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Update app.py
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app.py
CHANGED
@@ -1,87 +1,37 @@
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import gradio as gr
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import random
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board = [["" for _ in range(3)] for _ in range(3)]
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current_player = "X"
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status = "Player 1's turn (X)"
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buttons = [gr.Button(value="", elem_classes=["cell-btn"], interactive=True) for _ in range(9)]
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return board, current_player, status, *buttons
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# Check for a winner
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def check_winner(board):
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for
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if
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return
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return board[0][0]
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if board[0][2] == board[1][1] == board[2][0]
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return board[0][2]
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return None
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def check_draw(board):
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winner = check_winner(board)
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if winner == "X":
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return -10 + depth
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elif winner == "O":
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return 10 - depth
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elif check_draw(board):
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return 0
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if is_maximizing:
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best = -float('inf')
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for i in range(3):
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for j in range(3):
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if board[i][j] == "":
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board[i][j] = "O"
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best = max(best, minimax(board, depth + 1, False, difficulty))
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board[i][j] = ""
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return best
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else:
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best = float('inf')
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for i in range(3):
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for j in range(3):
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if board[i][j] == "":
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board[i][j] = "X"
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best = min(best, minimax(board, depth + 1, True, difficulty))
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board[i][j] = ""
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return best
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# Find the best move for AI
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def get_best_move(board, difficulty):
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if
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if difficulty == "intermediate":
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# Mixed strategy for intermediate
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if random.random() < 0.5:
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return get_best_move(board, "easy")
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best_val = -float('inf')
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best_move = (-1, -1)
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for i in range(3):
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for j in range(3):
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if board[i][j] == "":
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board[i][j] = "O"
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move_val = minimax(board, 0, False, difficulty)
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board[i][j] = ""
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if move_val > best_val:
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best_move = (i, j)
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best_val = move_val
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return best_move
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# Handle a move
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def handle_move(board, current_player, button_idx, game_status, difficulty):
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if "wins" in game_status or "draw" in game_status:
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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winner = check_winner(board)
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if winner:
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status = f"Player {1 if winner == 'X' else 2} ({winner}) wins! 🎉"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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return board, current_player, status,
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if check_draw(board):
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status = "It's a draw! 🤝"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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return board, current_player, status,
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# AI's turn
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if current_player == "X":
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winner = check_winner(board)
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if winner:
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status = f"AI ({winner}) wins! 🎉"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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return board, current_player, status,
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if check_draw(board):
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status = "It's a draw! 🤝"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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return board, current_player, status,
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current_player = "X"
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status = f"Player 1's turn (X)"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"]) for i in range(9)]
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return board, current_player, status,
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#
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text-align: center;
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gr.
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current_player = gr.State("X")
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# Create grid buttons
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buttons = []
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for i in range(3):
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with gr.Row():
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for j in range(3):
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btn = gr.Button(value="", elem_classes=["cell-btn"])
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buttons.append(btn)
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# Update buttons dynamically on click
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for idx, btn in enumerate(buttons):
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btn.click(
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handle_move,
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inputs=[board_state, current_player, gr.Number(idx, visible=False), game_status, difficulty],
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outputs=[board_state, current_player, game_status, winner_display, *buttons],
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)
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# Reset game button
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reset_button = gr.Button("Reset Game")
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reset_button.click(
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import gradio as gr
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import random
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# Check if there's a winner
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def check_winner(board):
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for row in board:
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if row[0] == row[1] == row[2] != "":
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return row[0]
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for col in range(3):
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if board[0][col] == board[1][col] == board[2][col] != "":
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return board[0][col]
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if board[0][0] == board[1][1] == board[2][2] != "":
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return board[0][0]
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if board[0][2] == board[1][1] == board[2][0] != "":
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return board[0][2]
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return None
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# Check if it's a draw
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def check_draw(board):
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for row in board:
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if "" in row:
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return False
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return True
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# AI move (random for simplicity)
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def get_best_move(board, difficulty):
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empty_cells = [(row, col) for row in range(3) for col in range(3) if board[row][col] == ""]
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return random.choice(empty_cells) if empty_cells else None
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# Handle the move
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def handle_move(board, current_player, button_idx, game_status, difficulty):
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if "wins" in game_status or "draw" in game_status:
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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winner = check_winner(board)
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if winner:
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status = f"Player {1 if winner == 'X' else 2} ({winner}) wins! 🎉"
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winner_message = f"<h1 style='font-size: 2.5em; color: green; text-align: center;'>Player {1 if winner == 'X' else 2} ({winner}) Wins! 🎉</h1>"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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return board, current_player, status, winner_message, *buttons
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if check_draw(board):
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status = "It's a draw! 🤝"
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winner_message = "<h1 style='font-size: 2.5em; color: blue; text-align: center;'>It's a Draw! 🤝</h1>"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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return board, current_player, status, winner_message, *buttons
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# AI's turn
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if current_player == "X":
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winner = check_winner(board)
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if winner:
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status = f"AI ({winner}) wins! 🎉"
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winner_message = f"<h1 style='font-size: 2.5em; color: red; text-align: center;'>AI ({winner}) Wins! 🎉</h1>"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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return board, current_player, status, winner_message, *buttons
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if check_draw(board):
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status = "It's a draw! 🤝"
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winner_message = "<h1 style='font-size: 2.5em; color: blue; text-align: center;'>It's a Draw! 🤝</h1>"
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"], interactive=False) for i in range(9)]
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return board, current_player, status, winner_message, *buttons
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current_player = "X"
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status = f"Player 1's turn (X)"
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winner_message = "" # No winner yet
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buttons = [gr.Button(value=board[i // 3][i % 3], elem_classes=["cell-btn"]) for i in range(9)]
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return board, current_player, status, winner_message, *buttons
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# Reset the game
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def reset_game():
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board = [[""] * 3 for _ in range(3)]
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buttons = [gr.Button(value="", elem_classes=["cell-btn"]) for _ in range(9)]
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return board, "X", "Player 1's turn (X)", "", *buttons
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# Initial game setup
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board = [[""] * 3 for _ in range(3)]
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buttons = [gr.Button(value="", elem_classes=["cell-btn"]) for _ in range(9)]
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with gr.Blocks(css=".cell-btn {height: 100px; width: 100px; font-size: 2em; margin: 5px;}") as app:
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gr.Markdown("<h1 style='text-align: center;'>Tic Tac Toe Game</h1>")
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game_status = gr.Textbox("Player 1's turn (X)", interactive=False, label="Game Status")
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winner_display = gr.HTML()
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with gr.Row():
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button_components = []
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for i in range(3):
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with gr.Row():
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for j in range(3):
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button_components.append(gr.Button("", elem_classes=["cell-btn"], interactive=True))
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current_player = gr.State("X")
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board_state = gr.State([[""] * 3 for _ in range(3)])
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difficulty = gr.Dropdown(choices=["Easy", "Medium", "Hard"], value="Medium", label="AI Difficulty")
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reset_button = gr.Button("Reset Game")
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reset_button.click(reset_game, [], outputs=[board_state, current_player, game_status, winner_display, *button_components])
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for idx, button in enumerate(button_components):
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button.click(
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handle_move,
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inputs=[board_state, current_player, gr.State(idx), game_status, difficulty],
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outputs=[board_state, current_player, game_status, winner_display, *button_components]
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)
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app.launch()
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