Spaces:
Running
Running
move vars to local scope
Browse files- index.html +93 -62
index.html
CHANGED
@@ -14,84 +14,66 @@
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import { fetchShaderCode, generateGlyphTextureAtlas } from './utility.js';
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import { CONFIG } from './config.js';
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import { CANVAS, CTX, COLORS, RENDER_PASS_DESCRIPTOR } from './constants.js';
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async function main() {
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const adapter = await navigator.gpu?.requestAdapter();
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-
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if (!device) {
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alert('need a browser that supports WebGPU');
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return;
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}
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const context = canvas.getContext('webgpu');
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const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
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context.configure({
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device,
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format: presentationFormat,
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});
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const shaderCode = await fetchShaderCode('shaders.wgsl');
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const module = device.createShaderModule({
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label: 'textured quad shaders',
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code: shaderCode,
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});
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const glyphCanvas = generateGlyphTextureAtlas(CANVAS, CTX, CONFIG);
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document.body.appendChild(glyphCanvas);
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glyphCanvas.style.backgroundColor = '#222';
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const vertexSize = CONFIG.floatsPerVertex * 4;
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const vertexBufferSize = CONFIG.maxGlyphs * CONFIG.vertsPerGlyph * vertexSize;
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label: 'vertices',
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size: vertexBufferSize,
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usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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});
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label: 'indices',
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size: CONFIG.maxGlyphs * CONFIG.vertsPerGlyph * 4,
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usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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});
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const indices = Array.from({ length: CONFIG.maxGlyphs * 6 }, (_, i) => {
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const ndx = Math.floor(i / 6) * 4;
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return (i % 6 < 3 ? [ndx, ndx + 1, ndx + 2] : [ndx + 2, ndx + 1, ndx + 3])[i % 3];
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});
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device.queue.writeBuffer(indexBuffer, 0, new Uint32Array(indices));
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const glyphUVWidth = CONFIG.glyphWidth / glyphCanvas.width;
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const glyphUVHeight = CONFIG.glyphHeight / glyphCanvas.height;
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let offset = 0, x0 = 0, y0 = 0, x1 = 1, y1 = 1, width = 0;
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let colorNdx = 0;
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const addVertex = (x, y, u, v, color) => {
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vertexData.set([x, y, u, v, ...color], offset);
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offset += 8;
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};
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for (let i = 0; i < s.length; ++i) {
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const c = s.charCodeAt(i);
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if (c >= 33) {
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const cIndex = c - 33;
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const glyphX = cIndex % CONFIG.glyphsAcrossTexture;
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const glyphY = Math.floor(cIndex / CONFIG.glyphsAcrossTexture);
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const u0 = glyphX * CONFIG.glyphWidth / glyphCanvas.width;
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const v1 = glyphY * CONFIG.glyphHeight / glyphCanvas.height;
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const u1 = u0 + glyphUVWidth;
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const v0 = v1 + glyphUVHeight;
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width = Math.max(x1, width);
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addVertex(x0, y0, u0, v0, COLORS[colorNdx]);
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addVertex(x1, y0, u1, v0, COLORS[colorNdx]);
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addVertex(x0, y1, u0, v1, COLORS[colorNdx]);
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addVertex(x1, y1, u1, v1, COLORS[colorNdx]);
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} else {
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colorNdx = (colorNdx + 1) % COLORS.length;
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if (c === 10) { // Newline
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x0 = 0; x1 = 1; y0--; y1 = y0 + 1;
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continue;
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}
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}
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x0 += 0.55; x1 = x0 + 1;
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}
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return { vertexData, numGlyphs: offset / CONFIG.floatsPerVertex, width, height: y1 };
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}
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const { vertexData, numGlyphs, width, height } = generateGlyphVerticesForText('Hello\nworld!\nText in\nWebGPU!', COLORS);
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device.queue.writeBuffer(vertexBuffer, 0, vertexData);
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label: 'textured quad pipeline',
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layout: 'auto',
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vertex: {
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@@ -120,32 +102,23 @@
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}],
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},
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});
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size: [source.width, source.height],
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
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});
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device.queue.copyExternalImageToTexture(
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{ source, flipY: options.flipY },
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{ texture, premultipliedAlpha: true },
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{ width: source.width, height: source.height }
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);
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return texture;
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}
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const texture = createTextureFromSource(device, glyphCanvas, { mips: true });
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const sampler = device.createSampler({
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minFilter: 'linear',
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magFilter: 'linear'
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});
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label: 'uniforms for quad',
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size: CONFIG.uniformBufferSize,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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const uniformValues = new Float32Array(CONFIG.uniformBufferSize / 4);
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const matrix = uniformValues.subarray(0, 16);
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layout: pipeline.getBindGroupLayout(0),
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entries: [
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{ binding: 0, resource: sampler },
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@@ -153,6 +126,7 @@
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{ binding: 2, resource: { buffer: uniformBuffer } },
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],
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});
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function render(time) {
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time *= CONFIG.time.phase;
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const fov = 60 * Math.PI / 180;
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@@ -175,10 +149,67 @@
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device.queue.submit([encoder.finish()]);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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main();
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</script>
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</body>
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</html>
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import { fetchShaderCode, generateGlyphTextureAtlas } from './utility.js';
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import { CONFIG } from './config.js';
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import { CANVAS, CTX, COLORS, RENDER_PASS_DESCRIPTOR } from './constants.js';
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const canvas = document.querySelector('canvas');
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const context = canvas.getContext('webgpu');
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const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
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let device;
