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// MIT License: | |
// | |
// Copyright (c) 2010-2012, Joe Walnes | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
// THE SOFTWARE. | |
/** | |
* This behaves like a WebSocket in every way, except if it fails to connect, | |
* or it gets disconnected, it will repeatedly poll until it successfully connects | |
* again. | |
* | |
* It is API compatible, so when you have: | |
* ws = new WebSocket('ws://....'); | |
* you can replace with: | |
* ws = new ReconnectingWebSocket('ws://....'); | |
* | |
* The event stream will typically look like: | |
* onconnecting | |
* onopen | |
* onmessage | |
* onmessage | |
* onclose // lost connection | |
* onconnecting | |
* onopen // sometime later... | |
* onmessage | |
* onmessage | |
* etc... | |
* | |
* It is API compatible with the standard WebSocket API, apart from the following members: | |
* | |
* - `bufferedAmount` | |
* - `extensions` | |
* - `binaryType` | |
* | |
* Latest version: https://github.com/joewalnes/reconnecting-websocket/ | |
* - Joe Walnes | |
* | |
* Syntax | |
* ====== | |
* var socket = new ReconnectingWebSocket(url, protocols, options); | |
* | |
* Parameters | |
* ========== | |
* url - The url you are connecting to. | |
* protocols - Optional string or array of protocols. | |
* options - See below | |
* | |
* Options | |
* ======= | |
* Options can either be passed upon instantiation or set after instantiation: | |
* | |
* var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 }); | |
* | |
* or | |
* | |
* var socket = new ReconnectingWebSocket(url); | |
* socket.debug = true; | |
* socket.reconnectInterval = 4000; | |
* | |
* debug | |
* - Whether this instance should log debug messages. Accepts true or false. Default: false. | |
* | |
* automaticOpen | |
* - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close(). | |
* | |
* reconnectInterval | |
* - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000. | |
* | |
* maxReconnectInterval | |
* - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000. | |
* | |
* reconnectDecay | |
* - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5. | |
* | |
* timeoutInterval | |
* - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000. | |
* | |
*/ | |
(function (global, factory) { | |
if (typeof define === 'function' && define.amd) { | |
define([], factory); | |
} else if (typeof module !== 'undefined' && module.exports){ | |
module.exports = factory(); | |
} else { | |
global.ReconnectingWebSocket = factory(); | |
} | |
})(this, function () { | |
if (!('WebSocket' in window)) { | |
return; | |
} | |
function ReconnectingWebSocket(url, protocols, options) { | |
// Default settings | |
var settings = { | |
/** Whether this instance should log debug messages. */ | |
debug: false, | |
/** Whether or not the websocket should attempt to connect immediately upon instantiation. */ | |
automaticOpen: true, | |
/** The number of milliseconds to delay before attempting to reconnect. */ | |
reconnectInterval: 1000, | |
/** The maximum number of milliseconds to delay a reconnection attempt. */ | |
maxReconnectInterval: 30000, | |
/** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */ | |
reconnectDecay: 1.5, | |
/** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */ | |
timeoutInterval: 2000, | |
/** The maximum number of reconnection attempts to make. Unlimited if null. */ | |
maxReconnectAttempts: null, | |
/** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */ | |
binaryType: 'blob' | |
} | |
if (!options) { options = {}; } | |
// Overwrite and define settings with options if they exist. | |
for (var key in settings) { | |
if (typeof options[key] !== 'undefined') { | |
this[key] = options[key]; | |
} else { | |
this[key] = settings[key]; | |
} | |
} | |
// These should be treated as read-only properties | |
/** The URL as resolved by the constructor. This is always an absolute URL. Read only. */ | |
this.url = url; | |
/** The number of attempted reconnects since starting, or the last successful connection. Read only. */ | |
this.reconnectAttempts = 0; | |
/** | |
* The current state of the connection. | |
* Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED | |
* Read only. | |
*/ | |
this.readyState = WebSocket.CONNECTING; | |
/** | |
* A string indicating the name of the sub-protocol the server selected; this will be one of | |
* the strings specified in the protocols parameter when creating the WebSocket object. | |
* Read only. | |
*/ | |
this.protocol = null; | |
// Private state variables | |
var self = this; | |
var ws; | |
var forcedClose = false; | |
var timedOut = false; | |
var eventTarget = document.createElement('div'); | |
// Wire up "on*" properties as event handlers | |
eventTarget.addEventListener('open', function(event) { self.onopen(event); }); | |
eventTarget.addEventListener('close', function(event) { self.onclose(event); }); | |
eventTarget.addEventListener('connecting', function(event) { self.onconnecting(event); }); | |
eventTarget.addEventListener('message', function(event) { self.onmessage(event); }); | |
eventTarget.addEventListener('error', function(event) { self.onerror(event); }); | |
// Expose the API required by EventTarget | |
this.addEventListener = eventTarget.addEventListener.bind(eventTarget); | |
this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget); | |
this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget); | |
/** | |
* This function generates an event that is compatible with standard | |
* compliant browsers and IE9 - IE11 | |
* | |
* This will prevent the error: | |
