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console.clear()
var isMobile = innerWidth < 1000
d3.select('body').classed('is-mobile', isMobile)
var colors = ['#FDE100', '#EE2737' ]
var colors = ['#FDE100', '#8e068e' ]
// var colors = ['#2979FF', '#FF6D00']
// var colors = ['#2979FF', '#FDD835']
// var colors = ['#f1a340', '#998ec3' ]
var color2dark = {
'#FDE100': d3.color('#FDE100').darker(.2),
'#8e068e': d3.color('#8e068e').darker(2),
}
var colorScale = d3.interpolate(colors[0], colors[1])
var s = d3.select('#field-grass').node().offsetWidth/120
var width = 120*s
var height = Math.floor(75*s)
var cs = 20
var cells = d3.cross(
d3.range(0, width + cs, cs),
d3.range(0, height + cs, cs))
globalPlayers = decoratePlayers(players0)
globalPlayersH = decoratePlayers(playersleaklow)
function decoratePlayers(rawPlayers){
var players = rawPlayers.map(d => d.map(d => d*s))
players.forEach((d, i) => {
d.color = i < 11 ? colors[0] : colors[1]
d.isRed = i < 11 ? 1 : 0
d.i = i
})
players.renderFns = []
players.renderAll = () => players.renderFns.forEach(d => d())
return players
}
var playerOptions0 = [players1, players2, players0]
var playerOptions1 = [playersleaklow, playersleakhigh]
// addPlayAnimation(globalPlayers, '#field-grass', playerOptions0, 'mouseenter')
addPlayAnimation(globalPlayers, '#player-button', playerOptions0)
addPlayAnimation(globalPlayersH, '#high-button', playerOptions1, 'click', true)
function addPlayAnimation(players, selStr, playerOptions, eventStr='click', loop=false){
if (loop) {
window.loopInterval = d3.interval(playAnimation, 2500)
}
if (selStr) {
d3.selectAll(selStr).on(eventStr, function() {
if (loop) window.loopInterval.stop() // stop looping if the higher-or-lower button is pressed
playAnimation()
})
}
var curPlayerIndex = 0
function playAnimation(){
curPlayerIndex++
curPlayerIndex = curPlayerIndex % playerOptions.length
var nextPlayers = playerOptions[curPlayerIndex]
.map(d => d.map(d => d*s))
var interpolates = players
.map((d, i) => d3.interpolate(d, nextPlayers[i]))
var dur = 1000
if (playerOptions.animationTimer) playerOptions.animationTimer.stop()
playerOptions.animationTimer = d3.timer(time => {
var t = d3.clamp(0, time/dur, 1)
interpolates.forEach((interpolate, i) => {
var [x, y] = interpolate(t)
players[i][0] = x
players[i][1] = y
})
players.renderAll(t)
if (t == 1) playerOptions.animationTimer.stop()
})
}
}
function stopAnimations(){
if (playerOptions0.animationTimer) playerOptions0.animationTimer.stop()
if (playerOptions1.animationTimer) playerOptions1.animationTimer.stop()
}
function initField(name){
var marginBottom = 30
var marginTop = 35
var sel = d3.select('#field-' + name).html('').classed('field', true)
.st({marginBottom: marginBottom, marginTop: marginTop})
window.c = d3.conventions({
sel,
margin: {top: 0, left: 0, right: 0, bottom: 0},
width,
height,
layers: 'dcs'
})
var [divSel, ctx, svg] = c.layers
c.svg = c.svg.append('g').translate([.5, .5])
var isRegression = name.includes('regression')
var isVisiblePoints = name != 'playerless'
var pointName = isRegression || name == 'scatter' ? ' People' : ' Players'
var buttonSel = sel.append('div.button')
.st({top: pointName == ' People' ? 28 : -8, right: -8, position: 'absolute', background: '#fff'})
.text((isVisiblePoints ? 'Hide' : 'Show') + pointName)
.on('click', () => {
isVisiblePoints = !isVisiblePoints
buttonSel.text((isVisiblePoints ? 'Hide' : 'Show') + pointName)
playerSel.st({opacity: isVisiblePoints ? 1 : 0})
textSel.st({opacity: isVisiblePoints ? 1 : 0})
})
if (name == 'grass'){
c.svg.append('rect').at({width, height, fill: '#34A853'})
divSel.append('div.pointer').append('div')
}
var roundNum = d => isNaN(d) ? d : Math.round(d)
var chalkSel = c.svg.append('g')
chalkSel.append('path.white')
.at({d: ['M', Math.round(width/2), 0, 'V', height].map(roundNum).join(' '),})
chalkSel.append('circle.white')
