ai-town / patches /PixiStaticMap.tsx
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Sync to HuggingFace Spaces
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import { PixiComponent, applyDefaultProps } from '@pixi/react';
import * as PIXI from 'pixi.js';
import { AnimatedSprite, WorldMap } from '../../convex/aiTown/worldMap';
import * as campfire from '../../data/animations/campfire.json';
import * as gentlesparkle from '../../data/animations/gentlesparkle.json';
import * as gentlewaterfall from '../../data/animations/gentlewaterfall.json';
import * as gentlesplash from '../../data/animations/gentlesplash.json';
import * as windmill from '../../data/animations/windmill.json';
const animations = {
'campfire.json': { spritesheet: campfire, url: '/assets/spritesheets/campfire.png' },
'gentlesparkle.json': {
spritesheet: gentlesparkle,
url: '/assets/spritesheets/gentlesparkle32.png',
},
'gentlewaterfall.json': {
spritesheet: gentlewaterfall,
url: '/assets/spritesheets/gentlewaterfall32.png',
},
'windmill.json': { spritesheet: windmill, url: '/assets/spritesheets/windmill.png' },
'gentlesplash.json': {
spritesheet: gentlesplash,
url: '/assets/spritesheets/gentlewaterfall32.png',
},
};
export const PixiStaticMap = PixiComponent('StaticMap', {
create: (props: { map: WorldMap; [k: string]: any }) => {
const map = props.map;
const numxtiles = Math.floor(map.tileSetDimX / map.tileDim);
const numytiles = Math.floor(map.tileSetDimY / map.tileDim);
const bt = PIXI.BaseTexture.from(map.tileSetUrl, {
scaleMode: PIXI.SCALE_MODES.NEAREST,
});
const tiles = [];
for (let x = 0; x < numxtiles; x++) {
for (let y = 0; y < numytiles; y++) {
tiles[x + y * numxtiles] = new PIXI.Texture(
bt,
new PIXI.Rectangle(x * map.tileDim, y * map.tileDim, map.tileDim, map.tileDim),
);
}
}
const screenxtiles = map.bgTiles[0].length;
const screenytiles = map.bgTiles[0][0].length;
const container = new PIXI.Container();
const allLayers = [...map.bgTiles, ...map.objectTiles];
// blit bg & object layers of map onto canvas
for (let i = 0; i < screenxtiles * screenytiles; i++) {
const x = i % screenxtiles;
const y = Math.floor(i / screenxtiles);
const xPx = x * map.tileDim;
const yPx = y * map.tileDim;
// Add all layers of backgrounds.
for (const layer of allLayers) {
const tileIndex = layer[x][y];
// Some layers may not have tiles at this location.
if (tileIndex === -1) continue;
const ctile = new PIXI.Sprite(tiles[tileIndex]);
ctile.x = xPx;
ctile.y = yPx;
container.addChild(ctile);
}
}
// TODO: Add layers.
const spritesBySheet = new Map<string, AnimatedSprite[]>();
for (const sprite of map.animatedSprites) {
const sheet = sprite.sheet;
if (!spritesBySheet.has(sheet)) {
spritesBySheet.set(sheet, []);
}
spritesBySheet.get(sheet)!.push(sprite);
}
for (const [sheet, sprites] of spritesBySheet.entries()) {
const animation = (animations as any)[sheet];
if (!animation) {
console.error('Could not find animation', sheet);
continue;
}
const { spritesheet, url } = animation;
const texture = PIXI.BaseTexture.from(url, {
scaleMode: PIXI.SCALE_MODES.NEAREST,
});
const spriteSheet = new PIXI.Spritesheet(texture, spritesheet);
spriteSheet.parse().then(() => {
for (const sprite of sprites) {
const pixiAnimation = spriteSheet.animations[sprite.animation];
if (!pixiAnimation) {
console.error('Failed to load animation', sprite);
continue;
}
const pixiSprite = new PIXI.AnimatedSprite(pixiAnimation);
pixiSprite.animationSpeed = 0.1;
pixiSprite.autoUpdate = true;
pixiSprite.x = sprite.x;
pixiSprite.y = sprite.y;
pixiSprite.width = sprite.w;
pixiSprite.height = sprite.h;
container.addChild(pixiSprite);
pixiSprite.play();
}
});
}
container.x = 0;
container.y = 0;
// Set the hit area manually to ensure `pointerdown` events are delivered to this container.
container.interactive = true;
container.hitArea = new PIXI.Rectangle(
0,
0,
screenxtiles * map.tileDim,
screenytiles * map.tileDim,
);
return container;
},
applyProps: (instance, oldProps, newProps) => {
applyDefaultProps(instance, oldProps, newProps);
},
});