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| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Tetris Game by MOUSE(VIDraft-mouse1.hf.space)</title> | |
| <audio id="bgMusic" loop> | |
| <source src="sound.wav" type="audio/wav"> | |
| </audio> | |
| <style> | |
| * { margin: 0; padding: 0; box-sizing: border-box; } | |
| body { | |
| background: #1a1a1a; | |
| display: flex; | |
| flex-direction: column; | |
| align-items: center; | |
| justify-content: center; | |
| min-height: 100vh; | |
| font-family: Arial, sans-serif; | |
| padding: 20px; | |
| } | |
| .title { | |
| color: #00f0f0; | |
| font-size: 2.5rem; | |
| margin-bottom: 0.5rem; | |
| text-align: center; | |
| text-shadow: 3px 3px 6px rgba(0,0,0,0.5); | |
| } | |
| .subtitle { | |
| color: #f0a000; | |
| font-size: 1rem; | |
| text-align: center; | |
| margin-bottom: 0.3rem; | |
| } | |
| .website { | |
| color: #00f0f0; | |
| font-size: 0.9rem; | |
| text-align: center; | |
| margin-bottom: 2rem; | |
| } | |
| .game-container { | |
| display: flex; | |
| gap: 20px; | |
| } | |
| #game-board { | |
| border: 2px solid #333; | |
| background: #000; | |
| } | |
| .side-panel { | |
| display: flex; | |
| flex-direction: column; | |
| gap: 20px; | |
| color: white; | |
| } | |
| .next-piece { | |
| width: 150px; | |
| height: 150px; | |
| border: 2px solid #333; | |
| background: #000; | |
| } | |
| .score-board, .controls, .leaderboard { | |
| padding: 10px; | |
| background: #333; | |
| border-radius: 5px; | |
| } | |
| .controls p { | |
| margin: 5px 0; | |
| font-size: 14px; | |
| } | |
| .title strong { color: #f0a000; } | |
| .leaderboard { | |
| margin-top: 20px; | |
| width: 300px; | |
| } | |
| .leaderboard h3 { | |
| color: #00f0f0; | |
| margin-bottom: 10px; | |
| } | |
| .leaderboard-list { | |
| list-style: none; | |
| } | |
| .leaderboard-list li { | |
| display: flex; | |
| justify-content: space-between; | |
| margin: 5px 0; | |
| padding: 3px 0; | |
| border-bottom: 1px solid #444; | |
| } | |
| #player-input { | |
| position: fixed; | |
| top: 50%; | |
| left: 50%; | |
| transform: translate(-50%, -50%); | |
| background: #333; | |
| padding: 20px; | |
| border-radius: 10px; | |
| display: none; | |
| flex-direction: column; | |
| gap: 10px; | |
| z-index: 1000; | |
| color: white; | |
| } | |
| #player-input input { | |
| padding: 5px; | |
| border-radius: 3px; | |
| border: none; | |
| } | |
| #player-input button { | |
| padding: 5px; | |
| background: #00f0f0; | |
| border: none; | |
| border-radius: 3px; | |
| cursor: pointer; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <h1 class="title">MOUSE Autonomous Tetris</h1> | |
| <p class="subtitle">"One-minute creation by AI Coding Autonomous Agent MOUSE"</p> | |
| <p class="website">https://VIDraft-mouse1.hf.space</p> | |
| <div class="game-container"> | |
| <canvas id="game-board" width="300" height="600"></canvas> | |
| <div class="side-panel"> | |
| <div class="next-piece"> | |
| <canvas id="next-piece-canvas" width="150" height="150"></canvas> | |
| </div> | |
| <div class="score-board"> | |
