "Spring":
|
| 542 |
-
pos = nx.spring_layout(
|
| 543 |
-
self.graph, dim=3, k=2.0, iterations=100, weight=None
|
| 544 |
-
)
|
| 545 |
-
elif self.layout_type == "Circular":
|
| 546 |
-
pos_2d = nx.circular_layout(self.graph)
|
| 547 |
-
pos = {node: np.array((x, 0.0, y)) for node, (x, y) in pos_2d.items()}
|
| 548 |
-
elif self.layout_type == "Shell":
|
| 549 |
-
# Group nodes by community for shell layout
|
| 550 |
-
comm_lists = [[] for _ in range(num_communities)]
|
| 551 |
-
for node, comm in self.communities.items():
|
| 552 |
-
comm_lists[comm].append(node)
|
| 553 |
-
pos_2d = nx.shell_layout(self.graph, comm_lists)
|
| 554 |
-
pos = {node: np.array((x, 0.0, y)) for node, (x, y) in pos_2d.items()}
|
| 555 |
-
else: # Random
|
| 556 |
-
pos = {node: np.random.rand(3) * 2 - 1 for node in self.graph.nodes()}
|
| 557 |
-
|
| 558 |
-
# Scale positions
|
| 559 |
-
positions = np.array(list(pos.values()))
|
| 560 |
-
if len(positions) > 0:
|
| 561 |
-
scale = 10.0 / max(1.0, np.max(np.abs(positions)))
|
| 562 |
-
pos = {node: coords * scale for node, coords in pos.items()}
|
| 563 |
-
|
| 564 |
-
# Calculate degree-based sizes
|
| 565 |
-
degrees = dict(self.graph.degree())
|
| 566 |
-
max_degree = max(degrees.values()) if degrees else 1
|
| 567 |
-
min_degree = min(degrees.values()) if degrees else 1
|
| 568 |
-
|
| 569 |
-
idx = 0
|
| 570 |
-
# Create nodes with community colors
|
| 571 |
-
for node_id in self.graph.nodes():
|
| 572 |
-
position = glm.vec3(pos[node_id])
|
| 573 |
-
color = self.get_node_color(node_id)
|
| 574 |
-
|
| 575 |
-
# Normalize sizes between 0.5 and 2.0
|
| 576 |
-
size = 1.0
|
| 577 |
-
if max_degree != min_degree:
|
| 578 |
-
# Normalize and scale size
|
| 579 |
-
normalized = (degrees[node_id] - min_degree) / (max_degree - min_degree)
|
| 580 |
-
size = 0.5 + normalized * 1.5
|
| 581 |
-
|
| 582 |
-
if node_id in self.id_node_map:
|
| 583 |
-
node = self.id_node_map[node_id]
|
| 584 |
-
node.position = position
|
| 585 |
-
node.base_color = color
|
| 586 |
-
node.color = color
|
| 587 |
-
node.size = size
|
| 588 |
-
else:
|
| 589 |
-
node = Node3D(position, color, str(node_id), size, idx)
|
| 590 |
-
self.id_node_map[node_id] = node
|
| 591 |
-
self.nodes.append(node)
|
| 592 |
-
idx += 1
|
| 593 |
-
|
| 594 |
-
self.update_buffers()
|
| 595 |
-
|
| 596 |
-
def get_node_color(self, node_id: str) -> glm.vec3:
|
| 597 |
-
"""Get RGBA color based on community"""
|
| 598 |
-
if self.communities and node_id in self.communities:
|
| 599 |
-
comm_id = self.communities[node_id]
|
| 600 |
-
color = self.community_colors[comm_id]
|
| 601 |
-
return color
|
| 602 |
-
return glm.vec3(0.5, 0.5, 0.5)
|
| 603 |
-
|
| 604 |
-
def update_buffers(self):
|
| 605 |
-
"""Update vertex buffers with current node and edge data using batch rendering"""
|
| 606 |
-
if not self.graph:
|
| 607 |
-
return
|
| 608 |
-
|
| 609 |
-
# Update node buffers
|
| 610 |
-
node_positions = []
|
| 611 |
-
node_colors = []
|
| 612 |
-
node_sizes = []
|
| 613 |
-
|
| 614 |
-
for node in self.nodes:
|
| 615 |
-
node_positions.append(node.position)
|
| 616 |
-
node_colors.append(node.color) # Only use RGB components
|
| 617 |
-
node_sizes.append(node.size)
|
| 618 |
-
|
| 619 |
-
if node_positions:
|
| 620 |
-
node_positions = np.array(node_positions, dtype=np.float32)
|
| 621 |
-
node_colors = np.array(node_colors, dtype=np.float32)
|
| 622 |
-
node_sizes = np.array(node_sizes, dtype=np.float32)
|
| 623 |
-
|
| 624 |
-
self.node_vbo = self.glctx.buffer(node_positions.tobytes())
|
| 625 |
-
