Spaces:
Build error
Build error
Kaushik Rajan
commited on
Commit
·
5e02c64
1
Parent(s):
06c8d18
Phase 2.2: Implement game environments - TicTacToe and Kuhn Poker with Gymnasium interface, utilities, and tests
Browse files- src/games/__init__.py +8 -4
- src/games/game_utils.py +212 -0
- src/games/kuhn_poker.py +314 -0
- src/games/tictactoe.py +237 -0
- test_games.py +82 -0
src/games/__init__.py
CHANGED
|
@@ -5,8 +5,12 @@ This module contains implementations of zero-sum games used for
|
|
| 5 |
self-play training, including Kuhn Poker and TicTacToe.
|
| 6 |
"""
|
| 7 |
|
| 8 |
-
from .
|
| 9 |
-
from .
|
| 10 |
-
from .base_game import BaseGameEnv
|
| 11 |
|
| 12 |
-
__all__ = [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 5 |
self-play training, including Kuhn Poker and TicTacToe.
|
| 6 |
"""
|
| 7 |
|
| 8 |
+
from .tictactoe import TicTacToeEnv, create_tictactoe_env
|
| 9 |
+
from .kuhn_poker import KuhnPokerEnv, create_kuhn_poker_env
|
|
|
|
| 10 |
|
| 11 |
+
__all__ = [
|
| 12 |
+
"TicTacToeEnv",
|
| 13 |
+
"KuhnPokerEnv",
|
| 14 |
+
"create_tictactoe_env",
|
| 15 |
+
"create_kuhn_poker_env"
|
| 16 |
+
]
|
src/games/game_utils.py
ADDED
|
@@ -0,0 +1,212 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Game utility functions for SPIRAL training.
|
| 3 |
+
|
| 4 |
+
This module contains helper functions for game environments,
|
| 5 |
+
including multi-turn logic and game state management.
|
| 6 |
+
"""
|
| 7 |
+
|
| 8 |
+
import gymnasium as gym
|
| 9 |
+
from typing import Dict, Any, Type, Union
|
| 10 |
+
import numpy as np
|
| 11 |
+
|
| 12 |
+
from .tictactoe import TicTacToeEnv
|
| 13 |
+
from .kuhn_poker import KuhnPokerEnv
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
# Game registry
|
| 17 |
+
GAMES_REGISTRY: Dict[str, Type[gym.Env]] = {
|
| 18 |
+
"tictactoe": TicTacToeEnv,
|
| 19 |
+
"kuhn_poker": KuhnPokerEnv,
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
def create_game_env(game_name: str, **kwargs) -> gym.Env:
|
| 24 |
+
"""
|
| 25 |
+
Create a game environment by name.
|
| 26 |
+
|
| 27 |
+
Args:
|
| 28 |
+
game_name: Name of the game ("tictactoe", "kuhn_poker")
|
| 29 |
+
**kwargs: Additional arguments for the environment
|
| 30 |
+
|
| 31 |
+
Returns:
|
| 32 |
+
Game environment instance
|
| 33 |
+
|
| 34 |
+
Raises:
|
| 35 |
+
ValueError: If game_name is not recognized
|
| 36 |
+
"""
|
| 37 |
+
if game_name not in GAMES_REGISTRY:
|
| 38 |
+
available_games = list(GAMES_REGISTRY.keys())
|
| 39 |
+
raise ValueError(f"Unknown game: {game_name}. Available games: {available_games}")
|
| 40 |
+
|
| 41 |
+
game_class = GAMES_REGISTRY[game_name]
|
| 42 |
+
return game_class(**kwargs)
|
| 43 |
+
|
| 44 |
+
|
| 45 |
+
def get_game_info(game_name: str) -> Dict[str, Any]:
|
| 46 |
+
"""
|
| 47 |
+
Get information about a game environment.
|
| 48 |
+
|
| 49 |
+
Args:
|
| 50 |
+
game_name: Name of the game
|
| 51 |
+
|
| 52 |
+
Returns:
|
| 53 |
+
Dictionary with game information
|
| 54 |
+
"""
|
| 55 |
+
env = create_game_env(game_name)
|
| 56 |
+
|
| 57 |
+
info = {
|
| 58 |
+
"name": game_name,
|
| 59 |
+
"action_space": env.action_space,
|
| 60 |
+
"observation_space": env.observation_space,
|
| 61 |
+
"max_episode_steps": getattr(env, "_max_episode_steps", None),
|
| 62 |
+
"render_modes": env.metadata.get("render_modes", []),
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
# Add game-specific information
|
| 66 |
+
if game_name == "tictactoe":
|
| 67 |
+
info.update({
|
| 68 |
+
"description": "3x3 TicTacToe game with alternating turns",
|
| 69 |
+
"players": 2,
|
| 70 |
+
"zero_sum": True,
|
| 71 |
+
"perfect_information": True,
|
| 72 |
+
})
|
| 73 |
+
elif game_name == "kuhn_poker":
|
| 74 |
+
info.update({
|
| 75 |
+
"description": "Simplified poker with 3 cards (J, Q, K)",
|
| 76 |
+
"players": 2,
|
| 77 |
+
"zero_sum": True,
|
| 78 |
+
"perfect_information": False,
|
| 79 |
+
})
|
| 80 |
+
|
| 81 |
+
env.close()
|
| 82 |
+
return info
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
def get_available_games() -> list:
|
| 86 |
+
"""Get list of available game names."""
