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var buttons = [
["pl_playGame", 175, 625, 205, 335, ["preloader"]],
["mm_playGame", 100, 293, 270, 440, ["main_menu"]],
["mm_loadGame", 293, 473, 270, 440, ["main_menu"]],
["mm_levelSelect", 473, 690, 270, 440, ["main_menu"]],
// ["mm_stephenCritoph", 1, 518, 0, 50, ["main_menu", "level_select", "finish"]],
// ["mm_snayk", 518, 800, 0, 50, ["main_menu", "level_select", "finish"]],
["mm_mute", 400, 800, 550, 600, ["main_menu", "level_select", "finish"]],
["bars_pause/menu", 0, 250, 550, 600, ["intermission", "game"]],
["fs", 250, 550, 550, 600, ["preloader", "main_menu", "level_select", "finish", "game", "intermission"]],
["bars_mute", 550, 800, 550, 600, ["intermission", "game"]],
["ig_resumeGame", 180, 620, 80, 145, ["intermission", "game"]],
["ig_mainMenu", 180, 620, 145, 195, ["intermission", "game"]],
["ig_levelSelect", 180, 620, 195, 245, ["intermission", "game"]],
["ig_playerColor", 180, 620, 245, 295, ["intermission", "game"]],
["ig_muteSFX", 180, 620, 295, 345, ["intermission", "game"]],
["ig_muteMusic", 180, 620, 345, 395, ["intermission", "game"]],
["ig_playerBouncing", 180, 620, 395, 445, ["intermission", "game"]],
// ["ig_stephenCritoph", 180, 620, 445, 510, ["intermission", "game"]],
["ls_back", 0, 205, 500, 550, ["level_select"]],
["ls_menu", 205, 590, 500, 550, ["level_select", "finish"]],
["ls_next", 590, 800, 500, 550, ["level_select"]],
["ls_1", 0, 150, 85, 220, ["level_select"]],
["ls_2", 150, 275, 85, 220, ["level_select"]],
["ls_3", 275, 400, 85, 220, ["level_select"]],
["ls_4", 400, 525, 85, 220, ["level_select"]],
["ls_5", 525, 650, 85, 220, ["level_select"]],
["ls_6", 650, 775, 85, 220, ["level_select"]],
["ls_7", 0, 150, 220, 350, ["level_select"]],
["ls_8", 150, 275, 220, 350, ["level_select"]],
["ls_9", 275, 400, 220, 350, ["level_select"]],
["ls_10", 400, 525, 220, 350, ["level_select"]],
["ls_11", 525, 650, 220, 350, ["level_select"]],
["ls_12", 650, 800, 220, 350, ["level_select"]],
["ls_13", 0, 150, 350, 485, ["level_select"]],
["ls_14", 150, 275, 350, 485, ["level_select"]],
["ls_15", 275, 400, 350, 485, ["level_select"]],
["ls_16", 400, 525, 350, 485, ["level_select"]],
["ls_17", 525, 650, 350, 485, ["level_select"]],
["ls_18", 650, 800, 350, 485, ["level_select"]],
["ls_19", 0, 150, 135, 280, ["level_select"]],
["ls_20", 150, 275, 135, 280, ["level_select"]],
["ls_21", 275, 400, 135, 280, ["level_select"]],
["ls_22", 400, 525, 135, 280, ["level_select"]],
["ls_23", 525, 650, 135, 280, ["level_select"]],
["ls_24", 650, 800, 135, 280, ["level_select"]],
["ls_25", 0, 150, 280, 420, ["level_select"]],
["ls_26", 150, 275, 280, 420, ["level_select"]],
["ls_27", 275, 400, 280, 420, ["level_select"]],
["ls_28", 400, 525, 280, 420, ["level_select"]],
["ls_29", 525, 650, 280, 420, ["level_select"]],
["ls_30", 650, 800, 280, 420, ["level_select"]],
];
function correctButtonsTerms(name) {
var group = 0;
var group1 = ["ig_resumeGame", "ig_mainMenu", "ig_levelSelect", "ig_playerColor", "ig_muteSFX", "ig_muteMusic", "ig_playerBouncing", "ig_coolmathGames", "ig_stephenCritoph"];
var group2 = ["ls_next", "ls_1", "ls_2", "ls_3", "ls_4", "ls_5", "ls_6", "ls_7", "ls_8", "ls_9", "ls_10", "ls_11", "ls_12", "ls_13", "ls_14", "ls_15", "ls_16", "ls_17", "ls_18"];
var group3 = ["ls_back", "ls_19", "ls_20", "ls_21", "ls_22", "ls_23", "ls_24", "ls_25", "ls_26", "ls_27", "ls_28", "ls_29", "ls_30"];
for (var i = 0; i < group1.length; i++) {
if (name == group1[i]) {
group = 1;
break;
}
}
if (group == 0) {
for (var i = 0; i < group2.length; i++) {
if (name == group2[i]) {
group = 2;
break;
}
}
}
if (group == 0) {
for (var i = 0; i < group3.length; i++) {
if (name == group3[i]) {
group = 3;
break;
}
}
}
if (name == "pl_playGame") {
if (loadedAssets == TOTAL_ASSETS) return true;
else return false;
}
if (group == 1) {
if (paused) return true;
else return false;
} else if (group == 2) {
if (ls_page == 1) return true;
