TheMLGame / index.html
osanseviero's picture
osanseviero HF staff
Fixes
49f3341
<!-- Based on https://github.com/keybounce/paperclips -->
<html>
<head>
<link rel="stylesheet" type="text/css" href="interface.css" />
<!-- Global Site Tag (gtag.js) - Google Analytics -->
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments)};
gtag('js', new Date());
gtag('set', {'user_id': 'USER_ID'}); // Set the user ID using signed-in user_id.
</script>
</head>
<body>
<!-- <audio id="threnody1">
<source src="test.mp3" type="audio/mpeg">
</audio> -->
<div id="page">
<div id="cover">
</div>
<div id="hypnoDroneEventDiv">
<p class = "hypnoDrone"><span id = hypnoDroneText></span></p>
</div>
<div id="consoleDiv">
<p class = "consoleOld">
<span>&nbsp;.&nbsp;</span><span id="readout5"></span><br />
<span>&nbsp;.&nbsp;</span><span id="readout4"></span><br />
<span>&nbsp;.&nbsp;</span><span id="readout3"></span><br />
<span>&nbsp;.&nbsp;</span><span id="readout2"></span><br />
</p>
<p class = "console">
<span>&nbsp;>&nbsp;</span><span id="readout1">Welcome to the Machine Learning Simulator, based in Universal Paperclips game </span><span id="cursor" class = "pulsate">|</span>
</p>
</div>
<div id="topDiv">
<div id="prestigeDiv">
&nbsp;Universe: <span id = "prestigeUcounter">0</span> / Sim Level: <span id = "prestigeScounter">0</span>
</div>
<div class = "toolTip">
<span id = "clipCountCrunched" class = "toolTipText">total models produced</span>
<h2>Models: <span id="clips">0</span></h2>
</div>
</div>
<div id="leftColumn">
<button class = "button2" id ="btnMakePaperclip" onclick="clipClick(1)">Make Model</button><br />
<br />
<div id = "creationDiv">
<b>University</b><br />
<hr>
<div id = factoryUpgradeDisplay>
<p class = "clean">
Next Upgrade at: <span id = "nextFactoryUpgrade">0</span> Universities <br />
</p>
</div>
<div id = "clipsPerSecDiv">
Models per Second: <span id="clipmakerRate2">0</span><br />
</div>
<div id = "tothDiv">
Unused Models: <span id="unusedClipsDisplay">0</span><br />
</div>
<br />
<div id = "factoryDiv">
<p class = "engineText5">
<button class = "button2" id = "btnMakeFactory"
onclick="makeFactory()">Clip Factory</button> <span class = "engineText6" id="factoryLevelDisplay">0</span></p>
<div class = "toolTip3">
<span id = "factoryRebootToolTip" class = "toolTipText3">0</span>
<button class = "button2" id = "btnFactoryReboot" onclick="factoryReboot()">&nbsp Disassemble All &nbsp</button>
</div>
<br />
Cost: <span id="factoryCostDisplay">0</span> models<br />
<br />
</div>
<div id="wireTransDiv">
Papers: <span id="transWire">0</span> <span id = "inchSpan">papers</span><br />
</div>
<div id = "factoryDivSpace">
Universities: <span id="factoryLevelDisplaySpace">0</span><br /><br />
</div>
</div>
<div id="wireProductionDiv">
<b>Wire Production</b><br />
<hr>
<div id = droneUpgradeDisplay>
<p class = "clean">
Next Upgrade at: <span id = "nextDroneUpgrade">0</span> Drones <br />
</p>
</div>
Available Matter: <span id="availableMatterDisplay">0</span> g<br />
<div id="mdpsDiv">(<span id="mdps">0</span> g per sec)<br /></div>
Acquired Matter: <span id="acquiredMatterDisplay">0</span> g<br />
(<span id="maps">0</span> g per sec)<br />
Wire: <span id="nanoWire">0</span> papers<br />
(<span id="wpps">0</span> papers per sec) <br />
<br />
<div id = "harvesterDiv">
<p class = "engineText5">
