ldm3d-inpainting / mesh.py
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import gradio as gr
import numpy as np
import trimesh
from geometry import depth_to_points, create_triangles
from functools import partial
import tempfile
def depth_edges_mask(depth):
"""Returns a mask of edges in the depth map.
Args:
depth: 2D numpy array of shape (H, W) with dtype float32.
Returns:
mask: 2D numpy array of shape (H, W) with dtype bool.
"""
# Compute the x and y gradients of the depth map.
depth_dx, depth_dy = np.gradient(depth)
# Compute the gradient magnitude.
depth_grad = np.sqrt(depth_dx ** 2 + depth_dy ** 2)
# Compute the edge mask.
mask = depth_grad > 0.05
return mask
def predict_depth(model, image):
depth = model.infer_pil(image)
return depth
def get_mesh(depth, image, keep_edges=False):
# limit the size of the input image
pts3d = depth_to_points(depth[None])
pts3d = pts3d.reshape(-1, 3)
# Create a trimesh mesh from the points
# Each pixel is connected to its 4 neighbors
# colors are the RGB values of the image
verts = pts3d.reshape(-1, 3)
image = np.array(image)
if keep_edges:
triangles = create_triangles(image.shape[0], image.shape[1])
else:
triangles = create_triangles(image.shape[0], image.shape[1], mask=~depth_edges_mask(depth))
colors = image.reshape(-1, 3)
mesh = trimesh.Trimesh(vertices=verts, faces=triangles, vertex_colors=colors)
# Save as glb
glb_file = tempfile.NamedTemporaryFile(suffix='.glb', delete=False)
glb_path = glb_file.name
mesh.export(glb_path)
return glb_path