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Update index.html
Browse files- index.html +677 -19
index.html
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@@ -1,19 +1,677 @@
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>J-10C vs Rafale Combat</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background: linear-gradient(135deg, #000428 0%, #004e92 100%);
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font-family: 'Courier New', monospace;
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color: white;
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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}
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.game-container {
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display: flex;
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gap: 20px;
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align-items: center;
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}
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.game-info {
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background: rgba(0, 0, 0, 0.8);
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padding: 20px;
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| 29 |
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border-radius: 15px;
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border: 2px solid #00ffff;
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box-shadow: 0 0 20px rgba(0, 255, 255, 0.3);
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min-width: 200px;
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}
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| 34 |
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#gameCanvas {
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background: radial-gradient(ellipse at center, #001122 0%, #000000 100%);
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| 37 |
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border: 3px solid #00ffff;
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| 38 |
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box-shadow: 0 0 30px #00ffff;
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| 39 |
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border-radius: 10px;
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}
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| 41 |
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| 42 |
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.aircraft-count {
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| 43 |
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color: #00ff00;
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| 44 |
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font-size: 18px;
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| 45 |
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font-weight: bold;
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| 46 |
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margin: 10px 0;
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| 47 |
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}
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| 48 |
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| 49 |
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.health-display {
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margin: 15px 0;
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padding: 10px;
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| 52 |
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background: rgba(255, 255, 255, 0.1);
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| 53 |
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border-radius: 8px;
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| 54 |
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}
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| 55 |
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| 56 |
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.player-info {
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| 57 |
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color: #00ff00;
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}
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.enemy-info {
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color: #ff4444;
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}
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.controls {
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margin-top: 20px;
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| 66 |
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padding: 15px;
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| 67 |
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background: rgba(255, 255, 255, 0.1);
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| 68 |
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border-radius: 8px;
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font-size: 12px;
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}
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| 71 |
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#gameOver {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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| 77 |
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background: rgba(0, 0, 0, 0.95);
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padding: 40px;
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border-radius: 20px;
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border: 3px solid #00ffff;
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text-align: center;
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display: none;
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z-index: 1000;
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}
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button {
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background: linear-gradient(45deg, #00ffff, #0088ff);
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color: #000;
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border: none;
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padding: 12px 25px;
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| 91 |
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border-radius: 8px;
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cursor: pointer;
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font-weight: bold;
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margin-top: 15px;
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transition: all 0.3s;
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| 96 |