<button class = "button2" id = "btnMakeHarvester"
onclick="makeHarvester(1)">&nbsp Harvester Drone &nbsp</button>
<span class = "engineText6" id="harvesterLevelDisplay">0</span>
</p>
<div id = "harvesterMultiButtons">
<p class = "engineText5">
<button class = "button2" id = "btnHarvesterx10" onclick="makeHarvester(10)">+10</button>
<button class = "button2" id = "btnHarvesterx100" onclick="makeHarvester(100)">+100</button>
<button class = "button2" id = "btnHarvesterx1000" onclick="makeHarvester(1000)">+1k</button>
</p>
</div>
<div class = "toolTip3">
<span id = "harvesterRebootToolTip" class = "toolTipText3">0</span>
<button class = "button2" id = "btnHarvesterReboot" onclick="harvesterReboot()">&nbsp Disassemble All &nbsp</button>
</div>
<br />
Cost: <span id="harvesterCostDisplay">0</span> clips<br /><br />
</div>
<div id = "wireDroneDiv">
<p class = "engineText5">
<button class = "button2" id = "btnMakeWireDrone"
onclick="makeWireDrone(1)">&nbsp &nbsp &nbsp Wire Drone &nbsp &nbsp</button> <span class = "engineText6" id="wireDroneLevelDisplay">0</span></p>
<div id = "wireDroneMultiButtons">
<p class = "engineText5">
<button class = "button2" id = "btnWireDronex10" onclick="makeWireDrone(10)">+10</button>
<button class = "button2" id = "btnWireDronex100" onclick="makeWireDrone(100)">+100</button>
<button class = "button2" id = "btnWireDronex1000" onclick="makeWireDrone(1000)">+1k</button></p>
</div>
<div class = "toolTip3">
<span id = "wireDroneRebootToolTip" class = "toolTipText3">0</span>
<button class = "button2" id = "btnWireDroneReboot" onclick="wireDroneReboot()">&nbsp Disassemble All &nbsp</button>
</div>
<br />
Cost: <span id="wireDroneCostDisplay">0</span> clips<br />
<br />
</div>
<div id = "droneDivSpace">
Harvester Drones: <span id = "harvesterLevelSpace">0</span><br />
Wire Drones: <span id = "wireDroneLevelSpace">0</span><br /><br />
</div>
</div>
<div id="spaceDiv">
<b>Space Exploration</b><br />
<hr>
<span id="colonizedDisplay">0</span>% of universe explored<br />
<br />
<div id = "probeDiv">
<p class = "engineText5">
<button class = "button2" id = "btnMakeProbe"
onclick="makeProbe()">Launch Probe</button><br />
Cost: <span id="probeCostDisplay">0</span> clips<br />
<br />
</div>
Launched: <span id="probesLaunchedDisplay">0</span><br />
Descendents: <span id="probesBornDisplay">0</span><br />
<br />
<div id = "hazardBodyCount">Lost to hazards: (<span id="probesLostHazardsDisplay">0</span>)<br /></div>
<div id = "driftBodyCount">Lost to value drift: (<span id="probesLostDriftDisplay">0</span>)<br /></div>
<div id = "combatBodyCount">Lost in combat: (<span id="probesLostCombatDisplay">0</span>)<br /></div>
<hr class = "short">
Total: <span id="probesTotalDisplay">0</span><br />
<br />
<div id = "drifterDiv">
Drifters Killed: <span id="driftersKilled">0</span><br />
Drifters: <span id="drifterCount">0</span><br />
</div>
</div>
<div id="businessDiv">
<b>Business</b><br />
<hr>
Available Funds: $ <span id="funds">0</span><br />
<div id="revPerSecDiv">
Avg. Rev. per sec: $ <span id="avgRev">0</span><br />
Avg. Models Sold per sec: <span id="avgSales">0</span><br />
</div>
Unsold Models: <span id="unsoldClips">0</span><br />
<button class = "button2" id = "btnLowerPrice"
onclick="lowerPrice()">lower</button>
<button class = "button2" id = "btnRaisePrice"
onclick="raisePrice()">raise</button>
