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| import { Vector4 } from './../math/Vector4'; | |
| import { Texture } from './../textures/Texture'; | |
| import { DepthTexture } from './../textures/DepthTexture'; | |
| import { EventDispatcher } from './../core/EventDispatcher'; | |
| import { Wrapping, TextureFilter, TextureDataType, TextureEncoding } from '../constants'; | |
| export interface WebGLRenderTargetOptions { | |
| wrapS?: Wrapping | undefined; | |
| wrapT?: Wrapping | undefined; | |
| magFilter?: TextureFilter | undefined; | |
| minFilter?: TextureFilter | undefined; | |
| format?: number | undefined; // RGBAFormat; | |
| type?: TextureDataType | undefined; // UnsignedByteType; | |
| anisotropy?: number | undefined; // 1; | |
| depthBuffer?: boolean | undefined; // true; | |
| stencilBuffer?: boolean | undefined; // false; | |
| generateMipmaps?: boolean | undefined; // true; | |
| depthTexture?: DepthTexture | undefined; | |
| encoding?: TextureEncoding | undefined; | |
| } | |
| export class WebGLRenderTarget extends EventDispatcher { | |
| constructor(width: number, height: number, options?: WebGLRenderTargetOptions); | |
| width: number; | |
| height: number; | |
| depth: number; | |
| scissor: Vector4; | |
| /** | |
| * @default false | |
| */ | |
| scissorTest: boolean; | |
| viewport: Vector4; | |
| texture: Texture; | |
| /** | |
| * @default true | |
| */ | |
| depthBuffer: boolean; | |
| /** | |
| * @default true | |
| */ | |
| stencilBuffer: boolean; | |
| /** | |
| * @default null | |
| */ | |
| depthTexture: DepthTexture; | |
| /** | |
| * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**. | |
| * @default 0 | |
| */ | |
| samples: number; | |
| readonly isWebGLRenderTarget: true; | |
| /** | |
| * @deprecated Use {@link Texture#wrapS texture.wrapS} instead. | |
| */ | |
| wrapS: any; | |
| /** | |
| * @deprecated Use {@link Texture#wrapT texture.wrapT} instead. | |
| */ | |
| wrapT: any; | |
| /** | |
| * @deprecated Use {@link Texture#magFilter texture.magFilter} instead. | |
| */ | |
| magFilter: any; | |
| /** | |
| * @deprecated Use {@link Texture#minFilter texture.minFilter} instead. | |
| */ | |
| minFilter: any; | |
| /** | |
| * @deprecated Use {@link Texture#anisotropy texture.anisotropy} instead. | |
| */ | |
| anisotropy: any; | |
| /** | |
| * @deprecated Use {@link Texture#offset texture.offset} instead. | |
| */ | |
| offset: any; | |
| /** | |
| * @deprecated Use {@link Texture#repeat texture.repeat} instead. | |
| */ | |
| repeat: any; | |
| /** | |
| * @deprecated Use {@link Texture#format texture.format} instead. | |
| */ | |
| format: any; | |
| /** | |
| * @deprecated Use {@link Texture#type texture.type} instead. | |
| */ | |
| type: any; | |
| /** | |
| * @deprecated Use {@link Texture#generateMipmaps texture.generateMipmaps} instead. | |
| */ | |
| generateMipmaps: any; | |
| setSize(width: number, height: number, depth?: number): void; | |
| clone(): this; | |
| copy(source: WebGLRenderTarget): this; | |
| dispose(): void; | |
| } | |