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}
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button:hover {
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transform: scale(1.05);
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box-shadow: 0 0 15px rgba(0, 255, 255, 0.5);
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}
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| 102 |
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</style>
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| 103 |
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</head>
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| 104 |
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<body>
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| 105 |
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<div class="game-container">
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| 106 |
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<div class="game-info">
|
| 107 |
+
<div class="aircraft-count">
|
| 108 |
+
گرے ہوئے طیارے: <span id="destroyedCount">0</span>
|
| 109 |
+
</div>
|
| 110 |
+
|
| 111 |
+
<div class="health-display player-info">
|
| 112 |
+
<div><strong>🇵🇰 J-10C (پاکستان)</strong></div>
|
| 113 |
+
<div>صحت: <span id="playerHealth">100</span>/100</div>
|
| 114 |
+
</div>
|
| 115 |
+
|
| 116 |
+
<div class="health-display enemy-info">
|
| 117 |
+
<div><strong>🇫🇷🇮🇳 Rafale (فرانس/بھارت)</strong></div>
|
| 118 |
+
<div>صحت: <span id="enemyHealth">100</span>/100</div>
|
| 119 |
+
</div>
|
| 120 |
+
|
| 121 |
+
<div class="controls">
|
| 122 |
+
<div><strong>کنٹرولز:</strong></div>
|
| 123 |
+
<div>↑↓← → تمام سمتیں</div>
|
| 124 |
+
<div>SPACE: دستی فائر</div>
|
| 125 |
+
<div>خودکار نشانہ: فعال</div>
|
| 126 |
+
</div>
|
| 127 |
+
</div>
|
| 128 |
+
|
| 129 |
+
<canvas id="gameCanvas" width="900" height="700"></canvas>
|
| 130 |
+
|
| 131 |
+
<div class="game-info">
|
| 132 |
+
<div style="text-align: center; font-size: 16px; color: #00ffff;">
|
| 133 |
+
<div><strong>🎯 جنگی میدان</strong></div>
|
| 134 |
+
<div style="margin: 15px 0; font-size: 14px;">
|
| 135 |
+
پاکستانی J-10C برابر
|
| 136 |
+
<br>
|
| 137 |
+
فرانسیسی-بھارتی Rafale
|
| 138 |
+
</div>
|
| 139 |
+
<div style="color: #ffff00; font-size: 12px;">
|
| 140 |
+
* خودکار فائر ہر 333ms میں
|
| 141 |
+
<br>
|
| 142 |
+
* قریب ترین دشمن کو نشانہ
|
| 143 |
+
<br>
|
| 144 |
+
* مکمل 3D حرکت
|
| 145 |
+
</div>
|
| 146 |
+
</div>
|
| 147 |
+
</div>
|
| 148 |
+
</div>
|
| 149 |
+
|
| 150 |
+
<div id="gameOver">
|
| 151 |
+
<h2 id="gameResult"></h2>
|
| 152 |
+
<p>تباہ شدہ طیارے: <span id="finalDestroyed"></span></p>
|
| 153 |
+
<button onclick="restartGame()">دوبارہ جنگ شروع کریں</button>
|
| 154 |
+
</div>
|
| 155 |
+
|
| 156 |
+
<script>
|
| 157 |
+
const canvas = document.getElementById('gameCanvas');
|
| 158 |
+
const ctx = canvas.getContext('2d');
|
| 159 |
+
|
| 160 |
+
// Game state
|
| 161 |
+
let gameRunning = true;
|
| 162 |
+
let destroyedAircraft = 0;
|
| 163 |
+
let lastAutoFire = 0;
|
| 164 |
+
const autoFireRate = 333; // 3 fires per second
|
| 165 |
+
|
| 166 |
+
// Player (J-10C with Pakistani flag)
|
| 167 |
+
const player = {
|
| 168 |
+
x: canvas.width / 2,
|
| 169 |
+
y: canvas.height - 100,
|
| 170 |
+
width: 80,
|
| 171 |
+
height: 50,
|
| 172 |
+
speed: 6,
|
| 173 |
+
health: 100,
|
| 174 |
+
maxHealth: 100,
|
| 175 |
+
animOffset: 0