else return false;
} else if (group == 3) {
if (ls_page == 2) return true;
else return false;
}
return true;
}
function clickButtons() {
if (onButton("fs")) {
//playSFX(sfx_click);
//justClicked = true;
/*
if (FSOn)
exitFullScreen();
else
goFullScreen();
*/
} else if (onButton("pl_playGame")) {
//playSFX(sfx_click);
music.play();
justClicked = true;
if (localStorage.getItem("whg_level") == null) localStorage.setItem("whg_coins", "[-99]");
state = "main_menu";
} else if (onButton("mm_playGame")) {
playSFX(sfx_intermission);
justClicked = true;
player.dying = false;
paused = false;
gameTimer = 0;
level = 1;
deaths = 0;
coinsSave = [-99];
localStorage.setItem("whg_gameTimer", gameTimer);
localStorage.setItem("whg_level", level);
localStorage.setItem("whg_deaths", deaths);
localStorage.setItem("whg_curCheck", 0);
localStorage.setItem("whg_coins", "[-99]");
justLoaded = false;
initIntermission();
} else if (onButton("mm_loadGame")) {
playSFX(sfx_intermission);
justClicked = true;
player.dying = false;
paused = false;
if (localStorage.getItem("whg_level") == null) {
gameTimer = 0;
level = 1;
deaths = 0;
curCheck = 0;
coinsSave = [-99];
localStorage.setItem("whg_gameTimer", gameTimer);
localStorage.setItem("whg_level", level);
localStorage.setItem("whg_deaths", deaths);
localStorage.setItem("whg_curCheck", 0);
localStorage.setItem("whg_coins", "[-99]");
resetCoins(level);
} else {
gameTimer = parseInt(localStorage.getItem("whg_gameTimer"));
level = parseInt(localStorage.getItem("whg_level"));
deaths = parseInt(localStorage.getItem("whg_deaths"));
curCheck = parseInt(localStorage.getItem("whg_curCheck"));
loadSavedCoins();
}
justLoaded = true;
justLoadedTimer = true;
initIntermission();
} else if (onButton("mm_levelSelect")) {
playSFX(sfx_click);
justClicked = true;
paused = false;
player.dying = false;
level = null;
ls_page = 1;
state = "level_select";
} else if (onButton("mm_mute")) {
/*
else if (onButton("mm_moreGames")) {
playSFX(sfx_click);
justClicked = true;
window.open(LINK_COOLMATH, "_blank");
}
*/
if (muteSFX && muteMusic) {
justClicked = true;
doUnmuteSFX();
doUnmuteMusic();
playSFX(sfx_click);
} else {
justClicked = true;
doMuteSFX();
doMuteMusic();
}
} else if (onButton("mm_stephenCritoph")) {
playSFX(sfx_click);
justClicked = true;
window.open(LINK_STEPHEN, "_blank");
} else if (onButton("mm_snayk")) {
playSFX(sfx_click);
justClicked = true;
window.open(LINK_SNAYK, "_blank");
} else if (onButton("bars_mute")) {
/*
else if (onButton("mm_coolmathGames")) {
playSFX(sfx_click);
justClicked = true;
window.open(LINK_COOLMATH, "_blank");
}
*/
/*
else if (onButton("bars_coolmath")) {
playSFX(sfx_click);
justClicked = true;
window.open(LINK_COOLMATH, "_blank");
}
*/
if (muteSFX && muteMusic) {
justClicked = true;
doUnmuteSFX();
doUnmuteMusic();
playSFX(sfx_click);
} else {
justClicked = true;
doMuteSFX();
doMuteMusic();
}
} else if (onButton("bars_pause/menu")) {
if (paused) {
playSFX(sfx_click);
justClicked = true;
paused = false;
if (pauseTime != 0) gameTimer -= new Date().getTime() - pauseTime;
} else {
playSFX(sfx_click);
justClicked = true;
paused = true;
pauseTime = new Date().getTime();
}
} else if (onButton("ig_resumeGame")) {
if (paused) {
playSFX(sfx_click);
justClicked = true;
paused = false;
if (pauseTime != 0) gameTimer -= new Date().getTime() - pauseTime;
}
} else if (onButton("ig_mainMenu")) {
if (paused) {
playSFX(sfx_click);
justClicked = true;
paused = false;
player.dying = false;
level = null;
state = "main_menu";
}
} else if (onButton("ig_levelSelect")) {
if (paused) {
resetCoins(level);
playSFX(sfx_click);
justClicked = true;
paused = false;
player.dying = false;
level = null;
ls_page = 1;
state = "level_select";
}
} else if (onButton("ig_playerColor")) {
if (paused) {
if (player.color < PLAYER_FILL_COLORS.length - 1) {
playSFX(sfx_click);
justClicked = true;
player.color++;
player.redFill = PLAYER_FILL_COLORS[player.color][0];