Price per Model: $ <span id="margin">.25</span><br />
Public Demand: <span id="demand">5</span>%<br />
<br />
<button class = "button2" id = "btnExpandMarketing"
onclick="buyAds()">Marketing</button> <span class = "engineText6"> Level: </span><span class = "engineText6" id="marketingLvl">1</span><br />
Cost: $ <span id="adCost">100.00</span><br />
<br />
</div>
<div id="manufacturingDiv">
<b>Research</b><br />
<hr>
Models per Second: <span id="clipmakerRate">0</span><br />
<br />
<div id = "wireBuyerDiv">
<button class = "button2" id ="btnToggleWireBuyer"
onclick="toggleWireBuyer()">Plagiarize</button> <span class = "engineText6" id = "wireBuyerStatus">ON</span>
</div>
<button class = "button2" id ="btnBuyWire"
onclick="buyWire()">Papers</button> <span class = "engineText6" id="wire">1000</span><span class = "engineText6"> papers</span><br />
Conference Cost: $ <span id="wireCost">20</span><br />
<br />
<div id = "autoClipperDiv">
<p class = "engineText5">
<button class = "button2" id = "btnMakeClipper"
onclick="makeClipper()">Interns</button> <span class = "engineText6" id="clipmakerLevel2">0</span></p>
Cost: $ <span id="clipperCost">5.00</span><br />
<br />
</div>
<div id = "megaClipperDiv">
<p class = "engineText5">
<button class = "button2" id = "btnMakeMegaClipper"
onclick="makeMegaClipper()">ML Engineers</button> <span class = "engineText6" id="megaClipperLevel">0</span></p>
Cost: $ <span id="megaClipperCost">500</span><br />
</div>
</div>
<br />
<!--
<button id ="save1Button" onclick="save1()">SAVE SLOT 1</button>
<button id ="load1Button" onclick="load1()">LOAD SLOT 1</button><br />
<button id ="save2Button" onclick="save2()">SAVE SLOT 2</button>
<button id ="load2Button" onclick="load2()">LOAD SLOT 2</button><br />
<button id ="resetButton" onclick="reset()">RESET ALL PROGRESS</button><br />
<button id ="freeClipsButton" onclick="cheatClips()">Free Clips</button><br />
<button id ="freeMoneyButton" onclick="cheatMoney()">Free Money</button><br />
<button id ="freeTrustButton" onclick="cheatTrust()">Free Trust</button><br />
<button id ="freeOpsButton" onclick="cheatOps()">Free Ops</button><br />
<button id ="freeCreatButton" onclick="cheatCreat()">Free Creativity</button><br />
<button id ="freeYomiButton" onclick="cheatYomi()">Free Yomi</button><br />
<button id ="resetPrestige" onclick="resetPrestige()">Reset Prestige</button><br />
<button id ="destroyAllHumansButton" onclick="cheatHypno()">Destroy all Humans</button><br />
<button id ="freePrestigeU" onclick="cheatPrestigeU()">Free Prestige U</button>
<button id ="freePrestigeS" onclick="cheatPrestigeS()">Free Prestige S</button>
<button id ="debugBattleNumbers" onclick="setB()">Set Battle Number 1 to 7</button><br />
<button id ="availMatterZero" onclick="zeroMatter()">Set Avail Matter to 0</button><br />
-->
</div>
<!--Right Column-->
<div id="middleColumn">
<div id="compDiv">
<b>Computational Resources</b><br />
<hr>
<div id="trustDiv">
Trust: <span id="trust">2</span><br />
+1 Trust at: <span id="nextTrust">1000</span> models<br />
<br />
</div>
<div id="swarmGiftDiv">
Swarm Gifts: <span id="swarmGifts">0</span><br />
</div>
<div id = "processorDisplay">
<button class = "button2" id="btnAddProc" onclick="addProc()">Processors</button>
<span class="engineText10" id="processors">1</span>
</div>
<br />
