starry / backend /libs /three /animation /AnimationAction.js
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feat: add Python ML services (CPU mode) with model download
2b7aae2
import {
WrapAroundEnding,
ZeroCurvatureEnding,
ZeroSlopeEnding,
LoopPingPong,
LoopOnce,
LoopRepeat,
NormalAnimationBlendMode,
AdditiveAnimationBlendMode,
} from '../constants.js';
class AnimationAction {
constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) {
this._mixer = mixer;
this._clip = clip;
this._localRoot = localRoot;
this.blendMode = blendMode;
const tracks = clip.tracks,
nTracks = tracks.length,
interpolants = new Array(nTracks);
const interpolantSettings = {
endingStart: ZeroCurvatureEnding,
endingEnd: ZeroCurvatureEnding,
};
for (let i = 0; i !== nTracks; ++i) {
const interpolant = tracks[i].createInterpolant(null);
interpolants[i] = interpolant;
interpolant.settings = interpolantSettings;
}
this._interpolantSettings = interpolantSettings;
this._interpolants = interpolants; // bound by the mixer
// inside: PropertyMixer (managed by the mixer)
this._propertyBindings = new Array(nTracks);
this._cacheIndex = null; // for the memory manager
this._byClipCacheIndex = null; // for the memory manager
this._timeScaleInterpolant = null;
this._weightInterpolant = null;
this.loop = LoopRepeat;
this._loopCount = -1;
// global mixer time when the action is to be started
// it's set back to 'null' upon start of the action
this._startTime = null;
// scaled local time of the action
// gets clamped or wrapped to 0..clip.duration according to loop
this.time = 0;
this.timeScale = 1;
this._effectiveTimeScale = 1;
this.weight = 1;
this._effectiveWeight = 1;
this.repetitions = Infinity; // no. of repetitions when looping
this.paused = false; // true -> zero effective time scale
this.enabled = true; // false -> zero effective weight
this.clampWhenFinished = false; // keep feeding the last frame?
this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
this.zeroSlopeAtEnd = true; // clips for start, loop and end
}
// State & Scheduling
play() {
this._mixer._activateAction(this);
return this;
}
stop() {
this._mixer._deactivateAction(this);
return this.reset();
}
reset() {
this.paused = false;
this.enabled = true;
this.time = 0; // restart clip
this._loopCount = -1; // forget previous loops
this._startTime = null; // forget scheduling
return this.stopFading().stopWarping();
}
isRunning() {
return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this);
}
// return true when play has been called
isScheduled() {
return this._mixer._isActiveAction(this);
}
startAt(time) {
this._startTime = time;
return this;
}
setLoop(mode, repetitions) {
this.loop = mode;
this.repetitions = repetitions;
return this;
}
// Weight
// set the weight stopping any scheduled fading
// although .enabled = false yields an effective weight of zero, this
// method does *not* change .enabled, because it would be confusing
setEffectiveWeight(weight) {
this.weight = weight;
// note: same logic as when updated at runtime
this._effectiveWeight = this.enabled ? weight : 0;
return this.stopFading();
}
// return the weight considering fading and .enabled
getEffectiveWeight() {
return this._effectiveWeight;
}
fadeIn(duration) {
return this._scheduleFading(duration, 0, 1);
}
fadeOut(duration) {
return this._scheduleFading(duration, 1, 0);
}
crossFadeFrom(fadeOutAction, duration, warp) {
fadeOutAction.fadeOut(duration);
this.fadeIn(duration);
if (warp) {
const fadeInDuration = this._clip.duration,
fadeOutDuration = fadeOutAction._clip.duration,
startEndRatio = fadeOutDuration / fadeInDuration,
endStartRatio = fadeInDuration / fadeOutDuration;
fadeOutAction.warp(1.0, startEndRatio, duration);
