ReMoDiffuse / mogen /utils /plot_utils.py
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"""
This code is borrowed from https://github.com/EricGuo5513/text-to-motion
"""
import torch
import numpy as np
import math
import matplotlib
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
from matplotlib.animation import FuncAnimation, FFMpegFileWriter
from mpl_toolkits.mplot3d.art3d import Poly3DCollection
import mpl_toolkits.mplot3d.axes3d as p3
# Define a kinematic tree for the skeletal struture
kit_kinematic_chain = [[0, 11, 12, 13, 14, 15], [0, 16, 17, 18, 19, 20], [0, 1, 2, 3, 4], [3, 5, 6, 7], [3, 8, 9, 10]]
kit_raw_offsets = np.array(
[
[0, 0, 0],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[0, 1, 0],
[1, 0, 0],
[0, -1, 0],
[0, -1, 0],
[-1, 0, 0],
[0, -1, 0],
[0, -1, 0],
[1, 0, 0],
[0, -1, 0],
[0, -1, 0],
[0, 0, 1],
[0, 0, 1],
[-1, 0, 0],
[0, -1, 0],
[0, -1, 0],
[0, 0, 1],
[0, 0, 1]
]
)
t2m_raw_offsets = np.array([[0,0,0],
[1,0,0],
[-1,0,0],
[0,1,0],
[0,-1,0],
[0,-1,0],
[0,1,0],
[0,-1,0],
[0,-1,0],
[0,1,0],
[0,0,1],
[0,0,1],
[0,1,0],
[1,0,0],
[-1,0,0],
[0,0,1],
[0,-1,0],
[0,-1,0],
[0,-1,0],
[0,-1,0],
[0,-1,0],
[0,-1,0]])
t2m_kinematic_chain = [[0, 2, 5, 8, 11], [0, 1, 4, 7, 10], [0, 3, 6, 9, 12, 15], [9, 14, 17, 19, 21], [9, 13, 16, 18, 20]]
t2m_left_hand_chain = [[20, 22, 23, 24], [20, 34, 35, 36], [20, 25, 26, 27], [20, 31, 32, 33], [20, 28, 29, 30]]
t2m_right_hand_chain = [[21, 43, 44, 45], [21, 46, 47, 48], [21, 40, 41, 42], [21, 37, 38, 39], [21, 49, 50, 51]]
def qinv(q):
assert q.shape[-1] == 4, 'q must be a tensor of shape (*, 4)'
mask = torch.ones_like(q)
mask[..., 1:] = -mask[..., 1:]
return q * mask
def qrot(q, v):
"""
Rotate vector(s) v about the rotation described by quaternion(s) q.
Expects a tensor of shape (*, 4) for q and a tensor of shape (*, 3) for v,
where * denotes any number of dimensions.
Returns a tensor of shape (*, 3).
"""
assert q.shape[-1] == 4
assert v.shape[-1] == 3
assert q.shape[:-1] == v.shape[:-1]
original_shape = list(v.shape)
# print(q.shape)
q = q.contiguous().view(-1, 4)
v = v.contiguous().view(-1, 3)
qvec = q[:, 1:]
uv = torch.cross(qvec, v, dim=1)
uuv = torch.cross(qvec, uv, dim=1)
return (v + 2 * (q[:, :1] * uv + uuv)).view(original_shape)
def recover_root_rot_pos(data):
rot_vel = data[..., 0]
r_rot_ang = torch.zeros_like(rot_vel).to(data.device)
'''Get Y-axis rotation from rotation velocity'''
r_rot_ang[..., 1:] = rot_vel[..., :-1]
r_rot_ang = torch.cumsum(r_rot_ang, dim=-1)
r_rot_quat = torch.zeros(data.shape[:-1] + (4,)).to(data.device)
r_rot_quat[..., 0] = torch.cos(r_rot_ang)
r_rot_quat[..., 2] = torch.sin(r_rot_ang)
r_pos = torch.zeros(data.shape[:-1] + (3,)).to(data.device)
r_pos[..., 1:, [0, 2]] = data[..., :-1, 1:3]
'''Add Y-axis rotation to root position'''
r_pos = qrot(qinv(r_rot_quat), r_pos)
