dreamgaussian / main.py
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import os
import cv2
import time
import tqdm
import numpy as np
import dearpygui.dearpygui as dpg
import torch
import torch.nn.functional as F
import rembg
from cam_utils import orbit_camera, OrbitCamera
from gs_renderer import Renderer, MiniCam
from grid_put import mipmap_linear_grid_put_2d
from mesh import Mesh, safe_normalize
class GUI:
def __init__(self, opt):
self.opt = opt # shared with the trainer's opt to support in-place modification of rendering parameters.
self.gui = opt.gui # enable gui
self.W = opt.W
self.H = opt.H
self.cam = OrbitCamera(opt.W, opt.H, r=opt.radius, fovy=opt.fovy)
self.mode = "image"
self.seed = "random"
self.buffer_image = np.ones((self.W, self.H, 3), dtype=np.float32)
self.need_update = True # update buffer_image
# models
self.device = torch.device("cuda")
self.bg_remover = None
self.guidance_sd = None
self.guidance_zero123 = None
self.enable_sd = False
self.enable_zero123 = False
# renderer
self.renderer = Renderer(sh_degree=self.opt.sh_degree)
self.gaussain_scale_factor = 1
# input image
self.input_img = None
self.input_mask = None
self.input_img_torch = None
self.input_mask_torch = None
self.overlay_input_img = False
self.overlay_input_img_ratio = 0.5
# input text
self.prompt = ""
self.negative_prompt = ""
# training stuff
self.training = False
self.optimizer = None
self.step = 0
self.train_steps = 1 # steps per rendering loop
# load input data from cmdline
if self.opt.input is not None:
self.load_input(self.opt.input)
# override prompt from cmdline
if self.opt.prompt is not None:
self.prompt = self.opt.prompt
# override if provide a checkpoint
if self.opt.load is not None:
self.renderer.initialize(self.opt.load)
else:
# initialize gaussians to a blob
self.renderer.initialize(num_pts=self.opt.num_pts)
if self.gui:
dpg.create_context()
self.register_dpg()
self.test_step()
def __del__(self):
if self.gui:
dpg.destroy_context()
def seed_everything(self):
try:
seed = int(self.seed)
except:
seed = np.random.randint(0, 1000000)
os.environ["PYTHONHASHSEED"] = str(seed)
np.random.seed(seed)
torch.manual_seed(seed)
torch.cuda.manual_seed(seed)
torch.backends.cudnn.deterministic = True
torch.backends.cudnn.benchmark = True
self.last_seed = seed
def prepare_train(self):
self.step = 0
# setup training
self.renderer.gaussians.training_setup(self.opt)
# do not do progressive sh-level
self.renderer.gaussians.active_sh_degree = self.renderer.gaussians.max_sh_degree
self.optimizer = self.renderer.gaussians.optimizer
# default camera
pose = orbit_camera(self.opt.elevation, 0, self.opt.radius)
self.fixed_cam = MiniCam(
pose,
self.opt.ref_size,
self.opt.ref_size,
self.cam.fovy,
self.cam.fovx,
self.cam.near,
self.cam.far,
)
self.enable_sd = self.opt.lambda_sd > 0 and self.prompt != ""
self.enable_zero123 = self.opt.lambda_zero123 > 0 and self.input_img is not None
# lazy load guidance model
if self.guidance_sd is None and self.enable_sd:
print(f"[INFO] loading SD...")
from guidance.sd_utils import StableDiffusion
self.guidance_sd = StableDiffusion(self.device)
print(f"[INFO] loaded SD!")
if self.guidance_zero123 is None and self.enable_zero123:
print(f"[INFO] loading zero123...")
from guidance.zero123_utils import Zero123
self.guidance_zero123 = Zero123(self.device)
print(f"[INFO] loaded zero123!")