|
| 176 |
+
};
|
| 177 |
+
|
| 178 |
+
// Enemy (Rafale with French-Indian flags)
|
| 179 |
+
const enemy = {
|
| 180 |
+
x: canvas.width / 2,
|
| 181 |
+
y: 80,
|
| 182 |
+
width: 80,
|
| 183 |
+
height: 50,
|
| 184 |
+
speed: 3,
|
| 185 |
+
health: 100,
|
| 186 |
+
maxHealth: 100,
|
| 187 |
+
direction: 1,
|
| 188 |
+
verticalDirection: 1,
|
| 189 |
+
animOffset: 0
|
| 190 |
+
};
|
| 191 |
+
|
| 192 |
+
// Bullets and particles
|
| 193 |
+
let playerBullets = [];
|
| 194 |
+
let enemyBullets = [];
|
| 195 |
+
let explosions = [];
|
| 196 |
+
|
| 197 |
+
// Stars for background
|
| 198 |
+
let stars = [];
|
| 199 |
+
for (let i = 0; i < 150; i++) {
|
| 200 |
+
stars.push({
|
| 201 |
+
x: Math.random() * canvas.width,
|
| 202 |
+
y: Math.random() * canvas.height,
|
| 203 |
+
size: Math.random() * 3,
|
| 204 |
+
twinkle: Math.random() * 100
|
| 205 |
+
});
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
// Input handling
|
| 209 |
+
const keys = {};
|
| 210 |
+
document.addEventListener('keydown', (e) => {
|
| 211 |
+
keys[e.code] = true;
|
| 212 |
+
});
|
| 213 |
+
|
| 214 |
+
document.addEventListener('keyup', (e) => {
|
| 215 |
+
keys[e.code] = false;
|
| 216 |
+
});
|
| 217 |
+
|
| 218 |
+
// Draw functions
|
| 219 |
+
function drawStars() {
|
| 220 |
+
stars.forEach(star => {
|
| 221 |
+
star.twinkle += 2;
|
| 222 |
+
const alpha = (Math.sin(star.twinkle * 0.05) + 1) * 0.5;
|
| 223 |
+
ctx.fillStyle = `rgba(255, 255, 255, ${alpha})`;
|
| 224 |
+
ctx.beginPath();
|
| 225 |
+
ctx.arc(star.x, star.y, star.size, 0, Math.PI * 2);
|
| 226 |
+
ctx.fill();
|
| 227 |
+
});
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
function drawPakistaniFlag(x, y, size) {
|
| 231 |
+
// Pakistani flag on J-10C
|
| 232 |
+
const flagWidth = size * 0.8;
|
| 233 |
+
const flagHeight = size * 0.5;
|
| 234 |
+
|
| 235 |
+
// Green background
|
| 236 |
+
ctx.fillStyle = '#01411C';
|
| 237 |
+
ctx.fillRect(x - flagWidth/2, y - flagHeight/2, flagWidth, flagHeight);
|
| 238 |
+
|
| 239 |
+
// White stripe
|
| 240 |
+
ctx.fillStyle = 'white';
|
| 241 |
+
ctx.fillRect(x - flagWidth/2, y - flagHeight/2, flagWidth * 0.25, flagHeight);
|
| 242 |
+
|
| 243 |
+
// Crescent and star (simplified)
|
| 244 |
+
ctx.fillStyle = 'white';
|
| 245 |
+
ctx.beginPath();
|
| 246 |
+
ctx.arc(x + flagWidth * 0.1, y, size * 0.15, 0, Math.PI * 2);
|
| 247 |
+
ctx.fill();
|
| 248 |
+
|
| 249 |
+
// Star
|
| 250 |
+
ctx.beginPath();
|
| 251 |
+
ctx.arc(x + flagWidth * 0.25, y - size * 0.05, size * 0.1, 0, Math.PI * 2);
|
| 252 |
+
ctx.fill();
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
function drawFrenchFlag(x, y, size) {
|
| 256 |
+
const flagWidth = size * 0.6;
|
| 257 |
+
const flagHeight = size * 0.4;
|
| 258 |
+
|
| 259 |
+
// Blue
|
| 260 |
+
ctx.fillStyle = '#002395';
|
| 261 |
+
ctx.fillRect(x - flagWidth/2, y - flagHeight/2, flagWidth/3, flagHeight);
|
| 262 |
+
|
| 263 |
+
// White
|
| 264 |
+
ctx.fillStyle = 'white';
|
| 265 |
+
ctx.fillRect(x - flagWidth/6, y - flagHeight/2, flagWidth/3, flagHeight);
|
| 266 |
+
|
| 267 |
+
// Red
|
| 268 |
+
ctx.fillStyle = '#ED2939';
|
| 269 |
+
ctx.fillRect(x + flagWidth/6, y - flagHeight/2, flagWidth/3, flagHeight);
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
function drawIndianFlag(x, y, size) {
|
| 273 |
+
const flagWidth = size * 0.6;
|
| 274 |
+
const flagHeight = size * 0.4;
|
| 275 |
+
|
| 276 |
+