r_pos = torch.cumsum(r_pos, dim=-2)
r_pos[..., 1] = data[..., 3]
return r_rot_quat, r_pos
def recover_from_ric(data, joints_num):
r_rot_quat, r_pos = recover_root_rot_pos(data)
positions = data[..., 4:(joints_num - 1) * 3 + 4]
positions = positions.view(positions.shape[:-1] + (-1, 3))
'''Add Y-axis rotation to local joints'''
positions = qrot(qinv(r_rot_quat[..., None, :]).expand(positions.shape[:-1] + (4,)), positions)
'''Add root XZ to joints'''
positions[..., 0] += r_pos[..., 0:1]
positions[..., 2] += r_pos[..., 2:3]
'''Concate root and joints'''
positions = torch.cat([r_pos.unsqueeze(-2), positions], dim=-2)
return positions
def plot_3d_motion(save_path, kinematic_tree, joints, title, figsize=(10, 10), fps=120, radius=4):
matplotlib.use('Agg')
title_sp = title.split(' ')
if len(title_sp) > 20:
title = '\n'.join([' '.join(title_sp[:10]), ' '.join(title_sp[10:20]), ' '.join(title_sp[20:])])
elif len(title_sp) > 10:
title = '\n'.join([' '.join(title_sp[:10]), ' '.join(title_sp[10:])])
def init():
ax.set_xlim3d([-radius / 4, radius / 4])
ax.set_ylim3d([0, radius / 2])
ax.set_zlim3d([0, radius / 2])
fig.suptitle(title, fontsize=20)
ax.grid(b=False)
def plot_xzPlane(minx, maxx, miny, minz, maxz):
verts = [
[minx, miny, minz],
[minx, miny, maxz],
[maxx, miny, maxz],
[maxx, miny, minz]
]
xz_plane = Poly3DCollection([verts])
xz_plane.set_facecolor((0.5, 0.5, 0.5, 0.5))
ax.add_collection3d(xz_plane)
# (seq_len, joints_num, 3)
data = joints.copy().reshape(len(joints), -1, 3)
fig = plt.figure(figsize=figsize)
ax = p3.Axes3D(fig)
init()
MINS = data.min(axis=0).min(axis=0)
MAXS = data.max(axis=0).max(axis=0)
colors = ['red', 'blue', 'black', 'red', 'blue',
'darkblue', 'darkblue', 'darkblue', 'darkblue', 'darkblue',
'darkred', 'darkred', 'darkred', 'darkred', 'darkred']
frame_number = data.shape[0]
height_offset = MINS[1]
data[:, :, 1] -= height_offset
trajec = data[:, 0, [0, 2]]
data[..., 0] -= data[:, 0:1, 0]
data[..., 2] -= data[:, 0:1, 2]
def update(index):
ax.lines = []
ax.collections = []
ax.view_init(elev=120, azim=-90)
ax.dist = 7.5
plot_xzPlane(MINS[0] - trajec[index, 0], MAXS[0] - trajec[index, 0], 0, MINS[2] - trajec[index, 1],
MAXS[2] - trajec[index, 1])
if index > 1:
ax.plot3D(trajec[:index, 0] - trajec[index, 0], np.zeros_like(trajec[:index, 0]),
trajec[:index, 1] - trajec[index, 1], linewidth=1.0,
color='blue')
for i, (chain, color) in enumerate(zip(kinematic_tree, colors)):
if i < 5:
linewidth = 4.0
else:
linewidth = 2.0
ax.plot3D(data[index, chain, 0], data[index, chain, 1], data[index, chain, 2], linewidth=linewidth,
color=color)
plt.axis('off')
ax.set_xticklabels([])
ax.set_yticklabels([])
ax.set_zticklabels([])
ani = FuncAnimation(fig, update, frames=frame_number, interval=1000 / fps, repeat=False)
ani.save(save_path, fps=fps)
plt.close()