| <h3>Score: <span id="score">0</span></h3> | |
| <h3>Lines: <span id="lines">0</span></h3> | |
| <h3>Level: <span id="level">1</span></h3> | |
| </div> | |
| <div class="controls"> | |
| <h3>Controls:</h3> | |
| <p>β β : Move Left/Right</p> | |
| <p>β : Soft Drop</p> | |
| <p>Space : Hard Drop</p> | |
| <p>β : Rotate</p> | |
| </div> | |
| <div class="leaderboard"> | |
| <h3>Top 10 Scores</h3> | |
| <ul class="leaderboard-list" id="leaderboard"></ul> | |
| </div> | |
| </div> | |
| </div> | |
| <div id="player-input"> | |
| <h3>New High Score!</h3> | |
| <input type="text" id="player-name" placeholder="Enter your name" maxlength="10"> | |
| <button onclick="submitScore()">Submit</button> | |
| </div> | |
| <script> | |
| // Game variables | |
| const canvas = document.getElementById('game-board'); | |
| const ctx = canvas.getContext('2d'); | |
| const nextPieceCanvas = document.getElementById('next-piece-canvas'); | |
| const nextPieceCtx = nextPieceCanvas.getContext('2d'); | |
| const BLOCK_SIZE = 30; | |
| const BOARD_WIDTH = 10; | |
| const BOARD_HEIGHT = 20; | |
| let board = Array(BOARD_HEIGHT).fill().map(() => Array(BOARD_WIDTH).fill(0)); | |
| let score = 0; | |
| let lines = 0; | |
| let level = 1; | |
| let gameLoop; | |
| let currentPiece; | |
| let nextPiece; | |
| const SHAPES = [ | |
| [[1, 1, 1, 1]], // I | |
| [[1, 1], [1, 1]], // O | |
| [[0, 1, 1], [1, 1, 0]], // S | |
| [[1, 1, 0], [0, 1, 1]], // Z | |
| [[1, 0, 0], [1, 1, 1]], // L | |
| [[0, 0, 1], [1, 1, 1]], // J | |
| [[0, 1, 0], [1, 1, 1]] // T | |
| ]; | |
| const COLORS = [ | |
| '#00f0f0', // cyan | |
| '#f0f000', // yellow | |
| '#00f000', // green | |
| '#f00000', // red | |
| '#f0a000', // orange | |
| '#0000f0', // blue | |
| '#a000f0' // purple | |
| ]; | |
| // Game classes | |
| class Piece { | |
| constructor(shape = null) { | |
| this.shape = shape || SHAPES[Math.floor(Math.random() * SHAPES.length)]; | |
| this.color = COLORS[SHAPES.findIndex(s => s === this.shape)]; | |
| this.x = Math.floor((BOARD_WIDTH - this.shape[0].length) / 2); | |
| this.y = 0; | |
| } | |
| } | |
| // Drawing functions | |
| function drawBlock(ctx, x, y, color) { | |
| ctx.fillStyle = color; | |
| ctx.fillRect(x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE - 1, BLOCK_SIZE - 1); | |
| } | |
| function drawBoard() { | |
| ctx.clearRect(0, 0, canvas.width, canvas.height); | |
| for(let y = 0; y < BOARD_HEIGHT; y++) { | |
| for(let x = 0; x < BOARD_WIDTH; x++) { | |
| if(board[y][x]) { | |
| drawBlock(ctx, x, y, board[y][x]); | |
| } | |
| } | |
| } | |
| if(currentPiece) { | |
| for(let y = 0; y < currentPiece.shape.length; y++) { | |
| for(let x = 0; x < currentPiece.shape[y].length; x++) { | |
| if(currentPiece.shape[y][x]) { | |
| drawBlock(ctx, currentPiece.x + x, currentPiece.y + y, currentPiece.color); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| function drawNextPiece() { | |
| nextPieceCtx.clearRect(0, 0, nextPieceCanvas.width, nextPieceCanvas.height); | |
| const offsetX = (nextPieceCanvas.width - nextPiece.shape[0].length * BLOCK_SIZE) / 2; | |
