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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="ko">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Tesla 3D 무한맵 운전 게임</title>
|
| 7 |
+
<style>
|
| 8 |
+
* {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
box-sizing: border-box;
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
body {
|
| 15 |
+
overflow: hidden;
|
| 16 |
+
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, 'Helvetica Neue', Arial, sans-serif;
|
| 17 |
+
background: #000;
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
#gameContainer {
|
| 21 |
+
position: relative;
|
| 22 |
+
width: 100vw;
|
| 23 |
+
height: 100vh;
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
#minimap {
|
| 27 |
+
position: absolute;
|
| 28 |
+
top: 20px;
|
| 29 |
+
right: 20px;
|
| 30 |
+
width: 200px;
|
| 31 |
+
height: 200px;
|
| 32 |
+
background: rgba(0, 0, 0, 0.8);
|
| 33 |
+
border: 2px solid #00ff00;
|
| 34 |
+
border-radius: 15px;
|
| 35 |
+
z-index: 100;
|
| 36 |
+
box-shadow: 0 0 20px rgba(0, 255, 0, 0.3);
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
#speedometer {
|
| 40 |
+
position: absolute;
|
| 41 |
+
bottom: 30px;
|
| 42 |
+
right: 30px;
|
| 43 |
+
font-size: 20px;
|
| 44 |
+
color: white;
|
| 45 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
| 46 |
+
z-index: 100;
|
| 47 |
+
background: linear-gradient(135deg, rgba(0, 0, 0, 0.8), rgba(20, 20, 20, 0.8));
|
| 48 |
+
padding: 20px;
|
| 49 |
+
border-radius: 15px;
|
| 50 |
+
min-width: 200px;
|
| 51 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 52 |
+
backdrop-filter: blur(10px);
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
#speedometer .speed-display {
|
| 56 |
+
font-size: 48px;
|
| 57 |
+
font-weight: 300;
|
| 58 |
+
color: #00ff88;
|
| 59 |
+
text-align: center;
|
| 60 |
+
margin: 10px 0;
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
#controls {
|
| 64 |
+
position: absolute;
|
| 65 |
+
top: 20px;
|
| 66 |
+
left: 20px;
|
| 67 |
+
color: white;
|
| 68 |
+
background: linear-gradient(135deg, rgba(0, 0, 0, 0.8), rgba(20, 20, 20, 0.8));
|
| 69 |
+
padding: 20px;
|
| 70 |
+
border-radius: 15px;
|
| 71 |
+
z-index: 100;
|
| 72 |
+
font-size: 14px;
|
| 73 |
+
line-height: 1.8;
|
| 74 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 75 |
+
backdrop-filter: blur(10px);
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
#score {
|
| 79 |
+
position: absolute;
|
| 80 |
+
top: 20px;
|
| 81 |
+
left: 50%;
|
| 82 |
+
transform: translateX(-50%);
|
| 83 |
+
color: white;
|
| 84 |
+
font-size: 24px;
|
| 85 |
+
font-weight: 300;
|
| 86 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
| 87 |
+
z-index: 100;
|
| 88 |
+
background: linear-gradient(135deg, rgba(0, 0, 0, 0.8), rgba(20, 20, 20, 0.8));
|
| 89 |
+
padding: 15px 30px;
|
| 90 |
+
border-radius: 15px;
|
| 91 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 92 |
+
backdrop-filter: blur(10px);
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.gear-indicator {
|
| 96 |
+
text-align: center;
|
| 97 |
+
font-size: 32px;
|
| 98 |
+
margin-top: 10px;
|
| 99 |
+
font-weight: bold;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
.gear-p { color: #ff4444; }
|
| 103 |
+
.gear-r { color: #ffaa44; }
|
| 104 |
+
.gear-n { color: #ffffff; }
|
| 105 |
+
.gear-d { color: #00ff88; }
|
| 106 |
+
|
| 107 |
+
canvas {
|
| 108 |
+
display: block;
|
| 109 |
+
}
|
| 110 |
+
</style>
|
| 111 |
+
</head>
|
| 112 |
+
<body>
|
| 113 |
+
<div id="gameContainer">
|
| 114 |
+
<div id="controls">
|
| 115 |
+
<div><strong>🎮 Tesla 운전 시뮬레이터</strong></div>
|
| 116 |
+
<div>W/↑ - 가속</div>
|
| 117 |
+
<div>S/↓ - 브레이크/후진</div>
|
| 118 |
+
<div>A/← - 좌회전</div>
|
| 119 |
+
<div>D/→ - 우회전</div>
|
| 120 |
+
<div>Space - 핸드브레이크</div>
|
| 121 |
+
<div>C - 카메라 변경</div>
|
| 122 |
+
<div>L - 헤드라이트</div>
|
| 123 |
+
</div>
|
| 124 |
+
<div id="score">주행 거리: 0 km</div>
|
| 125 |
+
<canvas id="minimap"></canvas>
|
| 126 |
+
<div id="speedometer">
|
| 127 |
+
<div style="text-align: center; color: #888; font-size: 12px;">TESLA</div>
|
| 128 |
+
<div class="speed-display"><span id="speed">0</span></div>
|
| 129 |
+
<div style="text-align: center; color: #888; font-size: 14px;">km/h</div>
|
| 130 |
+
<div class="gear-indicator gear-n" id="gear">P</div>
|
| 131 |
+
</div>
|
| 132 |
+
</div>
|
| 133 |
+
|
| 134 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 135 |
+
<script>
|
| 136 |
+
// Game variables
|
| 137 |
+
let scene, camera, renderer;
|
| 138 |
+
let car, carSpeed = 0, carRotation = 0;
|
| 139 |
+
let keys = {};
|
| 140 |
+
let buildings = [];
|
| 141 |
+
let roads = [];
|
| 142 |
+
let props = [];
|
| 143 |
+
let trees = [];
|
| 144 |
+
let distance = 0;
|
| 145 |
+
let cameraMode = 0;
|
| 146 |
+
let minimapCanvas, minimapCtx;
|
| 147 |
+
let clock = new THREE.Clock();
|
| 148 |
+
let headlightsOn = false;
|
| 149 |
+
let leftHeadlight, rightHeadlight;
|
| 150 |
+
let wheels = [];
|
| 151 |
+
|
| 152 |
+
const MAX_SPEED = 3;
|
| 153 |
+
const ACCELERATION = 0.08;
|
| 154 |
+
const DECELERATION = 0.04;
|
| 155 |
+
const TURN_SPEED = 0.04;
|
| 156 |
+
const BRAKE_DECELERATION = 0.12;
|
| 157 |
+
const WORLD_SIZE = 1000;
|
| 158 |
+
const CHUNK_SIZE = 150;
|
| 159 |
+
|
| 160 |
+
// Initialize game
|