|
| 87 |
+
return list(GAMES_REGISTRY.keys())
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
def is_game_over(env: gym.Env) -> bool:
|
| 91 |
+
"""
|
| 92 |
+
Check if the game is over.
|
| 93 |
+
|
| 94 |
+
Args:
|
| 95 |
+
env: Game environment
|
| 96 |
+
|
| 97 |
+
Returns:
|
| 98 |
+
True if game is over, False otherwise
|
| 99 |
+
"""
|
| 100 |
+
if hasattr(env, 'game_over'):
|
| 101 |
+
return env.game_over
|
| 102 |
+
return False
|
| 103 |
+
|
| 104 |
+
|
| 105 |
+
def get_valid_actions(env: gym.Env) -> list:
|
| 106 |
+
"""
|
| 107 |
+
Get valid actions for the current state.
|
| 108 |
+
|
| 109 |
+
Args:
|
| 110 |
+
env: Game environment
|
| 111 |
+
|
| 112 |
+
Returns:
|
| 113 |
+
List of valid actions
|
| 114 |
+
"""
|
| 115 |
+
if hasattr(env, '_get_valid_actions'):
|
| 116 |
+
return env._get_valid_actions()
|
| 117 |
+
elif hasattr(env, 'get_valid_actions'):
|
| 118 |
+
return env.get_valid_actions()
|
| 119 |
+
else:
|
| 120 |
+
# Fallback: assume all actions are valid
|
| 121 |
+
return list(range(env.action_space.n))
|
| 122 |
+
|
| 123 |
+
|
| 124 |
+
def get_action_mask(env: gym.Env) -> np.ndarray:
|
| 125 |
+
"""
|
| 126 |
+
Get action mask for the current state.
|
| 127 |
+
|
| 128 |
+
Args:
|
| 129 |
+
env: Game environment
|
| 130 |
+
|
| 131 |
+
Returns:
|
| 132 |
+
Boolean mask where True indicates valid actions
|
| 133 |
+
"""
|
| 134 |
+
if hasattr(env, 'get_action_mask'):
|
| 135 |
+
return env.get_action_mask()
|
| 136 |
+
else:
|
| 137 |
+
# Fallback: create mask from valid actions
|
| 138 |
+
valid_actions = get_valid_actions(env)
|
| 139 |
+
mask = np.zeros(env.action_space.n, dtype=bool)
|
| 140 |
+
for action in valid_actions:
|
| 141 |
+
mask[action] = True
|
| 142 |
+
return mask
|
| 143 |
+
|
| 144 |
+
|
| 145 |
+
def play_random_game(game_name: str, render: bool = False, seed: int = None) -> Dict[str, Any]:
|
| 146 |
+
"""
|
| 147 |
+
Play a random game to completion.
|
| 148 |
+
|
| 149 |
+
Args:
|
| 150 |
+
game_name: Name of the game to play
|
| 151 |
+
render: Whether to render the game
|
| 152 |
+
seed: Random seed for reproducibility
|
| 153 |
+
|
| 154 |
+
Returns:
|
| 155 |
+
Dictionary with game results
|
| 156 |
+
"""
|
| 157 |
+
env = create_game_env(game_name, render_mode="human" if render else None)
|
| 158 |
+
|
| 159 |
+
if seed is not None:
|
| 160 |
+
env.reset(seed=seed)
|
| 161 |
+
else:
|
| 162 |
+
env.reset()
|
| 163 |
+
|
| 164 |
+
if render:
|
| 165 |
+
env.render()
|
| 166 |
+
|
| 167 |
+
total_reward = 0
|
| 168 |
+
step_count = 0
|
| 169 |
+
actions_taken = []
|
| 170 |
+
|
| 171 |
+
while not is_game_over(env):
|
| 172 |
+
valid_actions = get_valid_actions(env)
|
| 173 |
+
action = np.random.choice(valid_actions)
|
| 174 |
+
|
| 175 |
+
obs, reward, terminated, truncated, info = env.step(action)
|
| 176 |
+
actions_taken.append(action)
|
| 177 |
+
total_reward += reward
|
| 178 |
+
step_count += 1
|
| 179 |
+
|
| 180 |
+
if render:
|
| 181 |
+
print(f"Step {step_count}: Action {action}, Reward: {reward}")
|
| 182 |
+
env.render()
|
| 183 |
+
|
| 184 |
+
if terminated or truncated:
|
| 185 |
+
break
|
| 186 |
+
|
| 187 |
+
results = {
|
| 188 |
+
"game_name": game_name,
|
| 189 |
+
"total_reward": total_reward,
|
| 190 |
+
"step_count": step_count,
|
| 191 |
+
"actions_taken": actions_taken,
|
| 192 |
+
"winner": getattr(env, 'winner', None),
|
| 193 |
+
"final_info": info
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
env.close()
|
| 197 |
+
return results
|
| 198 |
+
|
| 199 |
+
|
| 200 |
+
if __name__ == "__main__":
|
| 201 |
+
# Test the utilities
|
| 202 |
+
print("Available games:", get_available_games())
|
| 203 |
+
|
| 204 |
+
for game_name in get_available_games():
|
| 205 |
+
print(f"\n{game_name.upper()} Info:")
|
| 206 |
+
info = get_game_info(game_name)
|
| 207 |
+
for key, value in info.items():
|
| 208 |
+
print(f" {key}: {value}")
|
| 209 |
+
|
| 210 |
+
# Play a random game
|
| 211 |
+
print("\nPlaying random TicTacToe game:")
|
| 212 |
+
result = play_random_game("tictactoe", render=True, seed=42)
|
src/games/kuhn_poker.py
ADDED
|
@@ -0,0 +1,314 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Kuhn Poker Game Environment
|
| 3 |
+
|
| 4 |
+
A simple Kuhn Poker implementation using Gymnasium for SPIRAL training.
