bartman081523
commited on
Commit
•
1bb307a
1
Parent(s):
49a534f
Update app.py
Browse files
app.py
CHANGED
@@ -2,88 +2,85 @@ import numpy as np
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import soundfile as sf
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from scipy import signal
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import gradio as gr
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import shutil
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import tempfile
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def generate_vinyl_sound(noise_ratio, lowcut, highcut, duration, pop_rate):
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#
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num_samples = int(duration * sample_rate)
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# Generate pink noise
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pink_noise = np.random.normal(0, 1, num_samples)
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b, a = signal.butter(2, [0.002, 0.4], btype='band')
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pink_noise = signal.lfilter(b, a, pink_noise)
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# Apply band-pass filter to pink noise
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nyquist_rate = 0.5 * sample_rate
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low = lowcut / nyquist_rate
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high = highcut / nyquist_rate
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b, a = signal.butter(1, [low, high], btype='band')
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pink_noise = signal.lfilter(b, a, pink_noise)
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# Generate low-frequency rumble
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rumble_noise = np.random.normal(0, 1, num_samples)
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b, a = signal.butter(2, 0.002, btype='low')
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rumble_noise = signal.lfilter(b, a, rumble_noise)
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# Generate high-frequency hiss
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hiss_noise = np.random.normal(0, 1, num_samples)
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b, a = signal.butter(2, 0.4, btype='high')
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hiss_noise = signal.lfilter(b, a, hiss_noise)
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# Generate pops
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num_pops = int(duration * pop_rate)
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pop_times = np.random.randint(0, num_samples, num_pops)
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pop_data = np.zeros(num_samples)
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pop_data[pop_times] = np.random.normal(0, 1, num_pops) * 0.2 # random loudness
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# Create a simple low-pass filter to make the pops sound more like clicks
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b, a = signal.butter(4, 0.1)
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pop_data = signal.lfilter(b, a, pop_data)
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# Combine the noises and pops
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vinyl_sound = noise_ratio * (pink_noise + 0.05 * rumble_noise + 0.05 * hiss_noise) + (1 - noise_ratio) * pop_data
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# Normalize to between -1 and 1
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vinyl_sound /= np.max(np.abs(vinyl_sound))
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return vinyl_sound.astype(np.float32), sample_rate
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def convert_to_wav(data, sample_rate):
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#
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# Save to a temporary .wav file
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temp_file = tempfile.mktemp(suffix=".wav")
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sf.write(temp_file, data, sample_rate)
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return temp_file
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def play_sound(noise_ratio, lowcut, highcut, duration, pop_rate):
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data, sample_rate = generate_vinyl_sound(noise_ratio, lowcut, highcut, duration, pop_rate)
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def download_sound(noise_ratio, lowcut, highcut, duration, pop_rate):
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data, sample_rate = generate_vinyl_sound(noise_ratio, lowcut, highcut,
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temp_file = convert_to_wav(data, sample_rate)
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shutil.move(temp_file, "download.wav")
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return "download.wav"
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iface = gr.Interface(
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fn=
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inputs=[
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gr.inputs.Slider(minimum=20, maximum=20000, default=300, step=10, label="Lowcut Frequency (Hz)"),
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gr.inputs.Slider(minimum=20, maximum=20000, default=5000, step=10, label="Highcut Frequency (Hz)"),
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gr.inputs.Slider(minimum=1, maximum=60, default=10, step=1, label="Duration (seconds)"),
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gr.inputs.Slider(minimum=1, maximum=100, default=10, step=1, label="Pop Rate (pops per second)")
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],
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outputs=[
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gr.outputs.Button(label="Play Vinyl Sound", type="button", callback=play_sound),
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gr.outputs.Button(label="Download Vinyl Sound", type="button", callback=download_sound)
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],
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title="Vinyl Sound Generator",
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description="Generate a synthetic vinyl sound using pink noise, rumble, hiss, and pops. Adjust the noise ratio, bandpass frequencies, duration, and pop rate to modify the sound.",
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examples=[
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@@ -93,4 +90,5 @@ iface = gr.Interface(
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]
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)
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import soundfile as sf
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from scipy import signal
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import gradio as gr
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import tempfile
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import shutil
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def generate_vinyl_sound(noise_ratio, lowcut, highcut, duration, pop_rate):
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# Code to generate vinyl sound
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# ...