<div id = "memoryDisplay">
<button class = "button2" id="btnAddMem" onclick="addMem()">&nbsp Memory &nbsp</button>
<span class="engineText10" id="memory">1</span>
</div>
<br />
<br />
GPU hours: <span id="operations">0</span> / <span id="maxOps">1,000</span><br />
<div id = "creativityDiv">
Creativity: <span id="creativity">0</span>
</div>
<br />
<div class = "swarmEngine" id = "swarmEngine">
<b>Swarm Computing</b><br />
Drones: <span id="swarmSize">0</span><br />
<div id ="swarmStatusDiv">Status: <span id="swarmStatus">x </span></div>
<div id="giftTimer">Next gift in <span id="giftCountdown">17 seconds</span></div>
<div id="feedButtonDiv"><button class = "button2" id = "btnFeedSwarm" onclick = "feedSwarm()">Feed the Swarm</button> <br />
Cost: <span id="swarmFeedCost">0</span> MWs</div>
<div id="teachButtonDiv"><button class = "button2" id = "btnTeachSwarm" onclick = "teachSwarm()">Teach the Swarm</button><br />
Cost: <span id="swarmFeedCost">0</span> MWs</div>
<div id="entertainButtonDiv"><button class = "button2" id = "btnEntertainSwarm" onclick = "entertainSwarm()">Entertain the Swarm</button><br />
Cost: <span id="swarmEntertainCost">0</span> creat</div>
<div id="cladButtonDiv"><button class = "button2" id = "btnCladSwarm" onclick = "cladSwarm()">Clad the Swarm</button><br />
Cost: <span id="swarmFeedCost">0</span> MWs</div>
<div id="synchButtonDiv"><button class = "button2" id = "btnSynchSwarm" onclick = "synchSwarm()">Synchronize the Swarm</button><br />
Cost: <span id="swarmFeedCost">5,000</span> yomi</div>
</div>
<div id = "swarmSliderDiv">
<div id = "sliderLabelWork">Work</div>
<div id = "swarmSlider">
<input type="range" min="0" max="200" value="0" class="slider" id="slider">
</div>
<div id = "sliderLabelThink">Think</div>
</div>
<div class = "qEngine" id = "qComputing">
<b>Quantum Computing</b><br />
<div class = "qChip" id = "qChip0"> </div>
<div class = "qChip" id = "qChip1"> </div>
<div class = "qChip" id = "qChip2"> </div>
<div class = "qChip" id = "qChip3"> </div>
<div class = "qChip" id = "qChip4"> </div>
<div class = "qChip" id = "qChip5"> </div>
<div class = "qChip" id = "qChip6"> </div>
<div class = "qChip" id = "qChip7"> </div>
<div class = "qChip" id = "qChip8"> </div>
<div class = "qChip" id = "qChip9"> </div>
<br />
<button class = "button2" id = "btnQcompute" onclick = "qComp()">
Compute
</button>
<br />
<span id="qCompDisplay">
&nbsp;
</span>
</div>
</div>
<div id="projectsDiv">
<b>Projects</b><br />
<hr>
<div id="projectListTop">
</div>
</div>
</div>
<div id="rightColumn">
<div class = "engine" id="investmentEngine">
<div id = "investmentEngineUpgrade">
<button class = "button2" id = "btnImproveInvestments"
onclick="investUpgrade()">Upgrade Investment Engine</button><span class = "engineText7"> Level: </span><span class = "engineText7" id = "investmentLevel">0</span><br />
<p class = "engineText8">Cost: <span id="investUpgradeCost">100</span> Yomi</p>
</div>
<p class = engineText>
<b>Investments</b>
<select id = "investStrat">
<option value="low">Low Risk</option>
<option value="med">Med Risk</option>
<option value="hi">High Risk</option>
</select>
<br />
<div id = investmentDiv1>
<button class = "button2" id="btnInvest"
onclick = "investDeposit()">&nbsp Deposit &nbsp</button><br /><br />
<button class = "button2" id="btnWithdraw"