player.greenFill = PLAYER_FILL_COLORS[player.color][1];
player.blueFill = PLAYER_FILL_COLORS[player.color][2];
player.redOutline = PLAYER_OUTLINE_COLORS[player.color][0];
player.greenOutline = PLAYER_OUTLINE_COLORS[player.color][1];
player.blueOutline = PLAYER_OUTLINE_COLORS[player.color][2];
} else if (player.color < PLAYER_FILL_COLORS.length) {
playSFX(sfx_click);
justClicked = true;
player.color++;
player.redFill = PLAYER_FILL_COLORS[RAINBOW_START][0];
player.greenFill = PLAYER_FILL_COLORS[RAINBOW_START][1];
player.blueFill = PLAYER_FILL_COLORS[RAINBOW_START][2];
player.redOutline = PLAYER_OUTLINE_COLORS[RAINBOW_START][0];
player.greenOutline = PLAYER_OUTLINE_COLORS[RAINBOW_START][1];
player.blueOutline = PLAYER_OUTLINE_COLORS[RAINBOW_START][2];
player.rainbowUnder = RAINBOW_START;
player.rainbowOver = RAINBOW_START + 1;
player.rainbowPercent = 0;
} else {
playSFX(sfx_click);
justClicked = true;
player.color = 0;
player.redFill = PLAYER_FILL_COLORS[player.color][0];
player.greenFill = PLAYER_FILL_COLORS[player.color][1];
player.blueFill = PLAYER_FILL_COLORS[player.color][2];
player.redOutline = PLAYER_OUTLINE_COLORS[player.color][0];
player.greenOutline = PLAYER_OUTLINE_COLORS[player.color][1];
player.blueOutline = PLAYER_OUTLINE_COLORS[player.color][2];
player.rainbowUnder = null;
player.rainbowOver = null;
player.rainbowPercent = 0;
}
}
} else if (onButton("ig_muteSFX")) {
if (paused) {
if (muteSFX) {
justClicked = true;
doUnmuteSFX();
playSFX(sfx_click);
} else {
justClicked = true;
doMuteSFX();
}
}
} else if (onButton("ig_muteMusic")) {
if (paused) {
if (muteMusic) {
playSFX(sfx_click);
justClicked = true;
doUnmuteMusic();
} else {
playSFX(sfx_click);
justClicked = true;
doMuteMusic();
}
}
} else if (onButton("ig_playerBouncing")) {
if (paused) {
if (bouncingEnabled) {
justClicked = true;
bouncingEnabled = false;
player.bouncing = false;
player.bounceState = null;
player.bounceY = null;
player.bounceTarget = null;
player.width = 1;
player.height = 1;
playSFX(sfx_click);
} else {
justClicked = true;
bouncingEnabled = true;
playSFX(sfx_click);
}
}
} else if (onButton("ig_stephenCritoph")) {
/*
else if (onButton("ig_coolmathGames")) {
if (paused) {
playSFX(sfx_click);
justClicked = true;
window.open(LINK_COOLMATH, "_blank");
}
}
*/
if (paused) {
playSFX(sfx_click);
justClicked = true;
window.open(LINK_STEPHEN, "_blank");
}
} else if (onButton("ls_menu")) {
playSFX(sfx_click);
justClicked = true;
state = "main_menu";
} else if (onButton("ls_back")) {
playSFX(sfx_click);
justClicked = true;
ls_page = 1;
} else if (onButton("ls_next")) {
playSFX(sfx_click);
justClicked = true;
ls_page = 2;
}
// level select
if (state == "level_select") {
for (var i = 0; i < LS_ALL_TOT; i++) {
if (onButton("ls_" + (i + 1))) {
if ((i < LS_PAGE_TOT && ls_page == 1) || (i >= LS_PAGE_TOT && ls_page == 2)) {
playSFX(sfx_intermission);
justClicked = true;
player.dying = false;
paused = false;
level = i + 1;
deaths = 0;
gameTimer = 0;
coinsSave = [-99];
curCheck = 0;
resetCoins(i + 1);
localStorage.setItem("whg_gameTimer", gameTimer);
localStorage.setItem("whg_level", level);
localStorage.setItem("whg_deaths", deaths);
localStorage.setItem("whg_curCheck", 0);
localStorage.setItem("whg_coins", "[-99]");
initIntermission();
}
}
}
}
}
function onButton(name) {
if (!justClicked) {
var id = -1;
for (var i = 0; i < buttons.length; i++) {
if (buttons[i][0] == name) {
id = i;
break;
}
}
if (id != -1) {
var correctState = false;
for (var i = 0; i < buttons[id][5].length; i++) {
if (state == buttons[id][5][i]) {
correctState = true;
break;
}
}
if (correctState && correctButtonsTerms(name) && mouseX >= cwh(buttons[id][1]) + os.x && mouseX < cwh(buttons[id][2]) + os.x && mouseY >= cwh(buttons[id][3]) + os.y && mouseY < cwh(buttons[id][4]) + os.y) {
if (cursorType == 0) {
$("#twhgCanvas").css("cursor", "pointer");
cursorType = 1;
}
touchOn = false;
return true;
}
}
}
return false;
}