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const rootPath = 'TemplateData'; |
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function UnityProgress(gameInstance, progress) { |
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if (!gameInstance.Module) { |
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return; |
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} |
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if (!gameInstance.logo) { |
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gameInstance.logo = document.createElement("div"); |
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gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle; |
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gameInstance.container.appendChild(gameInstance.logo); |
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} |
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if (!gameInstance.progress) { |
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gameInstance.progress = document.createElement("div"); |
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gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle; |
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gameInstance.progress.empty = document.createElement("div"); |
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gameInstance.progress.empty.className = "empty"; |
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gameInstance.progress.appendChild(gameInstance.progress.empty); |
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gameInstance.progress.full = document.createElement("div"); |
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gameInstance.progress.full.className = "full"; |
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gameInstance.progress.appendChild(gameInstance.progress.full); |
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gameInstance.container.appendChild(gameInstance.progress); |
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gameInstance.textProgress = document.createElement("div"); |
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gameInstance.textProgress.className = "text"; |
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gameInstance.container.appendChild(gameInstance.textProgress); |
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} |
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gameInstance.progress.full.style.width = (100 * progress) + "%"; |
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gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%"; |
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if(progress>= 0.9 && progress<1) |
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{ |
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gameInstance.textProgress.innerHTML = '100% - Running, Wait..'; |
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gameInstance.progress.style.display = 'none'; |
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} |
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else |
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{ |
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gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%'; |
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} |
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if (progress == 'complete') { |
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SendMessage = gameInstance.SendMessage; |
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gameInstance.logo.style.display = 'none'; |
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gameInstance.progress.style.display = 'none'; |
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gameInstance.textProgress.style.display = 'none'; |
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} |
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} |
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window.Game = (function() { |
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var Game = function() { |
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this.registerEvents(); |
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}; |
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Game.prototype.registerEvents = function() { |
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var _this = this; |
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window.addEventListener("keydown", function(e) { |
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if ([8, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { |
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e.preventDefault(); |
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} |
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}, false); |
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document.onmousedown = function() { |
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window.focus(); |
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}; |
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document.addEventListener('DOMContentLoaded', function() { |
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_this.resize(); |
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}, false); |
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window.addEventListener('resize', function() { |
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setTimeout(function() { |
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_this.resize(); |
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}, 1000); |
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}, false); |
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}; |
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Game.prototype.getQueryVariable = function(variable) { |
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var query = window.location.search.substring(1); |
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var vars = query.split("&"); |
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for (var i = 0; i < vars.length; i++) { |
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var pair = vars[i].split("="); |
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if (pair[0] == variable) { |
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return pair[1]; |
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} |
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} |
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return (false); |
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} |
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var enableratioTolerant = true; |
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Game.prototype.resize = function() { |
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var ratioTolerant = this.getQueryVariable('ratio_tolerant'); |
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if (!enableratioTolerant || this.fullscreen()) { |
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return; |
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} |
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document.getElementsByTagName('body')[0].style.overflow = 'hidden'; |
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var gameContainer = document.getElementById('gameContainer'); |
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var canvas = document.getElementById('#canvas'); |
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var gameSizeRatio = gameContainer.offsetWidth / gameContainer.offsetHeight; |
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var maxHeight = this.maxHeight(); |
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var maxWidth = window.innerWidth; |
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var windowSizeRatio = maxWidth / maxHeight; |
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var newStyle = { |
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width: gameContainer.offsetWidth, |
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height: gameContainer.offsetHeight |
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}; |
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if (ratioTolerant == 'true') { |
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newStyle = { width: maxWidth, height: maxHeight }; |
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} else if (ratioTolerant == 'false') { |
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if (gameSizeRatio > windowSizeRatio) { |
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newStyle = { width: maxWidth, height: maxWidth / gameSizeRatio }; |
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} else { |
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newStyle = { width: maxHeight * gameSizeRatio, height: maxHeight }; |
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} |
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} |
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if(enableratioTolerant) |
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{ |
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newStyle = { width: maxWidth, height: maxHeight }; |
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} |
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this.updateStyle(gameContainer, newStyle); |
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if (canvas) { |
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this.updateStyle(canvas, newStyle); |
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} |
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}; |
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Game.prototype.maxHeight = function() { |
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return window.innerHeight; |
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}; |
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Game.prototype.updateStyle = function(element, size) { |
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element.setAttribute('width', size.width); |
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element.setAttribute('height', size.height); |
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element.style.width = size.width + 'px'; |
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element.style.height = size.height + 'px'; |
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}; |
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Game.prototype.fullscreen = function() { |
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return document.fullscreenElement || |
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document.webkitFullscreenElement || |
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document.mozFullScreenElement || |
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document.msFullscreenElement; |
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}; |
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return Game; |
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})(); |
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new Game(); |