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README.md
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@@ -36,9 +36,7 @@ The agent gets a dense plain-text briefing, takes one structured action, and is
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- **Trainable reward signal**: dense step reward for learning plus bounded graders for evaluation.
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- **Hackathon fit**: fully OpenEnv-packaged, hostable on HF Spaces, with reproducible training and visible before/after evidence.
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##
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### 1) Environment Innovation (40%)
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- The observation is a realistic text briefing, not a toy tabular state dump.
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- Actions are schema-bound (`GhostexecAction`) and validated against live world ids.
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| `monday_morning` | medium | `scenarios/monday_morning.json` |
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| `dinner_disaster` | hard | `scenarios/dinner_disaster.json` |
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### 2)
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Ghostexec tells a familiar high-stakes story: too many urgent asks, not enough time, and every action has social + operational consequences.
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2. compare weak vs better action choice,
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3. show reward movement and policy behavior improvements.
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### 3)
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The repo includes persisted training artifacts and plot outputs:
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| Invalid action rate | `Not logged in saved artifacts` | `Not logged in saved artifacts` |
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| Grader score | `Not logged in saved artifacts` | `Not logged in saved artifacts` |
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### 4) Reward and Training Pipeline
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Ghostexec uses a coherent weighted reward core plus bounded shaping:
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- **Trainable reward signal**: dense step reward for learning plus bounded graders for evaluation.
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- **Hackathon fit**: fully OpenEnv-packaged, hostable on HF Spaces, with reproducible training and visible before/after evidence.
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### 1) Our Inovation
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- The observation is a realistic text briefing, not a toy tabular state dump.
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- Actions are schema-bound (`GhostexecAction`) and validated against live world ids.
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| `monday_morning` | medium | `scenarios/monday_morning.json` |
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| `dinner_disaster` | hard | `scenarios/dinner_disaster.json` |
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### 2) Overview
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Ghostexec tells a familiar high-stakes story: too many urgent asks, not enough time, and every action has social + operational consequences.
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2. compare weak vs better action choice,
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3. show reward movement and policy behavior improvements.
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### 3) Improvement in Rewards
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The repo includes persisted training artifacts and plot outputs:
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| Invalid action rate | `Not logged in saved artifacts` | `Not logged in saved artifacts` |
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| Grader score | `Not logged in saved artifacts` | `Not logged in saved artifacts` |
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### 4) Reward and Training Pipeline
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Ghostexec uses a coherent weighted reward core plus bounded shaping:
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