|
| 5 |
+
Kuhn Poker is a simplified poker variant with 3 cards (J, Q, K).
|
| 6 |
+
"""
|
| 7 |
+
|
| 8 |
+
import gymnasium as gym
|
| 9 |
+
import numpy as np
|
| 10 |
+
from gymnasium import spaces
|
| 11 |
+
from typing import Tuple, Dict, Any, Optional, List
|
| 12 |
+
import random
|
| 13 |
+
|
| 14 |
+
|
| 15 |
+
class KuhnPokerEnv(gym.Env):
|
| 16 |
+
"""
|
| 17 |
+
Kuhn Poker environment for SPIRAL training.
|
| 18 |
+
|
| 19 |
+
Rules:
|
| 20 |
+
- 3 cards: Jack (0), Queen (1), King (2)
|
| 21 |
+
- Each player gets 1 card
|
| 22 |
+
- Each player antes 1 chip
|
| 23 |
+
- Player 1 acts first: Check or Bet
|
| 24 |
+
- Player 2 then acts: Check, Call, or Fold
|
| 25 |
+
- If both check, high card wins
|
| 26 |
+
- If one bets and other calls, high card wins
|
| 27 |
+
- If one bets and other folds, bettor wins
|
| 28 |
+
|
| 29 |
+
Action space: [Check/Call=0, Bet=1, Fold=2]
|
| 30 |
+
Observation space: [player_card, opponent_action, betting_round]
|
| 31 |
+
"""
|
| 32 |
+
|
| 33 |
+
metadata = {"render_modes": ["human", "rgb_array"], "render_fps": 1}
|
| 34 |
+
|
| 35 |
+
# Card values: Jack=0, Queen=1, King=2
|
| 36 |
+
JACK, QUEEN, KING = 0, 1, 2
|
| 37 |
+
CARDS = [JACK, QUEEN, KING]
|
| 38 |
+
CARD_NAMES = ["J", "Q", "K"]
|
| 39 |
+
|
| 40 |
+
# Actions
|
| 41 |
+
CHECK_CALL, BET, FOLD = 0, 1, 2
|
| 42 |
+
ACTION_NAMES = ["Check/Call", "Bet", "Fold"]
|
| 43 |
+
|
| 44 |
+
def __init__(self, render_mode: Optional[str] = None):
|
| 45 |
+
super().__init__()
|
| 46 |
+
|
| 47 |
+
# Observation: [player_card, opponent_last_action, betting_round, pot_size]
|
| 48 |
+
self.observation_space = spaces.Box(
|
| 49 |
+
low=0, high=10, shape=(4,), dtype=np.int8
|
| 50 |
+
)
|
| 51 |
+
|
| 52 |
+
# Actions: Check/Call, Bet, Fold
|
| 53 |
+
self.action_space = spaces.Discrete(3)
|
| 54 |
+
|
| 55 |
+
self.render_mode = render_mode
|
| 56 |
+
self.reset()
|
| 57 |
+
|
| 58 |
+
def reset(self, seed: Optional[int] = None, options: Optional[Dict] = None) -> Tuple[np.ndarray, Dict]:
|
| 59 |
+
"""Reset the game to initial state."""
|
| 60 |
+
super().reset(seed=seed)
|
| 61 |
+
|
| 62 |
+
# Deal cards
|
| 63 |
+
cards = self.CARDS.copy()
|
| 64 |
+
random.shuffle(cards)
|
| 65 |
+
self.player1_card = cards[0]
|
| 66 |
+
self.player2_card = cards[1]
|
| 67 |
+
|
| 68 |
+
# Game state
|
| 69 |
+
self.current_player = 1 # Player 1 starts
|
| 70 |
+
self.pot = 2 # Each player antes 1
|
| 71 |
+
self.player1_bet = 1 # Ante
|
| 72 |
+
self.player2_bet = 1 # Ante
|
| 73 |
+
self.game_over = False
|
| 74 |
+
self.winner = None
|
| 75 |
+
self.betting_round = 0
|
| 76 |
+
self.actions_history = []
|
| 77 |
+
|
| 78 |
+
observation = self._get_observation()
|
| 79 |
+
info = self._get_info()
|
| 80 |
+
|
| 81 |
+
return observation, info
|
| 82 |
+
|
| 83 |
+
def step(self, action: int) -> Tuple[np.ndarray, float, bool, bool, Dict]:
|
| 84 |
+
"""
|
| 85 |
+
Execute one step in the environment.
|
| 86 |
+
|
| 87 |
+
Args:
|
| 88 |
+
action: 0=Check/Call, 1=Bet, 2=Fold
|
| 89 |
+
|
| 90 |
+
Returns:
|
| 91 |
+
observation, reward, terminated, truncated, info
|
| 92 |
+
"""
|
| 93 |
+
if self.game_over:
|
| 94 |
+
raise ValueError("Game is already over. Call reset() to start new game.")
