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pratikshahp
commited on
Update app.py
Browse files
app.py
CHANGED
@@ -5,8 +5,9 @@ def initialize_game():
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board = [["" for _ in range(3)] for _ in range(3)]
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current_player = "X"
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status = "Player 1's turn (X)"
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# Check for a winner
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def check_winner(board):
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@@ -30,21 +31,27 @@ def handle_move(board, current_player, button_idx):
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row, col = divmod(button_idx, 3)
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if board[row][col] != "":
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status = f"Invalid move! Player {1 if current_player == 'X' else 2}'s turn ({current_player})"
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board[row][col] = current_player
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winner = check_winner(board)
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if winner:
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status = f"Player {1 if winner == 'X' else 2} ({winner}) wins! π"
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if check_draw(board):
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status = "It's a draw! π€"
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current_player = "O" if current_player == "X" else "X"
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status = f"Player {1 if current_player == 'X' else 2}'s turn ({current_player})"
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# Build the Gradio UI
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with gr.Blocks(css=".cell-btn {height: 100px; width: 100px; font-size: 2em; text-align: center;}") as tic_tac_toe:
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@@ -55,21 +62,20 @@ with gr.Blocks(css=".cell-btn {height: 100px; width: 100px; font-size: 2em; text
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current_player = gr.State("X")
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game_status = gr.Textbox(value="Player 1's turn (X)", label="Game Status", interactive=False)
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# Create grid buttons
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buttons = []
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for i in range(3):
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with gr.Row():
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for j in range(3):
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btn = gr.Button(value="", elem_classes=["cell-btn"], elem_id=f"button_{i*3 + j}")
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buttons.append(btn)
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# Update buttons dynamically on click
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for idx, btn in enumerate(buttons):
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btn.click(
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handle_move,
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inputs=[board_state, current_player, gr.Number(idx, visible=False)],
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outputs=[board_state, current_player, game_status, *buttons],
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)
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# Reset game button
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@@ -77,7 +83,7 @@ with gr.Blocks(css=".cell-btn {height: 100px; width: 100px; font-size: 2em; text
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reset_button.click(
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initialize_game,
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inputs=[],
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outputs=[board_state, current_player, game_status, *buttons],
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)
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tic_tac_toe.launch()
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board = [["" for _ in range(3)] for _ in range(3)]
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current_player = "X"
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status = "Player 1's turn (X)"
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# Create 9 buttons for the grid
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buttons = [gr.Button(value="", elem_classes=["cell-btn"]) for _ in range(9)]
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return board, current_player, status, *buttons
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# Check for a winner
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def check_winner(board):
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row, col = divmod(button_idx, 3)
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if board[row][col] != "":
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status = f"Invalid move! Player {1 if current_player == 'X' else 2}'s turn ({current_player})"
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buttons = [gr.Button(value=board[i//3][i%3], elem_classes=["cell-btn"]) for i in range(9)]
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return board, current_player, status, *buttons
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board[row][col] = current_player
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winner = check_winner(board)
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if winner:
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status = f"Player {1 if winner == 'X' else 2} ({winner}) wins! π"
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buttons = [gr.Button(value=board[i//3][i%3], elem_classes=["cell-btn"]) for i in range(9)]
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return board, current_player, status, *buttons
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if check_draw(board):
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status = "It's a draw! π€"
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buttons = [gr.Button(value=board[i//3][i%3], elem_classes=["cell-btn"]) for i in range(9)]
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return board, current_player, status, *buttons
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current_player = "O" if current_player == "X" else "X"
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status = f"Player {1 if current_player == 'X' else 2}'s turn ({current_player})"
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# Update the buttons to reflect the new board state
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buttons = [gr.Button(value=board[i//3][i%3], elem_classes=["cell-btn"]) for i in range(9)]
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return board, current_player, status, *buttons
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# Build the Gradio UI
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with gr.Blocks(css=".cell-btn {height: 100px; width: 100px; font-size: 2em; text-align: center;}") as tic_tac_toe:
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current_player = gr.State("X")
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game_status = gr.Textbox(value="Player 1's turn (X)", label="Game Status", interactive=False)
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# Create grid buttons
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buttons = []
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for i in range(3):
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with gr.Row():
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for j in range(3):
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btn = gr.Button(value="", elem_classes=["cell-btn"])
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buttons.append(btn)
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# Update buttons dynamically on click
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for idx, btn in enumerate(buttons):
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btn.click(
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handle_move,
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inputs=[board_state, current_player, gr.Number(idx, visible=False)],
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outputs=[board_state, current_player, game_status, *buttons], # Return all outputs
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)
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# Reset game button
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reset_button.click(
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initialize_game,
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inputs=[],
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outputs=[board_state, current_player, game_status, *buttons], # Include buttons in reset
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)
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tic_tac_toe.launch()
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