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from typing import Optional, Tuple, Dict, List |
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import numpy as np |
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import networkx as nx |
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import pipmaster as pm |
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if not pm.is_installed("moderngl"): |
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pm.install("moderngl") |
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if not pm.is_installed("imgui_bundle"): |
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pm.install("imgui_bundle") |
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if not pm.is_installed("pyglm"): |
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pm.install("pyglm") |
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if not pm.is_installed("python-louvain"): |
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pm.install("python-louvain") |
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import moderngl |
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from imgui_bundle import imgui, immapp, hello_imgui |
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import community |
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import glm |
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import tkinter as tk |
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from tkinter import filedialog |
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import traceback |
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import colorsys |
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import os |
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CUSTOM_FONT = "font.ttf" |
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DEFAULT_FONT_ENG = "Geist-Regular.ttf" |
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DEFAULT_FONT_CHI = "SmileySans-Oblique.ttf" |
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class Node3D: |
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"""Class representing a 3D node in the graph""" |
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def __init__( |
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self, position: glm.vec3, color: glm.vec3, label: str, size: float, idx: int |
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): |
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self.position = position |
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self.color = color |
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self.label = label |
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self.size = size |
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self.idx = idx |
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class GraphViewer: |
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"""Main class for 3D graph visualization""" |
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def __init__(self): |
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self.glctx = None |
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self.graph: Optional[nx.Graph] = None |
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self.nodes: List[Node3D] = [] |
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self.id_node_map: Dict[str, Node3D] = {} |
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self.communities = None |
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self.community_colors = None |
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self.window_width = 1280 |
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self.window_height = 720 |
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self.position = glm.vec3(0.0, -10.0, 0.0) |
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self.front = glm.vec3(0.0, 1.0, 0.0) |
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self.up = glm.vec3(0.0, 0.0, 1.0) |
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self.yaw = 90.0 |
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self.pitch = 0.0 |
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self.move_speed = 0.05 |
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self.mouse_sensitivity = 0.15 |
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self.layout_type = "Spring" |
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self.node_scale = 0.2 |
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self.edge_width = 0.5 |
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self.show_labels = True |
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self.label_size = 2 |
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self.label_color = (1.0, 1.0, 1.0, 1.0) |
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self.label_culling_distance = 10.0 |
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self.available_layouts = ("Spring", "Circular", "Shell", "Random") |
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self.background_color = (0.05, 0.05, 0.05, 1.0) |
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self.last_mouse_pos = None |
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self.mouse_pressed = False |
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self.mouse_button = -1 |
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self.first_mouse = True |
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self.show_load_error = False |
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self.error_message = "" |
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self.selected_node: Optional[Node3D] = None |
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self.highlighted_node: Optional[Node3D] = None |
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self.node_id_fbo = None |
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self.node_id_texture = None |
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self.node_id_depth = None |
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self.node_id_texture_np: np.ndarray = None |
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self.sphere_data = create_sphere() |
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self.initialized = False |
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def setup(self): |
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self.setup_render_context() |
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self.setup_shaders() |
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self.setup_buffers() |
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self.initialized = True |
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def handle_keyboard_input(self): |
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"""Handle WASD keyboard input for camera movement""" |
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io = imgui.get_io() |
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if io.want_capture_keyboard: |
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return |