self.node_color_vbo = self.glctx.buffer(node_colors.tobytes())
|
| 626 |
-
self.node_size_vbo = self.glctx.buffer(node_sizes.tobytes())
|
| 627 |
-
self.sphere_pos_vbo = self.glctx.buffer(self.sphere_data[0].tobytes())
|
| 628 |
-
self.sphere_index_buffer = self.glctx.buffer(self.sphere_data[1].tobytes())
|
| 629 |
-
|
| 630 |
-
self.node_vao = self.glctx.vertex_array(
|
| 631 |
-
self.node_prog,
|
| 632 |
-
[
|
| 633 |
-
(self.sphere_pos_vbo, "3f", "in_position"),
|
| 634 |
-
(self.node_vbo, "3f /i", "in_instance_position"),
|
| 635 |
-
(self.node_color_vbo, "3f /i", "in_instance_color"),
|
| 636 |
-
(self.node_size_vbo, "f /i", "in_instance_size"),
|
| 637 |
-
],
|
| 638 |
-
index_buffer=self.sphere_index_buffer,
|
| 639 |
-
index_element_size=4,
|
| 640 |
-
)
|
| 641 |
-
self.node_vao.instances = len(self.nodes)
|
| 642 |
-
|
| 643 |
-
self.node_id_vao = self.glctx.vertex_array(
|
| 644 |
-
self.node_id_prog,
|
| 645 |
-
[
|
| 646 |
-
(self.sphere_pos_vbo, "3f", "in_position"),
|
| 647 |
-
(self.node_vbo, "3f /i", "in_instance_position"),
|
| 648 |
-
(self.node_size_vbo, "f /i", "in_instance_size"),
|
| 649 |
-
],
|
| 650 |
-
index_buffer=self.sphere_index_buffer,
|
| 651 |
-
index_element_size=4,
|
| 652 |
-
)
|
| 653 |
-
self.node_id_vao.instances = len(self.nodes)
|
| 654 |
-
|
| 655 |
-
# Update edge buffers
|
| 656 |
-
edge_positions = []
|
| 657 |
-
edge_colors = []
|
| 658 |
-
|
| 659 |
-
for edge in self.graph.edges():
|
| 660 |
-
start_node = self.id_node_map[edge[0]]
|
| 661 |
-
end_node = self.id_node_map[edge[1]]
|
| 662 |
-
|
| 663 |
-
edge_positions.append(start_node.position)
|
| 664 |
-
edge_colors.append(start_node.color)
|
| 665 |
-
|
| 666 |
-
edge_positions.append(end_node.position)
|
| 667 |
-
edge_colors.append(end_node.color)
|
| 668 |
-
|
| 669 |
-
if edge_positions:
|
| 670 |
-
edge_positions = np.array(edge_positions, dtype=np.float32)
|
| 671 |
-
edge_colors = np.array(edge_colors, dtype=np.float32)
|
| 672 |
-
|
| 673 |
-
self.edge_vbo = self.glctx.buffer(edge_positions.tobytes())
|
| 674 |
-
self.edge_color_vbo = self.glctx.buffer(edge_colors.tobytes())
|
| 675 |
-
|
| 676 |
-
self.edge_vao = self.glctx.vertex_array(
|
| 677 |
-
self.edge_prog,
|
| 678 |
-
[
|
| 679 |
-
(self.edge_vbo, "3f", "in_position"),
|
| 680 |
-
(self.edge_color_vbo, "3f", "in_color"),
|
| 681 |
-
],
|
| 682 |
-
)
|
| 683 |
-
|
| 684 |
-
def update_view_proj_matrix(self):
|
| 685 |
-
"""Update view matrix based on camera parameters"""
|
| 686 |
-
self.view_matrix = glm.lookAt(
|
| 687 |
-
self.position, self.position + self.front, self.up
|
| 688 |
-
)
|
| 689 |
-
|
| 690 |
-
aspect_ratio = self.window_width / self.window_height
|
| 691 |
-
self.proj_matrix = glm.perspective(
|
| 692 |
-
glm.radians(60.0), # FOV
|
| 693 |
-
aspect_ratio, # Aspect ratio
|
| 694 |
-
0.001, # Near plane
|
| 695 |
-
1000.0, # Far plane
|
| 696 |
-
)
|
| 697 |
-
|
| 698 |
-
def find_node_at(self, screen_pos: Tuple[int, int]) -> Optional[Node3D]:
|
| 699 |
-
"""Find the node at a specific screen position"""
|
| 700 |
-
if (
|
| 701 |
-
self.node_id_texture_np is None
|
| 702 |
-
or self.node_id_texture_np.shape[1] != self.window_width
|
| 703 |
-
or self.node_id_texture_np.shape[0] != self.window_height
|
| 704 |
-
or screen_pos[0] < 0
|
| 705 |
-
or screen_pos[1] < 0
|
| 706 |
-
or screen_pos[0] >= self.window_width
|
| 707 |
-
or screen_pos[1] >= self.window_height
|
| 708 |
-
):
|
| 709 |
-
return None
|
| 710 |
-
|
| 711 |
-
x = screen_pos[0]
|
| 712 |
-
y = self.window_height - screen_pos[1] - 1
|
| 713 |
-
