Spaces:
Running
Running
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Color } from '../math/Color.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| import { Mesh } from '../objects/Mesh.js'; | |
| import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; | |
| import { OctahedronGeometry } from '../geometries/OctahedronGeometry.js'; | |
| import { BufferAttribute } from '../core/BufferAttribute.js'; | |
| const _vector = /*@__PURE__*/ new Vector3(); | |
| const _color1 = /*@__PURE__*/ new Color(); | |
| const _color2 = /*@__PURE__*/ new Color(); | |
| class HemisphereLightHelper extends Object3D { | |
| constructor(light, size, color) { | |
| super(); | |
| this.light = light; | |
| this.light.updateMatrixWorld(); | |
| this.matrix = light.matrixWorld; | |
| this.matrixAutoUpdate = false; | |
| this.color = color; | |
| const geometry = new OctahedronGeometry(size); | |
| geometry.rotateY(Math.PI * 0.5); | |
| this.material = new MeshBasicMaterial({ wireframe: true, fog: false, toneMapped: false }); | |
| if (this.color === undefined) this.material.vertexColors = true; | |
| const position = geometry.getAttribute('position'); | |
| const colors = new Float32Array(position.count * 3); | |
| geometry.setAttribute('color', new BufferAttribute(colors, 3)); | |
| this.add(new Mesh(geometry, this.material)); | |
| this.update(); | |
| } | |
| dispose() { | |
| this.children[0].geometry.dispose(); | |
| this.children[0].material.dispose(); | |
| } | |
| update() { | |
| const mesh = this.children[0]; | |
| if (this.color !== undefined) { | |
| this.material.color.set(this.color); | |
| } else { | |
| const colors = mesh.geometry.getAttribute('color'); | |
| _color1.copy(this.light.color); | |
| _color2.copy(this.light.groundColor); | |
| for (let i = 0, l = colors.count; i < l; i++) { | |
| const color = i < l / 2 ? _color1 : _color2; | |
| colors.setXYZ(i, color.r, color.g, color.b); | |
| } | |
| colors.needsUpdate = true; | |
| } | |
| mesh.lookAt(_vector.setFromMatrixPosition(this.light.matrixWorld).negate()); | |
| } | |
| } | |
| export { HemisphereLightHelper }; | |