|
| 95 |
+
|
| 96 |
+
# Record action
|
| 97 |
+
self.actions_history.append((self.current_player, action))
|
| 98 |
+
|
| 99 |
+
# Process action
|
| 100 |
+
if action == self.FOLD:
|
| 101 |
+
# Current player folds, opponent wins
|
| 102 |
+
self.game_over = True
|
| 103 |
+
self.winner = 2 if self.current_player == 1 else 1
|
| 104 |
+
reward = self._calculate_reward()
|
| 105 |
+
|
| 106 |
+
elif action == self.BET:
|
| 107 |
+
# Current player bets
|
| 108 |
+
if self.current_player == 1:
|
| 109 |
+
self.player1_bet += 1
|
| 110 |
+
self.pot += 1
|
| 111 |
+
else:
|
| 112 |
+
self.player2_bet += 1
|
| 113 |
+
self.pot += 1
|
| 114 |
+
|
| 115 |
+
# Check if this ends the betting round
|
| 116 |
+
if self.betting_round == 0:
|
| 117 |
+
# First bet, opponent gets to act
|
| 118 |
+
self.current_player = 2
|
| 119 |
+
self.betting_round = 1
|
| 120 |
+
reward = 0.0
|
| 121 |
+
else:
|
| 122 |
+
# Second bet (raise), go to showdown
|
| 123 |
+
self.game_over = True
|
| 124 |
+
self.winner = self._determine_winner_by_cards()
|
| 125 |
+
reward = self._calculate_reward()
|
| 126 |
+
|
| 127 |
+
else: # CHECK_CALL
|
| 128 |
+
if self.betting_round == 0:
|
| 129 |
+
# First action is check
|
| 130 |
+
if self.current_player == 1:
|
| 131 |
+
# Player 1 checks, player 2 acts
|
| 132 |
+
self.current_player = 2
|
| 133 |
+
self.betting_round = 1
|
| 134 |
+
reward = 0.0
|
| 135 |
+
else:
|
| 136 |
+
# Player 2 checks after player 1 checked, showdown
|
| 137 |
+
self.game_over = True
|
| 138 |
+
self.winner = self._determine_winner_by_cards()
|
| 139 |
+
reward = self._calculate_reward()
|
| 140 |
+
else:
|
| 141 |
+
# This is a call
|
| 142 |
+
if self.current_player == 2:
|
| 143 |
+
# Player 2 calls player 1's bet
|
| 144 |
+
self.player2_bet = self.player1_bet
|
| 145 |
+
self.pot = self.player1_bet + self.player2_bet
|
| 146 |
+
self.game_over = True
|
| 147 |
+
self.winner = self._determine_winner_by_cards()
|
| 148 |
+
reward = self._calculate_reward()
|
| 149 |
+
else:
|
| 150 |
+
# Player 1 calls player 2's bet
|
| 151 |
+
self.player1_bet = self.player2_bet
|
| 152 |
+
self.pot = self.player1_bet + self.player2_bet
|
| 153 |
+
self.game_over = True
|
| 154 |
+
self.winner = self._determine_winner_by_cards()
|
| 155 |
+
reward = self._calculate_reward()
|
| 156 |
+
|
| 157 |
+
observation = self._get_observation()
|
| 158 |
+
info = self._get_info()
|
| 159 |
+
|
| 160 |
+
return observation, reward, self.game_over, False, info
|
| 161 |
+
|
| 162 |
+
def _get_observation(self) -> np.ndarray:
|
| 163 |
+
"""Get current observation for the current player."""
|
| 164 |
+
# Get current player's card
|
| 165 |
+
player_card = self.player1_card if self.current_player == 1 else self.player2_card
|
| 166 |
+
|
| 167 |
+
# Get opponent's last action (if any)
|
| 168 |
+
opponent_last_action = -1
|
| 169 |
+
if self.actions_history:
|
| 170 |
+
for player, action in reversed(self.actions_history):
|
| 171 |
+
if player != self.current_player:
|
| 172 |
+
opponent_last_action = action
|
| 173 |
+
break
|
| 174 |
+
|
| 175 |
+
# Observation: [player_card, opponent_last_action, betting_round, pot_size]
|
| 176 |
+
observation = np.array([
|
| 177 |
+
player_card,
|
| 178 |
+
opponent_last_action + 1, # -1 becomes 0, 0 becomes 1, etc.
|
| 179 |
+
self.betting_round,
|
| 180 |
+
self.pot
|
| 181 |
+
], dtype=np.int8)
|
| 182 |
+
|
| 183 |
+
return observation
|
| 184 |
+
|
| 185 |
+
def _get_info(self) -> Dict[str, Any]:
|
| 186 |
+
"""Get additional info about the game state."""
|
| 187 |
+
return {
|
| 188 |
+
"current_player": self.current_player,
|
| 189 |
+
"game_over": self.game_over,
|
| 190 |
+
"winner": self.winner,
|
| 191 |
+
"player1_card": self.player1_card,
|
| 192 |
+
"player2_card": self.player2_card,
|
| 193 |
+
"pot": self.pot,
|
| 194 |
+
"betting_round": self.betting_round,
|
| 195 |
+
"actions_history": self.actions_history.copy(),
|
| 196 |
+
"valid_actions": self._get_valid_actions()
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
def _get_valid_actions(self) -> List[int]:
|
| 200 |
+
"""Get list of valid actions."""