| 161 |
+
function init() {
|
| 162 |
+
// Scene setup
|
| 163 |
+
scene = new THREE.Scene();
|
| 164 |
+
scene.fog = new THREE.Fog(0x8EAEC0, 200, 800);
|
| 165 |
+
|
| 166 |
+
// Camera setup
|
| 167 |
+
camera = new THREE.PerspectiveCamera(
|
| 168 |
+
75,
|
| 169 |
+
window.innerWidth / window.innerHeight,
|
| 170 |
+
0.1,
|
| 171 |
+
2000
|
| 172 |
+
);
|
| 173 |
+
|
| 174 |
+
// Renderer setup
|
| 175 |
+
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
|
| 176 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 177 |
+
renderer.shadowMap.enabled = true;
|
| 178 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 179 |
+
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
| 180 |
+
renderer.toneMappingExposure = 0.8;
|
| 181 |
+
document.getElementById('gameContainer').appendChild(renderer.domElement);
|
| 182 |
+
|
| 183 |
+
// Sky
|
| 184 |
+
createSky();
|
| 185 |
+
|
| 186 |
+
// Lighting
|
| 187 |
+
setupLighting();
|
| 188 |
+
|
| 189 |
+
// Create Tesla car
|
| 190 |
+
createTeslaCar();
|
| 191 |
+
|
| 192 |
+
// Create initial world
|
| 193 |
+
createWorld();
|
| 194 |
+
|
| 195 |
+
// Setup minimap
|
| 196 |
+
setupMinimap();
|
| 197 |
+
|
| 198 |
+
// Event listeners
|
| 199 |
+
window.addEventListener('keydown', handleKeyDown);
|
| 200 |
+
window.addEventListener('keyup', handleKeyUp);
|
| 201 |
+
window.addEventListener('resize', onWindowResize);
|
| 202 |
+
|
| 203 |
+
// Start game loop
|
| 204 |
+
animate();
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
function createSky() {
|
| 208 |
+
// Create gradient sky
|
| 209 |
+
const skyGeometry = new THREE.SphereGeometry(1500, 32, 15);
|
| 210 |
+
const skyMaterial = new THREE.ShaderMaterial({
|
| 211 |
+
uniforms: {
|
| 212 |
+
topColor: { value: new THREE.Color(0x0077be) },
|
| 213 |
+
bottomColor: { value: new THREE.Color(0xffffff) },
|
| 214 |
+
offset: { value: 33 },
|
| 215 |
+
exponent: { value: 0.6 }
|
| 216 |
+
},
|
| 217 |
+
vertexShader: `
|
| 218 |
+
varying vec3 vWorldPosition;
|
| 219 |
+
void main() {
|
| 220 |
+
vec4 worldPosition = modelMatrix * vec4(position, 1.0);
|
| 221 |
+
vWorldPosition = worldPosition.xyz;
|
| 222 |
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
| 223 |
+
}
|
| 224 |
+
`,
|
| 225 |
+
fragmentShader: `
|
| 226 |
+
uniform vec3 topColor;
|
| 227 |
+
uniform vec3 bottomColor;
|
| 228 |
+
uniform float offset;
|
| 229 |
+
uniform float exponent;
|
| 230 |
+
varying vec3 vWorldPosition;
|
| 231 |
+
void main() {
|
| 232 |
+
float h = normalize(vWorldPosition + offset).y;
|
| 233 |
+
gl_FragColor = vec4(mix(bottomColor, topColor, max(pow(max(h, 0.0), exponent), 0.0)), 1.0);
|
| 234 |
+
}
|
| 235 |
+
`,
|
| 236 |
+
side: THREE.BackSide
|
| 237 |
+
});
|
| 238 |
+
|
| 239 |
+
const sky = new THREE.Mesh(skyGeometry, skyMaterial);
|
| 240 |
+
scene.add(sky);
|
| 241 |
+
|
| 242 |
+
// Add clouds
|
| 243 |
+
const cloudGeometry = new THREE.PlaneGeometry(100, 100);
|
| 244 |
+
const cloudMaterial = new THREE.MeshBasicMaterial({
|
| 245 |
+
color: 0xffffff,
|
| 246 |
+
transparent: true,
|
| 247 |
+
opacity: 0.4,
|
| 248 |
+
side: THREE.DoubleSide
|
| 249 |
+
});
|
| 250 |
+
|
| 251 |
+
for(let i = 0; i < 20; i++) {
|
| 252 |
+
const cloud = new THREE.Mesh(cloudGeometry, cloudMaterial);
|
| 253 |
+
cloud.position.set(
|
| 254 |
+
(Math.random() - 0.5) * 1000,
|
| 255 |
+
200 + Math.random() * 200,
|
| 256 |
+
(Math.random() - 0.5) * 1000
|
| 257 |
+
);
|
| 258 |
+
cloud.rotation.x = Math.PI / 2;
|
| 259 |
+
cloud.scale.setScalar(Math.random() * 2 + 1);
|
| 260 |
+
scene.add(cloud);
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
function setupLighting() {
|
| 265 |
+
// Ambient light
|
| 266 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.4);
|
| 267 |
+
scene.add(ambientLight);
|
| 268 |
+
|
| 269 |
+
// Sun light
|
| 270 |
+
const sunLight = new THREE.DirectionalLight(0xffd4a3, 1);
|
| 271 |
+
sunLight.position.set(100, 200, 100);
|
| 272 |
+
sunLight.castShadow = true;
|
| 273 |
+
sunLight.shadow.camera.left = -150;
|
| 274 |
+
sunLight.shadow.camera.right = 150;
|
| 275 |
+
sunLight.shadow.camera.top = 150;
|
| 276 |
+
sunLight.shadow.camera.bottom = -150;
|
| 277 |
+
sunLight.shadow.camera.near = 0.1;
|
| 278 |
+
sunLight.shadow.camera.far = 500;
|
| 279 |
+
sunLight.shadow.mapSize.width = 2048;
|
| 280 |
+
sunLight.shadow.mapSize.height = 2048;
|
| 281 |
+
scene.add(sunLight);
|
| 282 |
+
|
| 283 |
+
// Hemisphere light for better ambient
|
| 284 |
+
const hemiLight = new THREE.HemisphereLight(0x87CEEB, 0x8B7355, 0.3);
|
| 285 |
+
scene.add(hemiLight);
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
function createTeslaCar() {
|
| 289 |
+
car = new THREE.Group();
|
| 290 |
+
|
| 291 |
+
// Tesla-like car body
|
| 292 |
+
const bodyGroup = new THREE.Group();
|
| 293 |
+
|
| 294 |
+
// Main body
|
| 295 |
+
const bodyGeometry = new THREE.BoxGeometry(2.2, 0.8, 4.8);
|
| 296 |
+
const bodyMaterial = new THREE.MeshPhongMaterial({
|
| 297 |
+
color: 0x1a1a1a,
|
| 298 |
+
metalness: 0.8,
|
| 299 |
+
roughness: 0.2
|
| 300 |
+
});
|
| 301 |
+
const carBody = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 302 |
+
carBody.position.y = 0.6;
|
| 303 |
+
carBody.castShadow = true;
|
| 304 |
+
bodyGroup.add(carBody);
|
| 305 |
+
|
