jbilcke-hf's picture
jbilcke-hf HF staff
upgrade clap
5724388
raw
history blame
21.6 kB
"use client"
import { create } from "zustand"
import { ClapProject, ClapImageRatio, ClapSegment, ClapSegmentCategory, ClapSegmentStatus, ClapOutputType, ClapSegmentFilteringMode, filterSegments, newClap, newSegment, parseClap, serializeClap } from "@aitube/clap"
import { FontName } from "@/lib/fonts"
import { Preset, PresetName, defaultPreset, getPreset, getRandomPreset } from "@/app/engine/presets"
import { RenderedScene } from "@/types"
import { getParam } from "@/lib/getParam"
import { LayoutName, defaultLayout, getRandomLayoutName } from "../layouts"
import { putTextInInput } from "@/lib/putTextInInput"
import { parsePresetFromPrompts } from "@/lib/parsePresetFromPrompts"
import { parseLayoutFromStoryboards } from "@/lib/parseLayoutFromStoryboards"
import { getLocalStorageShowSpeeches } from "@/lib/getLocalStorageShowSpeeches"
export const useStore = create<{
prompt: string
font: FontName
preset: Preset
currentClap?: ClapProject
currentNbPanelsPerPage: number
maxNbPanelsPerPage: number
currentNbPages: number
maxNbPages: number
previousNbPanels: number
currentNbPanels: number
maxNbPanels: number
panels: string[]
speeches: string[]
captions: string[]
upscaleQueue: Record<string, RenderedScene>
showSpeeches: boolean
showCaptions: boolean
renderedScenes: Record<string, RenderedScene>
layout: LayoutName
layouts: LayoutName[]
zoomLevel: number
page: HTMLDivElement
isGeneratingStory: boolean
panelGenerationStatus: Record<number, boolean>
isGeneratingText: boolean
atLeastOnePanelIsBusy: boolean
setCurrentNbPanelsPerPage: (currentNbPanelsPerPage: number) => void
setMaxNbPanelsPerPage: (maxNbPanelsPerPage: number) => void
setCurrentNbPages: (currentNbPages: number) => void
setMaxNbPages: (maxNbPages: number) => void
setPreviousNbPanels: (previousNbPanels: number) => void
setCurrentNbPanels: (currentNbPanels: number) => void
setMaxNbPanels: (maxNbPanels: number) => void
setRendered: (panelId: string, renderedScene: RenderedScene) => void
addToUpscaleQueue: (panelId: string, renderedScene: RenderedScene) => void
removeFromUpscaleQueue: (panelId: string) => void
setPrompt: (prompt: string) => void
setFont: (font: FontName) => void
setPreset: (preset: Preset) => void
setPanels: (panels: string[]) => void
setPanelPrompt: (newPrompt: string, index: number) => void
setLayout: (layout: LayoutName, index?: number) => void
setLayouts: (layouts: LayoutName[]) => void
setShowSpeeches: (showSpeeches: boolean) => void
setSpeeches: (speeches: string[]) => void
setPanelSpeech: (newSpeech: string, index: number) => void
setShowCaptions: (showCaptions: boolean) => void
setCaptions: (captions: string[]) => void
setPanelCaption: (newCaption: string, index: number) => void
setZoomLevel: (zoomLevel: number) => void
setGeneratingStory: (isGeneratingStory: boolean) => void
setGeneratingImages: (panelId: string, value: boolean) => void
setGeneratingText: (isGeneratingText: boolean) => void
// I think we should deprecate those three functions
// this was used to keep track of the page HTML element,
// for use with a HTML-to-bitmap library
// but the CSS layout wasn't followed properly and it depended on the zoom level
// pageToImage: () => Promise<string>
// download: () => Promise<void>
// setPage: (page: HTMLDivElement) => void
generate: (prompt: string, presetName: PresetName, layoutName: LayoutName) => void
convertComicToClap: () => Promise<ClapProject>
convertClapToComic: (clap: ClapProject) => Promise<{
currentNbPanels: number
prompt: string
preset: Preset
layout: LayoutName
storyPrompt: string
stylePrompt: string
panels: string[]
renderedScenes: Record<string, RenderedScene>
speeches: string[]
captions: string[]
}>
loadClap: (blob: Blob) => Promise<void>
downloadClap: () => Promise<void>
}>((set, get) => ({
// -------- note --------------------------------------------------
// do not read the local storage in this block, results might be empty
// ----------------------------------------------------------------
prompt:
(getParam("stylePrompt", "") || getParam("storyPrompt", ""))
? `${getParam("stylePrompt", "")}||${getParam("storyPrompt", "")}`
: "",
font: "actionman",
preset: getPreset(getParam("preset", defaultPreset)),
currentClap: undefined,
currentNbPanelsPerPage: 4,
maxNbPanelsPerPage: 4,
currentNbPages: 1,
maxNbPages: getParam("maxNbPages", 1),
previousNbPanels: 0,
currentNbPanels: 4,
maxNbPanels: 4,
panels: [],
speeches: [],
captions: [],
upscaleQueue: {} as Record<string, RenderedScene>,
renderedScenes: {} as Record<string, RenderedScene>,
showSpeeches: true,
showCaptions: getParam("showCaptions", false),
// deprecated?
