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| .. _camera_guide: | |
| Creating Cameras | |
| ================ | |
| Pyrender supports three camera types -- :class:`.PerspectiveCamera` and | |
| types, | |
| which render scenes as a human would see them, and | |
| types, which preserve distances between points. | |
| Creating cameras is easy -- just specify their basic attributes: | |
| >>> pc = pyrender.PerspectiveCamera(yfov=np.pi / 3.0, aspectRatio=1.414) | |
| >>> oc = pyrender.OrthographicCamera(xmag=1.0, ymag=1.0) | |
| For more information, see the Khronos group's documentation here_: | |
| .. _here: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#projection-matrices | |
| When you add cameras to the scene, make sure that you're using OpenGL camera | |
| coordinates to specify their pose. See the illustration below for details. | |
| Basically, the camera z-axis points away from the scene, the x-axis points | |
| right in image space, and the y-axis points up in image space. | |
| .. image:: /_static/camera_coords.png | |