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import torch |
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from ...modules.sparse import SparseTensor |
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from easydict import EasyDict as edict |
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from .utils_cube import * |
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from .flexicube import FlexiCubes |
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class MeshExtractResult: |
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def __init__(self, vertices, faces, vertex_attrs=None, res=64): |
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self.vertices = vertices |
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self.faces = faces.long() |
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self.vertex_attrs = vertex_attrs |
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self.face_normal = self.comput_face_normals(vertices, faces) |
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self.res = res |
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self.success = vertices.shape[0] != 0 and faces.shape[0] != 0 |
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self.tsdf_v = None |
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self.tsdf_s = None |
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self.reg_loss = None |
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def comput_face_normals(self, verts, faces): |
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i0 = faces[..., 0].long() |
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i1 = faces[..., 1].long() |
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i2 = faces[..., 2].long() |
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v0 = verts[i0, :] |
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v1 = verts[i1, :] |
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v2 = verts[i2, :] |
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face_normals = torch.cross(v1 - v0, v2 - v0, dim=-1) |
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face_normals = torch.nn.functional.normalize(face_normals, dim=1) |
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return face_normals[:, None, :].repeat(1, 3, 1) |
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def comput_v_normals(self, verts, faces): |
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i0 = faces[..., 0].long() |
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i1 = faces[..., 1].long() |
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i2 = faces[..., 2].long() |
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v0 = verts[i0, :] |
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v1 = verts[i1, :] |
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v2 = verts[i2, :] |
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face_normals = torch.cross(v1 - v0, v2 - v0, dim=-1) |
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v_normals = torch.zeros_like(verts) |
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v_normals.scatter_add_(0, i0[..., None].repeat(1, 3), face_normals) |
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v_normals.scatter_add_(0, i1[..., None].repeat(1, 3), face_normals) |
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v_normals.scatter_add_(0, i2[..., None].repeat(1, 3), face_normals) |
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v_normals = torch.nn.functional.normalize(v_normals, dim=1) |
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return v_normals |
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class SparseFeatures2Mesh: |
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def __init__(self, device="cuda", res=64, use_color=True): |
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""" |
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a model to generate a mesh from sparse features structures using flexicube |
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""" |
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super().__init__() |
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self.device = device |
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self.res = res |
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self.mesh_extractor = FlexiCubes(device=device) |
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self.sdf_bias = -1.0 / res |
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verts, cube = construct_dense_grid(self.res, self.device) |
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self.reg_c = cube.to(self.device) |
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self.reg_v = verts.to(self.device) |
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self.use_color = use_color |
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self._calc_layout() |
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def _calc_layout(self): |
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LAYOUTS = { |
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"sdf": {"shape": (8, 1), "size": 8}, |
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"deform": {"shape": (8, 3), "size": 8 * 3}, |
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"weights": {"shape": (21,), "size": 21}, |
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} |
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if self.use_color: |
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""" |
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6 channel color including normal map |
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""" |
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LAYOUTS["color"] = { |
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"shape": ( |
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8, |
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6, |
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), |
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"size": 8 * 6, |
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} |
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self.layouts = edict(LAYOUTS) |
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start = 0 |
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for k, v in self.layouts.items(): |
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v["range"] = (start, start + v["size"]) |
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start += v["size"] |
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self.feats_channels = start |
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def get_layout(self, feats: torch.Tensor, name: str): |
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if name not in self.layouts: |
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return None |
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return feats[ |
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:, self.layouts[name]["range"][0] : self.layouts[name]["range"][1] |
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].reshape(-1, *self.layouts[name]["shape"]) |
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def __call__(self, cubefeats: SparseTensor, training=False): |
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""" |
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Generates a mesh based on the specified sparse voxel structures. |
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Args: |
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cube_attrs [Nx21] : Sparse Tensor attrs about cube weights |
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verts_attrs [Nx10] : [0:1] SDF [1:4] deform [4:7] color [7:10] normal |
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Returns: |
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return the success tag and ni you loss, |
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""" |
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coords = cubefeats.coords[:, 1:] |
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feats = cubefeats.feats |
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sdf, deform, color, weights = [ |
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self.get_layout(feats, name) |
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for name in ["sdf", "deform", "color", "weights"] |
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] |
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sdf += self.sdf_bias |
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v_attrs = [sdf, deform, color] if self.use_color else [sdf, deform] |
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v_pos, v_attrs, reg_loss = sparse_cube2verts( |
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coords, torch.cat(v_attrs, dim=-1), training=training |
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) |
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v_attrs_d = get_dense_attrs(v_pos, v_attrs, res=self.res + 1, sdf_init=True) |
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weights_d = get_dense_attrs(coords, weights, res=self.res, sdf_init=False) |
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if self.use_color: |
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sdf_d, deform_d, colors_d = ( |
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v_attrs_d[..., 0], |
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v_attrs_d[..., 1:4], |
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v_attrs_d[..., 4:], |
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) |
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else: |
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sdf_d, deform_d = v_attrs_d[..., 0], v_attrs_d[..., 1:4] |
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colors_d = None |
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x_nx3 = get_defomed_verts(self.reg_v, deform_d, self.res) |
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vertices, faces, L_dev, colors = self.mesh_extractor( |
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voxelgrid_vertices=x_nx3, |
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scalar_field=sdf_d, |
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cube_idx=self.reg_c, |
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resolution=self.res, |
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beta=weights_d[:, :12], |
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alpha=weights_d[:, 12:20], |
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gamma_f=weights_d[:, 20], |
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voxelgrid_colors=colors_d, |
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training=training, |
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) |
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mesh = MeshExtractResult( |
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vertices=vertices, faces=faces, vertex_attrs=colors, res=self.res |
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) |
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if training: |
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if mesh.success: |
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reg_loss += L_dev.mean() * 0.5 |
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reg_loss += (weights[:, :20]).abs().mean() * 0.2 |
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mesh.reg_loss = reg_loss |
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mesh.tsdf_v = get_defomed_verts(v_pos, v_attrs[:, 1:4], self.res) |
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mesh.tsdf_s = v_attrs[:, 0] |
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return mesh |
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