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right = glm.normalize(glm.cross(self.front, self.up)) |
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if imgui.is_key_down(imgui.Key.w): |
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self.position += self.front * self.move_speed * 0.1 |
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if imgui.is_key_down(imgui.Key.s): |
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self.position -= self.front * self.move_speed * 0.1 |
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if imgui.is_key_down(imgui.Key.a): |
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self.position -= right * self.move_speed * 0.1 |
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if imgui.is_key_down(imgui.Key.d): |
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self.position += right * self.move_speed * 0.1 |
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if imgui.is_key_down(imgui.Key.q): |
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self.position += self.up * self.move_speed * 0.1 |
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if imgui.is_key_down(imgui.Key.e): |
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self.position -= self.up * self.move_speed * 0.1 |
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def handle_mouse_interaction(self): |
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"""Handle mouse interaction for camera control and node selection""" |
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if ( |
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imgui.is_any_item_active() |
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or imgui.is_any_item_hovered() |
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or imgui.is_any_item_focused() |
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): |
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return |
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io = imgui.get_io() |
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mouse_pos = (io.mouse_pos.x, io.mouse_pos.y) |
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if ( |
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mouse_pos[0] < 0 |
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or mouse_pos[1] < 0 |
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or mouse_pos[0] >= self.window_width |
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or mouse_pos[1] >= self.window_height |
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): |
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return |
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if self.first_mouse: |
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self.last_mouse_pos = mouse_pos |
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self.first_mouse = False |
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return |
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if self.mouse_pressed and self.mouse_button == 1: |
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dx = self.last_mouse_pos[0] - mouse_pos[0] |
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dy = self.last_mouse_pos[1] - mouse_pos[1] |
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dx *= self.mouse_sensitivity |
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dy *= self.mouse_sensitivity |
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self.yaw += dx |
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self.pitch += dy |
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self.pitch = np.clip(self.pitch, -89.0, 89.0) |
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self.front = glm.normalize( |
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glm.vec3( |
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np.cos(np.radians(self.yaw)) * np.cos(np.radians(self.pitch)), |
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np.sin(np.radians(self.yaw)) * np.cos(np.radians(self.pitch)), |
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np.sin(np.radians(self.pitch)), |
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) |
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) |
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if not imgui.is_window_hovered(): |
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return |
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if io.mouse_wheel != 0: |
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self.move_speed += io.mouse_wheel * 0.05 |
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self.move_speed = np.max([self.move_speed, 0.01]) |
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for button in range(3): |
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if imgui.is_mouse_clicked(button): |
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self.mouse_pressed = True |
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self.mouse_button = button |
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if button == 0 and self.highlighted_node: |
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self.selected_node = self.highlighted_node |
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if imgui.is_mouse_released(button) and self.mouse_button == button: |
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self.mouse_pressed = False |
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self.mouse_button = -1 |
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if not self.mouse_pressed: |
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hovered = self.find_node_at((int(mouse_pos[0]), int(mouse_pos[1]))) |
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self.highlighted_node = hovered |
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self.last_mouse_pos = mouse_pos |
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def update_layout(self): |
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"""Update the graph layout""" |
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pos = nx.spring_layout( |
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self.graph, |
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dim=3, |
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pos={ |
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node_id: list(node.position) |
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for node_id, node in self.id_node_map.items() |
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}, |
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k=2.0, |
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iterations=100, |
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weight=None, |
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) |
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for node_id, position in pos.items(): |
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self.id_node_map[node_id].position = glm.vec3(position) |
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self.update_buffers() |
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def render_node_details(self): |