# input image
if self.input_img is not None:
self.input_img_torch = torch.from_numpy(self.input_img).permute(2, 0, 1).unsqueeze(0).to(self.device)
self.input_img_torch = F.interpolate(self.input_img_torch, (self.opt.ref_size, self.opt.ref_size), mode="bilinear", align_corners=False)
self.input_mask_torch = torch.from_numpy(self.input_mask).permute(2, 0, 1).unsqueeze(0).to(self.device)
self.input_mask_torch = F.interpolate(self.input_mask_torch, (self.opt.ref_size, self.opt.ref_size), mode="bilinear", align_corners=False)
# prepare embeddings
with torch.no_grad():
if self.enable_sd:
self.guidance_sd.get_text_embeds([self.prompt], [self.negative_prompt])
if self.enable_zero123:
self.guidance_zero123.get_img_embeds(self.input_img_torch)
def train_step(self):
starter = torch.cuda.Event(enable_timing=True)
ender = torch.cuda.Event(enable_timing=True)
starter.record()
for _ in range(self.train_steps):
self.step += 1
step_ratio = min(1, self.step / self.opt.iters)
# update lr
self.renderer.gaussians.update_learning_rate(self.step)
loss = 0
### known view
if self.input_img_torch is not None:
cur_cam = self.fixed_cam
out = self.renderer.render(cur_cam)
# rgb loss
image = out["image"].unsqueeze(0) # [1, 3, H, W] in [0, 1]
loss = loss + 10000 * step_ratio * F.mse_loss(image, self.input_img_torch)
# mask loss
mask = out["alpha"].unsqueeze(0) # [1, 1, H, W] in [0, 1]
loss = loss + 1000 * step_ratio * F.mse_loss(mask, self.input_mask_torch)
### novel view (manual batch)
render_resolution = 128 if step_ratio < 0.3 else (256 if step_ratio < 0.6 else 512)
images = []
vers, hors, radii = [], [], []
# avoid too large elevation (> 80 or < -80), and make sure it always cover [-30, 30]
min_ver = max(min(-30, -30 - self.opt.elevation), -80 - self.opt.elevation)
max_ver = min(max(30, 30 - self.opt.elevation), 80 - self.opt.elevation)
for _ in range(self.opt.batch_size):
# render random view
ver = np.random.randint(min_ver, max_ver)
hor = np.random.randint(-180, 180)
radius = 0
vers.append(ver)
hors.append(hor)
radii.append(radius)
pose = orbit_camera(self.opt.elevation + ver, hor, self.opt.radius + radius)
cur_cam = MiniCam(
pose,
render_resolution,
render_resolution,
self.cam.fovy,
self.cam.fovx,
self.cam.near,
self.cam.far,
)
invert_bg_color = np.random.rand() > self.opt.invert_bg_prob
out = self.renderer.render(cur_cam, invert_bg_color=invert_bg_color)
image = out["image"].unsqueeze(0)# [1, 3, H, W] in [0, 1]
images.append(image)
images = torch.cat(images, dim=0)
# import kiui
# kiui.lo(hor, ver)
# kiui.vis.plot_image(image)
# guidance loss
if self.enable_sd:
loss = loss + self.opt.lambda_sd * self.guidance_sd.train_step(images, step_ratio)
if self.enable_zero123:
loss = loss + self.opt.lambda_zero123 * self.guidance_zero123.train_step(images, vers, hors, radii, step_ratio)
# optimize step
loss.backward()
self.optimizer.step()
self.optimizer.zero_grad()
# densify and prune
if self.step >= self.opt.density_start_iter and self.step <= self.opt.density_end_iter:
viewspace_point_tensor, visibility_filter, radii = out["viewspace_points"], out["visibility_filter"], out["radii"]
self.renderer.gaussians.max_radii2D[visibility_filter] = torch.max(self.renderer.gaussians.max_radii2D[visibility_filter], radii[visibility_filter])
self.renderer.gaussians.add_densification_stats(viewspace_point_tensor, visibility_filter)
if self.step % self.opt.densification_interval == 0:
# size_threshold = 20 if self.step > self.opt.opacity_reset_interval else None
self.renderer.gaussians.densify_and_prune(self.opt.densify_grad_threshold, min_opacity=0.01, extent=0.5, max_screen_size=1)
if self.step % self.opt.opacity_reset_interval == 0:
self.renderer.gaussians.reset_opacity()
ender.record()
torch.cuda.synchronize()
t = starter.elapsed_time(ender)
self.need_update = True
if self.gui:
dpg.set_value("_log_train_time", f"{t:.4f}ms")
dpg.set_value(
"_log_train_log",
f"step = {self.step: 5d} (+{self.train_steps: 2d}) loss = {loss.item():.4f}",
)
# dynamic train steps (no need for now)
# max allowed train time per-frame is 500 ms
# full_t = t / self.train_steps * 16
# train_steps = min(16, max(4, int(16 * 500 / full_t)))
# if train_steps > self.train_steps * 1.2 or train_steps < self.train_steps * 0.8:
# self.train_steps = train_steps
@torch.no_grad()
def test_step(self):
# ignore if no need to update
if not self.need_update:
return
starter = torch.cuda.Event(enable_timing=True)
ender = torch.cuda.Event(enable_timing=True)
starter.record()
# should update image
if self.need_update:
# render image
cur_cam = MiniCam(
self.cam.pose,
self.W,
self.H,
self.cam.fovy,
self.cam.fovx,
self.cam.near,
self.cam.far,
)
out = self.renderer.render(cur_cam, self.gaussain_scale_factor)
buffer_image = out[self.mode] # [3, H, W]
if self.mode in ['depth', 'alpha']:
buffer_image = buffer_image.repeat(3, 1, 1)
if self.mode == 'depth':
buffer_image = (buffer_image - buffer_image.min()) / (buffer_image.max() - buffer_image.min() + 1e-20)
buffer_image = F.interpolate(
buffer_image.unsqueeze(0),
size=(self.H, self.W),
mode="bilinear",
align_corners=False,
).squeeze(0)
self.buffer_image = (
buffer_image.permute(1, 2, 0)
.contiguous()
.clamp(0, 1)
.contiguous()
.detach()
.cpu()
.numpy()
)
# display input_image
if self.overlay_input_img and self.input_img is not None:
self.buffer_image = (
self.buffer_image * (1 - self.overlay_input_img_ratio)
+ self.input_img * self.overlay_input_img_ratio
)
self.need_update = False
ender.record()
torch.cuda.synchronize()
t = starter.elapsed_time(ender)
if self.gui:
dpg.set_value("_log_infer_time", f"{t:.4f}ms ({int(1000/t)} FPS)")
dpg.set_value(
"_texture", self.buffer_image
) # buffer must be contiguous, else seg fault!
def load_input(self, file):
# load image
print(f'[INFO] load image from {file}...')
img = cv2.imread(file, cv2.IMREAD_UNCHANGED)
if img.shape[-1] == 3:
if self.bg_remover is None:
self.bg_remover = rembg.new_session()
img = rembg.remove(img, session=self.bg_remover)
img = cv2.resize(img, (self.W, self.H), interpolation=cv2.INTER_AREA)
img = img.astype(np.float32) / 255.0
self.input_mask = img[..., 3:]
# white bg
self.input_img = img[..., :3] * self.input_mask + (1 - self.input_mask)
# bgr to rgb
self.input_img = self.input_img[..., ::-1].copy()
# load prompt
file_prompt = file.replace("_rgba.png", "_caption.txt")
if os.path.exists(file_prompt):
print(f'[INFO] load prompt from {file_prompt}...')
with open(file_prompt, "r") as f:
self.prompt = f.read().strip()
@torch.no_grad()
def save_model(self, mode='geo', texture_size=1024):
os.makedirs(self.opt.outdir, exist_ok=True)
if mode == 'geo':
path = os.path.join(self.opt.outdir, self.opt.save_path + '_mesh.ply')
mesh = self.renderer.gaussians.extract_mesh(path, self.opt.density_thresh)
mesh.write_ply(path)
elif mode == 'geo+tex':
path = os.path.join(self.opt.outdir, self.opt.save_path + '_mesh.' + self.opt.mesh_format)
mesh = self.renderer.gaussians.extract_mesh(path, self.opt.density_thresh)
# perform texture extraction
print(f"[INFO] unwrap uv...")