this.warp(endStartRatio, 1.0, duration);
}
return this;
}
crossFadeTo(fadeInAction, duration, warp) {
return fadeInAction.crossFadeFrom(this, duration, warp);
}
stopFading() {
const weightInterpolant = this._weightInterpolant;
if (weightInterpolant !== null) {
this._weightInterpolant = null;
this._mixer._takeBackControlInterpolant(weightInterpolant);
}
return this;
}
// Time Scale Control
// set the time scale stopping any scheduled warping
// although .paused = true yields an effective time scale of zero, this
// method does *not* change .paused, because it would be confusing
setEffectiveTimeScale(timeScale) {
this.timeScale = timeScale;
this._effectiveTimeScale = this.paused ? 0 : timeScale;
return this.stopWarping();
}
// return the time scale considering warping and .paused
getEffectiveTimeScale() {
return this._effectiveTimeScale;
}
setDuration(duration) {
this.timeScale = this._clip.duration / duration;
return this.stopWarping();
}
syncWith(action) {
this.time = action.time;
this.timeScale = action.timeScale;
return this.stopWarping();
}
halt(duration) {
return this.warp(this._effectiveTimeScale, 0, duration);
}
warp(startTimeScale, endTimeScale, duration) {
const mixer = this._mixer,
now = mixer.time,
timeScale = this.timeScale;
let interpolant = this._timeScaleInterpolant;
if (interpolant === null) {
interpolant = mixer._lendControlInterpolant();
this._timeScaleInterpolant = interpolant;
}
const times = interpolant.parameterPositions,
values = interpolant.sampleValues;
times[0] = now;
times[1] = now + duration;
values[0] = startTimeScale / timeScale;
values[1] = endTimeScale / timeScale;
return this;
}
stopWarping() {
const timeScaleInterpolant = this._timeScaleInterpolant;
if (timeScaleInterpolant !== null) {
this._timeScaleInterpolant = null;
this._mixer._takeBackControlInterpolant(timeScaleInterpolant);
}
return this;
}
// Object Accessors
getMixer() {
return this._mixer;
}
getClip() {
return this._clip;
}
getRoot() {
return this._localRoot || this._mixer._root;
}
// Interna
_update(time, deltaTime, timeDirection, accuIndex) {
// called by the mixer
if (!this.enabled) {
// call ._updateWeight() to update ._effectiveWeight
this._updateWeight(time);
return;
}
const startTime = this._startTime;
if (startTime !== null) {
// check for scheduled start of action
const timeRunning = (time - startTime) * timeDirection;
if (timeRunning < 0 || timeDirection === 0) {
return; // yet to come / don't decide when delta = 0
}
// start
this._startTime = null; // unschedule
deltaTime = timeDirection * timeRunning;
}
// apply time scale and advance time
deltaTime *= this._updateTimeScale(time);
const clipTime = this._updateTime(deltaTime);
// note: _updateTime may disable the action resulting in
// an effective weight of 0
const weight = this._updateWeight(time);
if (weight > 0) {
const interpolants = this._interpolants;
const propertyMixers = this._propertyBindings;
switch (this.blendMode) {
case AdditiveAnimationBlendMode:
for (let j = 0, m = interpolants.length; j !== m; ++j) {
interpolants[j].evaluate(clipTime);
propertyMixers[j].accumulateAdditive(weight);
}
break;
case NormalAnimationBlendMode:
default:
for (let j = 0, m = interpolants.length; j !== m; ++j) {
interpolants[j].evaluate(clipTime);
propertyMixers[j].accumulate(accuIndex, weight);
}
}
}
}
_updateWeight(time) {
let weight = 0;
if (this.enabled) {
weight = this.weight;
const interpolant = this._weightInterpolant;
if (interpolant !== null) {
const interpolantValue = interpolant.evaluate(time)[0];
weight *= interpolantValue;
if (time > interpolant.parameterPositions[1]) {
this.stopFading();
if (interpolantValue === 0) {
// faded out, disable
this.enabled = false;
}
}
}
}