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"""Render node details window""" |
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if self.selected_node and imgui.begin("Node Details"): |
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imgui.text(f"ID: {self.selected_node.label}") |
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if self.graph: |
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node_data = self.graph.nodes[self.selected_node.label] |
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imgui.text(f"Type: {node_data.get('type', 'default')}") |
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degree = self.graph.degree[self.selected_node.label] |
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imgui.text(f"Degree: {degree}") |
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for key, value in node_data.items(): |
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if key != "type": |
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imgui.text(f"{key}: {value}") |
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if value and imgui.is_item_hovered(): |
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imgui.set_tooltip(str(value)) |
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imgui.separator() |
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connections = self.graph[self.selected_node.label] |
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if connections: |
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imgui.text("Connections:") |
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keys = next(iter(connections.values())).keys() |
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if imgui.begin_table( |
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"Connections", |
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len(keys) + 1, |
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imgui.TableFlags_.borders |
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| imgui.TableFlags_.row_bg |
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| imgui.TableFlags_.resizable |
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| imgui.TableFlags_.hideable, |
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): |
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imgui.table_setup_column("Node") |
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for key in keys: |
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imgui.table_setup_column(key) |
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imgui.table_headers_row() |
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for neighbor, edge_data in connections.items(): |
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imgui.table_next_row() |
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imgui.table_set_column_index(0) |
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if imgui.selectable(str(neighbor), True)[0]: |
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self.selected_node = self.id_node_map[neighbor] |
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self.position = self.selected_node.position - self.front |
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for idx, key in enumerate(keys): |
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imgui.table_set_column_index(idx + 1) |
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value = str(edge_data.get(key, "")) |
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imgui.text(value) |
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if value and imgui.is_item_hovered(): |
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imgui.set_tooltip(value) |
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imgui.end_table() |
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imgui.end() |
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def setup_render_context(self): |
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"""Initialize ModernGL context""" |
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self.glctx = moderngl.create_context() |
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self.glctx.enable(moderngl.DEPTH_TEST | moderngl.CULL_FACE) |
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self.glctx.clear_color = self.background_color |
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def setup_shaders(self): |
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"""Setup vertex and fragment shaders for node and edge rendering""" |
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self.node_prog = self.glctx.program( |
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vertex_shader=""" |
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#version 330 |
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uniform mat4 mvp; |
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uniform vec3 camera; |
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uniform int selected_node; |
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uniform int highlighted_node; |
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uniform float scale; |
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in vec3 in_position; |
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in vec3 in_instance_position; |
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in vec3 in_instance_color; |
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in float in_instance_size; |
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out vec3 frag_color; |
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out vec3 frag_normal; |
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out vec3 frag_view_dir; |
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void main() { |
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vec3 pos = in_position * in_instance_size * scale + in_instance_position; |
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gl_Position = mvp * vec4(pos, 1.0); |
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frag_normal = normalize(in_position); |
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frag_view_dir = normalize(camera - pos); |
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if (selected_node == gl_InstanceID) { |
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frag_color = vec3(1.0, 0.5, 0.0); |
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} |
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else if (highlighted_node == gl_InstanceID) { |
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frag_color = vec3(1.0, 0.8, 0.2); |
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} |
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else { |
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frag_color = in_instance_color; |
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} |
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} |
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""", |
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fragment_shader=""" |