pixel = self.node_id_texture_np[y, x]
|
| 714 |
-
|
| 715 |
-
if pixel[3] == 0:
|
| 716 |
-
return None
|
| 717 |
-
|
| 718 |
-
R = int(round(pixel[0] * 255))
|
| 719 |
-
G = int(round(pixel[1] * 255))
|
| 720 |
-
B = int(round(pixel[2] * 255))
|
| 721 |
-
index = (R << 16) | (G << 8) | B
|
| 722 |
-
|
| 723 |
-
if index > len(self.nodes):
|
| 724 |
-
return None
|
| 725 |
-
return self.nodes[index]
|
| 726 |
-
|
| 727 |
-
def is_node_visible_at(self, screen_pos: Tuple[int, int], node_idx: int) -> bool:
|
| 728 |
-
"""Check if a node exists at a specific screen position"""
|
| 729 |
-
node = self.find_node_at(screen_pos)
|
| 730 |
-
return node is not None and node.idx == node_idx
|
| 731 |
-
|
| 732 |
-
def render_settings(self):
|
| 733 |
-
"""Render settings window"""
|
| 734 |
-
if imgui.begin("Graph Settings"):
|
| 735 |
-
# Layout type combo
|
| 736 |
-
changed, value = imgui.combo(
|
| 737 |
-
"Layout",
|
| 738 |
-
self.available_layouts.index(self.layout_type),
|
| 739 |
-
self.available_layouts,
|
| 740 |
-
)
|
| 741 |
-
if changed:
|
| 742 |
-
self.layout_type = self.available_layouts[value]
|
| 743 |
-
self.calculate_layout() # Recalculate layout when changed
|
| 744 |
-
|
| 745 |
-
# Node size slider
|
| 746 |
-
changed, value = imgui.slider_float("Node Scale", self.node_scale, 0.01, 10)
|
| 747 |
-
if changed:
|
| 748 |
-
self.node_scale = value
|
| 749 |
-
|
| 750 |
-
# Edge width slider
|
| 751 |
-
changed, value = imgui.slider_float("Edge Width", self.edge_width, 0, 20)
|
| 752 |
-
if changed:
|
| 753 |
-
self.edge_width = value
|
| 754 |
-
|
| 755 |
-
# Show labels checkbox
|
| 756 |
-
changed, value = imgui.checkbox("Show Labels", self.show_labels)
|
| 757 |
-
|
| 758 |
-
if changed:
|
| 759 |
-
self.show_labels = value
|
| 760 |
-
|
| 761 |
-
if self.show_labels:
|
| 762 |
-
# Label size slider
|
| 763 |
-
changed, value = imgui.slider_float(
|
| 764 |
-
"Label Size", self.label_size, 0.5, 10.0
|
| 765 |
-
)
|
| 766 |
-
if changed:
|
| 767 |
-
self.label_size = value
|
| 768 |
-
|
| 769 |
-
# Label color picker
|
| 770 |
-
changed, value = imgui.color_edit4(
|
| 771 |
-
"Label Color",
|
| 772 |
-
self.label_color,
|
| 773 |
-
imgui.ColorEditFlags_.picker_hue_wheel,
|
| 774 |
-
)
|
| 775 |
-
if changed:
|
| 776 |
-
self.label_color = (value[0], value[1], value[2], value[3])
|
| 777 |
-
|
| 778 |
-
# Label culling distance slider
|
| 779 |
-
changed, value = imgui.slider_float(
|
| 780 |
-
"Label Culling Distance", self.label_culling_distance, 0.1, 100.0
|
| 781 |
-
)
|
| 782 |
-
if changed:
|
| 783 |
-
self.label_culling_distance = value
|
| 784 |
-
|
| 785 |
-
# Background color picker
|
| 786 |
-
changed, value = imgui.color_edit4(
|
| 787 |
-
"Background Color",
|
| 788 |
-
self.background_color,
|
| 789 |
-
imgui.ColorEditFlags_.picker_hue_wheel,
|
| 790 |
-
)
|
| 791 |
-
if changed:
|
| 792 |
-
self.background_color = (value[0], value[1], value[2], value[3])
|
| 793 |
-
|
| 794 |
-
imgui.end()
|
| 795 |
-
|
| 796 |
-
def save_node_id_texture_to_png(self, filename):
|
| 797 |
-
# Convert to a PIL Image and save as PNG
|
| 798 |
-
from PIL import Image
|
| 799 |
-
|
| 800 |
-
scaled_array = self.node_id_texture_np * 255
|
| 801 |
-
img = Image.fromarray(
|
| 802 |
-
scaled_array.astype(np.uint8),
|
| 803 |
-
"RGBA",
|
| 804 |
-
)
|
| 805 |
-
img = img.transpose(method=Image.FLIP_TOP_BOTTOM)
|
| 806 |
-
img.save(filename)
|
| 807 |
-
|
| 808 |
-
def render_id_map(self, mvp: glm.mat4):
|
| 809 |
-
"""Render an offscreen id map where each node is drawn with a unique id color."""