layout: defaultLayout,
layouts: [defaultLayout, defaultLayout, defaultLayout, defaultLayout],
zoomLevel: getParam("zoomLevel", 60),
// deprecated?
page: undefined as unknown as HTMLDivElement,
isGeneratingStory: false,
panelGenerationStatus: {},
isGeneratingText: false,
atLeastOnePanelIsBusy: false,
setCurrentNbPanelsPerPage: (currentNbPanelsPerPage: number) => {
const { currentNbPages } = get()
set({
currentNbPanelsPerPage,
currentNbPanels: currentNbPanelsPerPage * currentNbPages
})
},
setMaxNbPanelsPerPage: (maxNbPanelsPerPage: number) => {
const { maxNbPages } = get()
set({
maxNbPanelsPerPage,
maxNbPanels: maxNbPanelsPerPage * maxNbPages,
})
},
setCurrentNbPages: (currentNbPages: number) => {
const state = get()
const newCurrentNumberOfPages = Math.min(state.maxNbPages, currentNbPages)
const newCurrentNbPanels = state.currentNbPanelsPerPage * newCurrentNumberOfPages
/*
console.log(`setCurrentNbPages(${currentNbPages}): ${JSON.stringify({
"state.maxNbPages": state.maxNbPages,
currentNbPages,
newCurrentNumberOfPages,
"state.currentNbPanelsPerPage": state.currentNbPanelsPerPage,
newCurrentNbPanels,
"state.currentNbPanels": state.currentNbPanels,
"state.previousNbPanels": state.previousNbPanels,
previousNbPanels:
newCurrentNbPanels > state.currentNbPanels ? state.currentNbPanels :
newCurrentNbPanels < state.currentNbPanels ? 0 :
state.previousNbPanels,
}, null, 2)}`)
*/
set({
// we keep the previous number of panels for convenience
// so if we are adding a new panel,
// state.currentNbPanels gets copied to state.previousNbPanels
previousNbPanels:
newCurrentNbPanels > state.currentNbPanels ? state.currentNbPanels :
newCurrentNbPanels < state.currentNbPanels ? 0 :
state.previousNbPanels,
currentNbPanels: newCurrentNbPanels,
currentNbPages: newCurrentNumberOfPages,
})
},
setMaxNbPages: (maxNbPages: number) => {
const { maxNbPanelsPerPage } = get()
set({
maxNbPages,
maxNbPanels: maxNbPanelsPerPage * maxNbPages,
})
},
setPreviousNbPanels: (previousNbPanels: number) => {
set({
previousNbPanels
})
},
setCurrentNbPanels: (currentNbPanels: number) => {
const state = get()
/*
console.log(`setCurrentNbPanels(${currentNbPanels}): ${JSON.stringify({
"state.maxNbPages": state.maxNbPages,
"state.currentNbPages": state.currentNbPages,
currentNbPanels,
"state.currentNbPanelsPerPage": state.currentNbPanelsPerPage,
"state.currentNbPanels": state.currentNbPanels,
"state.previousNbPanels": state.previousNbPanels,
previousNbPanels:
currentNbPanels > state.currentNbPanels ? state.currentNbPanels :
currentNbPanels < state.currentNbPanels ? 0 :
state.previousNbPanels,
}, null, 2)}`)
*/
set({
// we keep the previous number of panels for convenience
// so if we are adding a new panel,
// state.currentNbPanels gets copied to state.previousNbPanels
previousNbPanels:
currentNbPanels > state.currentNbPanels ? state.currentNbPanels :
currentNbPanels < state.currentNbPanels ? 0 :
state.previousNbPanels,
currentNbPanels,
})
},
setMaxNbPanels: (maxNbPanels: number) => {
set({
maxNbPanels
})
},
setRendered: (panelId: string, renderedScene: RenderedScene) => {
const { renderedScenes } = get()
set({
renderedScenes: {
...renderedScenes,
[panelId]: renderedScene
}
})
},
addToUpscaleQueue: (panelId: string, renderedScene: RenderedScene) => {
const { upscaleQueue } = get()
set({
upscaleQueue: {
...upscaleQueue,
[panelId]: renderedScene
},
})
},
removeFromUpscaleQueue: (panelId: string) => {
const upscaleQueue = { ...get().upscaleQueue }
delete upscaleQueue[panelId]
set({
upscaleQueue,