| const offsetY = (nextPieceCanvas.height - nextPiece.shape.length * BLOCK_SIZE) / 2; | |
| for(let y = 0; y < nextPiece.shape.length; y++) { | |
| for(let x = 0; x < nextPiece.shape[y].length; x++) { | |
| if(nextPiece.shape[y][x]) { | |
| nextPieceCtx.fillStyle = nextPiece.color; | |
| nextPieceCtx.fillRect( | |
| offsetX + x * BLOCK_SIZE, | |
| offsetY + y * BLOCK_SIZE, | |
| BLOCK_SIZE - 1, | |
| BLOCK_SIZE - 1 | |
| ); | |
| } | |
| } | |
| } | |
| } | |
| // Game logic functions | |
| function isValidMove(piece, offsetX, offsetY, newShape = null) { | |
| const shape = newShape || piece.shape; | |
| for(let y = 0; y < shape.length; y++) { | |
| for(let x = 0; x < shape[y].length; x++) { | |
| if(shape[y][x]) { | |
| const newX = piece.x + x + offsetX; | |
| const newY = piece.y + y + offsetY; | |
| if(newX < 0 || newX >= BOARD_WIDTH || newY >= BOARD_HEIGHT) { | |
| return false; | |
| } | |
| if(newY >= 0 && board[newY][newX]) { | |
| return false; | |
| } | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| function rotatePiece() { | |
| const newShape = currentPiece.shape[0].map((_, i) => | |
| currentPiece.shape.map(row => row[i]).reverse() | |
| ); | |
| if(isValidMove(currentPiece, 0, 0, newShape)) { | |
| currentPiece.shape = newShape; | |
| } | |
| } | |
| function mergePiece() { | |
| for(let y = 0; y < currentPiece.shape.length; y++) { | |
| for(let x = 0; x < currentPiece.shape[y].length; x++) { | |
| if(currentPiece.shape[y][x]) { | |
| board[currentPiece.y + y][currentPiece.x + x] = currentPiece.color; | |
| } | |
| } | |
| } | |
| } | |
| function checkLines() { | |
| let linesCleared = 0; | |
| for(let y = BOARD_HEIGHT - 1; y >= 0; y--) { | |
| if(board[y].every(cell => cell !== 0)) { | |
| board.splice(y, 1); | |
| board.unshift(Array(BOARD_WIDTH).fill(0)); | |
| linesCleared++; | |
| y++; | |
| } | |
| } | |
| if(linesCleared > 0) { | |
| lines += linesCleared; | |
| score += linesCleared * 100 * level; | |
| level = Math.floor(lines / 10) + 1; | |
| document.getElementById('score').textContent = score; | |
| document.getElementById('lines').textContent = lines; | |
| document.getElementById('level').textContent = level; | |
| } | |
| } | |
| // Leaderboard functions | |
| function getLeaderboard() { | |
| const leaderboard = JSON.parse(localStorage.getItem('tetrisLeaderboard') || '[]'); | |
| return leaderboard; | |
| } | |
| function updateLeaderboardDisplay() { | |
| const leaderboardElement = document.getElementById('leaderboard'); | |
| const leaderboard = getLeaderboard(); | |
| leaderboardElement.innerHTML = leaderboard | |
| .slice(0, 10) | |
| .map((entry, index) => ` | |
| <li> | |
| <span>${index + 1}. ${entry.name}</span> | |
| <span>${entry.score}</span> | |
| </li> | |
| `) | |
| .join(''); | |
| } | |
| function addScore(name, score) { | |
| const leaderboard = getLeaderboard(); | |
| leaderboard.push({ name, score }); | |
| leaderboard.sort((a, b) => b.score - a.score); | |
| localStorage.setItem('tetrisLeaderboard', JSON.stringify(leaderboard)); | |
| updateLeaderboardDisplay(); | |
| } | |
| function submitScore() { | |
| const playerName = document.getElementById('player-name').value.trim(); | |
