chrisjay's picture
updating only unloaded data on block reload
e9f37ce
raw
history blame
No virus
7.5 kB
import requests
import pandas as pd
from tqdm.auto import tqdm
import gradio as gr
from huggingface_hub import HfApi, hf_hub_download
from huggingface_hub.repocard import metadata_load
RL_ENVS = ['LunarLander-v2','CarRacing-v0','MountainCar-v0']
with open('app.css','r') as f:
BLOCK_CSS = f.read()
LOADED_MODEL_IDS = {rl_env:[] for rl_env in RL_ENVS}
# Based on Omar Sanseviero work
# Make model clickable link
def make_clickable_model(model_name):
link = "https://huggingface.co/" + model_name
return f'<a target="_blank" href="{link}">{model_name}</a>'
# Make user clickable link
def make_clickable_user(user_id):
link = "https://huggingface.co/" + user_id
return f'<a target="_blank" href="{link}">{user_id}</a>'
def get_model_ids(rl_env):
api = HfApi()
models = api.list_models(filter=rl_env)
model_ids = [x.modelId for x in models]
return model_ids
def get_metadata(model_id):
try:
readme_path = hf_hub_download(model_id, filename="README.md")
return metadata_load(readme_path)
except requests.exceptions.HTTPError:
# 404 README.md not found
return None
def parse_metrics_accuracy(meta):
if "model-index" not in meta:
return None
result = meta["model-index"][0]["results"]
metrics = result[0]["metrics"]
accuracy = metrics[0]["value"]
return accuracy
# We keep the worst case episode
def parse_rewards(accuracy):
if accuracy != None:
parsed = accuracy.split(' +/- ')
mean_reward = float(parsed[0])
std_reward = float(parsed[1])
else:
mean_reward = -1000
std_reward = -1000
return mean_reward, std_reward
def get_data(rl_env):
global LOADED_MODEL_IDS
data = []
model_ids = get_model_ids(rl_env)
LOADED_MODEL_IDS[rl_env]+=model_ids
for model_id in tqdm(model_ids):
meta = get_metadata(model_id)
if meta is None:
continue
user_id = model_id.split('/')[0]
row = {}
row["User"] = user_id
row["Model"] = model_id
accuracy = parse_metrics_accuracy(meta)
mean_reward, std_reward = parse_rewards(accuracy)
row["Results"] = mean_reward - std_reward
row["Mean Reward"] = mean_reward
row["Std Reward"] = std_reward
data.append(row)
return pd.DataFrame.from_records(data)
def update_data(rl_env):
global LOADED_MODEL_IDS
data = []
model_ids = [x for x in get_model_ids(rl_env) if x not in LOADED_MODEL_IDS[rl_env]]
LOADED_MODEL_IDS[rl_env]+=model_ids
for model_id in tqdm(model_ids):
meta = get_metadata(model_id)
if meta is None:
continue
user_id = model_id.split('/')[0]
row = {}
row["User"] = user_id
row["Model"] = model_id
accuracy = parse_metrics_accuracy(meta)
mean_reward, std_reward = parse_rewards(accuracy)
row["Results"] = mean_reward - std_reward
row["Mean Reward"] = mean_reward
row["Std Reward"] = std_reward
data.append(row)
return pd.DataFrame.from_records(data)
def update_data_per_env(rl_env):
global RL_DETAILS
_,old_dataframe,_ = RL_DETAILS[rl_env]['data']
new_dataframe = update_data(rl_env)
new_dataframe = new_dataframe.fillna("")
if not new_dataframe.empty:
new_dataframe["User"] = new_dataframe["User"].apply(make_clickable_user)
new_dataframe["Model"] = new_dataframe["Model"].apply(make_clickable_model)
dataframe = pd.concat([old_dataframe,new_dataframe])
if not dataframe.empty:
dataframe = dataframe.sort_values(by=['Results'], ascending=False)
table_html = dataframe.to_html(escape=False, index=False,justify = 'left')
return table_html,dataframe,dataframe.empty
else:
html = """<div style="color: green">
<p> βŒ› Please wait. Results will be out soon... </p>
</div>
"""
return html,dataframe,dataframe.empty
def get_data_per_env(rl_env):
dataframe = get_data(rl_env)
dataframe = dataframe.fillna("")
if not dataframe.empty:
# turn the model ids into clickable links
dataframe["User"] = dataframe["User"].apply(make_clickable_user)
dataframe["Model"] = dataframe["Model"].apply(make_clickable_model)
dataframe = dataframe.sort_values(by=['Results'], ascending=False)
table_html = dataframe.to_html(escape=False, index=False,justify = 'left')
return table_html,dataframe,dataframe.empty
else:
html = """<div style="color: green">
<p> βŒ› Please wait. Results will be out soon... </p>
</div>
"""
return html,dataframe,dataframe.empty
def get_info_display(len_dataframe,env_name,name_leaderboard,is_empty):
if not is_empty:
markdown = """
<div class='infoPoint'>
<h1> {name_leaderboard} </h1>
<br>
<p> This is a leaderboard of <b>{len_dataframe}</b> agents playing {env_name} πŸ‘©β€πŸš€. </p>
<br>
<p> We use lower bound result to sort the models: mean_reward - std_reward. </p>
<br>
<p> You can click on the model's name to be redirected to its model card which includes documentation. </p>
<br>
<p> You want to try your model? Read this <a href="https://github.com/huggingface/deep-rl-class/blob/Unit1/unit1/README.md" target="_blank">Unit 1</a> of Deep Reinforcement Learning Class.
</p>
</div>
""".format(len_dataframe = len_dataframe,env_name = env_name,name_leaderboard = name_leaderboard)
else:
markdown = """
<div class='infoPoint'>
<h1> {name_leaderboard} </h1>
<br>
</div>
""".format(name_leaderboard = name_leaderboard)
return markdown
def reload_all_data():
global RL_DETAILS,RL_ENVS
for rl_env in RL_ENVS:
RL_DETAILS[rl_env]['data'] = update_data_per_env(rl_env)
def reload_leaderboard(rl_env):
global RL_DETAILS
data_html,data_dataframe,is_empty = RL_DETAILS[rl_env]['data']
markdown = get_info_display(len(data_dataframe),rl_env,RL_DETAILS[rl_env]['title'],is_empty)
return markdown,data_html
RL_DETAILS ={'CarRacing-v0':{'title':" The Car Racing 🏎️ Leaderboard πŸš€",'data':get_data_per_env('CarRacing-v0')},
'MountainCar-v0':{'title':"The Mountain Car ⛰️ πŸš— Leaderboard πŸš€",'data':get_data_per_env('MountainCar-v0')},
'LunarLander-v2':{'title':" The Lunar Lander πŸŒ• Leaderboard πŸš€",'data':get_data_per_env('LunarLander-v2')}
}
block = gr.Blocks(css=BLOCK_CSS)
with block:
block.load(reload_all_data,[],[])
with gr.Tabs():
for rl_env in RL_ENVS:
with gr.TabItem(rl_env) as rl_tab:
data_html,data_dataframe,is_empty = RL_DETAILS[rl_env]['data']
markdown = get_info_display(len(data_dataframe),rl_env,RL_DETAILS[rl_env]['title'],is_empty)
env_state =gr.Variable(default_value=rl_env)
output_markdown = gr.HTML(markdown)
reload = gr.Button('Reload Leaderboard')
output_html = gr.HTML(data_html)
reload.click(reload_leaderboard,inputs=[env_state],outputs=[output_markdown,output_html])
block.launch()