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ldm3d / static /public /js /GUIHelper.js
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Duplicate from Intel/ldm3d
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THREE.GUI = {
create: (viewer, scene) => {
var gui = new dat.GUI();
// Set some GUI params
var shaderParams = gui.addFolder('Shader');
shaderParams.add(sixDofViewer, 'displacement', 0, 7).name('Displacement');
shaderParams.add(sixDofViewer, 'opacity', 0, 1).name('Opacity');
shaderParams.add(sixDofViewer, 'pointSize', 0, 10).name('Point Size');
shaderParams.add({ 'debugDepth': false }, 'debugDepth')
.name('Debug Depth')
.onChange(val => {
sixDofViewer.toggleDepthDebug(val);
});
shaderParams.add({
'changeStyle': () => { }
}, 'changeStyle', {
'Mesh': SixDOF.Style[SixDOF.Style.MESH],
'Wireframe': SixDOF.Style[SixDOF.Style.WIRE],
'Pointcloud': SixDOF.Style[SixDOF.Style.POINTS]
})
.name('Rendering Style')
.onChange(val => {
scene.remove(sixDofViewer);
sixDofViewer = new SixDOF.Viewer(colorTexture, depthTexture, {
'style': SixDOF.Style[val]
});
scene.add(sixDofViewer);
});
return gui;
}
}