|
| 201 |
+
if self.game_over:
|
| 202 |
+
return []
|
| 203 |
+
|
| 204 |
+
# All actions are always valid in Kuhn Poker
|
| 205 |
+
return [self.CHECK_CALL, self.BET, self.FOLD]
|
| 206 |
+
|
| 207 |
+
def _determine_winner_by_cards(self) -> int:
|
| 208 |
+
"""Determine winner by comparing cards."""
|
| 209 |
+
if self.player1_card > self.player2_card:
|
| 210 |
+
return 1
|
| 211 |
+
else:
|
| 212 |
+
return 2
|
| 213 |
+
|
| 214 |
+
def _calculate_reward(self) -> float:
|
| 215 |
+
"""Calculate reward for the current player."""
|
| 216 |
+
if not self.game_over:
|
| 217 |
+
return 0.0
|
| 218 |
+
|
| 219 |
+
if self.winner == self.current_player:
|
| 220 |
+
# Won - get the pot minus what you put in
|
| 221 |
+
if self.current_player == 1:
|
| 222 |
+
return float(self.pot - self.player1_bet)
|
| 223 |
+
else:
|
| 224 |
+
return float(self.pot - self.player2_bet)
|
| 225 |
+
else:
|
| 226 |
+
# Lost - lose what you put in
|
| 227 |
+
if self.current_player == 1:
|
| 228 |
+
return float(-self.player1_bet)
|
| 229 |
+
else:
|
| 230 |
+
return float(-self.player2_bet)
|
| 231 |
+
|
| 232 |
+
def render(self) -> Optional[np.ndarray]:
|
| 233 |
+
"""Render the game state."""
|
| 234 |
+
if self.render_mode == "human":
|
| 235 |
+
self._render_human()
|
| 236 |
+
elif self.render_mode == "rgb_array":
|
| 237 |
+
return self._render_rgb_array()
|
| 238 |
+
|
| 239 |
+
def _render_human(self):
|
| 240 |
+
"""Print the game state to console."""
|
| 241 |
+
print("\n" + "="*40)
|
| 242 |
+
print("KUHN POKER")
|
| 243 |
+
print("="*40)
|
| 244 |
+
print(f"Player 1 Card: {self.CARD_NAMES[self.player1_card]}")
|
| 245 |
+
print(f"Player 2 Card: {self.CARD_NAMES[self.player2_card]}")
|
| 246 |
+
print(f"Pot: {self.pot}")
|
| 247 |
+
print(f"Current Player: {self.current_player}")
|
| 248 |
+
print(f"Betting Round: {self.betting_round}")
|
| 249 |
+
|
| 250 |
+
if self.actions_history:
|
| 251 |
+
print("Actions:")
|
| 252 |
+
for player, action in self.actions_history:
|
| 253 |
+
print(f" Player {player}: {self.ACTION_NAMES[action]}")
|
| 254 |
+
|
| 255 |
+
if self.game_over:
|
| 256 |
+
print(f"Game Over! Winner: Player {self.winner}")
|
| 257 |
+
print("="*40)
|
| 258 |
+
|
| 259 |
+
def _render_rgb_array(self) -> np.ndarray:
|
| 260 |
+
"""Render as RGB array for visualization."""
|
| 261 |
+
# Simple RGB representation (placeholder)
|
| 262 |
+
rgb = np.zeros((100, 100, 3), dtype=np.uint8)
|
| 263 |
+
|
| 264 |
+
# Color based on current player's card
|
| 265 |
+
if self.current_player == 1:
|
| 266 |
+
card_value = self.player1_card
|
| 267 |
+
else:
|
| 268 |
+
card_value = self.player2_card
|
| 269 |
+
|
| 270 |
+
# Different colors for different cards
|
| 271 |
+
if card_value == self.JACK:
|
| 272 |
+
rgb[:, :] = [255, 0, 0] # Red for Jack
|
| 273 |
+
elif card_value == self.QUEEN:
|
| 274 |
+
rgb[:, :] = [0, 255, 0] # Green for Queen
|
| 275 |
+
else: # King
|
| 276 |
+
rgb[:, :] = [0, 0, 255] # Blue for King
|
| 277 |
+
|
| 278 |
+
return rgb
|
| 279 |
+
|
| 280 |
+
def get_action_mask(self) -> np.ndarray:
|
| 281 |
+
"""Get mask of valid actions (1 for valid, 0 for invalid)."""
|
| 282 |
+
mask = np.zeros(3, dtype=np.int8)
|
| 283 |
+
for action in self._get_valid_actions():
|
| 284 |
+
mask[action] = 1
|
| 285 |
+
return mask
|
| 286 |
+
|
| 287 |
+
|
| 288 |
+
def create_kuhn_poker_env() -> KuhnPokerEnv:
|
| 289 |
+
"""Factory function to create a Kuhn Poker environment."""
|
| 290 |
+
return KuhnPokerEnv()
|
| 291 |
+
|
| 292 |
+
|
| 293 |
+
if __name__ == "__main__":
|
| 294 |
+
# Test the environment
|
| 295 |
+
env = KuhnPokerEnv(render_mode="human")
|
| 296 |
+
|
| 297 |
+
# Play a simple game
|
| 298 |
+
obs, info = env.reset()
|
| 299 |
+
print("Initial state:")
|
| 300 |
+
env.render()
|
| 301 |
+
|
| 302 |
+
# Simulate some moves
|
| 303 |
+
while not env.game_over:
|
| 304 |
+
valid_actions = env._get_valid_actions()
|
| 305 |
+
action = random.choice(valid_actions)
|
| 306 |
+
|
| 307 |
+
obs, reward, terminated, truncated, info = env.step(action)
|
| 308 |
+
print(f"\nPlayer {env.current_player if not env.game_over else 'Previous'} action: {env.ACTION_NAMES[action]}")
|
| 309 |
+
print(f"Reward: {reward}")
|
| 310 |
+
env.render()
|
| 311 |
+
|
| 312 |
+
if terminated:
|
| 313 |
+
print(f"Game terminated! Final reward: {reward}")
|
| 314 |
+
break
|
src/games/tictactoe.py
ADDED
|
@@ -0,0 +1,237 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
TicTacToe Game Environment
|
| 3 |
+
|
| 4 |
+
A simple TicTacToe implementation using Gymnasium for SPIRAL training.