|
| 810 |
-
# Lazy initialization of id framebuffer
|
| 811 |
-
if self.node_id_texture is not None:
|
| 812 |
-
if (
|
| 813 |
-
self.node_id_texture.width != self.window_width
|
| 814 |
-
or self.node_id_texture.height != self.window_height
|
| 815 |
-
):
|
| 816 |
-
self.node_id_fbo = None
|
| 817 |
-
self.node_id_texture = None
|
| 818 |
-
self.node_id_texture_np = None
|
| 819 |
-
self.node_id_depth = None
|
| 820 |
-
|
| 821 |
-
if self.node_id_texture is None:
|
| 822 |
-
self.node_id_texture = self.glctx.texture(
|
| 823 |
-
(self.window_width, self.window_height), components=4, dtype="f4"
|
| 824 |
-
)
|
| 825 |
-
self.node_id_depth = self.glctx.depth_renderbuffer(
|
| 826 |
-
size=(self.window_width, self.window_height)
|
| 827 |
-
)
|
| 828 |
-
self.node_id_fbo = self.glctx.framebuffer(
|
| 829 |
-
color_attachments=[self.node_id_texture],
|
| 830 |
-
depth_attachment=self.node_id_depth,
|
| 831 |
-
)
|
| 832 |
-
self.node_id_texture_np = np.zeros(
|
| 833 |
-
(self.window_height, self.window_width, 4), dtype=np.float32
|
| 834 |
-
)
|
| 835 |
-
|
| 836 |
-
# Bind the offscreen framebuffer
|
| 837 |
-
self.node_id_fbo.use()
|
| 838 |
-
self.glctx.clear(0, 0, 0, 0)
|
| 839 |
-
|
| 840 |
-
# Render nodes
|
| 841 |
-
if self.node_id_vao:
|
| 842 |
-
self.node_id_prog["mvp"].write(mvp.to_bytes())
|
| 843 |
-
self.node_id_prog["scale"].write(np.float32(self.node_scale).tobytes())
|
| 844 |
-
self.node_id_vao.render(moderngl.TRIANGLES)
|
| 845 |
-
|
| 846 |
-
# Revert to default framebuffer
|
| 847 |
-
self.glctx.screen.use()
|
| 848 |
-
self.node_id_texture.read_into(self.node_id_texture_np.data)
|
| 849 |
-
|
| 850 |
-
def render(self):
|
| 851 |
-
"""Render the graph"""
|
| 852 |
-
# Clear screen
|
| 853 |
-
self.glctx.clear(*self.background_color, depth=1)
|
| 854 |
-
|
| 855 |
-
if not self.graph:
|
| 856 |
-
return
|
| 857 |
-
|
| 858 |
-
# Enable blending for transparency
|
| 859 |
-
self.glctx.enable(moderngl.BLEND)
|
| 860 |
-
self.glctx.blend_func = moderngl.SRC_ALPHA, moderngl.ONE_MINUS_SRC_ALPHA
|
| 861 |
-
|
| 862 |
-
# Update view and projection matrices
|
| 863 |
-
self.update_view_proj_matrix()
|
| 864 |
-
mvp = self.proj_matrix * self.view_matrix
|
| 865 |
-
|
| 866 |
-
# Render edges first (under nodes)
|
| 867 |
-
if self.edge_vao:
|
| 868 |
-
self.edge_prog["mvp"].write(mvp.to_bytes())
|
| 869 |
-
self.edge_prog["edge_width"].value = (
|
| 870 |
-
float(self.edge_width) * 2.0
|
| 871 |
-
) # Double the width for better visibility
|
| 872 |
-
self.edge_prog["viewport_size"].value = (
|
| 873 |
-
float(self.window_width),
|
| 874 |
-
float(self.window_height),
|
| 875 |
-
)
|
| 876 |
-
self.edge_vao.render(moderngl.LINES)
|
| 877 |
-
|
| 878 |
-
# Render nodes
|
| 879 |
-
if self.node_vao:
|
| 880 |
-
self.node_prog["mvp"].write(mvp.to_bytes())
|
| 881 |
-
self.node_prog["camera"].write(self.position.to_bytes())
|
| 882 |
-
self.node_prog["selected_node"].write(
|
| 883 |
-
np.int32(self.selected_node.idx).tobytes()
|
| 884 |
-
if self.selected_node
|
| 885 |
-
else np.int32(-1).tobytes()
|
| 886 |
-
)
|
| 887 |
-
self.node_prog["highlighted_node"].write(
|
| 888 |
-
np.int32(self.highlighted_node.idx).tobytes()
|
| 889 |
-
if self.highlighted_node
|
| 890 |
-
else np.int32(-1).tobytes()
|
| 891 |
-
)
|
| 892 |
-
self.node_prog["scale"].write(np.float32(self.node_scale).tobytes())
|
| 893 |
-
self.node_vao.render(moderngl.TRIANGLES)
