starry / backend /libs /three /materials /MeshToonMaterial.js
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feat: add Python ML services (CPU mode) with model download
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import { TangentSpaceNormalMap } from '../constants.js';
import { Material } from './Material.js';
import { Vector2 } from '../math/Vector2.js';
import { Color } from '../math/Color.js';
/**
* parameters = {
* color: <hex>,
*
* map: new THREE.Texture( <Image> ),
* gradientMap: new THREE.Texture( <Image> ),
*
* lightMap: new THREE.Texture( <Image> ),
* lightMapIntensity: <float>
*
* aoMap: new THREE.Texture( <Image> ),
* aoMapIntensity: <float>
*
* emissive: <hex>,
* emissiveIntensity: <float>
* emissiveMap: new THREE.Texture( <Image> ),
*
* bumpMap: new THREE.Texture( <Image> ),
* bumpScale: <float>,
*
* normalMap: new THREE.Texture( <Image> ),
* normalMapType: THREE.TangentSpaceNormalMap,
* normalScale: <Vector2>,
*
* displacementMap: new THREE.Texture( <Image> ),
* displacementScale: <float>,
* displacementBias: <float>,
*
* alphaMap: new THREE.Texture( <Image> ),
*
* wireframe: <boolean>,
* wireframeLinewidth: <float>,
*
* }
*/
class MeshToonMaterial extends Material {
constructor(parameters) {
super();
this.defines = { TOON: '' };
this.type = 'MeshToonMaterial';
this.color = new Color(0xffffff);
this.map = null;
this.gradientMap = null;
this.lightMap = null;
this.lightMapIntensity = 1.0;
this.aoMap = null;
this.aoMapIntensity = 1.0;
this.emissive = new Color(0x000000);
this.emissiveIntensity = 1.0;
this.emissiveMap = null;
this.bumpMap = null;
this.bumpScale = 1;
this.normalMap = null;
this.normalMapType = TangentSpaceNormalMap;
this.normalScale = new Vector2(1, 1);
this.displacementMap = null;
this.displacementScale = 1;
this.displacementBias = 0;
this.alphaMap = null;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
this.wireframeLinejoin = 'round';
this.setValues(parameters);
}
copy(source) {
super.copy(source);
this.color.copy(source.color);
this.map = source.map;
this.gradientMap = source.gradientMap;
this.lightMap = source.lightMap;
this.lightMapIntensity = source.lightMapIntensity;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.emissive.copy(source.emissive);
this.emissiveMap = source.emissiveMap;
this.emissiveIntensity = source.emissiveIntensity;
this.bumpMap = source.bumpMap;
this.bumpScale = source.bumpScale;
this.normalMap = source.normalMap;
this.normalMapType = source.normalMapType;
this.normalScale.copy(source.normalScale);
this.displacementMap = source.displacementMap;
this.displacementScale = source.displacementScale;
this.displacementBias = source.displacementBias;
this.alphaMap = source.alphaMap;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
return this;
}
}
MeshToonMaterial.prototype.isMeshToonMaterial = true;
export { MeshToonMaterial };