|
| 5 |
+
"""
|
| 6 |
+
|
| 7 |
+
import gymnasium as gym
|
| 8 |
+
import numpy as np
|
| 9 |
+
from gymnasium import spaces
|
| 10 |
+
from typing import Tuple, Dict, Any, Optional
|
| 11 |
+
|
| 12 |
+
|
| 13 |
+
class TicTacToeEnv(gym.Env):
|
| 14 |
+
"""
|
| 15 |
+
TicTacToe environment for SPIRAL training.
|
| 16 |
+
|
| 17 |
+
- 3x3 grid
|
| 18 |
+
- Players alternate turns (1 and -1)
|
| 19 |
+
- Action space: 9 positions (0-8)
|
| 20 |
+
- Observation space: 3x3 grid with values {-1, 0, 1}
|
| 21 |
+
- Reward: +1 for win, -1 for loss, 0 for draw/ongoing
|
| 22 |
+
"""
|
| 23 |
+
|
| 24 |
+
metadata = {"render_modes": ["human", "rgb_array"], "render_fps": 1}
|
| 25 |
+
|
| 26 |
+
def __init__(self, render_mode: Optional[str] = None):
|
| 27 |
+
super().__init__()
|
| 28 |
+
|
| 29 |
+
# 3x3 grid, each cell can be -1 (player 2), 0 (empty), or 1 (player 1)
|
| 30 |
+
self.observation_space = spaces.Box(
|
| 31 |
+
low=-1, high=1, shape=(3, 3), dtype=np.int8
|
| 32 |
+
)
|
| 33 |
+
|
| 34 |
+
# 9 possible actions (positions 0-8)
|
| 35 |
+
self.action_space = spaces.Discrete(9)
|
| 36 |
+
|
| 37 |
+
self.render_mode = render_mode
|
| 38 |
+
self.reset()
|
| 39 |
+
|
| 40 |
+
def reset(self, seed: Optional[int] = None, options: Optional[Dict] = None) -> Tuple[np.ndarray, Dict]:
|
| 41 |
+
"""Reset the game to initial state."""
|
| 42 |
+
super().reset(seed=seed)
|
| 43 |
+
|
| 44 |
+
# Initialize empty board
|
| 45 |
+
self.board = np.zeros((3, 3), dtype=np.int8)
|
| 46 |
+
self.current_player = 1 # Player 1 starts
|
| 47 |
+
self.game_over = False
|
| 48 |
+
self.winner = None
|
| 49 |
+
self.move_count = 0
|
| 50 |
+
|
| 51 |
+
observation = self._get_observation()
|
| 52 |
+
info = self._get_info()
|
| 53 |
+
|
| 54 |
+
return observation, info
|
| 55 |
+
|
| 56 |
+
def step(self, action: int) -> Tuple[np.ndarray, float, bool, bool, Dict]:
|
| 57 |
+
"""
|
| 58 |
+
Execute one step in the environment.
|
| 59 |
+
|
| 60 |
+
Args:
|
| 61 |
+
action: Position to place mark (0-8)
|
| 62 |
+
|
| 63 |
+
Returns:
|
| 64 |
+
observation, reward, terminated, truncated, info
|
| 65 |
+
"""
|
| 66 |
+
if self.game_over:
|
| 67 |
+
raise ValueError("Game is already over. Call reset() to start new game.")
|
| 68 |
+
|
| 69 |
+
# Convert action to row, col
|
| 70 |
+
row, col = divmod(action, 3)
|
| 71 |
+
|
| 72 |
+
# Check if move is valid
|
| 73 |
+
if self.board[row, col] != 0:
|
| 74 |
+
# Invalid move - penalize and end game
|
| 75 |
+
reward = -1.0
|
| 76 |
+
terminated = True
|
| 77 |
+
self.game_over = True
|
| 78 |
+
info = self._get_info()
|
| 79 |
+
info["invalid_move"] = True
|
| 80 |
+
return self._get_observation(), reward, terminated, False, info
|
| 81 |
+
|
| 82 |
+
# Make the move
|
| 83 |
+
self.board[row, col] = self.current_player
|
| 84 |
+
self.move_count += 1
|
| 85 |
+
|
| 86 |
+
# Check for win
|
| 87 |
+
winner = self._check_winner()
|
| 88 |
+
if winner is not None:
|
| 89 |
+
self.game_over = True
|
| 90 |
+
self.winner = winner
|
| 91 |
+
reward = 1.0 if winner == self.current_player else -1.0
|
| 92 |
+
terminated = True
|
| 93 |
+
elif self.move_count >= 9:
|
| 94 |
+
# Draw
|
| 95 |
+
self.game_over = True
|
| 96 |
+
reward = 0.0
|
| 97 |
+
terminated = True
|
| 98 |
+
else:
|
| 99 |
+
# Game continues
|
| 100 |
+
reward = 0.0
|
| 101 |
+
terminated = False
|
| 102 |
+
self.current_player *= -1 # Switch player
|
| 103 |
+
|
| 104 |
+
observation = self._get_observation()
|
| 105 |
+
info = self._get_info()
|
| 106 |
+
|
| 107 |
+
return observation, reward, terminated, False, info
|
| 108 |
+
|
| 109 |
+
def _get_observation(self) -> np.ndarray:
|
| 110 |
+
"""Get current board state."""