})
},
setPrompt: (prompt: string) => {
const existingPrompt = get().prompt
if (prompt === existingPrompt) { return }
set({
prompt,
})
},
setFont: (font: FontName) => {
const existingFont = get().font
if (font === existingFont) { return }
set({
font,
})
},
setPreset: (preset: Preset) => {
const existingPreset = get().preset
if (preset.label === existingPreset.label) { return }
set({
preset,
})
},
setPanels: (panels: string[]) => set({ panels }),
setPanelPrompt: (newPrompt, index) => {
const { panels } = get()
set({
panels: panels.map((p, i) => (
index === i ? newPrompt : p
))
})
},
setSpeeches: (speeches: string[]) => {
set({
speeches,
})
},
setShowSpeeches: (showSpeeches: boolean) => {
set({
showSpeeches,
})
try {
localStorage.setItem("AI_COMIC_FACTORY_SHOW_SPEECHES", `${showSpeeches || false}`)
} catch (err) {
console.error(`failed to persist "showSpeeches" for value "${showSpeeches}"`)
}
},
setPanelSpeech: (newSpeech, index) => {
const { speeches } = get()
set({
speeches: speeches.map((c, i) => (
index === i ? newSpeech : c
))
})
},
setCaptions: (captions: string[]) => {
set({
captions,
})
},
setShowCaptions: (showCaptions: boolean) => {
set({
showCaptions,
})
},
setPanelCaption: (newCaption, index) => {
const { captions } = get()
set({
captions: captions.map((c, i) => (
index === i ? newCaption : c
))
})
},
setLayout: (layoutName: LayoutName, index?: number) => {
const { maxNbPages, currentNbPanelsPerPage, layouts } = get()
for (let i = 0; i < maxNbPages; i++) {
let name = layoutName === "random" ? getRandomLayoutName() : layoutName
if (typeof index === "number" && !isNaN(index) && isFinite(index)) {
if (i === index) {
layouts[i] = name
}
} else {
layouts[i] = name
}
}
set({
// changing the layout isn't a free pass to generate tons of panels at once,
// so we reset pretty much everything
previousNbPanels: 0,
currentNbPages: 1,
currentNbPanels: currentNbPanelsPerPage,
panels: [],
speeches: [],
captions: [],
upscaleQueue: {},
renderedScenes: {},
isGeneratingStory: false,
panelGenerationStatus: {},
isGeneratingText: false,
atLeastOnePanelIsBusy: false,
layouts,
layout: layouts[0],
})
},
setLayouts: (layouts: LayoutName[]) => set({ layouts }),
setZoomLevel: (zoomLevel: number) => set({ zoomLevel }),
setGeneratingStory: (isGeneratingStory: boolean) => set({ isGeneratingStory }),
setGeneratingImages: (panelId: string, value: boolean) => {
const panelGenerationStatus: Record<string, boolean> = {
...get().panelGenerationStatus,
[panelId]: value
}
const atLeastOnePanelIsBusy = Object.values(panelGenerationStatus).includes(true)
set({
panelGenerationStatus,
atLeastOnePanelIsBusy
})
},
setGeneratingText: (isGeneratingText: boolean) => set({ isGeneratingText }),
// I think we should deprecate those three functions
// this was used to keep track of the page HTML element,
// for use with a HTML-to-bitmap library
// but the CSS layout wasn't followed properly and it depended on the zoom level
/*
setPage: (page: HTMLDivElement) => {
if (!page) { return }
set({ page })
},
pageToImage: async () => {
const { page } = get()
if (!page) { return "" }
const canvas = await html2canvas(page)
// console.log("canvas:", canvas)
const data = canvas.toDataURL('image/jpeg', 0.97)
return data
},
download: async () => {
const { pageToImage } = get()
const data = await pageToImage()
const link = document.createElement('a')
if (typeof link.download === 'string') {
link.href = data
link.download = 'comic.jpg'
document.body.appendChild(link)
link.click()