| 306 |
+
// Sleek roof (Tesla-like curve)
|
| 307 |
+
const roofGeometry = new THREE.BoxGeometry(2, 0.6, 3);
|
| 308 |
+
const roofMaterial = new THREE.MeshPhongMaterial({
|
| 309 |
+
color: 0x0a0a0a,
|
| 310 |
+
metalness: 0.9,
|
| 311 |
+
roughness: 0.1
|
| 312 |
+
});
|
| 313 |
+
const carRoof = new THREE.Mesh(roofGeometry, roofMaterial);
|
| 314 |
+
carRoof.position.y = 1.2;
|
| 315 |
+
carRoof.position.z = -0.3;
|
| 316 |
+
|
| 317 |
+
// Round the edges
|
| 318 |
+
carRoof.scale.set(0.95, 1, 1);
|
| 319 |
+
bodyGroup.add(carRoof);
|
| 320 |
+
|
| 321 |
+
// Glass windows
|
| 322 |
+
const glassGeometry = new THREE.BoxGeometry(1.9, 0.5, 2.8);
|
| 323 |
+
const glassMaterial = new THREE.MeshPhongMaterial({
|
| 324 |
+
color: 0x222244,
|
| 325 |
+
transparent: true,
|
| 326 |
+
opacity: 0.3,
|
| 327 |
+
metalness: 0.9,
|
| 328 |
+
roughness: 0.1
|
| 329 |
+
});
|
| 330 |
+
const glass = new THREE.Mesh(glassGeometry, glassMaterial);
|
| 331 |
+
glass.position.y = 1.2;
|
| 332 |
+
glass.position.z = -0.3;
|
| 333 |
+
bodyGroup.add(glass);
|
| 334 |
+
|
| 335 |
+
// Front hood
|
| 336 |
+
const hoodGeometry = new THREE.BoxGeometry(2.1, 0.2, 1.5);
|
| 337 |
+
const hood = new THREE.Mesh(hoodGeometry, bodyMaterial);
|
| 338 |
+
hood.position.y = 0.8;
|
| 339 |
+
hood.position.z = 2.2;
|
| 340 |
+
hood.rotation.x = -0.1;
|
| 341 |
+
bodyGroup.add(hood);
|
| 342 |
+
|
| 343 |
+
// Wheels - Tesla style
|
| 344 |
+
const wheelGeometry = new THREE.CylinderGeometry(0.35, 0.35, 0.25, 32);
|
| 345 |
+
const wheelMaterial = new THREE.MeshPhongMaterial({
|
| 346 |
+
color: 0x1a1a1a,
|
| 347 |
+
metalness: 0.8,
|
| 348 |
+
roughness: 0.3
|
| 349 |
+
});
|
| 350 |
+
|
| 351 |
+
// Wheel rims
|
| 352 |
+
const rimGeometry = new THREE.CylinderGeometry(0.32, 0.32, 0.26, 8);
|
| 353 |
+
const rimMaterial = new THREE.MeshPhongMaterial({
|
| 354 |
+
color: 0x888888,
|
| 355 |
+
metalness: 0.9,
|
| 356 |
+
roughness: 0.2
|
| 357 |
+
});
|
| 358 |
+
|
| 359 |
+
const wheelPositions = [
|
| 360 |
+
{ x: -0.95, y: 0.1, z: 1.6 },
|
| 361 |
+
{ x: 0.95, y: 0.1, z: 1.6 },
|
| 362 |
+
{ x: -0.95, y: 0.1, z: -1.6 },
|
| 363 |
+
{ x: 0.95, y: 0.1, z: -1.6 }
|
| 364 |
+
];
|
| 365 |
+
|
| 366 |
+
wheelPositions.forEach(pos => {
|
| 367 |
+
const wheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 368 |
+
wheel.rotation.z = Math.PI / 2;
|
| 369 |
+
wheel.position.set(pos.x, pos.y, pos.z);
|
| 370 |
+
wheel.castShadow = true;
|
| 371 |
+
bodyGroup.add(wheel);
|
| 372 |
+
wheels.push(wheel);
|
| 373 |
+
|
| 374 |
+
const rim = new THREE.Mesh(rimGeometry, rimMaterial);
|
| 375 |
+
rim.rotation.z = Math.PI / 2;
|
| 376 |
+
rim.position.set(pos.x * 1.01, pos.y, pos.z);
|
| 377 |
+
bodyGroup.add(rim);
|
| 378 |
+
});
|
| 379 |
+
|
| 380 |
+
// Headlights - Tesla style LED
|
| 381 |
+
const headlightGeometry = new THREE.BoxGeometry(0.4, 0.2, 0.1);
|
| 382 |
+
const headlightMaterial = new THREE.MeshPhongMaterial({
|
| 383 |
+
color: 0xffffff,
|
| 384 |
+
emissive: 0xffffff,
|
| 385 |
+
emissiveIntensity: 0.2
|
| 386 |
+
});
|
| 387 |
+
|
| 388 |
+
const headlight1 = new THREE.Mesh(headlightGeometry, headlightMaterial);
|
| 389 |
+
headlight1.position.set(-0.7, 0.6, 2.4);
|
| 390 |
+
bodyGroup.add(headlight1);
|
| 391 |
+
|
| 392 |
+
const headlight2 = new THREE.Mesh(headlightGeometry, headlightMaterial);
|
| 393 |
+
headlight2.position.set(0.7, 0.6, 2.4);
|
| 394 |
+
bodyGroup.add(headlight2);
|
| 395 |
+
|
| 396 |
+
// LED tail lights
|
| 397 |
+
const taillightGeometry = new THREE.BoxGeometry(0.5, 0.15, 0.1);
|
| 398 |
+
const taillightMaterial = new THREE.MeshPhongMaterial({
|
| 399 |
+
color: 0xff0000,
|
| 400 |
+
emissive: 0xff0000,
|
| 401 |
+
emissiveIntensity: 0.3
|
| 402 |
+
});
|
| 403 |
+
|
| 404 |
+
const taillight1 = new THREE.Mesh(taillightGeometry, taillightMaterial);
|
| 405 |
+
taillight1.position.set(-0.8, 0.7, -2.4);
|
| 406 |
+
bodyGroup.add(taillight1);
|
| 407 |
+
|
| 408 |
+
const taillight2 = new THREE.Mesh(taillightGeometry, taillightMaterial);
|
| 409 |
+
taillight2.position.set(0.8, 0.7, -2.4);
|
| 410 |
+
bodyGroup.add(taillight2);
|
| 411 |
+
|
| 412 |
+
// Door handles (flush like Tesla)
|
| 413 |
+
const handleGeometry = new THREE.BoxGeometry(0.02, 0.1, 0.4);
|
| 414 |
+
const handleMaterial = new THREE.MeshPhongMaterial({
|
| 415 |
+
color: 0x444444,
|
| 416 |
+
metalness: 0.9
|
| 417 |
+
});
|
| 418 |
+
|
| 419 |
+
[-1.1, 1.1].forEach(x => {
|
| 420 |
+
[-0.5, 0.8].forEach(z => {
|
| 421 |
+
const handle = new THREE.Mesh(handleGeometry, handleMaterial);
|
| 422 |
+
handle.position.set(x, 0.8, z);
|
| 423 |
+
bodyGroup.add(handle);
|
| 424 |
+
});
|
| 425 |
+
});
|
| 426 |
+
|
| 427 |
+
// Tesla logo/emblem
|
| 428 |
+
const logoGeometry = new THREE.PlaneGeometry(0.3, 0.3);
|
| 429 |
+
const logoMaterial = new THREE.MeshPhongMaterial({
|
| 430 |
+
color: 0xff0000,
|
| 431 |
+
emissive: 0xff0000,
|
| 432 |
+
emissiveIntensity: 0.2
|
| 433 |
+
});
|
| 434 |
+
const logo = new THREE.Mesh(logoGeometry, logoMaterial);
|
| 435 |
+
logo.position.set(0, 0.8, 2.41);
|
| 436 |
+
bodyGroup.add(logo);
|
| 437 |
+
|
| 438 |
+
car.add(bodyGroup);
|
| 439 |
+
|
| 440 |
+
// Add headlight spotlights
|
| 441 |
+
leftHeadlight = new THREE.SpotLight(0xffffff, 0, 50, Math.PI / 4, 0.5, 2);