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#version 330 |
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in vec3 frag_color; |
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in vec3 frag_normal; |
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in vec3 frag_view_dir; |
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out vec4 outColor; |
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void main() { |
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// Edge detection based on normal-view angle |
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float edge = 1.0 - abs(dot(frag_normal, frag_view_dir)); |
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// Create sharp outline |
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float outline = smoothstep(0.8, 0.9, edge); |
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// Mix the sphere color with outline |
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vec3 final_color = mix(frag_color, vec3(0.0), outline); |
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outColor = vec4(final_color, 1.0); |
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} |
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""", |
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) |
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self.edge_prog = self.glctx.program( |
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vertex_shader=""" |
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#version 330 |
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uniform mat4 mvp; |
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in vec3 in_position; |
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in vec3 in_color; |
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out vec3 v_color; |
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out vec4 v_position; |
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void main() { |
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v_position = mvp * vec4(in_position, 1.0); |
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gl_Position = v_position; |
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v_color = in_color; |
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} |
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""", |
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geometry_shader=""" |
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#version 330 |
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layout(lines) in; |
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layout(triangle_strip, max_vertices = 4) out; |
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uniform float edge_width; |
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uniform vec2 viewport_size; |
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in vec3 v_color[]; |
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in vec4 v_position[]; |
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out vec3 g_color; |
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out float edge_coord; |
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void main() { |
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// Get the two vertices of the line |
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vec4 p1 = v_position[0]; |
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vec4 p2 = v_position[1]; |
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// Perspective division |
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vec4 p1_ndc = p1 / p1.w; |
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vec4 p2_ndc = p2 / p2.w; |
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// Calculate line direction in screen space |
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vec2 dir = normalize((p2_ndc.xy - p1_ndc.xy) * viewport_size); |
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vec2 normal = vec2(-dir.y, dir.x); |
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// Calculate half width based on screen space |
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float half_width = edge_width * 0.5; |
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vec2 offset = normal * (half_width / viewport_size); |
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// Emit vertices with proper depth |
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gl_Position = vec4(p1_ndc.xy + offset, p1_ndc.z, 1.0); |
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gl_Position *= p1.w; // Restore perspective |
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g_color = v_color[0]; |
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edge_coord = 1.0; |
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EmitVertex(); |
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gl_Position = vec4(p1_ndc.xy - offset, p1_ndc.z, 1.0); |
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gl_Position *= p1.w; |
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g_color = v_color[0]; |
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edge_coord = -1.0; |
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EmitVertex(); |
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gl_Position = vec4(p2_ndc.xy + offset, p2_ndc.z, 1.0); |
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gl_Position *= p2.w; |
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g_color = v_color[1]; |
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edge_coord = 1.0; |
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EmitVertex(); |
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gl_Position = vec4(p2_ndc.xy - offset, p2_ndc.z, 1.0); |
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gl_Position *= p2.w; |
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g_color = v_color[1]; |
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edge_coord = -1.0; |
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EmitVertex(); |
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EndPrimitive(); |
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} |
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""", |
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fragment_shader=""" |
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#version 330 |
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in vec3 g_color; |
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in float edge_coord; |
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out vec4 fragColor; |
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void main() { |
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// Edge outline parameters |
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float outline_width = 0.2; // Width of the outline relative to edge |
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float edge_softness = 0.1; // Softness of the edge |
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float edge_dist = abs(edge_coord); |
