3d model output added
Browse files- 3d_model_player.glb +0 -0
- 64x32to64x64skin3dmodel.sh +14 -0
- app.py +73 -5
- packages.txt +1 -0
- requirements.txt +3 -1
3d_model_player.glb
ADDED
Binary file (61.5 kB). View file
|
|
64x32to64x64skin3dmodel.sh
ADDED
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
convert "$1" -background transparent -extent 64x64 \
|
2 |
+
\( "$1" -crop 4x4+4+16 -flop \) -geometry +20+48 -composite \
|
3 |
+
\( "$1" -crop 4x4+8+16 -flop \) -geometry +24+48 -composite \
|
4 |
+
\( "$1" -crop 4x12+8+20 -flop \) -geometry +16+52 -composite \
|
5 |
+
\( "$1" -crop 4x12+4+20 -flop \) -geometry +20+52 -composite \
|
6 |
+
\( "$1" -crop 4x12+0+20 -flop \) -geometry +24+52 -composite \
|
7 |
+
\( "$1" -crop 4x12+12+20 -flop \) -geometry +28+52 -composite \
|
8 |
+
\( "$1" -crop 4x4+44+16 -flop \) -geometry +36+48 -composite \
|
9 |
+
\( "$1" -crop 4x4+48+16 -flop \) -geometry +40+48 -composite \
|
10 |
+
\( "$1" -crop 4x12+48+20 -flop \) -geometry +32+52 -composite \
|
11 |
+
\( "$1" -crop 4x12+44+20 -flop \) -geometry +36+52 -composite \
|
12 |
+
\( "$1" -crop 4x12+40+20 -flop \) -geometry +40+52 -composite \
|
13 |
+
\( "$1" -crop 4x12+52+20 -flop \) -geometry +44+52 -composite \
|
14 |
+
"$1-converted.png"
|
app.py
CHANGED
@@ -2,8 +2,12 @@ import subprocess
|
|
2 |
import os
|
3 |
import gradio as gr
|
4 |
import torch
|
|
|
|
|
|
|
5 |
import spaces
|
6 |
|
|
|
7 |
if torch.cuda.is_available():
|
8 |
device = "cuda"
|
9 |
print("Using GPU")
|
@@ -13,21 +17,82 @@ else:
|
|
13 |
|
14 |
|
15 |
subprocess.run(["git", "clone", "https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator.git"])
|
16 |
-
|
17 |
|
18 |
@spaces.GPU()
|
19 |
def run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_scale, model_precision_type, seed, output_image_name, verbose):
|
|
|
|
|
|
|
20 |
if stable_diffusion_model == '2':
|
21 |
sd_model = "minecraft-skins"
|
22 |
else:
|
23 |
sd_model = "minecraft-skins-sdxl"
|
24 |
|
25 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
26 |
|
27 |
-
os.system(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
28 |
|
29 |
-
|
|
|
|
|
|
|
|
|
30 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
31 |
|
32 |
# Define Gradio UI components
|
33 |
prompt = gr.Textbox(label="Your Prompt", info="What the Minecraft Skin should look like")
|
@@ -53,7 +118,10 @@ gr.Interface(
|
|
53 |
output_image_name,
|
54 |
verbose
|
55 |
],
|
56 |
-
outputs=
|
|
|
|
|
|
|
57 |
title="Minecraft Skin Generator",
|
58 |
description="Make AI generated Minecraft Skins by a Finetuned Stable Diffusion Version!<br>Model used: https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator<br>Hugging Face Space made by [Nick088](https://linktr.ee/Nick088)",
|
59 |
).launch(show_api=False, share=True)
|
|
|
2 |
import os
|
3 |
import gradio as gr
|
4 |
import torch
|
5 |
+
from PIL import Image, ImageEnhance
|
6 |
+
from pygltflib import GLTF2
|
7 |
+
from pygltflib.utils import ImageFormat, Texture, Material, Image as GLTFImage
|
8 |
import spaces
|
9 |
|
10 |
+
|
11 |
if torch.cuda.is_available():
|
12 |
device = "cuda"
|
13 |
print("Using GPU")
|
|
|
17 |
|
18 |
|
19 |
subprocess.run(["git", "clone", "https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator.git"])
|
20 |
+
|
21 |
|
22 |
@spaces.GPU()
|
23 |
def run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_scale, model_precision_type, seed, output_image_name, verbose):
|
24 |
+
|
25 |
+
os.chdir("Stable_Diffusion_Finetuned_Minecraft_Skin_Generator")
|
26 |
+
|
27 |
if stable_diffusion_model == '2':
|
28 |
sd_model = "minecraft-skins"
|
29 |
else:
|
30 |
sd_model = "minecraft-skins-sdxl"
|
31 |
|
32 |
+
inference_command = f"python Python_Scripts/{sd_model}.py '{prompt}' {num_inference_steps} {guidance_scale} {model_precision_type} {seed} {output_image_name} {'--verbose' if verbose else ''}"
|
33 |
+
|
34 |
+
os.system(inference_command)
|
35 |
+
|
36 |
+
os.chdir("..")