document.body.removeChild(link)
} else {
window.open(data)
}
},
*/
generate: (prompt: string, presetName: PresetName, layoutName: LayoutName) => {
const { maxNbPages, currentNbPanelsPerPage } = get()
const layouts: LayoutName[] = []
for (let i = 0; i < maxNbPages; i++) {
layouts.push(
layoutName === "random"
? getRandomLayoutName()
: layoutName)
}
set({
// we reset pretty much everything
previousNbPanels: 0,
currentNbPages: 1,
currentNbPanels: currentNbPanelsPerPage,
panels: [],
speeches: [],
captions: [],
upscaleQueue: {},
renderedScenes: {},
isGeneratingStory: false,
panelGenerationStatus: {},
isGeneratingText: false,
atLeastOnePanelIsBusy: false,
prompt,
preset: presetName === "random"
? getRandomPreset()
: getPreset(presetName),
layout: layouts[0],
layouts,
})
},
convertComicToClap: async (): Promise<ClapProject> => {
const {
currentNbPanels,
prompt,
panels,
renderedScenes,
speeches,
captions
} = get()
const defaultSegmentDurationInMs = 7000
let currentElapsedTimeInMs = 0
const clap: ClapProject = newClap({
meta: {
title: "Untitled", // we don't need a title actually
description: prompt,
storyPrompt: prompt,
imagePrompt: "",
systemPrompt: "",
synopsis: "",
licence: "",
imageRatio: ClapImageRatio.LANDSCAPE,
width: 512,
height: 288,
isInteractive: false,
isLoop: false,
durationInMs: panels.length * defaultSegmentDurationInMs,
bpm: 1,
frameRate: 1,
}
})
for (let i = 0; i < panels.length; i++) {
const panel = panels[i]
const speech = speeches[i]
const caption = captions[i]
const renderedScene = renderedScenes[`${i}`]
clap.segments.push(newSegment({
track: 1,
startTimeInMs: currentElapsedTimeInMs,
assetDurationInMs: defaultSegmentDurationInMs,
category: ClapSegmentCategory.IMAGE,
prompt: panel,
outputType: ClapOutputType.IMAGE,
assetUrl: renderedScene?.assetUrl || "",
status: ClapSegmentStatus.COMPLETED,
}))
clap.segments.push(newSegment({
track: 2,
startTimeInMs: currentElapsedTimeInMs,
assetDurationInMs: defaultSegmentDurationInMs,
category: ClapSegmentCategory.INTERFACE,
prompt: caption,
// assetUrl: `data:text/plain;base64,${btoa(title)}`,
assetUrl: caption,
outputType: ClapOutputType.TEXT,
status: ClapSegmentStatus.COMPLETED,
}))
clap.segments.push(newSegment({
track: 3,
startTimeInMs: currentElapsedTimeInMs,
assetDurationInMs: defaultSegmentDurationInMs,
category: ClapSegmentCategory.DIALOGUE,
prompt: speech,
outputType: ClapOutputType.AUDIO,
status: ClapSegmentStatus.TO_GENERATE,
}))
// the presence of a camera is mandatory
clap.segments.push(newSegment({
track: 4,
startTimeInMs: currentElapsedTimeInMs,
assetDurationInMs: defaultSegmentDurationInMs,
category: ClapSegmentCategory.CAMERA,
prompt: "movie still",
outputType: ClapOutputType.TEXT,
status: ClapSegmentStatus.COMPLETED,
}))
currentElapsedTimeInMs += defaultSegmentDurationInMs
}
set({ currentClap: clap })
return clap
},
convertClapToComic: async (clap: ClapProject): Promise<{
currentNbPanels: number
prompt: string
preset: Preset
layout: LayoutName
storyPrompt: string
stylePrompt: string
panels: string[]
renderedScenes: Record<string, RenderedScene>
speeches: string[]
captions: string[]
}> => {
const prompt = clap.meta.description
const [stylePrompt, storyPrompt] = prompt.split("||").map(x => x.trim())
const panels: string[] = []
const renderedScenes: Record<string, RenderedScene> = {}
const captions: string[] = []
const speeches: string[] = []
const panelGenerationStatus: Record<number, boolean> = {}
const cameraShots = clap.segments.filter(s => s.category === ClapSegmentCategory.CAMERA)
