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import React, { useContext, useEffect } from 'react';
import { Flex, createStyles } from '@mantine/core';
import { DndContext } from '@dnd-kit/core'
import Cell from '../../components/Cell';
import { ChessGameContext } from '../../context/chess-game-context';
import { socket } from '../../socket';
import { SOCKET_EVENTS } from '../../constants';
const { GAME_END } = SOCKET_EVENTS
const useStyles = createStyles((theme) => ({
chessboard: {
[theme.fn.largerThan('md')]: {
width: '600px'
},
[theme.fn.smallerThan('md')]: {
width: '560px'
},
[theme.fn.smallerThan('sm')]: {
width: '360px',
},
},
boardrow: {
[theme.fn.largerThan('md')]: {
height: '75px'
},
[theme.fn.smallerThan('md')]: {
height: '70px'
},
[theme.fn.smallerThan('sm')]: {
height: '45px'
},
}
}))
const ChessBoard = ({ callbacks }) => {
const { classes } = useStyles();
const { getChessBoard, handleDrop,selected,selectPiece,getPieceColor } = useContext(ChessGameContext)
const chessBoard = getChessBoard();
const myColor = localStorage.getItem('myColor');
const roomID = localStorage.getItem('roomID');
const dragEndCallback =evt => {
let from = evt.active.id;
let to = evt.over.id;
if(from !== to) {
handleDrop({from,to}, callbacks.pieceDropCallback, () => {
socket.emit(GAME_END, roomID);
});
return;
}
if(from === to) {
console.log("handleDrop",from,to);
let moveData = from === to ? {from:selected,to} : {from,to};
handleDrop(moveData, callbacks.pieceDropCallback, () => {
socket.emit(GAME_END, roomID);
});
} else {
console.log("handleDrop",from,to,"2");
let pieceColor = getPieceColor(to);
pieceColor && selectPiece({square:to,color:pieceColor});
}
}
if (myColor === 'w') {
return (
<DndContext onDragEnd={dragEndCallback}>
<Flex h='80vh' sx={{ userSelect: 'none' }}>
<div>
{chessBoard.map((row, rowIndex) => {
return (
<Flex key={rowIndex * 2}>
{row.map(cell => <Cell callbacks={{ pieceClickCallback: callbacks.pieceClickCallback }} key={cell.square} cell={cell} />)}
</Flex>
)
})}
</div>
</Flex>
</DndContext>
)
} else {
return (
<DndContext onDragEnd={dragEndCallback}>
<Flex h='80vh' sx={{userSelect:'none'}}>
<div>
{chessBoard.map((row, rowIndex) => {
return (
<Flex key={rowIndex * 2}>
{row.map(cell => <Cell callbacks={{ pieceClickCallback: callbacks.pieceClickCallback }} key={cell.square} cell={cell} />).reverse()}
</Flex>
)
}).reverse()}
</div>
</Flex>
</DndContext>
)
}
}
export default ChessBoard