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// Calculate outline |
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float outline_factor = smoothstep(1.0 - outline_width - edge_softness, |
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1.0 - outline_width, |
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edge_dist); |
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// Mix edge color with outline (black) |
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vec3 final_color = mix(g_color, vec3(0.0), outline_factor); |
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// Calculate alpha for anti-aliasing |
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float alpha = 1.0 - smoothstep(1.0 - edge_softness, 1.0, edge_dist); |
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fragColor = vec4(final_color, alpha); |
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} |
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""", |
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) |
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self.node_id_prog = self.glctx.program( |
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vertex_shader=""" |
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#version 330 |
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|
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uniform mat4 mvp; |
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uniform float scale; |
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|
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in vec3 in_position; |
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in vec3 in_instance_position; |
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in float in_instance_size; |
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out vec3 frag_color; |
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vec3 int_to_rgb(int value) { |
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float R = float((value >> 16) & 0xFF); |
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float G = float((value >> 8) & 0xFF); |
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float B = float(value & 0xFF); |
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// normalize to [0, 1] |
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return vec3(R / 255.0, G / 255.0, B / 255.0); |
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} |
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void main() { |
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vec3 pos = in_position * in_instance_size * scale + in_instance_position; |
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gl_Position = mvp * vec4(pos, 1.0); |
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frag_color = int_to_rgb(gl_InstanceID); |
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} |
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""", |
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fragment_shader=""" |
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#version 330 |
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in vec3 frag_color; |
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out vec4 outColor; |
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void main() { |
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outColor = vec4(frag_color, 1.0); |
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} |
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""", |
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) |
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|
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def setup_buffers(self): |
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"""Setup vertex buffers for nodes and edges""" |
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|
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self.node_vbo = None |
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self.node_color_vbo = None |
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self.node_size_vbo = None |
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self.edge_vbo = None |
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self.edge_color_vbo = None |
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self.node_vao = None |
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self.edge_vao = None |
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self.node_id_vao = None |
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self.sphere_pos_vbo = None |
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self.sphere_index_buffer = None |
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|
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def load_file(self, filepath: str): |
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"""Load a GraphML file with error handling""" |
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try: |
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|
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self.id_node_map.clear() |
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self.nodes.clear() |
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self.selected_node = None |
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self.highlighted_node = None |
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self.setup_buffers() |
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|
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self.graph = nx.read_graphml(filepath) |
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self.calculate_layout() |
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self.update_buffers() |
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self.show_load_error = False |
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self.error_message = "" |
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except Exception as _: |
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self.show_load_error = True |
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self.error_message = traceback.format_exc() |
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print(self.error_message) |
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|
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def calculate_layout(self): |
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"""Calculate 3D layout for the graph""" |
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if not self.graph: |
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return |
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|
|
|
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self.communities = community.best_partition(self.graph) |
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num_communities = len(set(self.communities.values())) |
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self.community_colors = generate_colors(num_communities) |
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|
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|
