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/** | |
* @File: bindings.cpp | |
* @Author: NVIDIA Corporation | |
* @Date: 2021-10-13 00:00:00 | |
* @Last Modified by: Haozhe Xie | |
* @Last Modified at: 2024-10-13 03:03:45 | |
* @Email: root@haozhexie.com | |
*/ | |
// Fast voxel traversal along rays | |
std::vector<torch::Tensor> ray_voxel_intersection_perspective_cuda( | |
const torch::Tensor &in_voxel, const torch::Tensor &cam_ori, | |
const torch::Tensor &cam_dir, const torch::Tensor &cam_up, float cam_f, | |
const std::vector<float> &cam_c, const std::vector<int> &img_dims, | |
int max_samples); | |
torch::Tensor points_to_volume_cuda(const torch::Tensor &points, | |
const torch::Tensor &pt_ids, | |
const torch::Tensor &scales, int h, int w, | |
int d); | |
torch::Tensor | |
maps_to_volume_cuda(const torch::Tensor &inst_map, const torch::Tensor &td_hf, | |
const torch::Tensor &bu_hf, | |
const torch::Tensor &pts_map, | |
const torch::Tensor &scales); | |
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) { | |
m.def("ray_voxel_intersection_perspective", | |
&ray_voxel_intersection_perspective_cuda, | |
"Ray-voxel intersections given perspective camera parameters (CUDA)"); | |
m.def("points_to_volume", &points_to_volume_cuda, | |
"Generate 3D volume from points (CUDA)"); | |
m.def("maps_to_volume", &maps_to_volume_cuda, | |
"Generate 3D volume from maps (CUDA)"); | |
} | |