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import { Chess } from "chess.js";
export class ChessModified extends Chess {
constructor(obj) {
if (obj) {
super(obj);
} else {
super();
}
this.selected = null;
}
select(square) {
let piece = this.get(square);
if (piece) {
this.selected = square;
}
}
convertRowColToLAN(row, col) {
const letters = ["a", "b", "c", "d", "e", "f", "g", "h"];
const letter = letters[col];
const number = 8 - row;
return letter + number;
}
getBoard() {
let board = this.board();
for (let i = 0; i < board.length; i++) {
for (let j = 0; j < board[i].length; j++) {
if (board[i][j] === null) {
let square = this.convertRowColToLAN(i, j);
board[i][j] = { square };
}
}
}
return board;
}
getMoves(square) {
let moves = this.moves({ square, verbose: true });
let newMoves = [];
for (let i = 0; i < moves.length; i++) {
newMoves.push(moves[i].to);
}
return newMoves;
}
}
export let chess = new ChessModified();
export function chessInit() {
return new ChessModified();
}