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Update README.md

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  <body onload="window.scrollTo({top: document.body.scrollHeight, behavior: 'smooth'});">
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  <h1 id="smarter-npc-non-player-character-">Smarter NPC (non-player character)</h1>
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- <h4>Given a user input, <a href="https://huggingface.co/typeform/distilbert-base-uncased-mnlimess">distilbert-base-uncased-mnlimess</a> (Zero-Shot classification model) is used to find the closest action from the available set of actions ("dance","text","fight","run")</h4>
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  <p>This WebGL demo demonstrates how you can create smart NPC easily by using <a href="https://huggingface.co/inference-api">🤗 Inference API</a>.</p>
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  <p>Find the source code in <a href="https://huggingface.co/spaces/mishig/smarter_npc/tree/main">Files and Versions</a> of this Space.</p>
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  <p>Find the PlayCanvas project <a href="https://playcanvas.com/project/832033/overview/smarter-npc">here</a></p>
 
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  <body onload="window.scrollTo({top: document.body.scrollHeight, behavior: 'smooth'});">
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  <h1 id="smarter-npc-non-player-character-">Smarter NPC (non-player character)</h1>
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+ <h4>Given a user input, <a href="https://huggingface.co//typeform/distilbert-base-uncased-mnli">typeform/distilbert-base-uncased-mnli</a> (Zero-Shot classification model) is used to find the closest action from the available set of actions ("dance","text","fight","run")</h4>
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  <p>This WebGL demo demonstrates how you can create smart NPC easily by using <a href="https://huggingface.co/inference-api">🤗 Inference API</a>.</p>
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  <p>Find the source code in <a href="https://huggingface.co/spaces/mishig/smarter_npc/tree/main">Files and Versions</a> of this Space.</p>
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  <p>Find the PlayCanvas project <a href="https://playcanvas.com/project/832033/overview/smarter-npc">here</a></p>