|
| 894 |
-
|
| 895 |
-
self.glctx.disable(moderngl.BLEND)
|
| 896 |
-
|
| 897 |
-
# Render id map
|
| 898 |
-
self.render_id_map(mvp)
|
| 899 |
-
|
| 900 |
-
def render_labels(self):
|
| 901 |
-
# Render labels if enabled
|
| 902 |
-
if self.show_labels and self.nodes:
|
| 903 |
-
# Save current font scale
|
| 904 |
-
original_scale = imgui.get_font_size()
|
| 905 |
-
|
| 906 |
-
self.update_view_proj_matrix()
|
| 907 |
-
mvp = self.proj_matrix * self.view_matrix
|
| 908 |
-
|
| 909 |
-
for node in self.nodes:
|
| 910 |
-
# Project node position to screen space
|
| 911 |
-
pos = mvp * glm.vec4(
|
| 912 |
-
node.position[0], node.position[1], node.position[2], 1.0
|
| 913 |
-
)
|
| 914 |
-
|
| 915 |
-
# Check if node is behind camera
|
| 916 |
-
if pos.w > 0 and pos.w < self.label_culling_distance:
|
| 917 |
-
screen_x = (pos.x / pos.w + 1) * self.window_width / 2
|
| 918 |
-
screen_y = (-pos.y / pos.w + 1) * self.window_height / 2
|
| 919 |
-
|
| 920 |
-
if self.is_node_visible_at(
|
| 921 |
-
(int(screen_x), int(screen_y)), node.idx
|
| 922 |
-
):
|
| 923 |
-
# Set font scale
|
| 924 |
-
imgui.set_window_font_scale(float(self.label_size) * node.size)
|
| 925 |
-
|
| 926 |
-
# Calculate label size
|
| 927 |
-
label_size = imgui.calc_text_size(node.label)
|
| 928 |
-
|
| 929 |
-
# Adjust position to center the label
|
| 930 |
-
screen_x -= label_size.x / 2
|
| 931 |
-
screen_y -= label_size.y / 2
|
| 932 |
-
|
| 933 |
-
# Set text color with calculated alpha
|
| 934 |
-
imgui.push_style_color(imgui.Col_.text, self.label_color)
|
| 935 |
-
|
| 936 |
-
# Draw label using ImGui
|
| 937 |
-
imgui.set_cursor_pos((screen_x, screen_y))
|
| 938 |
-
imgui.text(node.label)
|
| 939 |
-
|
| 940 |
-
# Restore text color
|
| 941 |
-
imgui.pop_style_color()
|
| 942 |
-
|
| 943 |
-
# Restore original font scale
|
| 944 |
-
imgui.set_window_font_scale(original_scale)
|
| 945 |
-
|
| 946 |
-
def reset_view(self):
|
| 947 |
-
"""Reset camera view to default"""
|
| 948 |
-
self.position = glm.vec3(0.0, -10.0, 0.0)
|
| 949 |
-
self.front = glm.vec3(0.0, 1.0, 0.0)
|
| 950 |
-
self.yaw = 90.0
|
| 951 |
-
self.pitch = 0.0
|
| 952 |
-
|
| 953 |
-
|
| 954 |
-
def generate_colors(n: int) -> List[glm.vec3]:
|
| 955 |
-
"""Generate n distinct colors using HSV color space"""
|
| 956 |
-
colors = []
|
| 957 |
-
for i in range(n):
|
| 958 |
-
# Use golden ratio to generate well-distributed hues
|
| 959 |
-
hue = (i * 0.618033988749895) % 1.0
|
| 960 |
-
# Fixed saturation and value for vibrant colors
|
| 961 |
-
saturation = 0.8
|
| 962 |
-
value = 0.95
|
| 963 |
-
# Convert HSV to RGB
|
| 964 |
-
rgb = colorsys.hsv_to_rgb(hue, saturation, value)
|
| 965 |
-
# Add alpha channel
|
| 966 |
-
colors.append(glm.vec3(rgb))
|
| 967 |
-
return colors
|
| 968 |
-
|
| 969 |
-
|
| 970 |
-
def show_file_dialog() -> Optional[str]:
|
| 971 |
-
"""Show a file dialog for selecting GraphML files"""
|
| 972 |
-
root = tk.Tk()
|
| 973 |
-
root.withdraw() # Hide the main window
|
| 974 |
-
file_path = filedialog.askopenfilename(
|
| 975 |
-
title="Select GraphML File",
|
| 976 |
-
filetypes=[("GraphML files", "*.graphml"), ("All files", "*.*")],
|
| 977 |
-
)
|
| 978 |
-
root.destroy()
|
| 979 |
-
return file_path if file_path else None
|
| 980 |
-
|
| 981 |
-
|
| 982 |
-
def create_sphere(sectors: int = 32, rings: int = 16) -> Tuple:
|
| 983 |
-
"""
|
| 984 |
-
Creates a sphere.