// Orange
|
| 277 |
+
ctx.fillStyle = '#FF9933';
|
| 278 |
+
ctx.fillRect(x - flagWidth/2, y - flagHeight/2, flagWidth, flagHeight/3);
|
| 279 |
+
|
| 280 |
+
// White
|
| 281 |
+
ctx.fillStyle = 'white';
|
| 282 |
+
ctx.fillRect(x - flagWidth/2, y - flagHeight/6, flagWidth, flagHeight/3);
|
| 283 |
+
|
| 284 |
+
// Green
|
| 285 |
+
ctx.fillStyle = '#138808';
|
| 286 |
+
ctx.fillRect(x - flagWidth/2, y + flagHeight/6, flagWidth, flagHeight/3);
|
| 287 |
+
|
| 288 |
+
// Chakra (simplified)
|
| 289 |
+
ctx.strokeStyle = '#000080';
|
| 290 |
+
ctx.lineWidth = 2;
|
| 291 |
+
ctx.beginPath();
|
| 292 |
+
ctx.arc(x, y, size * 0.1, 0, Math.PI * 2);
|
| 293 |
+
ctx.stroke();
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
function drawJ10C(x, y, animOffset) {
|
| 297 |
+
ctx.save();
|
| 298 |
+
|
| 299 |
+
// Animation bobbing
|
| 300 |
+
const bobY = y + Math.sin(animOffset * 0.1) * 2;
|
| 301 |
+
|
| 302 |
+
// Main fuselage (Pakistani J-10C)
|
| 303 |
+
ctx.fillStyle = '#2C5F2D';
|
| 304 |
+
ctx.beginPath();
|
| 305 |
+
ctx.ellipse(x, bobY, 40, 15, 0, 0, Math.PI * 2);
|
| 306 |
+
ctx.fill();
|
| 307 |
+
|
| 308 |
+
// Nose cone
|
| 309 |
+
ctx.fillStyle = '#1A4B1C';
|
| 310 |
+
ctx.beginPath();
|
| 311 |
+
ctx.ellipse(x, bobY - 20, 12, 8, 0, 0, Math.PI * 2);
|
| 312 |
+
ctx.fill();
|
| 313 |
+
|
| 314 |
+
// Wings (delta wing design)
|
| 315 |
+
ctx.fillStyle = '#397D3C';
|
| 316 |
+
ctx.beginPath();
|
| 317 |
+
ctx.moveTo(x - 45, bobY + 10);
|
| 318 |
+
ctx.lineTo(x - 15, bobY - 5);
|
| 319 |
+
ctx.lineTo(x + 15, bobY - 5);
|
| 320 |
+
ctx.lineTo(x + 45, bobY + 10);
|
| 321 |
+
ctx.lineTo(x + 25, bobY + 20);
|
| 322 |
+
ctx.lineTo(x - 25, bobY + 20);
|
| 323 |
+
ctx.closePath();
|
| 324 |
+
ctx.fill();
|
| 325 |
+
|
| 326 |
+
// Canard wings
|
| 327 |
+
ctx.fillStyle = '#2C5F2D';
|
| 328 |
+
ctx.beginPath();
|
| 329 |
+
ctx.ellipse(x, bobY - 10, 25, 5, 0, 0, Math.PI * 2);
|
| 330 |
+
ctx.fill();
|
| 331 |
+
|
| 332 |
+
// Cockpit
|
| 333 |
+
ctx.fillStyle = '#4A90E2';
|
| 334 |
+
ctx.beginPath();
|
| 335 |
+
ctx.ellipse(x, bobY - 8, 8, 6, 0, 0, Math.PI * 2);
|
| 336 |
+
ctx.fill();
|
| 337 |
+
|
| 338 |
+
// Engine exhaust
|
| 339 |
+
ctx.fillStyle = '#FF6B35';
|
| 340 |
+
ctx.beginPath();
|
| 341 |
+
ctx.ellipse(x, bobY + 25, 10, 6, 0, 0, Math.PI * 2);
|
| 342 |
+
ctx.fill();
|
| 343 |
+
|
| 344 |
+
// Afterburner glow
|
| 345 |
+
if (Math.random() > 0.7) {
|
| 346 |
+
ctx.fillStyle = '#FFD700';
|
| 347 |
+
ctx.beginPath();
|
| 348 |
+
ctx.ellipse(x, bobY + 30, 15, 4, 0, 0, Math.PI * 2);
|
| 349 |
+
ctx.fill();
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
// Pakistani flag
|
| 353 |
+
drawPakistaniFlag(x - 30, bobY - 5, 20);
|
| 354 |
+
|
| 355 |
+
ctx.restore();
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
function drawRafale(x, y, animOffset) {
|
| 359 |
+
ctx.save();
|
| 360 |
+
|
| 361 |
+
// Animation movement
|
| 362 |
+
const bobY = y + Math.sin(animOffset * 0.08) * 3;
|
| 363 |
+
const bobX = x + Math.cos(animOffset * 0.06) * 1;
|
| 364 |
+
|
| 365 |
+
// Main fuselage (Rafale)
|
| 366 |
+
ctx.fillStyle = '#4A4A4A';
|
| 367 |
+
ctx.beginPath();
|
| 368 |
+
ctx.ellipse(bobX, bobY, 38, 14, 0, 0, Math.PI * 2);
|
| 369 |
+
ctx.fill();
|
| 370 |
+
|
| 371 |
+
// Nose cone
|
| 372 |
+
ctx.fillStyle = '#333333';
|
| 373 |
+
ctx.beginPath();
|
| 374 |
+
ctx.ellipse(bobX, bobY - 18, 10, 7, 0, 0, Math.PI * 2);
|
| 375 |
+