|
| 111 |
+
return self.board.copy()
|
| 112 |
+
|
| 113 |
+
def _get_info(self) -> Dict[str, Any]:
|
| 114 |
+
"""Get additional info about the game state."""
|
| 115 |
+
return {
|
| 116 |
+
"current_player": self.current_player,
|
| 117 |
+
"game_over": self.game_over,
|
| 118 |
+
"winner": self.winner,
|
| 119 |
+
"move_count": self.move_count,
|
| 120 |
+
"valid_actions": self._get_valid_actions()
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
def _get_valid_actions(self) -> list:
|
| 124 |
+
"""Get list of valid actions (empty positions)."""
|
| 125 |
+
valid_actions = []
|
| 126 |
+
for i in range(9):
|
| 127 |
+
row, col = divmod(i, 3)
|
| 128 |
+
if self.board[row, col] == 0:
|
| 129 |
+
valid_actions.append(i)
|
| 130 |
+
return valid_actions
|
| 131 |
+
|
| 132 |
+
def _check_winner(self) -> Optional[int]:
|
| 133 |
+
"""
|
| 134 |
+
Check if there's a winner.
|
| 135 |
+
|
| 136 |
+
Returns:
|
| 137 |
+
1 if player 1 wins, -1 if player 2 wins, None if no winner
|
| 138 |
+
"""
|
| 139 |
+
# Check rows
|
| 140 |
+
for row in range(3):
|
| 141 |
+
if abs(self.board[row, :].sum()) == 3:
|
| 142 |
+
return self.board[row, 0]
|
| 143 |
+
|
| 144 |
+
# Check columns
|
| 145 |
+
for col in range(3):
|
| 146 |
+
if abs(self.board[:, col].sum()) == 3:
|
| 147 |
+
return self.board[0, col]
|
| 148 |
+
|
| 149 |
+
# Check diagonals
|
| 150 |
+
if abs(self.board.diagonal().sum()) == 3:
|
| 151 |
+
return self.board[0, 0]
|
| 152 |
+
|
| 153 |
+
if abs(np.fliplr(self.board).diagonal().sum()) == 3:
|
| 154 |
+
return self.board[0, 2]
|
| 155 |
+
|
| 156 |
+
return None
|
| 157 |
+
|
| 158 |
+
def render(self) -> Optional[np.ndarray]:
|
| 159 |
+
"""Render the game state."""
|
| 160 |
+
if self.render_mode == "human":
|
| 161 |
+
self._render_human()
|
| 162 |
+
elif self.render_mode == "rgb_array":
|
| 163 |
+
return self._render_rgb_array()
|
| 164 |
+
|
| 165 |
+
def _render_human(self):
|
| 166 |
+
"""Print the board to console."""
|
| 167 |
+
print("\n" + "="*13)
|
| 168 |
+
for row in range(3):
|
| 169 |
+
print("|", end="")
|
| 170 |
+
for col in range(3):
|
| 171 |
+
cell = self.board[row, col]
|
| 172 |
+
if cell == 1:
|
| 173 |
+
print(" X ", end="|")
|
| 174 |
+
elif cell == -1:
|
| 175 |
+
print(" O ", end="|")
|
| 176 |
+
else:
|
| 177 |
+
print(f" {row*3 + col} ", end="|")
|
| 178 |
+
print()
|
| 179 |
+
print("="*13)
|
| 180 |
+
|
| 181 |
+
if self.game_over:
|
| 182 |
+
if self.winner is not None:
|
| 183 |
+
winner_symbol = "X" if self.winner == 1 else "O"
|
| 184 |
+
print(f"Game Over! Winner: {winner_symbol}")
|
| 185 |
+
else:
|
| 186 |
+
print("Game Over! It's a draw!")
|
| 187 |
+
|
| 188 |
+
def _render_rgb_array(self) -> np.ndarray:
|
| 189 |
+
"""Render as RGB array for visualization."""
|
| 190 |
+
# Simple RGB representation
|
| 191 |
+
rgb = np.zeros((3, 3, 3), dtype=np.uint8)
|
| 192 |
+
|
| 193 |
+
# Player 1 (X) = Red, Player 2 (O) = Blue, Empty = White
|
| 194 |
+
for row in range(3):
|
| 195 |
+
for col in range(3):
|
| 196 |
+
if self.board[row, col] == 1:
|
| 197 |
+
rgb[row, col] = [255, 0, 0] # Red
|
| 198 |
+
elif self.board[row, col] == -1:
|
| 199 |
+
rgb[row, col] = [0, 0, 255] # Blue
|
| 200 |
+
else:
|
| 201 |
+
rgb[row, col] = [255, 255, 255] # White
|
| 202 |
+
|
| 203 |
+
return rgb
|
| 204 |
+
|
| 205 |
+
def get_action_mask(self) -> np.ndarray:
|
| 206 |
+
"""Get mask of valid actions (1 for valid, 0 for invalid)."""