this._effectiveWeight = weight;
return weight;
}
_updateTimeScale(time) {
let timeScale = 0;
if (!this.paused) {
timeScale = this.timeScale;
const interpolant = this._timeScaleInterpolant;
if (interpolant !== null) {
const interpolantValue = interpolant.evaluate(time)[0];
timeScale *= interpolantValue;
if (time > interpolant.parameterPositions[1]) {
this.stopWarping();
if (timeScale === 0) {
// motion has halted, pause
this.paused = true;
} else {
// warp done - apply final time scale
this.timeScale = timeScale;
}
}
}
}
this._effectiveTimeScale = timeScale;
return timeScale;
}
_updateTime(deltaTime) {
const duration = this._clip.duration;
const loop = this.loop;
let time = this.time + deltaTime;
let loopCount = this._loopCount;
const pingPong = loop === LoopPingPong;
if (deltaTime === 0) {
if (loopCount === -1) return time;
return pingPong && (loopCount & 1) === 1 ? duration - time : time;
}
if (loop === LoopOnce) {
if (loopCount === -1) {
// just started
this._loopCount = 0;
this._setEndings(true, true, false);
}
handle_stop: {
if (time >= duration) {
time = duration;
} else if (time < 0) {
time = 0;
} else {
this.time = time;
break handle_stop;
}
if (this.clampWhenFinished) this.paused = true;
else this.enabled = false;
this.time = time;
this._mixer.dispatchEvent({
type: 'finished',
action: this,
direction: deltaTime < 0 ? -1 : 1,
});
}
} else {
// repetitive Repeat or PingPong
if (loopCount === -1) {
// just started
if (deltaTime >= 0) {
loopCount = 0;
this._setEndings(true, this.repetitions === 0, pingPong);
} else {
// when looping in reverse direction, the initial
// transition through zero counts as a repetition,
// so leave loopCount at -1
this._setEndings(this.repetitions === 0, true, pingPong);
}
}
if (time >= duration || time < 0) {
// wrap around
const loopDelta = Math.floor(time / duration); // signed
time -= duration * loopDelta;
loopCount += Math.abs(loopDelta);
const pending = this.repetitions - loopCount;
if (pending <= 0) {
// have to stop (switch state, clamp time, fire event)
if (this.clampWhenFinished) this.paused = true;
else this.enabled = false;
time = deltaTime > 0 ? duration : 0;
this.time = time;
this._mixer.dispatchEvent({
type: 'finished',
action: this,
direction: deltaTime > 0 ? 1 : -1,
});
} else {
// keep running
if (pending === 1) {
// entering the last round
const atStart = deltaTime < 0;
this._setEndings(atStart, !atStart, pingPong);
} else {
this._setEndings(false, false, pingPong);
}
this._loopCount = loopCount;
this.time = time;
this._mixer.dispatchEvent({
type: 'loop',
action: this,
loopDelta: loopDelta,
});
}
} else {
this.time = time;
}
if (pingPong && (loopCount & 1) === 1) {
// invert time for the "pong round"
return duration - time;
}
}
return time;
}
_setEndings(atStart, atEnd, pingPong) {
const settings = this._interpolantSettings;
if (pingPong) {
settings.endingStart = ZeroSlopeEnding;
settings.endingEnd = ZeroSlopeEnding;
} else {
// assuming for LoopOnce atStart == atEnd == true
if (atStart) {
settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
} else {
settings.endingStart = WrapAroundEnding;
}
if (atEnd) {
settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
} else {
settings.endingEnd = WrapAroundEnding;
}
}
}
_scheduleFading(duration, weightNow, weightThen) {
const mixer = this._mixer,
now = mixer.time;
let interpolant = this._weightInterpolant;
if (interpolant === null) {
interpolant = mixer._lendControlInterpolant();
this._weightInterpolant = interpolant;
}
const times = interpolant.parameterPositions,
values = interpolant.sampleValues;
times[0] = now;
values[0] = weightNow;
times[1] = now + duration;
values[1] = weightThen;
return this;
}
}
export { AnimationAction };