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let pipeline;
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let vertexBuffer;
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let indexBuffer;
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let uniformBuffer;
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let texture;
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let sampler;
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let bindGroup;
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async function main() {
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const adapter = await navigator.gpu?.requestAdapter();
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device = await adapter?.requestDevice();
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if (!device) {
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alert('need a browser that supports WebGPU');
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return;
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}
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context.configure({
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device,
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format: presentationFormat,
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});
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const shaderCode = await fetchShaderCode('shaders.wgsl');
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const module = device.createShaderModule({
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label: 'textured quad shaders',
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code: shaderCode,
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});
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const glyphCanvas = generateGlyphTextureAtlas(CANVAS, CTX, CONFIG);
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document.body.appendChild(glyphCanvas);
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glyphCanvas.style.backgroundColor = '#222';
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const vertexSize = CONFIG.floatsPerVertex * 4;
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const vertexBufferSize = CONFIG.maxGlyphs * CONFIG.vertsPerGlyph * vertexSize;
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vertexBuffer = device.createBuffer({
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label: 'vertices',
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size: vertexBufferSize,
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usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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});
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indexBuffer = device.createBuffer({
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label: 'indices',
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size: CONFIG.maxGlyphs * CONFIG.vertsPerGlyph * 4,
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usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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});
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+
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const indices = Array.from({ length: CONFIG.maxGlyphs * 6 }, (_, i) => {
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const ndx = Math.floor(i / 6) * 4;
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return (i % 6 < 3 ? [ndx, ndx + 1, ndx + 2] : [ndx + 2, ndx + 1, ndx + 3])[i % 3];
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});
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device.queue.writeBuffer(indexBuffer, 0, new Uint32Array(indices));
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const { vertexData, numGlyphs, width, height } = generateGlyphVerticesForText('Hello\nworld!\nText in\nWebGPU!', COLORS, glyphCanvas);
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device.queue.writeBuffer(vertexBuffer, 0, vertexData);
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pipeline = device.createRenderPipeline({
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label: 'textured quad pipeline',
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layout: 'auto',
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vertex: {
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}],
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},
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});
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texture = createTextureFromSource(device, glyphCanvas, { mips: true });
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sampler = device.createSampler({
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minFilter: 'linear',
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magFilter: 'linear'
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});
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uniformBuffer = device.createBuffer({
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label: 'uniforms for quad',
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size: CONFIG.uniformBufferSize,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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const uniformValues = new Float32Array(CONFIG.uniformBufferSize / 4);
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const matrix = uniformValues.subarray(0, 16);
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bindGroup = device.createBindGroup({
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layout: pipeline.getBindGroupLayout(0),
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entries: [
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{ binding: 0, resource: sampler },
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{ binding: 2, resource: { buffer: uniformBuffer } },
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],
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});
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+
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function render(time) {
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time *= CONFIG.time.phase;
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const fov = 60 * Math.PI / 180;
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device.queue.submit([encoder.finish()]);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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function generateGlyphVerticesForText(s, COLORS, glyphCanvas) {
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const vertexData = new Float32Array(CONFIG.maxGlyphs * CONFIG.floatsPerVertex * CONFIG.vertsPerGlyph);
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const glyphUVWidth = CONFIG.glyphWidth / glyphCanvas.width;
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const glyphUVHeight = CONFIG.glyphHeight / glyphCanvas.height;
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let offset = 0, x0 = 0, y0 = 0, x1 = 1, y1 = 1, width = 0;
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let colorNdx = 0;
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const addVertex = (x, y, u, v, color) => {
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vertexData.set([x, y, u, v, ...color], offset);
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offset += 8;
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};
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for (let i = 0; i < s.length; ++i) {
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const c = s.charCodeAt(i);
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if (c >= 33) {
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const cIndex = c - 33;
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const glyphX = cIndex % CONFIG.glyphsAcrossTexture;
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const glyphY = Math.floor(cIndex / CONFIG.glyphsAcrossTexture);
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const u0 = glyphX * CONFIG.glyphWidth / glyphCanvas.width;
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const v1 = glyphY * CONFIG.glyphHeight / glyphCanvas.height;
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const u1 = u0 + glyphUVWidth;
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const v0 = v1 + glyphUVHeight;
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width = Math.max(x1, width);
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addVertex(x0, y0, u0, v0, COLORS[colorNdx]);
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addVertex(x1, y0, u1, v0, COLORS[colorNdx]);
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addVertex(x0, y1, u0, v1, COLORS[colorNdx]);
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addVertex(x1, y1, u1, v1, COLORS[colorNdx]);
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} else {
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colorNdx = (colorNdx + 1) % COLORS.length;
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if (c === 10) { // Newline
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x0 = 0; x1 = 1; y0--; y1 = y0 + 1;
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continue;
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}
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}
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x0 += 0.55; x1 = x0 + 1;
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}
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return { vertexData, numGlyphs: offset / CONFIG.floatsPerVertex, width, height: y1 };
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}
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function createTextureFromSource(device, source, options = {}) {
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const texture = device.createTexture({
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format: 'rgba8unorm',
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size: [source.width, source.height],
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
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});
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device.queue.copyExternalImageToTexture(
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{ source, flipY: options.flipY },
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{ texture, premultipliedAlpha: true },
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{ width: source.width, height: source.height }
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);
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return texture;
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}
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main();
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</script>
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</body>
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</html>
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