h = w = texture_size
mesh.auto_uv()
mesh.auto_normal()
albedo = torch.zeros((h, w, 3), device=self.device, dtype=torch.float32)
cnt = torch.zeros((h, w, 1), device=self.device, dtype=torch.float32)
# self.prepare_train() # tmp fix for not loading 0123
# vers = [0]
# hors = [0]
vers = [0] * 8 + [-45] * 8 + [45] * 8 + [-89.9, 89.9]
hors = [0, 45, -45, 90, -90, 135, -135, 180] * 3 + [0, 0]
render_resolution = 512
import nvdiffrast.torch as dr
if not self.opt.force_cuda_rast and (not self.opt.gui or os.name == 'nt'):
glctx = dr.RasterizeGLContext()
else:
glctx = dr.RasterizeCudaContext()
for ver, hor in zip(vers, hors):
# render image
pose = orbit_camera(ver, hor, self.cam.radius)
cur_cam = MiniCam(
pose,
render_resolution,
render_resolution,
self.cam.fovy,
self.cam.fovx,
self.cam.near,
self.cam.far,
)
cur_out = self.renderer.render(cur_cam)
rgbs = cur_out["image"].unsqueeze(0) # [1, 3, H, W] in [0, 1]
# enhance texture quality with zero123 [not working well]
# if self.opt.guidance_model == 'zero123':
# rgbs = self.guidance.refine(rgbs, [ver], [hor], [0])
# import kiui
# kiui.vis.plot_image(rgbs)
# get coordinate in texture image
pose = torch.from_numpy(pose.astype(np.float32)).to(self.device)
proj = torch.from_numpy(self.cam.perspective.astype(np.float32)).to(self.device)
v_cam = torch.matmul(F.pad(mesh.v, pad=(0, 1), mode='constant', value=1.0), torch.inverse(pose).T).float().unsqueeze(0)
v_clip = v_cam @ proj.T
rast, rast_db = dr.rasterize(glctx, v_clip, mesh.f, (render_resolution, render_resolution))
depth, _ = dr.interpolate(-v_cam[..., [2]], rast, mesh.f) # [1, H, W, 1]
depth = depth.squeeze(0) # [H, W, 1]
alpha = (rast[0, ..., 3:] > 0).float()
uvs, _ = dr.interpolate(mesh.vt.unsqueeze(0), rast, mesh.ft) # [1, 512, 512, 2] in [0, 1]
# use normal to produce a back-project mask
normal, _ = dr.interpolate(mesh.vn.unsqueeze(0).contiguous(), rast, mesh.fn)
normal = safe_normalize(normal[0])
# rotated normal (where [0, 0, 1] always faces camera)
rot_normal = normal @ pose[:3, :3]
viewcos = rot_normal[..., [2]]
mask = (alpha > 0) & (viewcos > 0.5) # [H, W, 1]
mask = mask.view(-1)
uvs = uvs.view(-1, 2).clamp(0, 1)[mask]
rgbs = rgbs.view(3, -1).permute(1, 0)[mask].contiguous()
# update texture image
cur_albedo, cur_cnt = mipmap_linear_grid_put_2d(
h, w,
uvs[..., [1, 0]] * 2 - 1,
rgbs,
min_resolution=256,
return_count=True,
)
# albedo += cur_albedo
# cnt += cur_cnt
mask = cnt.squeeze(-1) < 0.1
albedo[mask] += cur_albedo[mask]
cnt[mask] += cur_cnt[mask]
mask = cnt.squeeze(-1) > 0
albedo[mask] = albedo[mask] / cnt[mask].repeat(1, 3)
mask = mask.view(h, w)
albedo = albedo.detach().cpu().numpy()
mask = mask.detach().cpu().numpy()
# dilate texture
from sklearn.neighbors import NearestNeighbors
from scipy.ndimage import binary_dilation, binary_erosion
inpaint_region = binary_dilation(mask, iterations=32)
inpaint_region[mask] = 0
search_region = mask.copy()
not_search_region = binary_erosion(search_region, iterations=3)
search_region[not_search_region] = 0
search_coords = np.stack(np.nonzero(search_region), axis=-1)
inpaint_coords = np.stack(np.nonzero(inpaint_region), axis=-1)
knn = NearestNeighbors(n_neighbors=1, algorithm="kd_tree").fit(
search_coords
)
_, indices = knn.kneighbors(inpaint_coords)
albedo[tuple(inpaint_coords.T)] = albedo[tuple(search_coords[indices[:, 0]].T)]
mesh.albedo = torch.from_numpy(albedo).to(self.device)
mesh.write(path)
else:
path = os.path.join(self.opt.outdir, self.opt.save_path + '_model.ply')
self.renderer.gaussians.save_ply(path)
print(f"[INFO] save model to {path}.")