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if self.layout_type == "Spring": |
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pos = nx.spring_layout( |
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self.graph, dim=3, k=2.0, iterations=100, weight=None |
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) |
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elif self.layout_type == "Circular": |
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pos_2d = nx.circular_layout(self.graph) |
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pos = {node: np.array((x, 0.0, y)) for node, (x, y) in pos_2d.items()} |
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elif self.layout_type == "Shell": |
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|
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comm_lists = [[] for _ in range(num_communities)] |
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for node, comm in self.communities.items(): |
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comm_lists[comm].append(node) |
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pos_2d = nx.shell_layout(self.graph, comm_lists) |
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pos = {node: np.array((x, 0.0, y)) for node, (x, y) in pos_2d.items()} |
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else: |
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pos = {node: np.random.rand(3) * 2 - 1 for node in self.graph.nodes()} |
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|
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|
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positions = np.array(list(pos.values())) |
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if len(positions) > 0: |
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scale = 10.0 / max(1.0, np.max(np.abs(positions))) |
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pos = {node: coords * scale for node, coords in pos.items()} |
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|
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degrees = dict(self.graph.degree()) |
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max_degree = max(degrees.values()) if degrees else 1 |
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min_degree = min(degrees.values()) if degrees else 1 |
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|
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idx = 0 |
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|
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for node_id in self.graph.nodes(): |
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position = glm.vec3(pos[node_id]) |
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color = self.get_node_color(node_id) |
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|
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|
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size = 1.0 |
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if max_degree != min_degree: |
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|
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normalized = (degrees[node_id] - min_degree) / (max_degree - min_degree) |
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size = 0.5 + normalized * 1.5 |
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|
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if node_id in self.id_node_map: |
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node = self.id_node_map[node_id] |
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node.position = position |
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node.base_color = color |
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node.color = color |
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node.size = size |
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else: |
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node = Node3D(position, color, str(node_id), size, idx) |
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self.id_node_map[node_id] = node |
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self.nodes.append(node) |
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idx += 1 |
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|
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self.update_buffers() |
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|
|
def get_node_color(self, node_id: str) -> glm.vec3: |
|
"""Get RGBA color based on community""" |
|
if self.communities and node_id in self.communities: |
|
comm_id = self.communities[node_id] |
|
color = self.community_colors[comm_id] |
|
return color |
|
return glm.vec3(0.5, 0.5, 0.5) |
|
|
|
def update_buffers(self): |
|
"""Update vertex buffers with current node and edge data using batch rendering""" |
|
if not self.graph: |
|
return |
|
|
|
|
|
node_positions = [] |
|
node_colors = [] |
|
node_sizes = [] |
|
|
|
for node in self.nodes: |
|
node_positions.append(node.position) |
|
node_colors.append(node.color) |
|
node_sizes.append(node.size) |
|
|
|
if node_positions: |
|
node_positions = np.array(node_positions, dtype=np.float32) |
|
node_colors = np.array(node_colors, dtype=np.float32) |
|
node_sizes = np.array(node_sizes, dtype=np.float32) |
|
|
|
self.node_vbo = self.glctx.buffer(node_positions.tobytes()) |
|
self.node_color_vbo = self.glctx.buffer(node_colors.tobytes()) |
|
self.node_size_vbo = self.glctx.buffer(node_sizes.tobytes()) |
|
self.sphere_pos_vbo = self.glctx.buffer(self.sphere_data[0].tobytes()) |
|
self.sphere_index_buffer = self.glctx.buffer(self.sphere_data[1].tobytes()) |
|
|
|
self.node_vao = self.glctx.vertex_array( |
|
self.node_prog, |
|
[ |
|
(self.sphere_pos_vbo, "3f", "in_position"), |
|
(self.node_vbo, "3f /i", "in_instance_position"), |
|
(self.node_color_vbo, "3f /i", "in_instance_color"), |
|
(self.node_size_vbo, "f /i", "in_instance_size"), |
|
], |
|
index_buffer=self.sphere_index_buffer, |
|
index_element_size=4, |
|
) |
|
self.node_vao.instances = len(self.nodes) |
|
|
|
self.node_id_vao = self.glctx.vertex_array( |
|
self.node_id_prog, |
|
[ |
|
(self.sphere_pos_vbo, "3f", "in_position"), |
|
(self.node_vbo, "3f /i", "in_instance_position"), |
|
(self.node_size_vbo, "f /i", "in_instance_size"), |
|
], |
|
index_buffer=self.sphere_index_buffer, |
|
index_element_size=4, |
|
) |
|
self.node_id_vao.instances = len(self.nodes) |
|
|
|
|
|
edge_positions = [] |
|
edge_colors = [] |
|
|
|
for edge in self.graph.edges(): |
|
start_node = self.id_node_map[edge[0]] |
|
end_node = self.id_node_map[edge[1]] |
|
|
|
edge_positions.append(start_node.position) |
|
edge_colors.append(start_node.color) |
|
|
|
edge_positions.append(end_node.position) |
|
edge_colors.append(end_node.color) |
|
|
|
if edge_positions: |
|
edge_positions = np.array(edge_positions, dtype=np.float32) |
|
edge_colors = np.array(edge_colors, dtype=np.float32) |
|
|
|
self.edge_vbo = self.glctx.buffer(edge_positions.tobytes()) |
|
self.edge_color_vbo = self.glctx.buffer(edge_colors.tobytes()) |
|
|
|