ctx.fill();
|
| 376 |
+
|
| 377 |
+
// Delta wings
|
| 378 |
+
ctx.fillStyle = '#5C5C5C';
|
| 379 |
+
ctx.beginPath();
|
| 380 |
+
ctx.moveTo(bobX - 42, bobY + 8);
|
| 381 |
+
ctx.lineTo(bobX - 18, bobY - 8);
|
| 382 |
+
ctx.lineTo(bobX + 18, bobY - 8);
|
| 383 |
+
ctx.lineTo(bobX + 42, bobY + 8);
|
| 384 |
+
ctx.lineTo(bobX + 22, bobY + 18);
|
| 385 |
+
ctx.lineTo(bobX - 22, bobY + 18);
|
| 386 |
+
ctx.closePath();
|
| 387 |
+
ctx.fill();
|
| 388 |
+
|
| 389 |
+
// Canard wings
|
| 390 |
+
ctx.fillStyle = '#4A4A4A';
|
| 391 |
+
ctx.beginPath();
|
| 392 |
+
ctx.ellipse(bobX, bobY - 12, 22, 4, 0, 0, Math.PI * 2);
|
| 393 |
+
ctx.fill();
|
| 394 |
+
|
| 395 |
+
// Cockpit
|
| 396 |
+
ctx.fillStyle = '#87CEEB';
|
| 397 |
+
ctx.beginPath();
|
| 398 |
+
ctx.ellipse(bobX, bobY - 6, 7, 5, 0, 0, Math.PI * 2);
|
| 399 |
+
ctx.fill();
|
| 400 |
+
|
| 401 |
+
// Twin engines
|
| 402 |
+
ctx.fillStyle = '#FF4500';
|
| 403 |
+
ctx.beginPath();
|
| 404 |
+
ctx.ellipse(bobX - 8, bobY + 22, 6, 4, 0, 0, Math.PI * 2);
|
| 405 |
+
ctx.fill();
|
| 406 |
+
ctx.beginPath();
|
| 407 |
+
ctx.ellipse(bobX + 8, bobY + 22, 6, 4, 0, 0, Math.PI * 2);
|
| 408 |
+
ctx.fill();
|
| 409 |
+
|
| 410 |
+
// Afterburner effects
|
| 411 |
+
if (Math.random() > 0.6) {
|
| 412 |
+
ctx.fillStyle = '#FF69B4';
|
| 413 |
+
ctx.beginPath();
|
| 414 |
+
ctx.ellipse(bobX - 8, bobY + 28, 8, 3, 0, 0, Math.PI * 2);
|
| 415 |
+
ctx.fill();
|
| 416 |
+
ctx.beginPath();
|
| 417 |
+
ctx.ellipse(bobX + 8, bobY + 28, 8, 3, 0, 0, Math.PI * 2);
|
| 418 |
+
ctx.fill();
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
// French flag
|
| 422 |
+
drawFrenchFlag(bobX - 25, bobY - 3, 15);
|
| 423 |
+
|
| 424 |
+
// Indian flag
|
| 425 |
+
drawIndianFlag(bobX + 25, bobY - 3, 15);
|
| 426 |
+
|
| 427 |
+
ctx.restore();
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
function drawBullet(x, y, color, size = 4) {
|
| 431 |
+
ctx.save();
|
| 432 |
+
ctx.shadowColor = color;
|
| 433 |
+
ctx.shadowBlur = 10;
|
| 434 |
+
|
| 435 |
+
ctx.fillStyle = color;
|
| 436 |
+
ctx.beginPath();
|
| 437 |
+
ctx.arc(x, y, size, 0, Math.PI * 2);
|
| 438 |
+
ctx.fill();
|
| 439 |
+
|
| 440 |
+
// Bullet trail
|
| 441 |
+
ctx.fillStyle = color + '50';
|
| 442 |
+
ctx.beginPath();
|
| 443 |
+
ctx.arc(x, y + 10, size * 0.5, 0, Math.PI * 2);
|
| 444 |
+
ctx.fill();
|
| 445 |
+
|
| 446 |
+
ctx.restore();
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
function drawExplosion(explosion) {
|
| 450 |
+
ctx.save();
|
| 451 |
+
ctx.translate(explosion.x, explosion.y);
|
| 452 |
+
|
| 453 |
+
for (let i = 0; i < explosion.particles.length; i++) {
|
| 454 |
+
const p = explosion.particles[i];
|
| 455 |
+
ctx.fillStyle = p.color;
|
| 456 |
+
ctx.globalAlpha = p.life;
|
| 457 |
+
ctx.beginPath();
|
| 458 |
+
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
|
| 459 |
+
ctx.fill();
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
ctx.restore();
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
function createExplosion(x, y) {
|
| 466 |
+
const explosion = {
|
| 467 |
+
x: x,
|
| 468 |
+
y: y,
|
| 469 |
+
particles: [],
|
| 470 |
+
life: 60
|
| 471 |
+
};
|
| 472 |
+
|
| 473 |
+
for (let i = 0; i < 20; i++) {
|
| 474 |
+
explosion.particles.push({
|
| 475 |
+
x: 0,
|
| 476 |
+
y: 0,
|
| 477 |
+
vx: (Math.random() - 0.5) * 10,
|
| 478 |
+
vy: (Math.random() - 0.5) * 10,
|
| 479 |
+
size: Math.random() * 5 + 2,
|
| 480 |
+
