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| import { Object3D } from '../core/Object3D.js'; | |
| class Scene extends Object3D { | |
| constructor() { | |
| super(); | |
| this.type = 'Scene'; | |
| this.background = null; | |
| this.environment = null; | |
| this.fog = null; | |
| this.overrideMaterial = null; | |
| this.autoUpdate = true; // checked by the renderer | |
| if (typeof __THREE_DEVTOOLS__ !== 'undefined') { | |
| __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { detail: this })); | |
| } | |
| } | |
| copy(source, recursive) { | |
| super.copy(source, recursive); | |
| if (source.background !== null) this.background = source.background.clone(); | |
| if (source.environment !== null) this.environment = source.environment.clone(); | |
| if (source.fog !== null) this.fog = source.fog.clone(); | |
| if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); | |
| this.autoUpdate = source.autoUpdate; | |
| this.matrixAutoUpdate = source.matrixAutoUpdate; | |
| return this; | |
| } | |
| toJSON(meta) { | |
| const data = super.toJSON(meta); | |
| if (this.fog !== null) data.object.fog = this.fog.toJSON(); | |
| return data; | |
| } | |
| } | |
| Scene.prototype.isScene = true; | |
| export { Scene }; | |