self.edge_vao = self.glctx.vertex_array( |
|
self.edge_prog, |
|
[ |
|
(self.edge_vbo, "3f", "in_position"), |
|
(self.edge_color_vbo, "3f", "in_color"), |
|
], |
|
) |
|
|
|
def update_view_proj_matrix(self): |
|
"""Update view matrix based on camera parameters""" |
|
self.view_matrix = glm.lookAt( |
|
self.position, self.position + self.front, self.up |
|
) |
|
|
|
aspect_ratio = self.window_width / self.window_height |
|
self.proj_matrix = glm.perspective( |
|
glm.radians(60.0), |
|
aspect_ratio, |
|
0.001, |
|
1000.0, |
|
) |
|
|
|
def find_node_at(self, screen_pos: Tuple[int, int]) -> Optional[Node3D]: |
|
"""Find the node at a specific screen position""" |
|
if ( |
|
self.node_id_texture_np is None |
|
or self.node_id_texture_np.shape[1] != self.window_width |
|
or self.node_id_texture_np.shape[0] != self.window_height |
|
or screen_pos[0] < 0 |
|
or screen_pos[1] < 0 |
|
or screen_pos[0] >= self.window_width |
|
or screen_pos[1] >= self.window_height |
|
): |
|
return None |
|
|
|
x = screen_pos[0] |
|
y = self.window_height - screen_pos[1] - 1 |
|
pixel = self.node_id_texture_np[y, x] |
|
|
|
if pixel[3] == 0: |
|
return None |
|
|
|
R = int(round(pixel[0] * 255)) |
|
G = int(round(pixel[1] * 255)) |
|
B = int(round(pixel[2] * 255)) |
|
index = (R << 16) | (G << 8) | B |
|
|
|
if index > len(self.nodes): |
|
return None |
|
return self.nodes[index] |
|
|
|
def is_node_visible_at(self, screen_pos: Tuple[int, int], node_idx: int) -> bool: |
|
"""Check if a node exists at a specific screen position""" |
|
node = self.find_node_at(screen_pos) |
|
return node is not None and node.idx == node_idx |
|
|
|
def render_settings(self): |
|
"""Render settings window""" |
|
if imgui.begin("Graph Settings"): |
|
|
|
changed, value = imgui.combo( |
|
"Layout", |
|
self.available_layouts.index(self.layout_type), |
|
self.available_layouts, |
|
) |
|
if changed: |
|
self.layout_type = self.available_layouts[value] |
|
self.calculate_layout() |
|
|
|
|
|
changed, value = imgui.slider_float("Node Scale", self.node_scale, 0.01, 10) |
|
if changed: |
|
self.node_scale = value |
|
|
|
|
|
changed, value = imgui.slider_float("Edge Width", self.edge_width, 0, 20) |
|
if changed: |
|
self.edge_width = value |
|
|
|
|
|
changed, value = imgui.checkbox("Show Labels", self.show_labels) |
|
|
|
if changed: |
|
self.show_labels = value |
|
|
|
if self.show_labels: |
|
|
|
changed, value = imgui.slider_float( |
|
"Label Size", self.label_size, 0.5, 10.0 |
|
) |
|
if changed: |
|
self.label_size = value |
|
|
|
|
|
changed, value = imgui.color_edit4( |
|
"Label Color", |
|
self.label_color, |
|
imgui.ColorEditFlags_.picker_hue_wheel, |
|
) |
|
if changed: |
|
self.label_color = (value[0], value[1], value[2], value[3]) |
|
|
|
|
|
changed, value = imgui.slider_float( |
|
"Label Culling Distance", self.label_culling_distance, 0.1, 100.0 |
|
) |
|
if changed: |
|
self.label_culling_distance = value |
|
|
|
|
|
changed, value = imgui.color_edit4( |
|
"Background Color", |
|
self.background_color, |
|
imgui.ColorEditFlags_.picker_hue_wheel, |
|
) |
|
if changed: |
|
self.background_color = (value[0], value[1], value[2], value[3]) |
|
|
|
imgui.end() |
|
|
|
def save_node_id_texture_to_png(self, filename): |
|
|
|
from PIL import Image |
|
|
|
scaled_array = self.node_id_texture_np * 255 |
|
img = Image.fromarray( |
|
scaled_array.astype(np.uint8), |
|
"RGBA", |
|
) |
|
img = img.transpose(method=Image.FLIP_TOP_BOTTOM) |
|
img.save(filename) |
|
|
|
def render_id_map(self, mvp: glm.mat4): |
|
"""Render an offscreen id map where each node is drawn with a unique id color.""" |
|
|
|
if self.node_id_texture is not None: |
|
if ( |
|
self.node_id_texture.width != self.window_width |
|
or self.node_id_texture.height != self.window_height |
|
): |
|
self.node_id_fbo = None |
|
self.node_id_texture = None |
|
self.node_id_texture_np = None |
|
self.node_id_depth = None |
|
|
|
if self.node_id_texture is None: |
|
self.node_id_texture = self.glctx.texture( |
|
(self.window_width, self.window_height), components=4, dtype="f4" |
|
) |
|
self.node_id_depth = self.glctx.depth_renderbuffer( |
|
size=(self.window_width, self.window_height) |
|
) |
|
self.node_id_fbo = self.glctx.framebuffer( |
|
color_attachments=[self.node_id_texture], |
|
depth_attachment=self.node_id_depth, |
|
) |
|
self.node_id_texture_np = np.zeros( |
|
(self.window_height, self.window_width, 4), dtype=np.float32 |
|
) |
|
|
|
|
|
self.node_id_fbo.use() |
|
self.glctx.clear(0, 0, 0, 0) |
|
|
|
|
|
if self.node_id_vao: |
|
self.node_id_prog["mvp"].write(mvp.to_bytes()) |
|
self.node_id_prog["scale"].write(np.float32(self.node_scale).tobytes()) |
|
self.node_id_vao.render(moderngl.TRIANGLES) |
|
|
|
|
|
self.glctx.screen.use() |
|
self.node_id_texture.read_into(self.node_id_texture_np.data) |
|
|
|
def render(self): |
|
"""Render the graph""" |
|
|
|
self.glctx.clear(*self.background_color, depth=1) |
|
|
|
if not self.graph: |
|
return |
|
|
|
|
|
self.glctx.enable(moderngl.BLEND) |
|
self.glctx.blend_func = moderngl.SRC_ALPHA, moderngl.ONE_MINUS_SRC_ALPHA |
|
|
|
|
|
self.update_view_proj_matrix() |
|
mvp = self.proj_matrix * self.view_matrix |
|
|
|
|
|
if self.edge_vao: |
|
self.edge_prog["mvp"].write(mvp.to_bytes()) |
|
self.edge_prog["edge_width"].value = ( |
|
float(self.edge_width) * 2.0 |
|
) |
|
self.edge_prog["viewport_size"].value = ( |
|
float(self.window_width), |
|
float(self.window_height), |
|
) |
|
self.edge_vao.render(moderngl.LINES) |
|
|
|
|
|
if self.node_vao: |
|
self.node_prog["mvp"].write(mvp.to_bytes()) |
|
self.node_prog["camera"].write(self.position.to_bytes()) |
|
self.node_prog["selected_node"].write( |
|
np.int32(self.selected_node.idx).tobytes() |
|
if self.selected_node |
|
else np.int32(-1).tobytes() |
|
) |
|
self.node_prog["highlighted_node"].write( |
|
np.int32(self.highlighted_node.idx).tobytes() |
|
if self.highlighted_node |
|
else np.int32(-1).tobytes() |
|
) |
|
self.node_prog["scale"].write(np.float32(self.node_scale).tobytes()) |
|
self.node_vao.render(moderngl.TRIANGLES) |
|
|
|
self.glctx.disable(moderngl.BLEND) |
|
|
|
|
|
self.render_id_map(mvp) |
|
|
|
def render_labels(self): |
|
|
|
if self.show_labels and self.nodes: |
|
|
|
original_scale = imgui.get_font_size() |
|
|
|
self.update_view_proj_matrix() |
|
mvp = self.proj_matrix * self.view_matrix |
|
|
|
for node in self.nodes: |
|
|
|
pos = mvp * glm.vec4( |
|
node.position[0], node.position[1], node.position[2], 1.0 |
|
) |
|
|
|
|
|
if pos.w > 0 and pos.w < self.label_culling_distance: |
|
screen_x = (pos.x / pos.w + 1) * self.window_width / 2 |
|
screen_y = (-pos.y / pos.w + 1) * self.window_height / 2 |
|
|
|
if self.is_node_visible_at( |
|
(int(screen_x), int(screen_y)), node.idx |
|
): |
|
|
|
imgui.set_window_font_scale(float(self.label_size) * node.size) |
|
|
|
|
|
label_size = imgui.calc_text_size(node.label) |
|
|
|
|
|
screen_x -= label_size.x / 2 |
|
screen_y -= label_size.y / 2 |
|
|
|
|
|
imgui.push_style_color(imgui.Col_.text, self.label_color) |
|
|
|
|
|
imgui.set_cursor_pos((screen_x, screen_y)) |
|
imgui.text(node.label) |