* Object doesn't support this action | |
* | |
* http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563 | |
* @param s String The name that the event should use | |
* @param args Object an optional object that the event will use | |
*/ | |
function generateEvent(s, args) { | |
var evt = document.createEvent("CustomEvent"); | |
evt.initCustomEvent(s, false, false, args); | |
return evt; | |
}; | |
this.open = function (reconnectAttempt) { | |
ws = new WebSocket(self.url, protocols || []); | |
ws.binaryType = this.binaryType; | |
if (reconnectAttempt) { | |
if (this.maxReconnectAttempts && this.reconnectAttempts > this.maxReconnectAttempts) { | |
return; | |
} | |
} else { | |
eventTarget.dispatchEvent(generateEvent('connecting')); | |
this.reconnectAttempts = 0; | |
} | |
if (self.debug || ReconnectingWebSocket.debugAll) { | |
console.debug('ReconnectingWebSocket', 'attempt-connect', self.url); | |
} | |
var localWs = ws; | |
var timeout = setTimeout(function() { | |
if (self.debug || ReconnectingWebSocket.debugAll) { | |
console.debug('ReconnectingWebSocket', 'connection-timeout', self.url); | |
} | |
timedOut = true; | |
localWs.close(); | |
timedOut = false; | |
}, self.timeoutInterval); | |
ws.onopen = function(event) { | |
clearTimeout(timeout); | |
if (self.debug || ReconnectingWebSocket.debugAll) { | |
console.debug('ReconnectingWebSocket', 'onopen', self.url); | |
} | |
self.protocol = ws.protocol; | |
self.readyState = WebSocket.OPEN; | |
self.reconnectAttempts = 0; | |
var e = generateEvent('open'); | |
e.isReconnect = reconnectAttempt; | |
reconnectAttempt = false; | |
eventTarget.dispatchEvent(e); | |
}; | |
ws.onclose = function(event) { | |
clearTimeout(timeout); | |
ws = null; | |
if (forcedClose) { | |
self.readyState = WebSocket.CLOSED; | |
eventTarget.dispatchEvent(generateEvent('close')); | |
} else { | |
self.readyState = WebSocket.CONNECTING; | |
var e = generateEvent('connecting'); | |
e.code = event.code; | |
e.reason = event.reason; | |
e.wasClean = event.wasClean; | |
eventTarget.dispatchEvent(e); | |
if (!reconnectAttempt && !timedOut) { | |
if (self.debug || ReconnectingWebSocket.debugAll) { | |
console.debug('ReconnectingWebSocket', 'onclose', self.url); | |
} | |
eventTarget.dispatchEvent(generateEvent('close')); | |
} | |
var timeout = self.reconnectInterval * Math.pow(self.reconnectDecay, self.reconnectAttempts); | |
setTimeout(function() { | |
self.reconnectAttempts++; | |
self.open(true); | |
}, timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout); | |
} | |
}; | |
ws.onmessage = function(event) { | |
if (self.debug || ReconnectingWebSocket.debugAll) { | |
console.debug('ReconnectingWebSocket', 'onmessage', self.url, event.data); | |
} | |
var e = generateEvent('message'); | |
e.data = event.data; | |
eventTarget.dispatchEvent(e); | |
}; | |
ws.onerror = function(event) { | |
if (self.debug || ReconnectingWebSocket.debugAll) { | |
console.debug('ReconnectingWebSocket', 'onerror', self.url, event); | |
} | |
eventTarget.dispatchEvent(generateEvent('error')); | |
}; | |
} | |
// Whether or not to create a websocket upon instantiation | |
if (this.automaticOpen == true) { | |
this.open(false); | |
} | |
/** | |
* Transmits data to the server over the WebSocket connection. | |
* | |
* @param data a text string, ArrayBuffer or Blob to send to the server. | |
*/ | |
this.send = function(data) { | |
if (ws) { | |
if (self.debug || ReconnectingWebSocket.debugAll) { | |
console.debug('ReconnectingWebSocket', 'send', self.url, data); | |
} | |
return ws.send(data); | |
} else { | |
throw 'INVALID_STATE_ERR : Pausing to reconnect websocket'; | |
} | |
}; | |
/** | |
* Closes the WebSocket connection or connection attempt, if any. | |
* If the connection is already CLOSED, this method does nothing. | |
*/ | |
this.close = function(code, reason) { | |
// Default CLOSE_NORMAL code | |
if (typeof code == 'undefined') { | |
code = 1000; | |
} | |
forcedClose = true; | |
if (ws) { | |
ws.close(code, reason); | |
} | |
}; | |
/** | |
* Additional public API method to refresh the connection if still open (close, re-open). | |
* For example, if the app suspects bad data / missed heart beats, it can try to refresh. | |
*/ | |
this.refresh = function() { | |
if (ws) { | |
ws.close(); | |
} | |
}; | |
} | |
/** | |
* An event listener to be called when the WebSocket connection's readyState changes to OPEN; | |
* this indicates that the connection is ready to send and receive data. | |
*/ | |
ReconnectingWebSocket.prototype.onopen = function(event) {}; | |
/** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */ | |
ReconnectingWebSocket.prototype.onclose = function(event) {}; | |
/** An event listener to be called when a connection begins being attempted. */ | |
ReconnectingWebSocket.prototype.onconnecting = function(event) {}; | |
/** An event listener to be called when a message is received from the server. */ | |
ReconnectingWebSocket.prototype.onmessage = function(event) {}; | |
/** An event listener to be called when an error occurs. */ | |
ReconnectingWebSocket.prototype.onerror = function(event) {}; | |
/** | |
* Whether all instances of ReconnectingWebSocket should log debug messages. | |
* Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true. | |
*/ | |
ReconnectingWebSocket.debugAll = false; | |
ReconnectingWebSocket.CONNECTING = WebSocket.CONNECTING; | |
ReconnectingWebSocket.OPEN = WebSocket.OPEN; | |
ReconnectingWebSocket.CLOSING = WebSocket.CLOSING; | |
ReconnectingWebSocket.CLOSED = WebSocket.CLOSED; | |
return ReconnectingWebSocket; | |
}); |