def register_dpg(self):
### register texture
with dpg.texture_registry(show=False):
dpg.add_raw_texture(
self.W,
self.H,
self.buffer_image,
format=dpg.mvFormat_Float_rgb,
tag="_texture",
)
### register window
# the rendered image, as the primary window
with dpg.window(
tag="_primary_window",
width=self.W,
height=self.H,
pos=[0, 0],
no_move=True,
no_title_bar=True,
no_scrollbar=True,
):
# add the texture
dpg.add_image("_texture")
# dpg.set_primary_window("_primary_window", True)
# control window
with dpg.window(
label="Control",
tag="_control_window",
width=600,
height=self.H,
pos=[self.W, 0],
no_move=True,
no_title_bar=True,
):
# button theme
with dpg.theme() as theme_button:
with dpg.theme_component(dpg.mvButton):
dpg.add_theme_color(dpg.mvThemeCol_Button, (23, 3, 18))
dpg.add_theme_color(dpg.mvThemeCol_ButtonHovered, (51, 3, 47))
dpg.add_theme_color(dpg.mvThemeCol_ButtonActive, (83, 18, 83))
dpg.add_theme_style(dpg.mvStyleVar_FrameRounding, 5)
dpg.add_theme_style(dpg.mvStyleVar_FramePadding, 3, 3)
# timer stuff
with dpg.group(horizontal=True):
dpg.add_text("Infer time: ")
dpg.add_text("no data", tag="_log_infer_time")
def callback_setattr(sender, app_data, user_data):
setattr(self, user_data, app_data)
# init stuff
with dpg.collapsing_header(label="Initialize", default_open=True):
# seed stuff
def callback_set_seed(sender, app_data):
self.seed = app_data
self.seed_everything()
dpg.add_input_text(
label="seed",
default_value=self.seed,
on_enter=True,
callback=callback_set_seed,
)
# input stuff
def callback_select_input(sender, app_data):
# only one item
for k, v in app_data["selections"].items():
dpg.set_value("_log_input", k)
self.load_input(v)
self.need_update = True
with dpg.file_dialog(
directory_selector=False,
show=False,
callback=callback_select_input,
file_count=1,
tag="file_dialog_tag",
width=700,
height=400,
):
dpg.add_file_extension("Images{.jpg,.jpeg,.png}")
with dpg.group(horizontal=True):
dpg.add_button(
label="input",
callback=lambda: dpg.show_item("file_dialog_tag"),
)
dpg.add_text("", tag="_log_input")
# overlay stuff
with dpg.group(horizontal=True):
def callback_toggle_overlay_input_img(sender, app_data):
self.overlay_input_img = not self.overlay_input_img
self.need_update = True
dpg.add_checkbox(
label="overlay image",
default_value=self.overlay_input_img,
callback=callback_toggle_overlay_input_img,
)
def callback_set_overlay_input_img_ratio(sender, app_data):
self.overlay_input_img_ratio = app_data
self.need_update = True
dpg.add_slider_float(
label="ratio",
min_value=0,
max_value=1,
format="%.1f",
default_value=self.overlay_input_img_ratio,
callback=callback_set_overlay_input_img_ratio,
)
# prompt stuff
dpg.add_input_text(
label="prompt",
default_value=self.prompt,
callback=callback_setattr,
user_data="prompt",
)
dpg.add_input_text(
label="negative",
default_value=self.negative_prompt,
callback=callback_setattr,
user_data="negative_prompt",
)
# save current model
with dpg.group(horizontal=True):
dpg.add_text("Save: ")
def callback_save(sender, app_data, user_data):
self.save_model(mode=user_data)
dpg.add_button(
label="model",
tag="_button_save_model",
callback=callback_save,
user_data='model',
)
dpg.bind_item_theme("_button_save_model", theme_button)
dpg.add_button(
label="geo",
tag="_button_save_mesh",
callback=callback_save,
user_data='geo',
)
dpg.bind_item_theme("_button_save_mesh", theme_button)
dpg.add_button(
label="geo+tex",
tag="_button_save_mesh_with_tex",
callback=callback_save,
user_data='geo+tex',
)
dpg.bind_item_theme("_button_save_mesh_with_tex", theme_button)
dpg.add_input_text(
label="",
default_value=self.opt.save_path,
callback=callback_setattr,
user_data="save_path",
)
# training stuff
with dpg.collapsing_header(label="Train", default_open=True):
# lr and train button
with dpg.group(horizontal=True):
dpg.add_text("Train: ")
def callback_train(sender, app_data):
if self.training:
self.training = False
dpg.configure_item("_button_train", label="start")
else:
self.prepare_train()
self.training = True
dpg.configure_item("_button_train", label="stop")