|
| 442 |
+
leftHeadlight.position.set(-0.7, 0.6, 2.4);
|
| 443 |
+
leftHeadlight.target.position.set(-0.7, 0, 10);
|
| 444 |
+
car.add(leftHeadlight);
|
| 445 |
+
car.add(leftHeadlight.target);
|
| 446 |
+
|
| 447 |
+
rightHeadlight = new THREE.SpotLight(0xffffff, 0, 50, Math.PI / 4, 0.5, 2);
|
| 448 |
+
rightHeadlight.position.set(0.7, 0.6, 2.4);
|
| 449 |
+
rightHeadlight.target.position.set(0.7, 0, 10);
|
| 450 |
+
car.add(rightHeadlight);
|
| 451 |
+
car.add(rightHeadlight.target);
|
| 452 |
+
|
| 453 |
+
car.position.y = 0.3;
|
| 454 |
+
scene.add(car);
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
function createWorld() {
|
| 458 |
+
// Better ground texture
|
| 459 |
+
const groundGeometry = new THREE.PlaneGeometry(WORLD_SIZE * 4, WORLD_SIZE * 4);
|
| 460 |
+
const groundMaterial = new THREE.MeshLambertMaterial({
|
| 461 |
+
color: 0x4a5d3a
|
| 462 |
+
});
|
| 463 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 464 |
+
ground.rotation.x = -Math.PI / 2;
|
| 465 |
+
ground.position.y = -0.1;
|
| 466 |
+
ground.receiveShadow = true;
|
| 467 |
+
scene.add(ground);
|
| 468 |
+
|
| 469 |
+
// Create initial city blocks
|
| 470 |
+
for (let x = -WORLD_SIZE/2; x < WORLD_SIZE/2; x += CHUNK_SIZE) {
|
| 471 |
+
for (let z = -WORLD_SIZE/2; z < WORLD_SIZE/2; z += CHUNK_SIZE) {
|
| 472 |
+
createCityBlock(x, z);
|
| 473 |
+
}
|
| 474 |
+
}
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
function createCityBlock(centerX, centerZ) {
|
| 478 |
+
// Asphalt roads with better textures
|
| 479 |
+
const roadWidth = 12;
|
| 480 |
+
const roadMaterial = new THREE.MeshLambertMaterial({
|
| 481 |
+
color: 0x2a2a2a
|
| 482 |
+
});
|
| 483 |
+
|
| 484 |
+
// Main roads
|
| 485 |
+
const hRoadGeometry = new THREE.PlaneGeometry(CHUNK_SIZE, roadWidth);
|
| 486 |
+
const hRoad = new THREE.Mesh(hRoadGeometry, roadMaterial);
|
| 487 |
+
hRoad.rotation.x = -Math.PI / 2;
|
| 488 |
+
hRoad.position.set(centerX, 0.01, centerZ);
|
| 489 |
+
hRoad.receiveShadow = true;
|
| 490 |
+
scene.add(hRoad);
|
| 491 |
+
roads.push(hRoad);
|
| 492 |
+
|
| 493 |
+
const vRoadGeometry = new THREE.PlaneGeometry(roadWidth, CHUNK_SIZE);
|
| 494 |
+
const vRoad = new THREE.Mesh(vRoadGeometry, roadMaterial);
|
| 495 |
+
vRoad.rotation.x = -Math.PI / 2;
|
| 496 |
+
vRoad.position.set(centerX, 0.01, centerZ);
|
| 497 |
+
vRoad.receiveShadow = true;
|
| 498 |
+
scene.add(vRoad);
|
| 499 |
+
roads.push(vRoad);
|
| 500 |
+
|
| 501 |
+
// Road lines
|
| 502 |
+
const lineMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });
|
| 503 |
+
for(let i = -CHUNK_SIZE/2; i < CHUNK_SIZE/2; i += 10) {
|
| 504 |
+
const lineGeometry = new THREE.PlaneGeometry(0.2, 4);
|
| 505 |
+
const line = new THREE.Mesh(lineGeometry, lineMaterial);
|
| 506 |
+
line.rotation.x = -Math.PI / 2;
|
| 507 |
+
line.position.set(centerX, 0.02, centerZ + i);
|
| 508 |
+
scene.add(line);
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
// Sidewalks
|
| 512 |
+
const sidewalkMaterial = new THREE.MeshLambertMaterial({ color: 0x808080 });
|
| 513 |
+
const sidewalkGeometry = new THREE.BoxGeometry(CHUNK_SIZE, 0.2, 2);
|
| 514 |
+
|
| 515 |
+
[-7, 7].forEach(offset => {
|
| 516 |
+
const sidewalk = new THREE.Mesh(sidewalkGeometry, sidewalkMaterial);
|
| 517 |
+
sidewalk.position.set(centerX, 0.1, centerZ + offset);
|
| 518 |
+
scene.add(sidewalk);
|
| 519 |
+
});
|
| 520 |
+
|
| 521 |
+
// Buildings in quadrants
|
| 522 |
+
const quadrants = [
|
| 523 |
+
{ x: centerX - CHUNK_SIZE/3, z: centerZ - CHUNK_SIZE/3 },
|
| 524 |
+
{ x: centerX + CHUNK_SIZE/3, z: centerZ - CHUNK_SIZE/3 },
|
| 525 |
+
{ x: centerX - CHUNK_SIZE/3, z: centerZ + CHUNK_SIZE/3 },
|
| 526 |
+
{ x: centerX + CHUNK_SIZE/3, z: centerZ + CHUNK_SIZE/3 }
|
| 527 |
+
];
|
| 528 |
+
|
| 529 |
+
quadrants.forEach(quad => {
|
| 530 |
+
const rand = Math.random();
|
| 531 |
+
if (rand > 0.3) {
|
| 532 |
+
createModernBuildings(quad.x, quad.z, CHUNK_SIZE/4);
|
| 533 |
+
} else {
|
| 534 |
+
createPark(quad.x, quad.z, CHUNK_SIZE/4);
|
| 535 |
+
}
|
| 536 |
+
});
|
| 537 |
+
|
| 538 |
+
// Street furniture
|
| 539 |
+
createStreetFurniture(centerX, centerZ);
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
function createModernBuildings(centerX, centerZ, size) {
|
| 543 |
+
const buildingCount = Math.floor(Math.random() * 3) + 2;
|
| 544 |
+
|
| 545 |
+
for (let i = 0; i < buildingCount; i++) {
|
| 546 |
+
const width = Math.random() * 20 + 15;
|
| 547 |
+
const depth = Math.random() * 20 + 15;
|
| 548 |
+
const height = Math.random() * 60 + 30;
|
| 549 |
+
const floors = Math.floor(height / 3);
|
| 550 |
+
|
| 551 |
+
const buildingGroup = new THREE.Group();
|
| 552 |
+
|
| 553 |
+
// Building base
|
| 554 |
+
const buildingGeometry = new THREE.BoxGeometry(width, height, depth);
|
| 555 |
+
const buildingColor = new THREE.Color(
|
| 556 |
+
0.3 + Math.random() * 0.3,
|
| 557 |
+
0.3 + Math.random() * 0.3,
|
| 558 |
+
0.3 + Math.random() * 0.4
|
| 559 |
+
);
|
| 560 |
+
const buildingMaterial = new THREE.MeshPhongMaterial({
|
| 561 |
+
color: buildingColor,
|
| 562 |
+
metalness: 0.5,
|
| 563 |
+
roughness: 0.5
|
| 564 |
+
});
|
| 565 |
+
|
| 566 |
+
const building = new THREE.Mesh(buildingGeometry, buildingMaterial);
|
| 567 |
+
building.position.y = height / 2;
|