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def convert_to_wav(data, sample_rate):
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# Code to convert audio data to WAV file
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# ...
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def play_sound(noise_ratio, lowcut, highcut, duration, pop_rate):
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data, sample_rate = generate_vinyl_sound(noise_ratio, lowcut, highcut, duration, pop_rate)
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temp_file = convert_to_wav(data, sample_rate)
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audio = gr.outputs.Audio(temp_file, label="Generated Vinyl Sound")
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return audio
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def download_sound(noise_ratio, lowcut, highcut, duration, pop_rate):
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data, sample_rate = generate_vinyl_sound(noise_ratio, lowcut, highcut, duration, pop_rate)
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temp_file = convert_to_wav(data, sample_rate)
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shutil.move(temp_file, "download.wav")
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return "download.wav"
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# Custom HTML template for the UI
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html_template = """
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<div style="padding: 20px;">
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<h2>Vinyl Sound Generator</h2>
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<p>Adjust the parameters to generate a synthetic vinyl sound:</p>
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<form method="POST" action="/" target="_blank">
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<label for="noise_ratio">Noise Ratio:</label>
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<input type="range" id="noise_ratio" name="noise_ratio" min="0" max="1" step="0.001" value="0.001">
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<br><br>
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<label for="lowcut">Lowcut Frequency (Hz):</label>
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<input type="range" id="lowcut" name="lowcut" min="20" max="20000" step="10" value="300">
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<br><br>
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<label for="highcut">Highcut Frequency (Hz):</label>
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<input type="range" id="highcut" name="highcut" min="20" max="20000" step="10" value="5000">
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<br><br>
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<label for="duration">Duration (seconds):</label>
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<input type="range" id="duration" name="duration" min="1" max="60" step="1" value="10">
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<br><br>
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<label for="pop_rate">Pop Rate (pops per second):</label>
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<input type="range" id="pop_rate" name="pop_rate" min="1" max="100" step="1" value="10">
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<br><br>
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<input type="submit" value="Generate Vinyl Sound">
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</form>
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<br>
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<audio id="audio" controls style="display: none;"></audio>
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<button onclick="playAudio()">Play Vinyl Sound</button>
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<a href="download.wav" download><button>Download Vinyl Sound</button></a>
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<script>
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function playAudio() {
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var audio = document.getElementById("audio");
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audio.src = "{sound_url}";
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audio.play();
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}
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</script>
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</div>
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"""
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def vinyl_sound_app(noise_ratio, lowcut, highcut, duration, pop_rate):
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# Generate the vinyl sound
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data, sample_rate = generate_vinyl_sound(noise_ratio, lowcut, highcut, duration, pop_rate)
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# Convert audio data to WAV file
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temp_file = convert_to_wav(data, sample_rate)
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# Update the HTML template with the sound URL
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html_template_with_sound_url = html_template.replace("{sound_url}", temp_file)
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# Return the HTML template
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return html_template_with_sound_url
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# Define the Gradio interface
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iface = gr.Interface(
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fn=vinyl_sound_app,
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inputs=["slider", "slider", "slider", "slider", "slider"],
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outputs="html",
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title="Vinyl Sound Generator",
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description="Generate a synthetic vinyl sound using pink noise, rumble, hiss, and pops. Adjust the noise ratio, bandpass frequencies, duration, and pop rate to modify the sound.",
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examples=[
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]
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)
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# Launch the interface
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iface.launch(inbrowser=True)
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