| if (playerName) { | |
| addScore(playerName, score); | |
| document.getElementById('player-input').style.display = 'none'; | |
| resetGame(); | |
| } | |
| } | |
| // Game control functions | |
| function gameOver() { | |
| clearInterval(gameLoop); | |
| const leaderboard = getLeaderboard(); | |
| if (leaderboard.length < 10 || score > leaderboard[9]?.score) { | |
| document.getElementById('player-input').style.display = 'flex'; | |
| } else { | |
| alert(`Game Over! Score: ${score}`); | |
| resetGame(); | |
| } | |
| } | |
| function resetGame() { | |
| board = Array(BOARD_HEIGHT).fill().map(() => Array(BOARD_WIDTH).fill(0)); | |
| score = 0; | |
| lines = 0; | |
| level = 1; | |
| document.getElementById('score').textContent = score; | |
| document.getElementById('lines').textContent = lines; | |
| document.getElementById('level').textContent = level; | |
| startGame(); | |
| } | |
| function update() { | |
| if(isValidMove(currentPiece, 0, 1)) { | |
| currentPiece.y++; | |
| } else { | |
| mergePiece(); | |
| checkLines(); | |
| currentPiece = nextPiece; | |
| nextPiece = new Piece(); | |
| drawNextPiece(); | |
| if(!isValidMove(currentPiece, 0, 0)) { | |
| gameOver(); | |
| } | |
| } | |
| drawBoard(); | |
| } | |
| function startGame() { | |
| currentPiece = new Piece(); | |
| nextPiece = new Piece(); | |
| drawNextPiece(); | |
| if(gameLoop) clearInterval(gameLoop); | |
| gameLoop = setInterval(() => { | |
| update(); | |
| }, 1000 / level); | |
| } | |
| // Event listeners | |
| document.addEventListener('keydown', (e) => { | |
| switch(e.keyCode) { | |
| case 37: // Left | |
| if(isValidMove(currentPiece, -1, 0)) { | |
| currentPiece.x--; | |
| drawBoard(); | |
| } | |
| break; | |
| case 39: // Right | |
| if(isValidMove(currentPiece, 1, 0)) { | |
| currentPiece.x++; | |
| drawBoard(); | |
| } | |
| break; | |
| case 40: // Down | |
| if(isValidMove(currentPiece, 0, 1)) { | |
| currentPiece.y++; | |
| score += 1; | |
| document.getElementById('score').textContent = score; | |
| drawBoard(); | |
| } | |
| break; | |
| case 38: // Up (Rotate) | |
| rotatePiece(); | |
| drawBoard(); | |
| break; | |
| case 32: // Space (Hard Drop) | |
| while(isValidMove(currentPiece, 0, 1)) { | |
| currentPiece.y++; | |
| score += 2; | |
| } | |
| document.getElementById('score').textContent = score; | |
| update(); | |
| break; | |
| } | |
| }); | |
| // Initialize audio | |
| const bgMusic = document.getElementById('bgMusic'); | |
| bgMusic.volume = 0.5; // λ³Όλ₯¨μ 50%λ‘ μ€μ | |
| // μμ μλ μ¬μ | |
| function playBGM() { | |
| bgMusic.play().catch(function(error) { | |
| console.log("Audio play failed:", error); | |
| }); | |
| } | |
| // νμ΄μ§ λ‘λ μ μμ μ¬μ μλ | |
| document.addEventListener('DOMContentLoaded', function() { | |
| playBGM(); | |
| }); | |
| // μ¬μ©μ μνΈμμ© μ μμ μ¬μ (λΈλΌμ°μ μ μ± μΌλ‘ μΈν λλΉμ± ) | |
| document.addEventListener('click', function() { | |
| playBGM(); | |
| }, { once: true }); | |
| // Initialize game | |
| updateLeaderboardDisplay(); | |
| startGame(); | |
| </script> | |
| </body> | |
| </html> |