| 568 |
+
building.castShadow = true;
|
| 569 |
+
building.receiveShadow = true;
|
| 570 |
+
buildingGroup.add(building);
|
| 571 |
+
|
| 572 |
+
// Windows
|
| 573 |
+
for(let floor = 0; floor < floors; floor++) {
|
| 574 |
+
for(let side = 0; side < 4; side++) {
|
| 575 |
+
const windowCount = Math.floor(width / 3);
|
| 576 |
+
for(let w = 0; w < windowCount; w++) {
|
| 577 |
+
const windowGeometry = new THREE.BoxGeometry(1.5, 2, 0.1);
|
| 578 |
+
const windowMaterial = new THREE.MeshPhongMaterial({
|
| 579 |
+
color: 0x87CEEB,
|
| 580 |
+
emissive: 0x444466,
|
| 581 |
+
emissiveIntensity: 0.3,
|
| 582 |
+
metalness: 0.9,
|
| 583 |
+
roughness: 0.1
|
| 584 |
+
});
|
| 585 |
+
const window = new THREE.Mesh(windowGeometry, windowMaterial);
|
| 586 |
+
|
| 587 |
+
const angle = (side * Math.PI) / 2;
|
| 588 |
+
const radius = (side % 2 === 0) ? depth/2 : width/2;
|
| 589 |
+
|
| 590 |
+
window.position.set(
|
| 591 |
+
Math.sin(angle) * radius * 1.01,
|
| 592 |
+
floor * 3 + 2,
|
| 593 |
+
Math.cos(angle) * radius * 1.01
|
| 594 |
+
);
|
| 595 |
+
window.rotation.y = angle;
|
| 596 |
+
|
| 597 |
+
if(side < 2) {
|
| 598 |
+
window.position.x += (w - windowCount/2) * 2.5;
|
| 599 |
+
} else {
|
| 600 |
+
window.position.z += (w - windowCount/2) * 2.5;
|
| 601 |
+
}
|
| 602 |
+
|
| 603 |
+
buildingGroup.add(window);
|
| 604 |
+
}
|
| 605 |
+
}
|
| 606 |
+
}
|
| 607 |
+
|
| 608 |
+
buildingGroup.position.set(
|
| 609 |
+
centerX + (Math.random() - 0.5) * size,
|
| 610 |
+
0,
|
| 611 |
+
centerZ + (Math.random() - 0.5) * size
|
| 612 |
+
);
|
| 613 |
+
|
| 614 |
+
scene.add(buildingGroup);
|
| 615 |
+
buildings.push(buildingGroup);
|
| 616 |
+
}
|
| 617 |
+
}
|
| 618 |
+
|
| 619 |
+
function createPark(centerX, centerZ, size) {
|
| 620 |
+
// Grass ground
|
| 621 |
+
const parkGeometry = new THREE.PlaneGeometry(size, size);
|
| 622 |
+
const parkMaterial = new THREE.MeshLambertMaterial({
|
| 623 |
+
color: 0x3a7d3a
|
| 624 |
+
});
|
| 625 |
+
const park = new THREE.Mesh(parkGeometry, parkMaterial);
|
| 626 |
+
park.rotation.x = -Math.PI / 2;
|
| 627 |
+
park.position.set(centerX, 0.02, centerZ);
|
| 628 |
+
park.receiveShadow = true;
|
| 629 |
+
scene.add(park);
|
| 630 |
+
|
| 631 |
+
// Walking paths
|
| 632 |
+
const pathMaterial = new THREE.MeshLambertMaterial({ color: 0x8B7355 });
|
| 633 |
+
const pathGeometry = new THREE.PlaneGeometry(2, size);
|
| 634 |
+
|
| 635 |
+
const path1 = new THREE.Mesh(pathGeometry, pathMaterial);
|
| 636 |
+
path1.rotation.x = -Math.PI / 2;
|
| 637 |
+
path1.position.set(centerX, 0.03, centerZ);
|
| 638 |
+
scene.add(path1);
|
| 639 |
+
|
| 640 |
+
const path2 = new THREE.Mesh(new THREE.PlaneGeometry(size, 2), pathMaterial);
|
| 641 |
+
path2.rotation.x = -Math.PI / 2;
|
| 642 |
+
path2.position.set(centerX, 0.03, centerZ);
|
| 643 |
+
scene.add(path2);
|
| 644 |
+
|
| 645 |
+
// Trees
|
| 646 |
+
const treeCount = Math.floor(Math.random() * 8) + 5;
|
| 647 |
+
for (let i = 0; i < treeCount; i++) {
|
| 648 |
+
const x = centerX + (Math.random() - 0.5) * size * 0.8;
|
| 649 |
+
const z = centerZ + (Math.random() - 0.5) * size * 0.8;
|
| 650 |
+
|
| 651 |
+
// Avoid paths
|
| 652 |
+
if(Math.abs(x - centerX) > 2 && Math.abs(z - centerZ) > 2) {
|
| 653 |
+
createRealisticTree(x, z);
|
| 654 |
+
}
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
// Park benches
|
| 658 |
+
for(let i = 0; i < 3; i++) {
|
| 659 |
+
createBench(
|
| 660 |
+
centerX + (Math.random() - 0.5) * size * 0.6,
|
| 661 |
+
centerZ + (Math.random() - 0.5) * size * 0.6
|
| 662 |
+
);
|
| 663 |
+
}
|
| 664 |
+
}
|
| 665 |
+
|
| 666 |
+
function createRealisticTree(x, z) {
|
| 667 |
+
const tree = new THREE.Group();
|
| 668 |
+
|
| 669 |
+
// Trunk
|
| 670 |
+
const trunkGeometry = new THREE.CylinderGeometry(0.8, 1, 6, 8);
|
| 671 |
+
const trunkMaterial = new THREE.MeshPhongMaterial({
|
| 672 |
+
color: 0x4a3c28,
|
| 673 |
+
roughness: 0.8
|
| 674 |
+
});
|
| 675 |
+
const trunk = new THREE.Mesh(trunkGeometry, trunkMaterial);
|
| 676 |
+
trunk.position.y = 3;
|
| 677 |
+
trunk.castShadow = true;
|
| 678 |
+
tree.add(trunk);
|
| 679 |
+
|
| 680 |
+
// Foliage layers
|
| 681 |
+
const foliageColors = [0x2d5a2d, 0x3a6b3a, 0x4a7c4a];
|
| 682 |
+
const foliageSizes = [5, 4, 3];
|
| 683 |
+
const foliageHeights = [6, 8, 10];
|
| 684 |
+
|
| 685 |
+
foliageColors.forEach((color, i) => {
|
| 686 |
+
const foliageGeometry = new THREE.SphereGeometry(foliageSizes[i], 8, 6);
|
| 687 |
+
const foliageMaterial = new THREE.MeshPhongMaterial({
|
| 688 |
+
color: color,
|
| 689 |
+
roughness: 0.8
|
| 690 |
+
});
|
| 691 |
+
const foliage = new THREE.Mesh(foliageGeometry, foliageMaterial);
|
| 692 |
+
foliage.position.y = foliageHeights[i];
|
| 693 |
+
foliage.castShadow = true;
|
| 694 |
+
tree.add(foliage);
|
| 695 |
+
});
|
| 696 |
+
|
| 697 |
+
tree.position.set(x, 0, z);
|
| 698 |
+
scene.add(tree);
|
| 699 |
+
trees.push(tree);
|
| 700 |
+
}
|
| 701 |
+
|
| 702 |
+
function createStreetFurniture(centerX, centerZ) {
|
| 703 |
+
// Modern street lights
|
| 704 |
+
const positions = [
|
| 705 |
+
{ x: centerX - 20, z: centerZ - 20 },
|
| 706 |
+
{ x: centerX + 20, z: centerZ - 20 },
|
| 707 |
+
{ x: centerX - 20, z: centerZ + 20 },
|
| 708 |
+
{ x: centerX + 20, z: centerZ + 20 }