|
| 985 |
-
"""
|
| 986 |
-
R = 1.0 / (rings - 1)
|
| 987 |
-
S = 1.0 / (sectors - 1)
|
| 988 |
-
|
| 989 |
-
# Use those names as normals and uvs are part of the API
|
| 990 |
-
vertices_l = [0.0] * (rings * sectors * 3)
|
| 991 |
-
# normals_l = [0.0] * (rings * sectors * 3)
|
| 992 |
-
uvs_l = [0.0] * (rings * sectors * 2)
|
| 993 |
-
|
| 994 |
-
v, n, t = 0, 0, 0
|
| 995 |
-
for r in range(rings):
|
| 996 |
-
for s in range(sectors):
|
| 997 |
-
y = np.sin(-np.pi / 2 + np.pi * r * R)
|
| 998 |
-
x = np.cos(2 * np.pi * s * S) * np.sin(np.pi * r * R)
|
| 999 |
-
z = np.sin(2 * np.pi * s * S) * np.sin(np.pi * r * R)
|
| 1000 |
-
|
| 1001 |
-
uvs_l[t] = s * S
|
| 1002 |
-
uvs_l[t + 1] = r * R
|
| 1003 |
-
|
| 1004 |
-
vertices_l[v] = x
|
| 1005 |
-
vertices_l[v + 1] = y
|
| 1006 |
-
vertices_l[v + 2] = z
|
| 1007 |
-
|
| 1008 |
-
t += 2
|
| 1009 |
-
v += 3
|
| 1010 |
-
n += 3
|
| 1011 |
-
|
| 1012 |
-
indices = [0] * rings * sectors * 6
|
| 1013 |
-
i = 0
|
| 1014 |
-
for r in range(rings - 1):
|
| 1015 |
-
for s in range(sectors - 1):
|
| 1016 |
-
indices[i] = r * sectors + s
|
| 1017 |
-
indices[i + 1] = (r + 1) * sectors + (s + 1)
|
| 1018 |
-
indices[i + 2] = r * sectors + (s + 1)
|
| 1019 |
-
|
| 1020 |
-
indices[i + 3] = r * sectors + s
|
| 1021 |
-
indices[i + 4] = (r + 1) * sectors + s
|
| 1022 |
-
indices[i + 5] = (r + 1) * sectors + (s + 1)
|
| 1023 |
-
i += 6
|
| 1024 |
-
|
| 1025 |
-
vbo_vertices = np.array(vertices_l, dtype=np.float32)
|
| 1026 |
-
vbo_elements = np.array(indices, dtype=np.uint32)
|
| 1027 |
-
|
| 1028 |
-
return (vbo_vertices, vbo_elements)
|
| 1029 |
-
|
| 1030 |
-
|
| 1031 |
-
def draw_text_with_bg(
|
| 1032 |
-
text: str,
|
| 1033 |
-
text_pos: imgui.ImVec2Like,
|
| 1034 |
-
text_size: imgui.ImVec2Like,
|
| 1035 |
-
bg_color: int,
|
| 1036 |
-
):
|
| 1037 |
-
imgui.get_window_draw_list().add_rect_filled(
|
| 1038 |
-
(text_pos[0] - 5, text_pos[1] - 5),
|
| 1039 |
-
(text_pos[0] + text_size[0] + 5, text_pos[1] + text_size[1] + 5),
|
| 1040 |
-
bg_color,
|
| 1041 |
-
3.0,
|
| 1042 |
-
)
|
| 1043 |
-
imgui.set_cursor_pos(text_pos)
|
| 1044 |
-
imgui.text(text)
|
| 1045 |
-
|
| 1046 |
-
|
| 1047 |
-
def main():
|
| 1048 |
-
"""Main application entry point"""
|
| 1049 |
-
viewer = GraphViewer()
|
| 1050 |
-
|
| 1051 |
-
show_fps = True
|
| 1052 |
-
text_bg_color = imgui.IM_COL32(0, 0, 0, 100)
|
| 1053 |
-
|
| 1054 |
-
def gui():
|
| 1055 |
-
if not viewer.initialized:
|
| 1056 |
-
viewer.setup()
|
| 1057 |
-
# # Change the theme
|
| 1058 |
-
# tweaked_theme = hello_imgui.get_runner_params().imgui_window_params.tweaked_theme
|
| 1059 |
-
# tweaked_theme.theme = hello_imgui.ImGuiTheme_.darcula_darker
|
| 1060 |
-
# hello_imgui.apply_tweaked_theme(tweaked_theme)
|
| 1061 |
-
|
| 1062 |
-
viewer.window_width = int(imgui.get_window_width())
|
| 1063 |
-
viewer.window_height = int(imgui.get_window_height())
|
| 1064 |
-
|
| 1065 |
-
# Handle keyboard and mouse input
|
| 1066 |
-
viewer.handle_keyboard_input()
|
| 1067 |
-
viewer.handle_mouse_interaction()
|
| 1068 |
-
|
| 1069 |
-
style = imgui.get_style()
|
| 1070 |
-
window_bg_color = style.color_(imgui.Col_.window_bg.value)
|
| 1071 |
-
|
| 1072 |
-
window_bg_color.w = 0.8
|
| 1073 |
-
style.set_color_(imgui.Col_.window_bg.value, window_bg_color)
|
| 1074 |
-
|
| 1075 |
-
# Main control window
|
| 1076 |
-
imgui.begin("Graph Controls")
|
| 1077 |
-
|
| 1078 |
-
if imgui.button("Load GraphML"):
|
| 1079 |
-
filepath = show_file_dialog()
|
| 1080 |
-
if filepath:
|
| 1081 |
-
viewer.load_file(filepath)
|
| 1082 |
-
|