const shots = cameraShots.map(cameraShot => ({
camera: cameraShot,
storyboard: filterSegments(
ClapSegmentFilteringMode.START,
cameraShot,
clap.segments,
ClapSegmentCategory.IMAGE,
).at(0) as (ClapSegment | undefined),
ui: filterSegments(
ClapSegmentFilteringMode.START,
cameraShot,
clap.segments,
ClapSegmentCategory.INTERFACE,
).at(0) as (ClapSegment | undefined),
dialogue: filterSegments(
ClapSegmentFilteringMode.START,
cameraShot,
clap.segments,
ClapSegmentCategory.DIALOGUE,
).at(0) as (ClapSegment | undefined)
})).filter(item => item.storyboard && item.ui) as {
camera: ClapSegment
storyboard: ClapSegment
ui: ClapSegment
dialogue: ClapSegment
}[]
shots.forEach(({ camera, storyboard, ui, dialogue }, id) => {
panels.push(storyboard.prompt)
const renderedScene: RenderedScene = {
renderId: storyboard?.id || "",
status: "pending",
assetUrl: "",
alt: storyboard?.prompt || "",
error: "",
maskUrl: "",
segments: []
}
if (storyboard?.assetUrl) {
renderedScene.assetUrl = storyboard.assetUrl
renderedScene.status = "pregenerated" // <- special trick to indicate that it should not be re-generated
}
renderedScenes[id] = renderedScene
panelGenerationStatus[id] = false
speeches.push(dialogue?.prompt || "")
captions.push(ui?.prompt || "")
})
return {
currentNbPanels: shots.length,
prompt,
preset: parsePresetFromPrompts(panels),
layout: await parseLayoutFromStoryboards(shots.map(x => x.storyboard)),
storyPrompt,
stylePrompt,
panels,
renderedScenes,
speeches,
captions,
}
},
loadClap: async (blob: Blob) => {
const { convertClapToComic, currentNbPanelsPerPage } = get()
const currentClap = await parseClap(blob)
const {
currentNbPanels,
prompt,
preset,
layout,
storyPrompt,
stylePrompt,
panels,
renderedScenes,
speeches,
captions,
} = await convertClapToComic(currentClap)
// kids, don't do this in your projects: use state managers instead!
putTextInInput(document.getElementById("top-menu-input-style-prompt") as HTMLInputElement, stylePrompt)
putTextInInput(document.getElementById("top-menu-input-story-prompt") as HTMLInputElement, storyPrompt)
set({
currentClap,
currentNbPanels,
prompt,
preset,
// layout,
panels,
renderedScenes,
speeches,
captions,
currentNbPages: Math.round(currentNbPanels / currentNbPanelsPerPage),
upscaleQueue: {},
isGeneratingStory: false,
isGeneratingText: false,
})
},
downloadClap: async () => {
const { convertComicToClap, prompt } = get()
const currentClap = await convertComicToClap()
if (!currentClap) { throw new Error(`cannot save a clap.. if there is no clap`) }
const currentClapBlob: Blob = await serializeClap(currentClap)
// Create an object URL for the compressed clap blob
const objectUrl = URL.createObjectURL(currentClapBlob)
// Create an anchor element and force browser download
const anchor = document.createElement("a")
anchor.href = objectUrl
const [stylePrompt, storyPrompt] = prompt.split("||").map(x => x.trim())
const cleanStylePrompt = (stylePrompt || "").replace(/([^a-z0-9, ]+)/gi, " ")
const firstPartOfStory = (storyPrompt || "").split(",").shift() || ""
const cleanStoryPrompt = firstPartOfStory.replace(/([^a-z0-9, ]+)/gi, " ")
const cleanName = `${cleanStoryPrompt.slice(0, 90)} (${cleanStylePrompt.slice(0, 90) || "default style"})`
anchor.download = `${cleanName}.clap`
document.body.appendChild(anchor) // Append to the body (could be removed once clicked)
anchor.click() // Trigger the download
// Cleanup: revoke the object URL and remove the anchor element
URL.revokeObjectURL(objectUrl)
document.body.removeChild(anchor)
},
}))