color: ['#FF4500', '#FF6B35', '#FFD700', '#FF0000'][Math.floor(Math.random() * 4)],
|
| 481 |
+
life: 1
|
| 482 |
+
});
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
explosions.push(explosion);
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
// Game logic
|
| 489 |
+
function updatePlayer() {
|
| 490 |
+
if (keys['ArrowLeft'] && player.x > 40) {
|
| 491 |
+
player.x -= player.speed;
|
| 492 |
+
}
|
| 493 |
+
if (keys['ArrowRight'] && player.x < canvas.width - 40) {
|
| 494 |
+
player.x += player.speed;
|
| 495 |
+
}
|
| 496 |
+
if (keys['ArrowUp'] && player.y > 40) {
|
| 497 |
+
player.y -= player.speed;
|
| 498 |
+
}
|
| 499 |
+
if (keys['ArrowDown'] && player.y < canvas.height - 40) {
|
| 500 |
+
player.y += player.speed;
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
player.animOffset++;
|
| 504 |
+
|
| 505 |
+
// Manual fire
|
| 506 |
+
if (keys['Space']) {
|
| 507 |
+
keys['Space'] = false;
|
| 508 |
+
playerBullets.push({
|
| 509 |
+
x: player.x,
|
| 510 |
+
y: player.y - 25,
|
| 511 |
+
speed: 10
|
| 512 |
+
});
|
| 513 |
+
}
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
function updateEnemy() {
|
| 517 |
+
// Advanced enemy movement with full animation
|
| 518 |
+
enemy.x += enemy.speed * enemy.direction;
|
| 519 |
+
enemy.y += enemy.speed * 0.5 * enemy.verticalDirection;
|
| 520 |
+
|
| 521 |
+
if (enemy.x <= 40 || enemy.x >= canvas.width - 40) {
|
| 522 |
+
enemy.direction *= -1;
|
| 523 |
+
}
|
| 524 |
+
if (enemy.y <= 40 || enemy.y >= canvas.height / 2) {
|
| 525 |
+
enemy.verticalDirection *= -1;
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
enemy.animOffset++;
|
| 529 |
+
|
| 530 |
+
// Enemy shooting
|
| 531 |
+
if (Math.random() < 0.025) {
|
| 532 |
+
enemyBullets.push({
|
| 533 |
+
x: enemy.x,
|
| 534 |
+
y: enemy.y + 25,
|
| 535 |
+
speed: 6
|
| 536 |
+
});
|
| 537 |
+
}
|
| 538 |
+
}
|
| 539 |
+
|
| 540 |
+
function updateAutoFire() {
|
| 541 |
+
const now = Date.now();
|
| 542 |
+
if (now - lastAutoFire > autoFireRate) {
|
| 543 |
+
const distance = Math.sqrt(Math.pow(enemy.x - player.x, 2) + Math.pow(enemy.y - player.y, 2));
|
| 544 |
+
if (distance < 500) {
|
| 545 |
+
playerBullets.push({
|
| 546 |
+
x: player.x,
|
| 547 |
+
y: player.y - 25,
|
| 548 |
+
speed: 10
|
| 549 |
+
});
|
| 550 |
+
lastAutoFire = now;
|
| 551 |
+
}
|
| 552 |
+
}
|
| 553 |
+
}
|
| 554 |
+
|
| 555 |
+
function updateBullets() {
|
| 556 |
+
// Update player bullets
|
| 557 |
+
playerBullets = playerBullets.filter(bullet => {
|
| 558 |
+
bullet.y -= bullet.speed;
|
| 559 |
+
|
| 560 |
+
// Check collision with enemy
|
| 561 |
+
if (bullet.x > enemy.x - 40 && bullet.x < enemy.x + 40 &&
|
| 562 |
+
bullet.y > enemy.y - 25 && bullet.y < enemy.y + 25) {
|
| 563 |
+
enemy.health -= 12;
|
| 564 |
+
createExplosion(bullet.x, bullet.y);
|
| 565 |
+
return false;
|
| 566 |
+
}
|
| 567 |
+
|
| 568 |
+
return bullet.y > 0;
|
| 569 |
+
});
|
| 570 |
+
|
| 571 |
+
// Update enemy bullets
|
| 572 |
+
enemyBullets = enemyBullets.filter(bullet => {
|
| 573 |
+
bullet.y += bullet.speed;
|
| 574 |
+
|
| 575 |
+
// Check collision with player
|
| 576 |
+
if (bullet.x > player.x - 40 && bullet.x < player.x + 40 &&
|
| 577 |
+
bullet.y > player.y - 25 && bullet.y < player.y + 25) {
|
| 578 |
+
player.health -= 10;
|
| 579 |
+
createExplosion(bullet.x, bullet.y);
|
| 580 |
+
return false;
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