|
| 207 |
+
mask = np.zeros(9, dtype=np.int8)
|
| 208 |
+
for action in self._get_valid_actions():
|
| 209 |
+
mask[action] = 1
|
| 210 |
+
return mask
|
| 211 |
+
|
| 212 |
+
|
| 213 |
+
def create_tictactoe_env() -> TicTacToeEnv:
|
| 214 |
+
"""Factory function to create a TicTacToe environment."""
|
| 215 |
+
return TicTacToeEnv()
|
| 216 |
+
|
| 217 |
+
|
| 218 |
+
if __name__ == "__main__":
|
| 219 |
+
# Test the environment
|
| 220 |
+
env = TicTacToeEnv(render_mode="human")
|
| 221 |
+
|
| 222 |
+
# Play a simple game
|
| 223 |
+
obs, info = env.reset()
|
| 224 |
+
print("Initial state:")
|
| 225 |
+
env.render()
|
| 226 |
+
|
| 227 |
+
# Make some moves
|
| 228 |
+
moves = [0, 4, 1, 3, 2] # X wins
|
| 229 |
+
for move in moves:
|
| 230 |
+
if not env.game_over:
|
| 231 |
+
obs, reward, terminated, truncated, info = env.step(move)
|
| 232 |
+
print(f"\nMove: {move}, Reward: {reward}")
|
| 233 |
+
env.render()
|
| 234 |
+
|
| 235 |
+
if terminated:
|
| 236 |
+
print(f"Game terminated! Final reward: {reward}")
|
| 237 |
+
break
|
test_games.py
ADDED
|
@@ -0,0 +1,82 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#!/usr/bin/env python3
|
| 2 |
+
"""
|
| 3 |
+
Test script for game environments.
|
| 4 |
+
"""
|
| 5 |
+
|
| 6 |
+
import sys
|
| 7 |
+
import os
|
| 8 |
+
sys.path.append(os.path.join(os.path.dirname(__file__), 'src'))
|
| 9 |
+
|
| 10 |
+
from games import TicTacToeEnv, KuhnPokerEnv, create_tictactoe_env, create_kuhn_poker_env
|
| 11 |
+
from games.game_utils import get_available_games, get_game_info, play_random_game
|
| 12 |
+
|
| 13 |
+
def test_tictactoe():
|
| 14 |
+
"""Test TicTacToe environment."""
|
| 15 |
+
print("Testing TicTacToe...")
|
| 16 |
+
env = create_tictactoe_env()
|
| 17 |
+
obs, info = env.reset()
|
| 18 |
+
print(f"Initial observation shape: {obs.shape}")
|
| 19 |
+
print(f"Action space: {env.action_space}")
|
| 20 |
+
print(f"Observation space: {env.observation_space}")
|
| 21 |
+
|
| 22 |
+
# Test a few moves
|
| 23 |
+
action = 0
|
| 24 |
+
obs, reward, terminated, truncated, info = env.step(action)
|
| 25 |
+
print(f"After move {action}: reward={reward}, terminated={terminated}")
|
| 26 |
+
|
| 27 |
+
env.close()
|
| 28 |
+
print("TicTacToe test passed!\n")
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
def test_kuhn_poker():
|
| 32 |
+
"""Test Kuhn Poker environment."""
|
| 33 |
+
print("Testing Kuhn Poker...")
|
| 34 |
+
env = create_kuhn_poker_env()
|
| 35 |
+
obs, info = env.reset()
|
| 36 |
+
print(f"Initial observation: {obs}")
|
| 37 |
+
print(f"Action space: {env.action_space}")
|
| 38 |
+
print(f"Observation space: {env.observation_space}")
|
| 39 |
+
|
| 40 |
+
# Test a move
|
| 41 |
+
action = 0 # Check/Call
|
| 42 |
+
obs, reward, terminated, truncated, info = env.step(action)
|
| 43 |
+
print(f"After action {action}: reward={reward}, terminated={terminated}")
|
| 44 |
+
|
| 45 |
+
env.close()
|
| 46 |
+
print("Kuhn Poker test passed!\n")
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
def test_game_utils():
|
| 50 |
+
"""Test game utility functions."""
|
| 51 |
+
print("Testing game utilities...")
|
| 52 |
+
|
| 53 |
+
# Test available games
|
| 54 |
+
games = get_available_games()
|
| 55 |
+
print(f"Available games: {games}")
|
| 56 |
+
|
| 57 |
+
# Test game info
|
| 58 |
+
for game_name in games:
|
| 59 |
+
info = get_game_info(game_name)
|
| 60 |
+
print(f"{game_name} info: {info['description']}")
|
| 61 |
+
|
| 62 |
+
print("Game utilities test passed!\n")
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
def main():
|
| 66 |
+
"""Run all tests."""
|
| 67 |
+
print("Running game environment tests...\n")
|
| 68 |
+
|
| 69 |
+
try:
|
| 70 |
+
test_tictactoe()
|
| 71 |
+
test_kuhn_poker()
|
| 72 |
+
test_game_utils()
|
| 73 |
+
print("All tests passed! ✅")
|
| 74 |
+
except Exception as e:
|
| 75 |
+
print(f"Test failed: {e}")
|
| 76 |
+
return 1
|
| 77 |
+
|
| 78 |
+
return 0
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
if __name__ == "__main__":
|
| 82 |
+
sys.exit(main())
|