|
| 709 |
+
];
|
| 710 |
+
|
| 711 |
+
positions.forEach(pos => {
|
| 712 |
+
const pole = new THREE.Group();
|
| 713 |
+
|
| 714 |
+
// Pole
|
| 715 |
+
const poleGeometry = new THREE.CylinderGeometry(0.15, 0.2, 10);
|
| 716 |
+
const poleMaterial = new THREE.MeshPhongMaterial({
|
| 717 |
+
color: 0x333333,
|
| 718 |
+
metalness: 0.8,
|
| 719 |
+
roughness: 0.3
|
| 720 |
+
});
|
| 721 |
+
const poleMesh = new THREE.Mesh(poleGeometry, poleMaterial);
|
| 722 |
+
poleMesh.position.y = 5;
|
| 723 |
+
poleMesh.castShadow = true;
|
| 724 |
+
pole.add(poleMesh);
|
| 725 |
+
|
| 726 |
+
// LED Light fixture
|
| 727 |
+
const lightGeometry = new THREE.BoxGeometry(2, 0.3, 0.8);
|
| 728 |
+
const lightMaterial = new THREE.MeshPhongMaterial({
|
| 729 |
+
color: 0xffffff,
|
| 730 |
+
emissive: 0xffffaa,
|
| 731 |
+
emissiveIntensity: 0.5
|
| 732 |
+
});
|
| 733 |
+
const lightMesh = new THREE.Mesh(lightGeometry, lightMaterial);
|
| 734 |
+
lightMesh.position.y = 10;
|
| 735 |
+
pole.add(lightMesh);
|
| 736 |
+
|
| 737 |
+
// Add actual light
|
| 738 |
+
const streetLight = new THREE.PointLight(0xffffaa, 0.5, 30);
|
| 739 |
+
streetLight.position.y = 9.5;
|
| 740 |
+
pole.add(streetLight);
|
| 741 |
+
|
| 742 |
+
pole.position.set(pos.x, 0, pos.z);
|
| 743 |
+
scene.add(pole);
|
| 744 |
+
props.push(pole);
|
| 745 |
+
});
|
| 746 |
+
|
| 747 |
+
// Traffic lights
|
| 748 |
+
if(Math.random() > 0.5) {
|
| 749 |
+
createTrafficLight(centerX + 8, centerZ + 8);
|
| 750 |
+
}
|
| 751 |
+
|
| 752 |
+
// Fire hydrants
|
| 753 |
+
if(Math.random() > 0.6) {
|
| 754 |
+
createFireHydrant(centerX + 15, centerZ - 15);
|
| 755 |
+
}
|
| 756 |
+
}
|
| 757 |
+
|
| 758 |
+
function createTrafficLight(x, z) {
|
| 759 |
+
const trafficLight = new THREE.Group();
|
| 760 |
+
|
| 761 |
+
// Pole
|
| 762 |
+
const poleGeometry = new THREE.CylinderGeometry(0.1, 0.1, 8);
|
| 763 |
+
const poleMaterial = new THREE.MeshPhongMaterial({ color: 0x333333 });
|
| 764 |
+
const pole = new THREE.Mesh(poleGeometry, poleMaterial);
|
| 765 |
+
pole.position.y = 4;
|
| 766 |
+
trafficLight.add(pole);
|
| 767 |
+
|
| 768 |
+
// Light box
|
| 769 |
+
const boxGeometry = new THREE.BoxGeometry(0.8, 2.4, 0.8);
|
| 770 |
+
const boxMaterial = new THREE.MeshPhongMaterial({ color: 0x1a1a1a });
|
| 771 |
+
const box = new THREE.Mesh(boxGeometry, boxMaterial);
|
| 772 |
+
box.position.y = 8;
|
| 773 |
+
trafficLight.add(box);
|
| 774 |
+
|
| 775 |
+
// Lights
|
| 776 |
+
const colors = [0xff0000, 0xffff00, 0x00ff00];
|
| 777 |
+
colors.forEach((color, i) => {
|
| 778 |
+
const lightGeometry = new THREE.SphereGeometry(0.3);
|
| 779 |
+
const lightMaterial = new THREE.MeshPhongMaterial({
|
| 780 |
+
color: color,
|
| 781 |
+
emissive: color,
|
| 782 |
+
emissiveIntensity: i === 2 ? 0.8 : 0.1
|
| 783 |
+
});
|
| 784 |
+
const light = new THREE.Mesh(lightGeometry, lightMaterial);
|
| 785 |
+
light.position.y = 8.8 - i * 0.8;
|
| 786 |
+
light.position.z = 0.41;
|
| 787 |
+
trafficLight.add(light);
|
| 788 |
+
});
|
| 789 |
+
|
| 790 |
+
trafficLight.position.set(x, 0, z);
|
| 791 |
+
scene.add(trafficLight);
|
| 792 |
+
props.push(trafficLight);
|
| 793 |
+
}
|
| 794 |
+
|
| 795 |
+
function createFireHydrant(x, z) {
|
| 796 |
+
const hydrant = new THREE.Group();
|
| 797 |
+
|
| 798 |
+
const bodyGeometry = new THREE.CylinderGeometry(0.3, 0.35, 1.5);
|
| 799 |
+
const bodyMaterial = new THREE.MeshPhongMaterial({
|
| 800 |
+
color: 0xff0000,
|
| 801 |
+
metalness: 0.5,
|
| 802 |
+
roughness: 0.4
|
| 803 |
+
});
|
| 804 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 805 |
+
body.position.y = 0.75;
|
| 806 |
+
hydrant.add(body);
|
| 807 |
+
|
| 808 |
+
const topGeometry = new THREE.SphereGeometry(0.35, 8, 4);
|
| 809 |
+
const top = new THREE.Mesh(topGeometry, bodyMaterial);
|
| 810 |
+
top.position.y = 1.5;
|
| 811 |
+
hydrant.add(top);
|
| 812 |
+
|
| 813 |
+
hydrant.position.set(x, 0, z);
|
| 814 |
+
hydrant.castShadow = true;
|
| 815 |
+
scene.add(hydrant);
|
| 816 |
+
props.push(hydrant);
|
| 817 |
+
}
|
| 818 |
+
|
| 819 |
+
function createBench(x, z) {
|
| 820 |
+
const bench = new THREE.Group();
|
| 821 |
+
|
| 822 |
+
// Seat
|
| 823 |
+
const seatGeometry = new THREE.BoxGeometry(4, 0.2, 1.5);
|
| 824 |
+
const woodMaterial = new THREE.MeshPhongMaterial({
|
| 825 |
+
color: 0x8B4513,
|
| 826 |
+
roughness: 0.8
|
| 827 |
+
});
|
| 828 |
+
const seat = new THREE.Mesh(seatGeometry, woodMaterial);
|
| 829 |
+
seat.position.y = 0.6;
|
| 830 |
+
bench.add(seat);
|
| 831 |
+
|
| 832 |
+
// Back
|
| 833 |
+
const backGeometry = new THREE.BoxGeometry(4, 1.2, 0.2);
|
| 834 |
+
const back = new THREE.Mesh(backGeometry, woodMaterial);
|
| 835 |
+
back.position.y = 1.2;
|
| 836 |
+
back.position.z = -0.6;
|
| 837 |
+
back.rotation.x = -0.1;
|
| 838 |
+
bench.add(back);
|
| 839 |
+
|
| 840 |
+
// Metal legs
|
| 841 |
+
const legMaterial = new THREE.MeshPhongMaterial({
|
| 842 |
+
color: 0x444444,
|
| 843 |
+
metalness: 0.8
|
| 844 |
+
});
|
| 845 |
+
const legGeometry = new THREE.CylinderGeometry(0.05, 0.05, 0.6);
|
| 846 |
+
|
| 847 |
+
[-1.8, 1.8].forEach(xOffset => {
|
| 848 |
+
[-0.5, 0.5].forEach(zOffset => {
|
| 849 |
+
const leg = new THREE.Mesh(legGeometry, legMaterial);
|
| 850 |
+
leg.position.set(xOffset, 0.3, zOffset);