|
|
|
|
|
imgui.pop_style_color() |
|
|
|
|
|
imgui.set_window_font_scale(original_scale) |
|
|
|
def reset_view(self): |
|
"""Reset camera view to default""" |
|
self.position = glm.vec3(0.0, -10.0, 0.0) |
|
self.front = glm.vec3(0.0, 1.0, 0.0) |
|
self.yaw = 90.0 |
|
self.pitch = 0.0 |
|
|
|
|
|
def generate_colors(n: int) -> List[glm.vec3]: |
|
"""Generate n distinct colors using HSV color space""" |
|
colors = [] |
|
for i in range(n): |
|
|
|
hue = (i * 0.618033988749895) % 1.0 |
|
|
|
saturation = 0.8 |
|
value = 0.95 |
|
|
|
rgb = colorsys.hsv_to_rgb(hue, saturation, value) |
|
|
|
colors.append(glm.vec3(rgb)) |
|
return colors |
|
|
|
|
|
def show_file_dialog() -> Optional[str]: |
|
"""Show a file dialog for selecting GraphML files""" |
|
file_path = filedialog.askopenfilename( |
|
title="Select GraphML File", |
|
filetypes=[("GraphML files", "*.graphml"), ("All files", "*.*")], |
|
) |
|
return file_path if file_path else None |
|
|
|
|
|
def create_sphere(sectors: int = 32, rings: int = 16) -> Tuple: |
|
""" |
|
Creates a sphere. |
|
""" |
|
R = 1.0 / (rings - 1) |
|
S = 1.0 / (sectors - 1) |
|
|
|
|
|
vertices_l = [0.0] * (rings * sectors * 3) |
|
|
|
uvs_l = [0.0] * (rings * sectors * 2) |
|
|
|
v, n, t = 0, 0, 0 |
|
for r in range(rings): |
|
for s in range(sectors): |
|
y = np.sin(-np.pi / 2 + np.pi * r * R) |
|
x = np.cos(2 * np.pi * s * S) * np.sin(np.pi * r * R) |
|
z = np.sin(2 * np.pi * s * S) * np.sin(np.pi * r * R) |
|
|
|
uvs_l[t] = s * S |
|
uvs_l[t + 1] = r * R |
|
|
|
vertices_l[v] = x |
|
vertices_l[v + 1] = y |
|
vertices_l[v + 2] = z |
|
|
|
t += 2 |
|
v += 3 |
|
n += 3 |
|
|
|
indices = [0] * rings * sectors * 6 |
|
i = 0 |
|
for r in range(rings - 1): |
|
for s in range(sectors - 1): |
|
indices[i] = r * sectors + s |
|
indices[i + 1] = (r + 1) * sectors + (s + 1) |
|
indices[i + 2] = r * sectors + (s + 1) |
|
|
|
indices[i + 3] = r * sectors + s |
|
indices[i + 4] = (r + 1) * sectors + s |
|
indices[i + 5] = (r + 1) * sectors + (s + 1) |
|
i += 6 |
|
|
|
vbo_vertices = np.array(vertices_l, dtype=np.float32) |
|
vbo_elements = np.array(indices, dtype=np.uint32) |
|
|
|
return (vbo_vertices, vbo_elements) |
|
|
|
|
|
def draw_text_with_bg( |
|
text: str, |
|
text_pos: imgui.ImVec2Like, |
|
text_size: imgui.ImVec2Like, |
|
bg_color: int, |
|
): |
|
imgui.get_window_draw_list().add_rect_filled( |
|
(text_pos[0] - 5, text_pos[1] - 5), |
|
(text_pos[0] + text_size[0] + 5, text_pos[1] + text_size[1] + 5), |
|
bg_color, |
|
3.0, |
|
) |
|
imgui.set_cursor_pos(text_pos) |
|
imgui.text(text) |
|
|
|
|
|
def main(): |
|
"""Main application entry point""" |
|
viewer = GraphViewer() |
|
|
|
show_fps = True |
|
text_bg_color = imgui.IM_COL32(0, 0, 0, 100) |
|
|
|
def gui(): |
|
if not viewer.initialized: |
|
viewer.setup() |
|
|
|
|
|
|
|
|
|
|
|
viewer.window_width = int(imgui.get_window_width()) |
|
viewer.window_height = int(imgui.get_window_height()) |
|
|
|
|
|
viewer.handle_keyboard_input() |
|
viewer.handle_mouse_interaction() |
|
|
|
style = imgui.get_style() |
|
window_bg_color = style.color_(imgui.Col_.window_bg.value) |
|
|
|
window_bg_color.w = 0.8 |
|
style.set_color_(imgui.Col_.window_bg.value, window_bg_color) |
|
|
|
|
|
imgui.begin("Graph Controls") |
|
|
|
if imgui.button("Load GraphML"): |
|
filepath = show_file_dialog() |
|
if filepath: |
|
viewer.load_file(filepath) |
|
|
|
|
|
if viewer.show_load_error: |
|
imgui.push_style_color(imgui.Col_.text, (1.0, 0.0, 0.0, 1.0)) |
|
imgui.text(f"Error loading file: {viewer.error_message}") |
|
imgui.pop_style_color() |
|
|
|
imgui.separator() |
|
|
|
|
|
imgui.text("Camera Controls:") |
|
imgui.bullet_text("Hold Right Mouse - Look around") |
|
imgui.bullet_text("W/S - Move forward/backward") |
|
imgui.bullet_text("A/D - Move left/right") |
|
imgui.bullet_text("Q/E - Move up/down") |
|
imgui.bullet_text("Left Mouse - Select node") |
|
imgui.bullet_text("Wheel - Change the movement speed") |
|
|
|
imgui.separator() |
|
|
|
|
|
_, viewer.move_speed = imgui.slider_float( |
|
"Movement Speed", viewer.move_speed, 0.01, 2.0 |
|
) |
|
_, viewer.mouse_sensitivity = imgui.slider_float( |
|
"Mouse Sensitivity", viewer.mouse_sensitivity, 0.01, 0.5 |
|
) |
|
|
|
imgui.separator() |
|
|
|
imgui.begin_horizontal("buttons") |
|
|
|
if imgui.button("Reset Camera"): |
|
viewer.reset_view() |
|
|
|
if imgui.button("Update Layout") and viewer.graph: |
|
viewer.update_layout() |
|
|
|
|
|
|
|
|
|
imgui.end_horizontal() |
|
|
|
imgui.end() |
|
|
|
|
|
viewer.render_node_details() |
|
|
|
|
|
viewer.render_settings() |
|
|
|
|
|
if show_fps: |
|
imgui.set_window_font_scale(1) |
|
fps_text = f"FPS: {hello_imgui.frame_rate():.1f}" |
|
text_size = imgui.calc_text_size(fps_text) |
|
cursor_pos = (10, viewer.window_height - text_size.y - 10) |
|
draw_text_with_bg(fps_text, cursor_pos, text_size, text_bg_color) |
|
|
|
|
|
if viewer.highlighted_node: |
|
imgui.set_window_font_scale(1) |
|
node_text = f"Node ID: {viewer.highlighted_node.label}" |
|
text_size = imgui.calc_text_size(node_text) |
|
cursor_pos = ( |
|
viewer.window_width - text_size.x - 10, |
|
viewer.window_height - text_size.y - 10, |
|
) |
|
draw_text_with_bg(node_text, cursor_pos, text_size, text_bg_color) |
|
|
|
window_bg_color.w = 0 |
|
style.set_color_(imgui.Col_.window_bg.value, window_bg_color) |
|
|
|
|
|
viewer.render_labels() |
|
|
|
def custom_background(): |
|
if viewer.initialized: |
|
viewer.render() |
|
|
|
runner_params = hello_imgui.RunnerParams() |
|
runner_params.app_window_params.window_geometry.size = ( |
|
viewer.window_width, |
|
viewer.window_height, |
|
) |
|
runner_params.app_window_params.window_title = "3D GraphML Viewer" |
|
runner_params.callbacks.show_gui = gui |
|
runner_params.callbacks.custom_background = custom_background |
|
|
|
def load_font(): |
|
|
|
font_filename = CUSTOM_FONT |
|
|
|
io = imgui.get_io() |
|
io.fonts.tex_desired_width = 4096 |
|
font_size_pixels = 14 |
|
asset_dir = os.path.join(os.path.dirname(__file__), "assets") |
|
|
|
|
|
if not os.path.isfile(font_filename): |
|
font_filename = os.path.join(asset_dir, font_filename) |
|
if os.path.isfile(font_filename): |
|
custom_font = io.fonts.add_font_from_file_ttf( |
|
filename=font_filename, |
|
size_pixels=font_size_pixels, |
|
glyph_ranges_as_int_list=io.fonts.get_glyph_ranges_chinese_full(), |
|
) |
|
io.font_default = custom_font |
|
return |
|
|
|
|
|
io.fonts.add_font_from_file_ttf( |
|
filename=os.path.join(asset_dir, DEFAULT_FONT_ENG), |
|
size_pixels=font_size_pixels, |
|
) |
|
|
|
font_config = imgui.ImFontConfig() |
|
font_config.merge_mode = True |
|
|
|
io.font_default = io.fonts.add_font_from_file_ttf( |
|
filename=os.path.join(asset_dir, DEFAULT_FONT_CHI), |
|
size_pixels=font_size_pixels, |
|
font_cfg=font_config, |
|
glyph_ranges_as_int_list=io.fonts.get_glyph_ranges_chinese_full(), |
|
) |
|
|
|
runner_params.callbacks.load_additional_fonts = load_font |
|
|
|
tk_root = tk.Tk() |
|
tk_root.withdraw() |
|
|
|
immapp.run(runner_params) |
|
|
|
tk_root.destroy() |
|
|
|
|
|
if __name__ == "__main__": |
|
main() |
|
|