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| # nv_size won't affect the speed too much, just several seconds | |
| # image_size goes lower than 512 will cause the texture really bad | |
| export CUDA_VISIBLE_DEVICES=6 | |
| python /home/jyang/projects/ObjectReal/external/matgen/text2tex/scripts/generate_texture.py \ | |
| --input_dir /home/jyang/projects/ObjectReal/external/matgen/examples/bunny/ \ | |
| --output_dir /home/jyang/projects/ObjectReal/external/matgen/output/bunny/metal \ | |
| --obj_name mesh \ | |
| --obj_file mesh.obj \ | |
| --prompt "metal bunny" \ | |
| --add_view_to_prompt \ | |
| --ddim_steps 5 \ | |
| --new_strength 1 \ | |
| --update_strength 0.3 \ | |
| --view_threshold 0.1 \ | |
| --blend 0 \ | |
| --dist 1 \ | |
| --num_viewpoints 2 \ | |
| --viewpoint_mode predefined \ | |
| --use_principle \ | |
| --update_steps 2 \ | |
| --update_mode heuristic \ | |
| --seed 42 \ | |
| --post_process \ | |
| --device "2080" \ | |
| --uv_size 1000 \ | |
| --image_size 512 \ | |
| --use_objaverse # assume the mesh is normalized with y-axis as up |