.at({r: 10*s}).translate([width/2, height/2])
chalkSel.append('path.white')
.at({d: ['M', 0, (75 - 44)/2*s, 'h', 18*s, 'v', 44*s, 'H', 0].map(roundNum).join(' '),})
chalkSel.append('path.white')
.at({d: ['M', width, (75 - 44)/2*s, 'h', -18*s, 'v', 44*s, 'H', width].map(roundNum).join(' '),})
var drag = d3.drag()
.on('drag', function(d){
stopAnimations()
if (name === 'regression-leak') {
window.loopInterval.stop()
}
d[0] = Math.round(Math.max(0, Math.min(width, d3.event.x)))
d[1] = Math.round(Math.max(0, Math.min(height, d3.event.y)))
players.renderAll()
})
.subject(function(d){ return {x: d[0], y: d[1]} })
var players = name == 'regression-leak' ? globalPlayersH : globalPlayers
if (isRegression){
var byColor = d3.nestBy(players, d => d.color)
var regressionSel = c.svg.appendMany('path', byColor)
.at({stroke: d => color2dark[d.key], strokeWidth: 3.5, strokeDasharray: '4 4'})
.each(function(d){ d.sel = d3.select(this) })
}
var bgPlayerSel = c.svg.appendMany('circle.player', players)
.at({r: 15, fill: d => d.color, opacity: 0})
.translate(d => d)
.call(drag)
var playerSel = c.svg.appendMany('circle.player', players)
.at({r: 5, fill: d => d.color, opacity: isVisiblePoints ? 1 : 0})
.translate(d => d)
.call(drag)
var textSel = c.svg.appendMany('text.chart-title', name == 'playerless' ? [players[0], players[20]] : [players[0]])
.text(name == 'regression-leak' || name == 'scatter' ? 'New Hire' : name == 'playerless' ? 'Goalie' : '')
.st({pointerEvent: 'none'})
.at({dy: '.33em', opacity: isVisiblePoints ? 1 : 0, dx: (d, i) => i ? -8 : 8, textAnchor: (d, i) => i ? 'end' : 'start'})
if (name == 'scatter' || isRegression){
sel.st({marginBottom: marginBottom + 70})
sel.insert('div.axis.chart-title', ':first-child')
.html(`
<span style='background: ${colors[0]}'>Men's</span>
and
<span style='background: ${colors[1]}'>Women's</span>
Salaries`)
.st({marginBottom: 10, fontSize: 16})
c.x.domain([0, 20])
c.y.domain([40000, 90000])
c.xAxis.ticks(5)
c.yAxis.ticks(5).tickFormat(d => {
var rv = d3.format(',')(d).replace('9', '$9')
if (isMobile){
rv = rv.replace(',000', 'k').replace('40k', '')
}
return rv
})
chalkSel.selectAll('*').remove()
chalkSel.appendMany('path.white', c.x.ticks(5))
.at({d: d => ['M', Math.round(c.x(d)), '0 V ', c.height].join(' ')})
chalkSel.appendMany('path.white', c.y.ticks(5))
.at({d: d => ['M 0', Math.round(c.y(d)), 'H', c.width].join(' ')})
d3.drawAxis(c)
c.svg.selectAll('.axis').lower()
if (isMobile){
c.svg.selectAll('.y text')
.translate([35, 10])
.st({fill: name == 'scatter' ? '#000' : ''})
c.svg.selectAll('.x text').filter(d => d == 20).at({textAnchor: 'end'})
c.svg.selectAll('.x text').filter(d => d == 0).at({textAnchor: 'start'})
}
c.svg.select('.x').append('text.chart-title')
.text('Years at Company →')
.translate([c.width/2, 43])
.at({textAnchor: 'middle'})
}
render()
players.renderFns.push(render)
function render(){
renderSVG()
if (name != 'grass' && !isRegression)renderCanvas()
if (isRegression) renderRegression()
}
function renderSVG(){
if (playerSel){
playerSel.translate(d => d)
bgPlayerSel.translate(d => d)
textSel.translate(d => d)
}
}
function renderCanvas(){
cells.forEach(d => {
players.forEach(p => {
var dx = p[0] - d[0] - cs/2
var dy = p[1] - d[1] - cs/2
// p.dist = Math.sqrt(dx*dx + dy*dy)
// p.dist = dx*dx + dy*dy
p.dist = Math.pow(dx*dx + dy*dy, 1.5) + .00001
p.weight = 1/p.dist
return p.dist
})
var sum = d3.sum(players, d => d.isRed*d.weight)
var wsum = d3.sum(players, d => d.weight)
ctx.fillStyle = colorScale(1 - sum/wsum)
ctx.fillRect(d[0], d[1], cs, cs)
})
}
function renderRegression(){
byColor.forEach(d => {
var l = ss.linearRegressionLine(ss.linearRegression(d))
var x0 = 0
var x1 = c.width
d.sel.at({d: `M ${x0} ${l(x0)} L ${x1} ${l(x1)}`})
})
}
}
'grass prediction playerless scatter regression regression-leak'
.split(' ')
.forEach(initField)