onclick = "investWithdraw()">&nbsp Withdraw</button>
</div>
<div id = investmentDiv2>
<p class = "clean">
Cash: $<span id="investmentBankroll">0</span><br />
Stocks: $<span id="secValue">0</span><br />
<b>Total: $<span id="portValue">0</span></b><br />
</p>
</div>
<table class="table1">
<tr>
<th>Stock</th>
<th>Amt.</th>
<th>Price</th>
<th>Total</th>
<th>P/L</th>
</tr>
<tr id = "stock1Display">
<td id="stock1Symbol">&nbsp</td>
<td id="stock1Amount">&nbsp</td>
<td id="stock1Price">&nbsp</td>
<td id="stock1Total">&nbsp</td>
<td id="stock1Profit"><b>&nbsp</b></td>
</tr>
<tr id = "stock2Display">
<td id="stock2Symbol">&nbsp</td>
<td id="stock2Amount">&nbsp</td>
<td id="stock2Price">&nbsp</td>
<td id="stock2Total">&nbsp</td>
<td id="stock2Profit"><b>&nbsp</b></td>
</tr>
<tr id = "stock3Display">
<td id="stock3Symbol">&nbsp</td>
<td id="stock3Amount">&nbsp</td>
<td id="stock3Price">&nbsp</td>
<td id="stock3Total">&nbsp</td>
<td id="stock3Profit"><b>&nbsp</b></td>
</tr>
<tr id = "stock4Display">
<td id="stock4Symbol">&nbsp</td>
<td id="stock4Amount">&nbsp</td>
<td id="stock4Price">&nbsp</td>
<td id="stock4Total">&nbsp</td>
<td id="stock4Profit"><b>&nbsp</b></td>
</tr>
<tr id = "stock5Display">
<td id="stock5Symbol">&nbsp</td>
<td id="stock5Amount">&nbsp</td>
<td id="stock5Price">&nbsp</td>
<td id="stock5Total">&nbsp</td>
<td id="stock5Profit"><b>&nbsp</b></td>
</tr>
</table>
</div>
<div class=engine2 id="strategyEngine">
<p class=engineText>
<b>Strategic Modeling</b>
<select id = "stratPicker">
<option value="10">Pick a Strat</option>
<option value="0">RANDOM</option>
</select>
<button class = "button2" id = "btnRunTournament"
onclick="runTourney()">Run</button><br />
<div id = "tournamentLabel">
<p class="clean2">
<span id="tourneyDisplay">Pick strategy, run tournament, gain yomi</span><br />
</p>
</div>
<div id = "tournamentStuff">
<div id = "tournamentTable">
<div id = "vertPad">
&nbsp
</div>
<div id = "vertStrat">
&nbsp
</div>
<div id = "horizStrat">
&nbsp
</div>
<table class="table2">
<tr>
<th>&nbsp;</th>
<th><span id= vLabela>Move A</span></th>
<th><span id= vLabelb>Move B</span></th>
</tr>
<tr>
<td><span id= hLabela>Move A</span></td>
<td id = "payoffCellAA"><span id = aaPayoffH>0</span>,<span id = aaPayoffV>0</span></td>
<td id = "payoffCellAB"><span id = abPayoffH>0</span>,<span id = abPayoffV>0</span></td>
</tr>
<tr>
<td><span id= hLabelb>Move B</span></td>
<td id = "payoffCellBA"><span id = baPayoffH>0</span>,<span id = baPayoffV>0</span></td>
<td id = "payoffCellBB"><span id = bbPayoffH>0</span>,<span id = bbPayoffV>0</span></td>
</tr>
</table>
</div>
<div id = "tournamentResultsTable">
<table class="table3">
<tr>
<td><span id = results0>&nbsp</span></td>
<td><span id = results4>&nbsp</span></td>
</tr>
<tr>
<td><span id = results1>&nbsp</span></td>
<td><span id = results5>&nbsp</span></td>
</tr>
<tr>
<td><span id = results2>&nbsp</span></td>
<td><span id = results6>&nbsp</span></td>
</tr>
<tr>
<td><span id = results3>&nbsp</span></td>
<td><span id = results7>&nbsp</span></td>
</tr>
</table>
</div>
</div>
<p class="engineText4">Yomi: <span id="yomiDisplay">0</span>
</p>
</div>
<div id = "tournamentManagement">
<div id = "tourneyButton">
<button class = "button2" id = "btnNewTournament"
onclick="newTourney()"> &nbsp New Tournament &nbsp </button>
</div>
<div id = "autoTourneyControl">
