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/*
* Copyright 2008-2013 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a fill of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
// the purpose of this header is to #include the replace.h header
// of the sequential, host, and device systems. It should be #included in any
// code which uses adl to dispatch replace
#include <thrust/system/detail/sequential/replace.h>
// SCons can't see through the #defines below to figure out what this header
// includes, so we fake it out by specifying all possible files we might end up
// including inside an #if 0.
#if 0
#include <thrust/system/cpp/detail/replace.h>
#include <thrust/system/cuda/detail/replace.h>
#include <thrust/system/omp/detail/replace.h>
#include <thrust/system/tbb/detail/replace.h>
#endif
#define __THRUST_HOST_SYSTEM_REPLACE_HEADER <__THRUST_HOST_SYSTEM_ROOT/detail/replace.h>
#include __THRUST_HOST_SYSTEM_REPLACE_HEADER
#undef __THRUST_HOST_SYSTEM_REPLACE_HEADER
#define __THRUST_DEVICE_SYSTEM_REPLACE_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/detail/replace.h>
#include __THRUST_DEVICE_SYSTEM_REPLACE_HEADER
#undef __THRUST_DEVICE_SYSTEM_REPLACE_HEADER