| 1083 |
-
# Show error message if loading failed
|
| 1084 |
-
if viewer.show_load_error:
|
| 1085 |
-
imgui.push_style_color(imgui.Col_.text, (1.0, 0.0, 0.0, 1.0))
|
| 1086 |
-
imgui.text(f"Error loading file: {viewer.error_message}")
|
| 1087 |
-
imgui.pop_style_color()
|
| 1088 |
-
|
| 1089 |
-
imgui.separator()
|
| 1090 |
-
|
| 1091 |
-
# Camera controls help
|
| 1092 |
-
imgui.text("Camera Controls:")
|
| 1093 |
-
imgui.bullet_text("Hold Right Mouse - Look around")
|
| 1094 |
-
imgui.bullet_text("W/S - Move forward/backward")
|
| 1095 |
-
imgui.bullet_text("A/D - Move left/right")
|
| 1096 |
-
imgui.bullet_text("Q/E - Move up/down")
|
| 1097 |
-
imgui.bullet_text("Left Mouse - Select node")
|
| 1098 |
-
imgui.bullet_text("Wheel - Change the movement speed")
|
| 1099 |
-
|
| 1100 |
-
imgui.separator()
|
| 1101 |
-
|
| 1102 |
-
# Camera settings
|
| 1103 |
-
_, viewer.move_speed = imgui.slider_float(
|
| 1104 |
-
"Movement Speed", viewer.move_speed, 0.01, 2.0
|
| 1105 |
-
)
|
| 1106 |
-
_, viewer.mouse_sensitivity = imgui.slider_float(
|
| 1107 |
-
"Mouse Sensitivity", viewer.mouse_sensitivity, 0.01, 0.5
|
| 1108 |
-
)
|
| 1109 |
-
|
| 1110 |
-
imgui.separator()
|
| 1111 |
-
|
| 1112 |
-
imgui.begin_horizontal("buttons")
|
| 1113 |
-
|
| 1114 |
-
if imgui.button("Reset Camera"):
|
| 1115 |
-
viewer.reset_view()
|
| 1116 |
-
|
| 1117 |
-
if imgui.button("Update Layout") and viewer.graph:
|
| 1118 |
-
viewer.update_layout()
|
| 1119 |
-
|
| 1120 |
-
# if imgui.button("Save Node ID Texture"):
|
| 1121 |
-
# viewer.save_node_id_texture_to_png("node_id_texture.png")
|
| 1122 |
-
|
| 1123 |
-
imgui.end_horizontal()
|
| 1124 |
-
|
| 1125 |
-
imgui.end()
|
| 1126 |
-
|
| 1127 |
-
# Render node details window if a node is selected
|
| 1128 |
-
viewer.render_node_details()
|
| 1129 |
-
|
| 1130 |
-
# Render graph settings window
|
| 1131 |
-
viewer.render_settings()
|
| 1132 |
-
|
| 1133 |
-
# Render FPS
|
| 1134 |
-
if show_fps:
|
| 1135 |
-
imgui.set_window_font_scale(1)
|
| 1136 |
-
fps_text = f"FPS: {hello_imgui.frame_rate():.1f}"
|
| 1137 |
-
text_size = imgui.calc_text_size(fps_text)
|
| 1138 |
-
cursor_pos = (10, viewer.window_height - text_size.y - 10)
|
| 1139 |
-
draw_text_with_bg(fps_text, cursor_pos, text_size, text_bg_color)
|
| 1140 |
-
|
| 1141 |
-
# Render highlighted node ID
|
| 1142 |
-
if viewer.highlighted_node:
|
| 1143 |
-
imgui.set_window_font_scale(1)
|
| 1144 |
-
node_text = f"Node ID: {viewer.highlighted_node.label}"
|
| 1145 |
-
text_size = imgui.calc_text_size(node_text)
|
| 1146 |
-
cursor_pos = (
|
| 1147 |
-
viewer.window_width - text_size.x - 10,
|
| 1148 |
-
viewer.window_height - text_size.y - 10,
|
| 1149 |
-
)
|
| 1150 |
-
draw_text_with_bg(node_text, cursor_pos, text_size, text_bg_color)
|
| 1151 |
-
|
| 1152 |
-
window_bg_color.w = 0
|
| 1153 |
-
style.set_color_(imgui.Col_.window_bg.value, window_bg_color)
|
| 1154 |
-
|
| 1155 |
-
# Render labels
|
| 1156 |
-
viewer.render_labels()
|
| 1157 |
-
|
| 1158 |
-
def custom_background():
|
| 1159 |
-
if viewer.initialized:
|
| 1160 |
-
viewer.render()
|
| 1161 |
-
|
| 1162 |
-
runner_params = hello_imgui.RunnerParams()
|
| 1163 |
-
runner_params.app_window_params.window_geometry.size = (
|
| 1164 |
-
viewer.window_width,
|
| 1165 |
-
viewer.window_height,
|
| 1166 |
-
)
|
| 1167 |
-
runner_params.app_window_params.window_title = "3D GraphML Viewer"
|
| 1168 |
-
runner_params.callbacks.show_gui = gui
|
| 1169 |
-
runner_params.callbacks.custom_background = custom_background
|
| 1170 |
-
|
| 1171 |
-
def load_font():