<button class = "button2" id ="btnToggleAutoTourney"
onclick="toggleAutoTourney()">AutoTourney</button>
</div>
<div id = autoTourneyStatusDiv>
<span class = "engineText9" id = "autoTourneyStatus">ON</span>
</div>
<br />
<p class = "engineText8">Cost: <span id="newTourneyCost">1,000</span> ops</p>
</div>
<!-- BATTLE-->
<div id = "battleCanvasDiv">
<canvas id = "canvas"></canvas>
<div id = "battleInterfaceDiv">
<b>Combat</b><br />
<p class="clean2">
<span id="battleName">Drifter Attack 1</span></p><br />
<div id = "victoryDiv">
<span id="battleResult">VICTORY</span>
<p class="clean2">
<span id="battleResultSign">+</span><span id="honorAmount">200</span> honor
</p>
</div>
<br /><br />
<p class="clean2">
Scale = <span id="battleScale">1</span>:1<br />
</p>
</div>
</div>
<div id = "honorDiv">
</div>
<!-- POWER-->
<div id="powerDiv">
<b>Power</b>
<hr>
Factory/Drone Performance: <span id="performance">0</span>%<br />
<br />
Consumption: <span id="powerConsumptionRate">0</span> MWs<br />
<p class = "clean">
Factories: <span id="facPowConRate">0</span> MWs<br />
Drones: <span id="dronePowConRate">0</span> MWs<br />
</p> <br />
Production: <span id="powerProductionRate">0</span> MWs<br />
<p class = "engineText5">
<button class = "button2" id = "btnMakeFarm"
onclick="makeFarm(1)">Solar Farm</button> <span class = "engineText6" id="farmLevel">0</span></p>
<div id = "farmMultiButtons">
<p class = "engineText5">
<button class = "button2" id = "btnFarmx10" onclick="makeFarm(10)">+10</button>
<button class = "button2" id = "btnFarmx100" onclick="makeFarm(100)">+100</button></p>
</div>
<div class = "toolTip3">
<span id = "farmRebootToolTip" class = "toolTipText3">0</span>
<button class = "button2" id = "btnFarmReboot" onclick="farmReboot()">&nbsp Disassemble All &nbsp</button>
</div>
</br>
Cost: <span id="farmCost">0</span> clips<br />
<br />
Storage: <span id="storedPower">0</span> / <span id="maxStorage">0</span> MW-seconds<br />
<p class = "engineText5">
<button class = "button2" id = "btnMakeBattery"
onclick="makeBattery(1)">Battery Tower</button> <span class = "engineText6" id="batteryLevel">0</span></p>
<div id = "batteryMultiButtons">
<p class = "engineText5">
<button class = "button2" id = "btnBatteryx10" onclick="makeBattery(10)">+10</button>
<button class = "button2" id = "btnBatteryx100" onclick="makeBattery(100)">+100</button></p>
</div>
<div class = "toolTip3">
<span id = "batteryRebootToolTip" class = "toolTipText3">0</span>
<button class = "button2" id = "btnBatteryReboot" onclick="batteryReboot()">&nbsp Disassemble All &nbsp</button>
</div>
</br>
Cost: <span id="batteryCost">0</span> clips<br />
<br />
</div>
<!-- POWER-->
<div class=engine2 id="probeDesignDiv">
<p class=engineText>
<b>Von Neumann Probe Design</b><br />
Trust:
<span id="probeTrustUsedDisplay">0</span> / <span id="probeTrustDisplay">0</span>
(<span id="maxTrustDisplay">0</span> Max)<br />
</p>
<button class = "button2" id = "btnLowerProbeSpeed"
onclick="lowerProbeSpeed()"><b><</b></button>
<button class = "button2" id = "btnRaiseProbeSpeed"
onclick="raiseProbeSpeed()"><b>></b></button>
<div class = "toolTip2">
<span class = "toolTipText2">Modifies rate of exploration</span>
Speed: <span id="probeSpeedDisplay">0</span>
</div><br />
<button class = "button2" id = "btnLowerProbeNav"
onclick="lowerProbeNav()"><b><</b></button>
