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| import { Vector2 } from './Vector2'; | |
| import { Vector3 } from './Vector3'; | |
| import { Plane } from './Plane'; | |
| import { Box3 } from './Box3'; | |
| import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute'; | |
| import { BufferAttribute } from '../core/BufferAttribute'; | |
| export class Triangle { | |
| constructor(a?: Vector3, b?: Vector3, c?: Vector3); | |
| /** | |
| * @default new THREE.Vector3() | |
| */ | |
| a: Vector3; | |
| /** | |
| * @default new THREE.Vector3() | |
| */ | |
| b: Vector3; | |
| /** | |
| * @default new THREE.Vector3() | |
| */ | |
| c: Vector3; | |
| set(a: Vector3, b: Vector3, c: Vector3): Triangle; | |
| setFromPointsAndIndices(points: Vector3[], i0: number, i1: number, i2: number): this; | |
| setFromAttributeAndIndices(attribute: BufferAttribute | InterleavedBufferAttribute, i0: number, i1: number, i2: number): this; | |
| clone(): this; | |
| copy(triangle: Triangle): this; | |
| getArea(): number; | |
| getMidpoint(target: Vector3): Vector3; | |
| getNormal(target: Vector3): Vector3; | |
| getPlane(target: Plane): Plane; | |
| getBarycoord(point: Vector3, target: Vector3): Vector3; | |
| getUV(point: Vector3, uv1: Vector2, uv2: Vector2, uv3: Vector2, target: Vector2): Vector2; | |
| containsPoint(point: Vector3): boolean; | |
| intersectsBox(box: Box3): boolean; | |
| isFrontFacing(direction: Vector3): boolean; | |
| closestPointToPoint(point: Vector3, target: Vector3): Vector3; | |
| equals(triangle: Triangle): boolean; | |
| static getNormal(a: Vector3, b: Vector3, c: Vector3, target: Vector3): Vector3; | |
| static getBarycoord(point: Vector3, a: Vector3, b: Vector3, c: Vector3, target: Vector3): Vector3; | |
| static containsPoint(point: Vector3, a: Vector3, b: Vector3, c: Vector3): boolean; | |
| static getUV(point: Vector3, p1: Vector3, p2: Vector3, p3: Vector3, uv1: Vector2, uv2: Vector2, uv3: Vector2, target: Vector2): Vector2; | |
| static isFrontFacing(a: Vector3, b: Vector3, c: Vector3, direction: Vector3): boolean; | |
| } | |