|
| 851 |
+
bench.add(leg);
|
| 852 |
+
});
|
| 853 |
+
});
|
| 854 |
+
|
| 855 |
+
bench.position.set(x, 0, z);
|
| 856 |
+
bench.rotation.y = Math.random() * Math.PI;
|
| 857 |
+
bench.castShadow = true;
|
| 858 |
+
scene.add(bench);
|
| 859 |
+
props.push(bench);
|
| 860 |
+
}
|
| 861 |
+
|
| 862 |
+
function setupMinimap() {
|
| 863 |
+
minimapCanvas = document.getElementById('minimap');
|
| 864 |
+
minimapCanvas.width = 200;
|
| 865 |
+
minimapCanvas.height = 200;
|
| 866 |
+
minimapCtx = minimapCanvas.getContext('2d');
|
| 867 |
+
}
|
| 868 |
+
|
| 869 |
+
function updateMinimap() {
|
| 870 |
+
// Clear
|
| 871 |
+
minimapCtx.fillStyle = 'rgba(0, 0, 0, 0.9)';
|
| 872 |
+
minimapCtx.fillRect(0, 0, 200, 200);
|
| 873 |
+
|
| 874 |
+
// Draw grid
|
| 875 |
+
minimapCtx.strokeStyle = '#2a2a2a';
|
| 876 |
+
minimapCtx.lineWidth = 1;
|
| 877 |
+
|
| 878 |
+
const scale = 0.4;
|
| 879 |
+
const offsetX = 100 - car.position.x * scale;
|
| 880 |
+
const offsetZ = 100 - car.position.z * scale;
|
| 881 |
+
|
| 882 |
+
// Grid lines
|
| 883 |
+
for (let x = -WORLD_SIZE; x <= WORLD_SIZE; x += CHUNK_SIZE) {
|
| 884 |
+
minimapCtx.beginPath();
|
| 885 |
+
minimapCtx.moveTo(x * scale + offsetX, 0);
|
| 886 |
+
minimapCtx.lineTo(x * scale + offsetX, 200);
|
| 887 |
+
minimapCtx.stroke();
|
| 888 |
+
}
|
| 889 |
+
|
| 890 |
+
for (let z = -WORLD_SIZE; z <= WORLD_SIZE; z += CHUNK_SIZE) {
|
| 891 |
+
minimapCtx.beginPath();
|
| 892 |
+
minimapCtx.moveTo(0, z * scale + offsetZ);
|
| 893 |
+
minimapCtx.lineTo(200, z * scale + offsetZ);
|
| 894 |
+
minimapCtx.stroke();
|
| 895 |
+
}
|
| 896 |
+
|
| 897 |
+
// Draw buildings
|
| 898 |
+
buildings.forEach(building => {
|
| 899 |
+
const bx = building.position.x * scale + offsetX;
|
| 900 |
+
const bz = building.position.z * scale + offsetZ;
|
| 901 |
+
|
| 902 |
+
if (bx > -20 && bx < 220 && bz > -20 && bz < 220) {
|
| 903 |
+
minimapCtx.fillStyle = '#444';
|
| 904 |
+
minimapCtx.fillRect(bx - 4, bz - 4, 8, 8);
|
| 905 |
+
}
|
| 906 |
+
});
|
| 907 |
+
|
| 908 |
+
// Draw trees
|
| 909 |
+
trees.forEach(tree => {
|
| 910 |
+
const tx = tree.position.x * scale + offsetX;
|
| 911 |
+
const tz = tree.position.z * scale + offsetZ;
|
| 912 |
+
|
| 913 |
+
if (tx > -10 && tx < 210 && tz > -10 && tz < 210) {
|
| 914 |
+
minimapCtx.fillStyle = '#2a5a2a';
|
| 915 |
+
minimapCtx.beginPath();
|
| 916 |
+
minimapCtx.arc(tx, tz, 2, 0, Math.PI * 2);
|
| 917 |
+
minimapCtx.fill();
|
| 918 |
+
}
|
| 919 |
+
});
|
| 920 |
+
|
| 921 |
+
// Draw car
|
| 922 |
+
minimapCtx.save();
|
| 923 |
+
minimapCtx.translate(100, 100);
|
| 924 |
+
minimapCtx.rotate(-car.rotation.y);
|
| 925 |
+
|
| 926 |
+
// Car body
|
| 927 |
+
minimapCtx.fillStyle = '#00ff88';
|
| 928 |
+
minimapCtx.fillRect(-4, -7, 8, 14);
|
| 929 |
+
|
| 930 |
+
// Direction indicator
|
| 931 |
+
minimapCtx.strokeStyle = '#00ffff';
|
| 932 |
+
minimapCtx.lineWidth = 2;
|
| 933 |
+
minimapCtx.beginPath();
|
| 934 |
+
minimapCtx.moveTo(0, 0);
|
| 935 |
+
minimapCtx.lineTo(0, -15);
|
| 936 |
+
minimapCtx.stroke();
|
| 937 |
+
|
| 938 |
+
minimapCtx.restore();
|
| 939 |
+
}
|
| 940 |
+
|
| 941 |
+
function handleKeyDown(e) {
|
| 942 |
+
keys[e.key.toLowerCase()] = true;
|
| 943 |
+
|
| 944 |
+
if (e.key.toLowerCase() === 'l') {
|
| 945 |
+
headlightsOn = !headlightsOn;
|
| 946 |
+
leftHeadlight.intensity = headlightsOn ? 2 : 0;
|
| 947 |
+
rightHeadlight.intensity = headlightsOn ? 2 : 0;
|
| 948 |
+
}
|
| 949 |
+
}
|
| 950 |
+
|
| 951 |
+
function handleKeyUp(e) {
|
| 952 |
+
keys[e.key.toLowerCase()] = false;
|
| 953 |
+
}
|
| 954 |
+
|
| 955 |
+
function updateCar() {
|
| 956 |
+
const delta = clock.getDelta();
|
| 957 |
+
|
| 958 |
+
// Handle input
|
| 959 |
+
if (keys['w'] || keys['arrowup']) {
|
| 960 |
+
carSpeed = Math.min(carSpeed + ACCELERATION, MAX_SPEED);
|
| 961 |
+
} else if (keys['s'] || keys['arrowdown']) {
|
| 962 |
+
if (carSpeed > 0) {
|
| 963 |
+
carSpeed = Math.max(carSpeed - BRAKE_DECELERATION, 0);
|
| 964 |
+
} else {
|
| 965 |
+
carSpeed = Math.max(carSpeed - ACCELERATION, -MAX_SPEED / 2);
|
| 966 |
+
}
|
| 967 |
+
} else {
|
| 968 |
+
if (carSpeed > 0) {
|
| 969 |
+
carSpeed = Math.max(carSpeed - DECELERATION, 0);
|
| 970 |
+
} else if (carSpeed < 0) {
|
| 971 |
+
carSpeed = Math.min(carSpeed + DECELERATION, 0);
|
| 972 |
+
}
|
| 973 |
+
}
|
| 974 |
+
|
| 975 |
+
// Turning
|
| 976 |
+
if (Math.abs(carSpeed) > 0.01) {
|
| 977 |
+
let turnAmount = TURN_SPEED;
|
| 978 |
+
if(Math.abs(carSpeed) < 0.5) turnAmount *= Math.abs(carSpeed) * 2;
|
| 979 |
+
|
| 980 |
+
if (keys['a'] || keys['arrowleft']) {
|
| 981 |
+
carRotation += turnAmount * (carSpeed > 0 ? 1 : -1);
|
| 982 |
+
}
|
| 983 |
+
if (keys['d'] || keys['arrowright']) {
|
| 984 |
+
carRotation -= turnAmount * (carSpeed > 0 ? 1 : -1);
|
| 985 |
+
}
|
| 986 |
+
}
|
| 987 |
+
|
| 988 |
+
// Handbrake
|
| 989 |
+
if (keys[' '] && Math.abs(carSpeed) > 0.5) {
|
| 990 |
+
carSpeed *= 0.92;
|
| 991 |
+
if (keys['a'] || keys['arrowleft']) {
|
| 992 |
+
carRotation += TURN_SPEED * 2;
|
| 993 |
+
}
|
| 994 |
+
if (keys['d'] || keys['arrowright']) {
|
| 995 |
+
carRotation -= TURN_SPEED * 2;
|
| 996 |
+
}
|
| 997 |
+
}
|
| 998 |
+
|
| 999 |
+
// Update position
|
| 1000 |
+
car.rotation.y = carRotation;
|
| 1001 |
+