return bullet.y < canvas.height;
|
| 584 |
+
});
|
| 585 |
+
}
|
| 586 |
+
|
| 587 |
+
function updateExplosions() {
|
| 588 |
+
explosions = explosions.filter(explosion => {
|
| 589 |
+
explosion.life--;
|
| 590 |
+
explosion.particles.forEach(p => {
|
| 591 |
+
p.x += p.vx;
|
| 592 |
+
p.y += p.vy;
|
| 593 |
+
p.life -= 0.02;
|
| 594 |
+
p.vx *= 0.98;
|
| 595 |
+
p.vy *= 0.98;
|
| 596 |
+
});
|
| 597 |
+
return explosion.life > 0;
|
| 598 |
+
});
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
function checkGameOver() {
|
| 602 |
+
if (player.health <= 0) {
|
| 603 |
+
gameRunning = false;
|
| 604 |
+
document.getElementById('gameResult').textContent = 'شکست! Rafale نے جیت لی';
|
| 605 |
+
document.getElementById('finalDestroyed').textContent = destroyedAircraft;
|
| 606 |
+
document.getElementById('gameOver').style.display = 'block';
|
| 607 |
+
} else if (enemy.health <= 0) {
|
| 608 |
+
// Enemy destroyed - reset for continuous play
|
| 609 |
+
destroyedAircraft++;
|
| 610 |
+
createExplosion(enemy.x, enemy.y);
|
| 611 |
+
enemy.health = enemy.maxHealth;
|
| 612 |
+
enemy.x = Math.random() * (canvas.width - 80) + 40;
|
| 613 |
+
enemy.y = Math.random() * (canvas.height / 3) + 40;
|
| 614 |
+
enemy.speed += 0.5; // Increase difficulty
|
| 615 |
+
}
|
| 616 |
+
}
|
| 617 |
+
|
| 618 |
+
function updateUI() {
|
| 619 |
+
document.getElementById('playerHealth').textContent = Math.max(0, player.health);
|
| 620 |
+
document.getElementById('enemyHealth').textContent = Math.max(0, enemy.health);
|
| 621 |
+
document.getElementById('destroyedCount').textContent = destroyedAircraft;
|
| 622 |
+
}
|
| 623 |
+
|
| 624 |
+
function draw() {
|
| 625 |
+
// Clear canvas
|
| 626 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 627 |
+
|
| 628 |
+
// Draw background
|
| 629 |
+
drawStars();
|
| 630 |
+
|
| 631 |
+
// Draw fighters with full animation
|
| 632 |
+
drawJ10C(player.x, player.y, player.animOffset);
|
| 633 |
+
drawRafale(enemy.x, enemy.y, enemy.animOffset);
|
| 634 |
+
|
| 635 |
+
// Draw bullets
|
| 636 |
+
playerBullets.forEach(bullet => drawBullet(bullet.x, bullet.y, '#00FFFF', 5));
|
| 637 |
+
enemyBullets.forEach(bullet => drawBullet(bullet.x, bullet.y, '#FF4500', 4));
|
| 638 |
+
|
| 639 |
+
// Draw explosions
|
| 640 |
+
explosions.forEach(drawExplosion);
|
| 641 |
+
}
|
| 642 |
+
|
| 643 |
+
function gameLoop() {
|
| 644 |
+
if (gameRunning) {
|
| 645 |
+
updatePlayer();
|
| 646 |
+
updateEnemy();
|
| 647 |
+
updateAutoFire();
|
| 648 |
+
updateBullets();
|
| 649 |
+
updateExplosions();
|
| 650 |
+
checkGameOver();
|
| 651 |
+
updateUI();
|
| 652 |
+
draw();
|
| 653 |
+
}
|
| 654 |
+
requestAnimationFrame(gameLoop);
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
function restartGame() {
|
| 658 |
+
gameRunning = true;
|
| 659 |
+
destroyedAircraft = 0;
|
| 660 |
+
player.health = player.maxHealth;
|
| 661 |
+
enemy.health = enemy.maxHealth;
|
| 662 |
+
player.x = canvas.width / 2;
|
| 663 |
+
player.y = canvas.height - 100;
|
| 664 |
+
enemy.x = canvas.width / 2;
|
| 665 |
+
enemy.y = 80;
|
| 666 |
+
enemy.speed = 3;
|
| 667 |
+
playerBullets = [];
|
| 668 |
+
enemyBullets = [];
|
| 669 |
+
explosions = [];
|
| 670 |
+
document.getElementById('gameOver').style.display = 'none';
|
| 671 |
+
}
|
| 672 |
+
|
| 673 |
+
// Start game
|
| 674 |
+
gameLoop();
|
| 675 |
+
</script>
|
| 676 |
+
</body>
|
| 677 |
+
</html>
|