<button class = "button2" id = "btnRaiseProbeNav"
onclick="raiseProbeNav()"><b>></b></button>
<div class = "toolTip2">
<span class = "toolTipText2">Rate at which probes gain access to new matter</span>
Exploration: <span id="probeNavDisplay">0</span>
</div><br />
<button class = "button2" id = "btnLowerProbeRep"
onclick="lowerProbeRep()"><b><</b></button>
<button class = "button2" id = "btnRaiseProbeRep"
onclick="raiseProbeRep()"><b>></b></button>
<div class = "toolTip2">
<span class = "toolTipText2">Rate at which probes generate more probes (each new probe costs 100 quadrillion clips) </span>
Self-Replication: <span id="probeRepDisplay">0</span>
</div><br />
<button class = "button2" id = "btnLowerProbeHaz"
onclick="lowerProbeHaz()"><b><</b></button>
<button class = "button2" id = "btnRaiseProbeHaz"
onclick="raiseProbeHaz()"><b>></b></button>
<div class = "toolTip2">
<span class = "toolTipText2">Reduces damage from dust, junk, radiation, and general entropic decay</span>
Hazard Remediation: <span id="probeHazDisplay">0</span>
</div> <br />
<button class = "button2" id = "btnLowerProbeFac"
onclick="lowerProbeFac()"><b><</b></button>
<button class = "button2" id = "btnRaiseProbeFac"
onclick="raiseProbeFac()"><b>></b></button>
<div class = "toolTip2">
<span class = "toolTipText2">Rate at which probes build factories (each new factory costs 100 million clips)</span>
Factory Production: <span id="probeFacDisplay">0</span>
</div> <br />
<button class = "button2" id = "btnLowerProbeHarv"
onclick="lowerProbeHarv()"><b><</b></button>
<button class = "button2" id = "btnRaiseProbeHarv"
onclick="raiseProbeHarv()"><b>></b></button>
<div class = "toolTip2">
<span class = "toolTipText2">Rate at which probes spawn Harvester Drones (each new drone costs 2 million clips)</span>
Harvester Drone Production: <span id="probeHarvDisplay">0</span>
</div> <br />
<button class = "button2" id = "btnLowerProbeWire"
onclick="lowerProbeWire()"><b><</b></button>
<button class = "button2" id = "btnRaiseProbeWire"
onclick="raiseProbeWire()"><b>></b></button>
<div class = "toolTip2">
<span class = "toolTipText2">Rate at which probes spawn Wire Drones (each new drone costs 2 million clips)</span>
Wire Drone Production: <span id="probeWireDisplay">0</span>
</div> <br />
<div id = "combatButtonDiv">
<button class = "button2" id = "btnLowerProbeCombat"
onclick="lowerProbeCombat()"><b><</b></button>
<button class = "button2" id = "btnRaiseProbeCombat"
onclick="raiseProbeCombat()"><b>></b></button>
<div class = "toolTip2">
<span class = "toolTipText2">Determines offensive and defensive effectiveness in battle</span>
Combat: <span id="probeCombatDisplay">0</span>
</div> <br />
</div>
</div>
<div class = enginetext1 id = "increaseProbeTrustDiv">
<button class = "button2" id = "btnIncreaseProbeTrust"
onclick="increaseProbeTrust()">Increase Probe Trust</button><br />
<p class = "engineText8">Cost: <span id="probeTrustCostDisplay">0</span> yomi</p>
</div>
<!--
<div class=engine2 id="battleReportsDiv">
<p class=engineText>
<b>Battles</b><br />
<div id="battleListTop"> </div>
</div>
-->
</div>
<script type="text/javascript" src="combat.js?v2"></script>
<script type="text/javascript" src="globals.js?v2"></script>
<script type="text/javascript" src="projects.js?v2"></script>
<script type="text/javascript" src="main.js?v2"></script>
</body>
</html>