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#pragma once
#include "diffvg.h"
// http://www.pcg-random.org/download.html
struct pcg32_state {
uint64_t state;
uint64_t inc;
};
DEVICE inline uint32_t next_pcg32(pcg32_state *rng) {
uint64_t oldstate = rng->state;
// Advance internal state
rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1);
// Calculate output function (XSH RR), uses old state for max ILP
uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u;
uint32_t rot = oldstate >> 59u;
return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
}
// https://github.com/wjakob/pcg32/blob/master/pcg32.h
DEVICE inline float next_pcg32_float(pcg32_state *rng) {
union {
uint32_t u;
float f;
} x;
x.u = (next_pcg32(rng) >> 9) | 0x3f800000u;
return x.f - 1.0f;
}
// Initialize each pixel with a PCG rng with a different stream
DEVICE inline pcg32_state init_pcg32(int idx, uint64_t seed) {
pcg32_state state;
state.state = 0U;
state.inc = (((uint64_t)idx + 1) << 1u) | 1u;
next_pcg32(&state);
state.state += (0x853c49e6748fea9bULL + seed);
next_pcg32(&state);
return state;
}