starry / backend /libs /three /materials /MeshStandardMaterial.d.ts
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import { Color } from './../math/Color';
import { Texture } from './../textures/Texture';
import { Vector2 } from './../math/Vector2';
import { MaterialParameters, Material } from './Material';
import { NormalMapTypes } from '../constants';
import { ColorRepresentation } from '../utils';
export interface MeshStandardMaterialParameters extends MaterialParameters {
color?: ColorRepresentation | undefined;
roughness?: number | undefined;
metalness?: number | undefined;
map?: Texture | null | undefined;
lightMap?: Texture | null | undefined;
lightMapIntensity?: number | undefined;
aoMap?: Texture | null | undefined;
aoMapIntensity?: number | undefined;
emissive?: ColorRepresentation | undefined;
emissiveIntensity?: number | undefined;
emissiveMap?: Texture | null | undefined;
bumpMap?: Texture | null | undefined;
bumpScale?: number | undefined;
normalMap?: Texture | null | undefined;
normalMapType?: NormalMapTypes | undefined;
normalScale?: Vector2 | undefined;
displacementMap?: Texture | null | undefined;
displacementScale?: number | undefined;
displacementBias?: number | undefined;
roughnessMap?: Texture | null | undefined;
metalnessMap?: Texture | null | undefined;
alphaMap?: Texture | null | undefined;
envMap?: Texture | null | undefined;
envMapIntensity?: number | undefined;
wireframe?: boolean | undefined;
wireframeLinewidth?: number | undefined;
flatShading?: boolean | undefined;
}
export class MeshStandardMaterial extends Material {
constructor(parameters?: MeshStandardMaterialParameters);
/**
* @default 'MeshStandardMaterial'
*/
type: string;
/**
* @default { 'STANDARD': '' }
*/
defines: { [key: string]: any };
/**
* @default new THREE.Color( 0xffffff )
*/
color: Color;
/**
* @default 1
*/
roughness: number;
/**
* @default 0
*/
metalness: number;
/**
* @default null
*/
map: Texture | null;
/**
* @default null
*/
lightMap: Texture | null;
/**
* @default 1
*/
lightMapIntensity: number;
/**
* @default null
*/
aoMap: Texture | null;
/**
* @default 1
*/
aoMapIntensity: number;
/**
* @default new THREE.Color( 0x000000 )
*/
emissive: Color;
/**
* @default 1
*/
emissiveIntensity: number;
/**
* @default null
*/
emissiveMap: Texture | null;
/**
* @default null
*/
bumpMap: Texture | null;
/**
* @default 1
*/
bumpScale: number;
/**
* @default null
*/
normalMap: Texture | null;
/**
* @default THREE.TangentSpaceNormalMap
*/
normalMapType: NormalMapTypes;
/**
* @default new THREE.Vector2( 1, 1 )
*/
normalScale: Vector2;
/**
* @default null
*/
displacementMap: Texture | null;
/**
* @default 1
*/
displacementScale: number;
/**
* @default 0
*/
displacementBias: number;
/**
* @default null
*/
roughnessMap: Texture | null;
/**
* @default null
*/
metalnessMap: Texture | null;
/**
* @default null
*/
alphaMap: Texture | null;
/**
* @default null
*/
envMap: Texture | null;
/**
* @default 1
*/
envMapIntensity: number;
/**
* @default false
*/
wireframe: boolean;
/**
* @default 1
*/
wireframeLinewidth: number;
/**
* @default 'round'
*/
wireframeLinecap: string;
/**
* @default 'round'
*/
wireframeLinejoin: string;
/**
* Define whether the material is rendered with flat shading. Default is false.
* @default false
*/
flatShading: boolean;
isMeshStandardMaterial: boolean;
setValues(parameters: MeshStandardMaterialParameters): void;
}