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import { mat4 } from 'https://webgpufundamentals.org/3rdparty/wgpu-matrix.module.js'; | |
import { initializeWebGPU } from './wgpu-device.js'; | |
import { createState } from './wgpu-state.js'; | |
import { generateGlyphTextureAtlas, createTextureFromSource } from './wgpu-utility.js'; | |
import { createPipeline } from './wgpu-pipeline.js'; | |
import { fetchShaderCode } from './wgpu-shader.js'; | |
import { generateGlyphVerticesForText } from './wgpu-text.js'; | |
import { config } from './wgpu-config.js'; | |
import { CANVAS, CTX, COLORS, RENDER_PASS_DESCRIPTOR } from './wgpu-constants.js'; | |
const canvas = document.querySelector('canvas'); | |
const state = createState(config); | |
async function main() { | |
const adapter = await navigator.gpu?.requestAdapter(); | |
const { device, context, presentationFormat } = await initializeWebGPU(navigator, adapter, canvas); | |
if (!device) return; | |
state.device = device; | |
const shaderCode = await fetchShaderCode('shaders.wgsl'); | |
const vertexSize = config.floatsPerVertex * 4; | |
state.pipeline = await createPipeline(state.device, presentationFormat, vertexSize, shaderCode); | |
const glyphCanvas = generateGlyphTextureAtlas(CANVAS, CTX, config); | |
document.body.appendChild(glyphCanvas); | |
glyphCanvas.style.backgroundColor = '#222'; | |
const vertexBufferSize = config.maxGlyphs * config.vertsPerGlyph * vertexSize; | |
state.vertexBuffer = state.device.createBuffer({ | |
label: 'vertices', | |
size: vertexBufferSize, | |
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST, | |
}); | |
state.indexBuffer = state.device.createBuffer({ | |
label: 'indices', | |
size: config.maxGlyphs * config.vertsPerGlyph * 4, | |
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST, | |
}); | |
const indices = Array.from({ length: config.maxGlyphs * 6 }, (_, i) => { | |
const ndx = Math.floor(i / 6) * 4; | |
return (i % 6 < 3 ? [ndx, ndx + 1, ndx + 2] : [ndx + 2, ndx + 1, ndx + 3])[i % 3]; | |
}); | |
state.device.queue.writeBuffer(state.indexBuffer, 0, new Uint32Array(indices)); | |
const { vertexData, numGlyphs, width, height } = generateGlyphVerticesForText('Hello\nworld!\nText in\nWebGPU!', COLORS, config, glyphCanvas); | |
state.device.queue.writeBuffer(state.vertexBuffer, 0, vertexData); | |
state.texture = createTextureFromSource(state.device, glyphCanvas, { mips: true }); | |
state.sampler = state.device.createSampler({ | |
minFilter: 'linear', | |
magFilter: 'linear' | |
}); | |
state.uniformBuffer = state.device.createBuffer({ | |
label: 'uniforms for quad', | |
size: config.uniformBufferSize, | |
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST | |
}); | |
state.matrix = state.uniformValues.subarray(0, 16); | |
state.bindGroup = state.device.createBindGroup({ | |
layout: state.pipeline.getBindGroupLayout(0), | |
entries: [ | |
{ binding: 0, resource: state.sampler }, | |
{ binding: 1, resource: state.texture.createView() }, | |
{ binding: 2, resource: { buffer: state.uniformBuffer } }, | |
], | |
}); | |
state.numGlyphs = numGlyphs; | |
state.width = width; | |
state.height = height; | |
let lastTime = performance.now(); | |
function gameLoop(currentTime) { | |
const deltaTime = (currentTime - lastTime) * config.time.phase; | |
state.time += deltaTime; | |
render(mat4, context, state, RENDER_PASS_DESCRIPTOR); | |
lastTime = currentTime; | |
requestAnimationFrame(gameLoop); | |
} | |
requestAnimationFrame(gameLoop); | |
} | |
function render(mat4, context, state, RENDER_PASS_DESCRIPTOR) { | |
const time = state.time; | |
const fov = 60 * Math.PI / 180; | |
const aspect = canvas.clientWidth / canvas.clientHeight; | |
const projectionMatrix = mat4.perspective(fov, aspect, config.render.zNear, config.render.zFar); | |
const viewMatrix = mat4.lookAt([0, 0, 5], [0, 0, 0], [0, 1, 0]); | |
const viewProjectionMatrix = mat4.multiply(projectionMatrix, viewMatrix); | |
RENDER_PASS_DESCRIPTOR.colorAttachments[0].view = context.getCurrentTexture().createView(); | |
const encoder = state.device.createCommandEncoder(); | |
const pass = encoder.beginRenderPass(RENDER_PASS_DESCRIPTOR); | |
pass.setPipeline(state.pipeline); | |
mat4.rotateY(viewProjectionMatrix, time, state.matrix); | |
mat4.translate(state.matrix, [-state.width / 2, -state.height / 2, 0], state.matrix); | |
state.device.queue.writeBuffer(state.uniformBuffer, 0, state.uniformValues); | |
pass.setBindGroup(0, state.bindGroup); | |
pass.setVertexBuffer(0, state.vertexBuffer); | |
pass.setIndexBuffer(state.indexBuffer, 'uint32'); | |
pass.drawIndexed(state.numGlyphs * 6); | |
pass.end(); | |
state.device.queue.submit([encoder.finish()]); | |
} | |
main(); | |