|
37 |
+
|
38 |
+
to3d_model_command = f"sh 64x32to64x64skin3dmodel.sh Stable_Diffusion_Finetuned_Minecraft_Skin_Generator/output_minecraft_skins/{output_image_name}"
|
39 |
|
40 |
+
os.system(to3d_model_command)
|
41 |
+
|
42 |
+
|
43 |
+
filename = "3d_model_player.glb"
|
44 |
+
gltf = GLTF2().load(filename)
|
45 |
+
|
46 |
+
# Step 1: Find the index of the existing texture you want to replace
|
47 |
+
# Let's assume the texture you want to replace is at index 1 (you need to replace 1 with the actual index)
|
48 |
+
existing_texture_index = 0
|
49 |
+
|
50 |
+
# Check if the existing_texture_index is valid
|
51 |
+
if existing_texture_index < len(gltf.textures):
|
52 |
+
# Step 2: Remove the old texture and its associated image from the GLB
|
53 |
+
# Remove the texture
|
54 |
+
gltf.textures.pop(existing_texture_index)
|
55 |
+
|
56 |
+
# Remove the image associated with the texture
|
57 |
+
existing_image_index = gltf.materials[0].pbrMetallicRoughness.baseColorTexture.index
|
58 |
+
gltf.images.pop(existing_image_index)
|
59 |
+
|
60 |
|
61 |
+
# Step 3: Add the new image and texture to the GLB
|
62 |
+
# Create and add a new image to the glTF (same as before)
|
63 |
+
new_image = GLTFImage()
|
64 |
+
new_image.uri = os.path.join(f"Stable_Diffusion_Finetuned_Minecraft_Skin_Generator/output_minecraft_skins/{output_image_name}-converted.png")
|
65 |
+
gltf.images.append(new_image)
|
66 |
|
67 |
+
|
68 |
+
|
69 |
+
# Create a new texture and associate it with the added image
|
70 |
+
new_texture = Texture()
|
71 |
+
new_texture.source = len(gltf.images) - 1 # Index of the newly added image
|
72 |
+
new_texture.sampler = 0
|
73 |
+
# set to nearest neighbor
|
74 |
+
|
75 |
+
gltf.textures.append(new_texture)
|
76 |
+
|
77 |
+
# Step 4: Assign the new texture to the appropriate material(s) or mesh(es)
|
78 |
+
# Assuming you have a mesh/primitive that was using the old texture and you want to apply the new texture to it, you need to set the material index for that mesh/primitive.
|
79 |
+
# Replace 0 with the actual index of the mesh/primitive you want to update.
|
80 |
+
gltf.materials[0].pbrMetallicRoughness.baseColorTexture.index = len(gltf.textures) - 1
|
81 |
+
|
82 |
+
|
83 |
+
# Now you can convert the images to data URIs and save the updated GLB
|
84 |
+
gltf.convert_images(ImageFormat.DATAURI)
|
85 |
+
|
86 |
+
output_3d_model = "output_3d_model.glb"
|
87 |
+
gltf.save(output_3d_model)
|
88 |
+
else:
|
89 |
+
print("Invalid existing_texture_index")
|
90 |
+
|
91 |
+
|
92 |
+
# Return the generated image and the processed model
|
93 |
+
return os.path.join(f"Stable_Diffusion_Finetuned_Minecraft_Skin_Generator/output_minecraft_skins/{output_image_name}"), output_3d_model
|
94 |
+
|
95 |
+
|
96 |
|
97 |
# Define Gradio UI components
|
98 |
prompt = gr.Textbox(label="Your Prompt", info="What the Minecraft Skin should look like")
|
|
|
118 |
output_image_name,
|
119 |
verbose
|
120 |
],
|
121 |
+
outputs=[
|
122 |
+
gr.Image(label="Generated Minecraft Skin Image Asset"),
|
123 |
+
gr.Model3D(clear_color=[0.0, 0.0, 0.0, 0.0], label="3D Model")
|
124 |
+
],
|
125 |
title="Minecraft Skin Generator",
|
126 |
description="Make AI generated Minecraft Skins by a Finetuned Stable Diffusion Version!<br>Model used: https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator<br>Hugging Face Space made by [Nick088](https://linktr.ee/Nick088)",
|
127 |
).launch(show_api=False, share=True)
|
packages.txt
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
imagemagick
|
requirements.txt
CHANGED
@@ -3,4 +3,6 @@ transformers
|
|
3 |
diffusers
|
4 |
accelerate
|
5 |
gradio
|
6 |
-
scipy
|
|
|
|
|
|
3 |
diffusers
|
4 |
accelerate
|
5 |
gradio
|
6 |
+
scipy
|
7 |
+
Pillow===9.0.1
|
8 |
+
pygltflib
|