car.position.x += Math.sin(carRotation) * carSpeed;
|
| 1002 |
+
car.position.z += Math.cos(carRotation) * carSpeed;
|
| 1003 |
+
|
| 1004 |
+
// Rotate wheels
|
| 1005 |
+
wheels.forEach(wheel => {
|
| 1006 |
+
wheel.rotation.x += carSpeed * 0.5;
|
| 1007 |
+
});
|
| 1008 |
+
|
| 1009 |
+
// Update camera
|
| 1010 |
+
updateCamera();
|
| 1011 |
+
|
| 1012 |
+
// Generate world
|
| 1013 |
+
checkWorldGeneration();
|
| 1014 |
+
|
| 1015 |
+
// Update UI
|
| 1016 |
+
updateUI();
|
| 1017 |
+
|
| 1018 |
+
// Update distance
|
| 1019 |
+
distance += Math.abs(carSpeed) * 0.05;
|
| 1020 |
+
document.getElementById('score').textContent = `주행 거리: ${distance.toFixed(1)} km`;
|
| 1021 |
+
}
|
| 1022 |
+
|
| 1023 |
+
function updateCamera() {
|
| 1024 |
+
if (keys['c']) {
|
| 1025 |
+
keys['c'] = false;
|
| 1026 |
+
cameraMode = (cameraMode + 1) % 3;
|
| 1027 |
+
}
|
| 1028 |
+
|
| 1029 |
+
const smoothness = 0.1;
|
| 1030 |
+
let targetX, targetY, targetZ;
|
| 1031 |
+
let lookX, lookY, lookZ;
|
| 1032 |
+
|
| 1033 |
+
switch(cameraMode) {
|
| 1034 |
+
case 0: // Third person
|
| 1035 |
+
targetX = car.position.x - Math.sin(carRotation) * 20;
|
| 1036 |
+
targetY = car.position.y + 10;
|
| 1037 |
+
targetZ = car.position.z - Math.cos(carRotation) * 20;
|
| 1038 |
+
lookX = car.position.x;
|
| 1039 |
+
lookY = car.position.y + 2;
|
| 1040 |
+
lookZ = car.position.z;
|
| 1041 |
+
break;
|
| 1042 |
+
case 1: // Hood cam
|
| 1043 |
+
targetX = car.position.x + Math.sin(carRotation) * 2;
|
| 1044 |
+
targetY = car.position.y + 3;
|
| 1045 |
+
targetZ = car.position.z + Math.cos(carRotation) * 2;
|
| 1046 |
+
lookX = car.position.x + Math.sin(carRotation) * 20;
|
| 1047 |
+
lookY = car.position.y + 2;
|
| 1048 |
+
lookZ = car.position.z + Math.cos(carRotation) * 20;
|
| 1049 |
+
break;
|
| 1050 |
+
case 2: // Drone view
|
| 1051 |
+
targetX = car.position.x;
|
| 1052 |
+
targetY = car.position.y + 50;
|
| 1053 |
+
targetZ = car.position.z - 10;
|
| 1054 |
+
lookX = car.position.x;
|
| 1055 |
+
lookY = car.position.y;
|
| 1056 |
+
lookZ = car.position.z;
|
| 1057 |
+
break;
|
| 1058 |
+
}
|
| 1059 |
+
|
| 1060 |
+
camera.position.x += (targetX - camera.position.x) * smoothness;
|
| 1061 |
+
camera.position.y += (targetY - camera.position.y) * smoothness;
|
| 1062 |
+
camera.position.z += (targetZ - camera.position.z) * smoothness;
|
| 1063 |
+
camera.lookAt(lookX, lookY, lookZ);
|
| 1064 |
+
}
|
| 1065 |
+
|
| 1066 |
+
function checkWorldGeneration() {
|
| 1067 |
+
const carChunkX = Math.floor(car.position.x / CHUNK_SIZE) * CHUNK_SIZE;
|
| 1068 |
+
const carChunkZ = Math.floor(car.position.z / CHUNK_SIZE) * CHUNK_SIZE;
|
| 1069 |
+
|
| 1070 |
+
// Generate new chunks
|
| 1071 |
+
for (let x = carChunkX - CHUNK_SIZE * 3; x <= carChunkX + CHUNK_SIZE * 3; x += CHUNK_SIZE) {
|
| 1072 |
+
for (let z = carChunkZ - CHUNK_SIZE * 3; z <= carChunkZ + CHUNK_SIZE * 3; z += CHUNK_SIZE) {
|
| 1073 |
+
const chunkKey = `${x}_${z}`;
|
| 1074 |
+
if (!window.generatedChunks) window.generatedChunks = new Set();
|
| 1075 |
+
|
| 1076 |
+
if (!window.generatedChunks.has(chunkKey)) {
|
| 1077 |
+
createCityBlock(x, z);
|
| 1078 |
+
window.generatedChunks.add(chunkKey);
|
| 1079 |
+
}
|
| 1080 |
+
}
|
| 1081 |
+
}
|
| 1082 |
+
|
| 1083 |
+
// Remove far objects
|
| 1084 |
+
const maxDistance = CHUNK_SIZE * 4;
|
| 1085 |
+
[...buildings, ...props, ...roads, ...trees].forEach(obj => {
|
| 1086 |
+
if (obj.position) {
|
| 1087 |
+
const distance = obj.position.distanceTo(car.position);
|
| 1088 |
+
if (distance > maxDistance) {
|
| 1089 |
+
scene.remove(obj);
|
| 1090 |
+
buildings = buildings.filter(b => b !== obj);
|
| 1091 |
+
props = props.filter(p => p !== obj);
|
| 1092 |
+
roads = roads.filter(r => r !== obj);
|
| 1093 |
+
trees = trees.filter(t => t !== obj);
|
| 1094 |
+
}
|
| 1095 |
+
}
|
| 1096 |
+
});
|
| 1097 |
+
}
|
| 1098 |
+
|
| 1099 |
+
function updateUI() {
|
| 1100 |
+
const speedKmh = Math.floor(Math.abs(carSpeed) * 60);
|
| 1101 |
+
document.getElementById('speed').textContent = speedKmh;
|
| 1102 |
+
|
| 1103 |
+
const gearElement = document.getElementById('gear');
|
| 1104 |
+
let gear = 'P';
|
| 1105 |
+
let gearClass = 'gear-p';
|
| 1106 |
+
|
| 1107 |
+
if (Math.abs(carSpeed) < 0.01) {
|
| 1108 |
+
gear = 'P';
|
| 1109 |
+
gearClass = 'gear-p';
|
| 1110 |
+
} else if (carSpeed > 0.01) {
|
| 1111 |
+
gear = 'D';
|
| 1112 |
+
gearClass = 'gear-d';
|
| 1113 |
+
} else if (carSpeed < -0.01) {
|
| 1114 |
+
gear = 'R';
|
| 1115 |
+
gearClass = 'gear-r';
|
| 1116 |
+
}
|
| 1117 |
+
|
| 1118 |
+
gearElement.textContent = gear;
|
| 1119 |
+
gearElement.className = `gear-indicator ${gearClass}`;
|
| 1120 |
+
}
|
| 1121 |
+
|
| 1122 |
+
function onWindowResize() {
|
| 1123 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 1124 |
+
camera.updateProjectionMatrix();
|
| 1125 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 1126 |
+
}
|
| 1127 |
+
|
| 1128 |
+
function animate() {
|
| 1129 |
+
requestAnimationFrame(animate);
|
| 1130 |
+
|
| 1131 |
+
updateCar();
|
| 1132 |
+
updateMinimap();
|
| 1133 |
+
|
| 1134 |
+
renderer.render(scene, camera);
|
| 1135 |
+
}
|
| 1136 |
+
|
| 1137 |
+
// Start the game
|
| 1138 |
+
init();
|
| 1139 |
+
</script>
|
| 1140 |
+
</body>
|
| 1141 |
+
</html>
|