# dpg.add_button(
# label="init", tag="_button_init", callback=self.prepare_train
# )
# dpg.bind_item_theme("_button_init", theme_button)
dpg.add_button(
label="start", tag="_button_train", callback=callback_train
)
dpg.bind_item_theme("_button_train", theme_button)
with dpg.group(horizontal=True):
dpg.add_text("", tag="_log_train_time")
dpg.add_text("", tag="_log_train_log")
# rendering options
with dpg.collapsing_header(label="Rendering", default_open=True):
# mode combo
def callback_change_mode(sender, app_data):
self.mode = app_data
self.need_update = True
dpg.add_combo(
("image", "depth", "alpha"),
label="mode",
default_value=self.mode,
callback=callback_change_mode,
)
# fov slider
def callback_set_fovy(sender, app_data):
self.cam.fovy = np.deg2rad(app_data)
self.need_update = True
dpg.add_slider_int(
label="FoV (vertical)",
min_value=1,
max_value=120,
format="%d deg",
default_value=np.rad2deg(self.cam.fovy),
callback=callback_set_fovy,
)
def callback_set_gaussain_scale(sender, app_data):
self.gaussain_scale_factor = app_data
self.need_update = True
dpg.add_slider_float(
label="gaussain scale",
min_value=0,
max_value=1,
format="%.2f",
default_value=self.gaussain_scale_factor,
callback=callback_set_gaussain_scale,
)
### register camera handler
def callback_camera_drag_rotate_or_draw_mask(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
dx = app_data[1]
dy = app_data[2]
self.cam.orbit(dx, dy)
self.need_update = True
def callback_camera_wheel_scale(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
delta = app_data
self.cam.scale(delta)
self.need_update = True
def callback_camera_drag_pan(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
dx = app_data[1]
dy = app_data[2]
self.cam.pan(dx, dy)
self.need_update = True
def callback_set_mouse_loc(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
# just the pixel coordinate in image
self.mouse_loc = np.array(app_data)
with dpg.handler_registry():
# for camera moving
dpg.add_mouse_drag_handler(
button=dpg.mvMouseButton_Left,
callback=callback_camera_drag_rotate_or_draw_mask,
)
dpg.add_mouse_wheel_handler(callback=callback_camera_wheel_scale)
dpg.add_mouse_drag_handler(
button=dpg.mvMouseButton_Middle, callback=callback_camera_drag_pan
)
dpg.create_viewport(
title="Gaussian3D",
width=self.W + 600,
height=self.H + (45 if os.name == "nt" else 0),
resizable=False,
)
### global theme
with dpg.theme() as theme_no_padding:
with dpg.theme_component(dpg.mvAll):
# set all padding to 0 to avoid scroll bar
dpg.add_theme_style(
dpg.mvStyleVar_WindowPadding, 0, 0, category=dpg.mvThemeCat_Core
)
dpg.add_theme_style(
dpg.mvStyleVar_FramePadding, 0, 0, category=dpg.mvThemeCat_Core
)
dpg.add_theme_style(
dpg.mvStyleVar_CellPadding, 0, 0, category=dpg.mvThemeCat_Core
)
dpg.bind_item_theme("_primary_window", theme_no_padding)
dpg.setup_dearpygui()
### register a larger font
# get it from: https://github.com/lxgw/LxgwWenKai/releases/download/v1.300/LXGWWenKai-Regular.ttf
if os.path.exists("LXGWWenKai-Regular.ttf"):
with dpg.font_registry():
with dpg.font("LXGWWenKai-Regular.ttf", 18) as default_font:
dpg.bind_font(default_font)
# dpg.show_metrics()
dpg.show_viewport()
def render(self):
assert self.gui
while dpg.is_dearpygui_running():
# update texture every frame
if self.training:
self.train_step()
self.test_step()
dpg.render_dearpygui_frame()
# no gui mode
def train(self, iters=500):
if iters > 0:
self.prepare_train()
for i in tqdm.trange(iters):
self.train_step()
# do a last prune
self.renderer.gaussians.prune(min_opacity=0.01, extent=1, max_screen_size=1)
# save
self.save_model(mode='model')
self.save_model(mode='geo+tex')
if __name__ == "__main__":
import argparse
from omegaconf import OmegaConf
parser = argparse.ArgumentParser()
parser.add_argument("--config", required=True, help="path to the yaml config file")
args, extras = parser.parse_known_args()
# override default config from cli
opt = OmegaConf.merge(OmegaConf.load(args.config), OmegaConf.from_cli(extras))
gui = GUI(opt)
if opt.gui:
gui.render()
else:
gui.train(opt.iters)