|
| 1172 |
-
# You will need to provide it yourself, or use another font.
|
| 1173 |
-
font_filename = CUSTOM_FONT
|
| 1174 |
-
|
| 1175 |
-
io = imgui.get_io()
|
| 1176 |
-
io.fonts.tex_desired_width = 4096 # Larger texture for better CJK font quality
|
| 1177 |
-
font_size_pixels = 14
|
| 1178 |
-
asset_dir = os.path.join(os.path.dirname(__file__), "assets")
|
| 1179 |
-
|
| 1180 |
-
# Try to load custom font
|
| 1181 |
-
if not os.path.isfile(font_filename):
|
| 1182 |
-
font_filename = os.path.join(asset_dir, font_filename)
|
| 1183 |
-
if os.path.isfile(font_filename):
|
| 1184 |
-
custom_font = io.fonts.add_font_from_file_ttf(
|
| 1185 |
-
filename=font_filename,
|
| 1186 |
-
size_pixels=font_size_pixels,
|
| 1187 |
-
glyph_ranges_as_int_list=io.fonts.get_glyph_ranges_chinese_full(),
|
| 1188 |
-
)
|
| 1189 |
-
io.font_default = custom_font
|
| 1190 |
-
return
|
| 1191 |
-
|
| 1192 |
-
# Load default fonts
|
| 1193 |
-
io.fonts.add_font_from_file_ttf(
|
| 1194 |
-
filename=os.path.join(asset_dir, DEFAULT_FONT_ENG),
|
| 1195 |
-
size_pixels=font_size_pixels,
|
| 1196 |
-
)
|
| 1197 |
-
|
| 1198 |
-
font_config = imgui.ImFontConfig()
|
| 1199 |
-
font_config.merge_mode = True
|
| 1200 |
-
|
| 1201 |
-
io.font_default = io.fonts.add_font_from_file_ttf(
|
| 1202 |
-
filename=os.path.join(asset_dir, DEFAULT_FONT_CHI),
|
| 1203 |
-
size_pixels=font_size_pixels,
|
| 1204 |
-
font_cfg=font_config,
|
| 1205 |
-
glyph_ranges_as_int_list=io.fonts.get_glyph_ranges_chinese_full(),
|
| 1206 |
-
)
|
| 1207 |
-
|
| 1208 |
-
runner_params.callbacks.load_additional_fonts = load_font
|
| 1209 |
-
|
| 1210 |
-
immapp.run(runner_params)
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| 1211 |
-
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| 1212 |
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| 1213 |
-
if __name__ == "__main__":
|
| 1214 |
-
main()
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|
{extra/VisualizationTool β lightrag/tools/lightrag_visualizer}/requirements.txt
RENAMED
|
File without changes
|
setup.py
CHANGED
|
@@ -62,6 +62,16 @@ def read_api_requirements():
|
|
| 62 |
return api_deps
|
| 63 |
|
| 64 |
|
|
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|
| 65 |
metadata = retrieve_metadata()
|
| 66 |
long_description = read_long_description()
|
| 67 |
requirements = read_requirements()
|
|
@@ -97,10 +107,12 @@ setuptools.setup(
|
|
| 97 |
},
|
| 98 |
extras_require={
|
| 99 |
"api": read_api_requirements(), # API requirements as optional
|
|
|
|
| 100 |
},
|
| 101 |
entry_points={
|
| 102 |
"console_scripts": [
|
| 103 |
"lightrag-server=lightrag.api.lightrag_server:main [api]",
|
|
|
|
| 104 |
],
|
| 105 |
},
|
| 106 |
)
|
|
|
|
| 62 |
return api_deps
|
| 63 |
|
| 64 |
|
| 65 |
+
def read_extra_requirements():
|
| 66 |
+
api_deps = []
|
| 67 |
+
try:
|
| 68 |
+
with open("./lightrag/extra/VisualizationTool/requirements.txt") as f:
|
| 69 |
+
api_deps = [line.strip() for line in f if line.strip()]
|
| 70 |
+
except FileNotFoundError:
|
| 71 |
+
print("Warning: API requirements.txt not found.")
|
| 72 |
+
return api_deps
|
| 73 |
+
|
| 74 |
+
|
| 75 |
metadata = retrieve_metadata()
|
| 76 |
long_description = read_long_description()
|
| 77 |
requirements = read_requirements()
|
|
|
|
| 107 |
},
|
| 108 |
extras_require={
|
| 109 |
"api": read_api_requirements(), # API requirements as optional
|
| 110 |
+
"tools": read_extra_requirements(), # API requirements as optional
|
| 111 |
},
|
| 112 |
entry_points={
|
| 113 |
"console_scripts": [
|
| 114 |
"lightrag-server=lightrag.api.lightrag_server:main [api]",
|
| 115 |
+
"lightrag-viewer=lightrag.tools.lightrag_visualizer:main [tools]",
|
| 116 |
],
|
| 117 |
},
|
| 118 |
)
|